|
 | 40 | Backstab | | 1 | Physical | 54 | 0 | 9,300 | User's
P. Atk. is supplemented with 1107 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 40 | Backstab | | 2 | Physical | 56 | 0 | 9,300 | User's
P. Atk. is supplemented with 1176 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 40 | Backstab | | 3 | Physical | 57 | 0 | 9,300 | User's
P. Atk. is supplemented with 1249 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 40 | Confusion | | 5 | Magical | 18 | 0 | 28,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 40 | Critical Power | | 3 | Passive | 0 | 0 | 28,000 | Increases the power of critical attacks with 93 Power. |
 | 40 | Dagger Mastery | | 9 | Passive | 0 | 0 | 9,300 | P.
Atk. increases by 20.3 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 40 | Dagger Mastery | | 10 | Passive | 0 | 0 | 9,300 | P.
Atk. increases by 21.8 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 40 | Dagger Mastery | | 11 | Passive | 0 | 0 | 9,300 | P.
Atk. increases by 23.4 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 40 | Deadly Blow | | 1 | Physical | 33 | 0 | 9,300 | User's
P. Atk. is supplemented by 1107 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 40 | Deadly Blow | | 2 | Physical | 34 | 0 | 9,300 | User's
P. Atk. is supplemented by 1176 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 40 | Deadly Blow | | 3 | Physical | 35 | 0 | 9,300 | User's
P. Atk. is supplemented by 1249 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 40 | Drain Health | | 17 | Magical | 24 | 0 | 9,300 | Supplements user's M. Atk. with 49 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 40 | Drain Health | | 18 | Magical | 24 | 0 | 9,300 | Supplements user's M. Atk. with 50 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 40 | Drain Health | | 19 | Magical | 25 | 0 | 9,300 | Supplements user's M. Atk. with 52 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 40 | Freezing Strike | | 3 | Magical | 34 | 0 | 14,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 30.
Range: 600
|
 | 40 | Freezing Strike | | 4 | Magical | 35 | 0 | 14,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 31.
Range: 600
|
 | 40 | Hex | | 1 | Magical | 18 | 0 | 28,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 40 | Light Armor Mastery | | 11 | Passive | 0 | 0 | 9,300 | P.
Def. increases by 15.7, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 40 | Light Armor Mastery | | 12 | Passive | 0 | 0 | 9,300 | P.
Def. increases by 16.7, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 40 | Light Armor Mastery | | 13 | Passive | 0 | 0 | 9,300 | P.
Def. increases by 17.8, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 40 | Power Break | | 3 | Magical | 18 | 0 | 28,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 40 | Silent Move | | 1 | Toggle | 7 | 0 | 28,000 | Disables preemptive attacks from enemies. Decreases movement speed by 40% and continuously consumes MP. |
 | 40 | Sting | | 13 | Physical | 36 | 0 | 9,300 | Attacks
the enemy with 246 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 34 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 40 | Sting | | 14 | Physical | 37 | 0 | 9,300 | Attacks
the enemy with 262 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 34 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 40 | Sting | | 15 | Physical | 38 | 0 | 9,300 | Attacks
the enemy with 278 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 44 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 40 | Unlock | | 6 | Physical | 35 | 0 | 28,000 | Opens
a level 1 door with 100% probability, opens a level 2 door with 75%
probability, and opens a treasure chest below level 40 with 90%
probability. Requires 5 Thief Keys.
Range: 40
|
 | 40 | Vicious Stance | | 6 | Toggle | 7 | 0 | 28,000 | Increases the power of critical attacks by 139. MP is continuously consumed proportionate to user's level. |
391,400 skill points (SP) is needed to learn all level 40 skills  |
 | 43 | Acrobatic Move | | 2 | Passive | 0 | 0 | 29,000 | Evasion increases by 5 when running. |
 | 43 | Backstab | | 4 | Physical | 57 | 0 | 9,600 | User's
P. Atk. is supplemented with 1325 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 43 | Backstab | | 5 | Physical | 59 | 0 | 9,600 | User's
P. Atk. is supplemented with 1405 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 43 | Backstab | | 6 | Physical | 61 | 0 | 9,600 | User's
P. Atk. is supplemented with 1488 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 43 | Confusion | | 6 | Magical | 19 | 0 | 29,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 43 | Dagger Mastery | | 12 | Passive | 0 | 0 | 9,600 | P.
Atk. increases by 25 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 43 | Dagger Mastery | | 13 | Passive | 0 | 0 | 9,600 | P.
Atk. increases by 26.6 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 43 | Dagger Mastery | | 14 | Passive | 0 | 0 | 9,600 | P.
Atk. increases by 28.4 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 43 | Deadly Blow | | 4 | Physical | 35 | 0 | 9,600 | User's
P. Atk. is supplemented by 1325 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 43 | Deadly Blow | | 5 | Physical | 36 | 0 | 9,600 | User's
P. Atk. is supplemented by 1405 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 43 | Deadly Blow | | 6 | Physical | 37 | 0 | 9,600 | User's
P. Atk. is supplemented by 1488 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 43 | Drain Health | | 20 | Magical | 25 | 0 | 9,600 | Supplements user's M. Atk. with 53 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 43 | Drain Health | | 21 | Magical | 27 | 0 | 9,600 | Supplements user's M. Atk. with 55 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 43 | Drain Health | | 22 | Magical | 27 | 0 | 9,600 | Supplements user's M. Atk. with 57 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 43 | Esprit | | 2 | Passive | 0 | 0 | 29,000 | Increases HP recovery bonus by 3 and MP recovery bonus by 1.9 when running. |
 | 43 | Freezing Strike | | 5 | Magical | 38 | 0 | 14,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 33.
Range: 600
|
 | 43 | Freezing Strike | | 6 | Magical | 38 | 0 | 14,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 34.
Range: 600
|
 | 43 | Hex | | 2 | Magical | 19 | 0 | 29,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 43 | Light Armor Mastery | | 14 | Passive | 0 | 0 | 9,600 | P.
Def. increases by 18.8, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 43 | Light Armor Mastery | | 15 | Passive | 0 | 0 | 9,600 | P.
Def. increases by 19.9, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 43 | Light Armor Mastery | | 16 | Passive | 0 | 0 | 9,600 | P.
Def. increases by 21.1, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 43 | Power Break | | 4 | Magical | 19 | 0 | 29,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 43 | Quick Step | | 2 | Passive | 0 | 0 | 29,000 | Movement speed increases by 11. |
 | 43 | Sting | | 16 | Physical | 38 | 0 | 9,600 | Attacks
the enemy with 295 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 44 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 43 | Sting | | 17 | Physical | 40 | 0 | 9,600 | Attacks
the enemy with 313 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 44 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 43 | Sting | | 18 | Physical | 41 | 0 | 9,600 | Attacks
the enemy with 331 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 44 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 43 | Unlock | | 7 | Physical | 39 | 0 | 29,000 | Opens
a door below level 2 with 100% probability, opens a level 3 door with
5% probability, and opens a treasure chest below level 44 with 90%
probability. Requires 6 Thief Keys.
Range: 40
|
 | 43 | Veil | | 1 | Physical | 19 | 0 | 29,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 43 | Vicious Stance | | 7 | Toggle | 8 | 0 | 29,000 | Increases the power of critical attacks by 166. MP is continuously consumed proportionate to user's level. |
461,800 skill points (SP) is needed to learn all level 43 skills  |
 | 46 | Backstab | | 7 | Physical | 63 | 0 | 13,000 | User's
P. Atk. is supplemented with 1574 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 46 | Backstab | | 8 | Physical | 65 | 0 | 13,000 | User's
P. Atk. is supplemented with 1664 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 46 | Backstab | | 9 | Physical | 66 | 0 | 13,000 | User's
P. Atk. is supplemented with 1757 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 46 | Boost Evasion | | 2 | Passive | 0 | 0 | 38,000 | Evasion increases by 3. |
 | 46 | Confusion | | 7 | Magical | 22 | 0 | 38,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 46 | Dagger Mastery | | 15 | Passive | 0 | 0 | 13,000 | P.
Atk. increases by 30.2 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 46 | Dagger Mastery | | 16 | Passive | 0 | 0 | 13,000 | P.
Atk. increases by 32.1 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 46 | Dagger Mastery | | 17 | Passive | 0 | 0 | 13,000 | P.
Atk. increases by 34.1 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 46 | Deadly Blow | | 7 | Physical | 38 | 0 | 13,000 | User's
P. Atk. is supplemented by 1574 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 46 | Deadly Blow | | 8 | Physical | 39 | 0 | 13,000 | User's
P. Atk. is supplemented by 1664 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 46 | Deadly Blow | | 9 | Physical | 40 | 0 | 13,000 | User's
P. Atk. is supplemented by 1757 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 46 | Drain Health | | 23 | Magical | 28 | 0 | 13,000 | Supplements user's M. Atk. with 58 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 46 | Drain Health | | 24 | Magical | 29 | 0 | 13,000 | Supplements user's M. Atk. with 60 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 46 | Drain Health | | 25 | Magical | 29 | 0 | 13,000 | Supplements user's M. Atk. with 61 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 46 | Esprit | | 3 | Passive | 0 | 0 | 38,000 | Increases HP recovery bonus by 3.5 and MP recovery bonus by 2 when running. |
 | 46 | Freezing Strike | | 7 | Magical | 40 | 0 | 19,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 36.
Range: 600
|
 | 46 | Freezing Strike | | 8 | Magical | 42 | 0 | 19,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 37.
Range: 600
|
 | 46 | Hex | | 3 | Magical | 22 | 0 | 38,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 46 | Light Armor Mastery | | 17 | Passive | 0 | 0 | 13,000 | P.
Def. increases by 22.2, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 46 | Light Armor Mastery | | 18 | Passive | 0 | 0 | 13,000 | P.
Def. increases by 23.4, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 46 | Light Armor Mastery | | 19 | Passive | 0 | 0 | 13,000 | P.
Def. increases by 24.5, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 46 | Power Break | | 5 | Magical | 22 | 0 | 38,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 46 | Sting | | 19 | Physical | 42 | 0 | 13,000 | Attacks
the enemy with 350 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 44 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 46 | Sting | | 20 | Physical | 43 | 0 | 13,000 | Attacks
the enemy with 370 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 44 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 46 | Sting | | 21 | Physical | 44 | 0 | 13,000 | Attacks
the enemy with 391 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 44 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 46 | Summon Treasure Key | | 1 | Physical | 122 | 0 | 38,000 | Summons 2-3 treasure chest keys between grades 3-5. Consumes 2 Thief Keys. |
 | 46 | Unlock | | 8 | Physical | 43 | 0 | 38,000 | Opens
a door below level 2 with 100% probability, opens a level 3 door with
30% probability, and opens a treasure chest below level 48 with 90%
probability. Requires 7 Thief Keys.
Range: 40
|
 | 46 | Veil | | 2 | Physical | 21 | 0 | 38,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 46 | Vicious Stance | | 8 | Toggle | 9 | 0 | 38,000 | Increases the power of critical attacks by 196. MP is continuously consumed proportionate to user's level. |
614,000 skill points (SP) is needed to learn all level 46 skills  |
 | 49 | Backstab | | 10 | Physical | 68 | 0 | 20,000 | User's
P. Atk. is supplemented with 1853 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 49 | Backstab | | 11 | Physical | 70 | 0 | 20,000 | User's
P. Atk. is supplemented with 1953 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 49 | Backstab | | 12 | Physical | 72 | 0 | 20,000 | User's
P. Atk. is supplemented with 2057 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 49 | Bleed | | 3 | Physical | 60 | 0 | 61,000 | Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 44 HP every second.
Range: 40
|
 | 49 | Confusion | | 8 | Magical | 23 | 0 | 61,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 49 | Dagger Mastery | | 18 | Passive | 0 | 0 | 20,000 | P.
Atk. increases by 36.1 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 49 | Dagger Mastery | | 19 | Passive | 0 | 0 | 20,000 | P.
Atk. increases by 38.2 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 49 | Dagger Mastery | | 20 | Passive | 0 | 0 | 20,000 | P.
Atk. increases by 40.4 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 49 | Deadly Blow | | 10 | Physical | 41 | 0 | 20,000 | User's
P. Atk. is supplemented by 1853 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 49 | Deadly Blow | | 11 | Physical | 42 | 0 | 20,000 | User's
P. Atk. is supplemented by 1953 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 49 | Deadly Blow | | 12 | Physical | 43 | 0 | 20,000 | User's
P. Atk. is supplemented by 2057 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 49 | Drain Health | | 26 | Magical | 30 | 0 | 20,000 | Supplements user's M. Atk. with 63 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 49 | Drain Health | | 27 | Magical | 30 | 0 | 20,000 | Supplements user's M. Atk. with 65 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 49 | Drain Health | | 28 | Magical | 32 | 0 | 20,000 | Supplements user's M. Atk. with 66 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 49 | Esprit | | 4 | Passive | 0 | 0 | 61,000 | Increases HP recovery bonus by 4 and MP recovery bonus by 2.1 when running. |
 | 49 | Freezing Strike | | 9 | Magical | 44 | 0 | 31,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 39.
Range: 600
|
 | 49 | Freezing Strike | | 10 | Magical | 44 | 0 | 31,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 40.
Range: 600
|
 | 49 | Hex | | 4 | Magical | 23 | 0 | 61,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 49 | Light Armor Mastery | | 20 | Passive | 0 | 0 | 20,000 | P.
Def. increases by 25.8, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 49 | Light Armor Mastery | | 21 | Passive | 0 | 0 | 20,000 | P.
Def. increases by 27, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 49 | Light Armor Mastery | | 22 | Passive | 0 | 0 | 20,000 | P.
Def. increases by 28.2, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 49 | Poison | | 2 | Magical | 23 | 0 | 61,000 | Poisons an enemy, doing 41 HP of damage per second for 30 seconds.
Range: 600
|
 | 49 | Power Break | | 6 | Magical | 23 | 0 | 61,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 49 | Sting | | 22 | Physical | 46 | 0 | 20,000 | Attacks
the enemy with 412 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 44 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 49 | Sting | | 23 | Physical | 47 | 0 | 20,000 | Attacks
the enemy with 434 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 44 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 49 | Sting | | 24 | Physical | 48 | 0 | 20,000 | Attacks
the enemy with 457 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 44 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 49 | Trick | | 1 | Physical | 22 | 0 | 61,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 49 | Veil | | 3 | Physical | 22 | 0 | 61,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 49 | Vicious Stance | | 9 | Toggle | 9 | 0 | 61,000 | Increases the power of critical attacks by 229. MP is continuously consumed proportionate to user's level. |
971,000 skill points (SP) is needed to learn all level 49 skills  |
 | 52 | Backstab | | 13 | Physical | 74 | 0 | 31,000 | User's
P. Atk. is supplemented with 2164 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 52 | Backstab | | 14 | Physical | 74 | 0 | 31,000 | User's
P. Atk. is supplemented with 2274 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 52 | Backstab | | 15 | Physical | 76 | 0 | 31,000 | User's
P. Atk. is supplemented with 2388 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 52 | Confusion | | 9 | Magical | 24 | 0 | 94,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 52 | Critical Power | | 4 | Passive | 0 | 0 | 94,000 | Increases the power of critical attacks with 177 Power. |
 | 52 | Dagger Mastery | | 21 | Passive | 0 | 0 | 31,000 | P.
Atk. increases by 42.7 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 52 | Dagger Mastery | | 22 | Passive | 0 | 0 | 31,000 | P.
Atk. increases by 45 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 52 | Dagger Mastery | | 23 | Passive | 0 | 0 | 31,000 | P.
Atk. increases by 47.4 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 52 | Deadly Blow | | 13 | Physical | 45 | 0 | 31,000 | User's
P. Atk. is supplemented by 2164 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 52 | Deadly Blow | | 14 | Physical | 45 | 0 | 31,000 | User's
P. Atk. is supplemented by 2274 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 52 | Deadly Blow | | 15 | Physical | 46 | 0 | 31,000 | User's
P. Atk. is supplemented by 2388 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 52 | Drain Health | | 29 | Magical | 32 | 0 | 31,000 | Supplements user's M. Atk. with 68 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 52 | Drain Health | | 30 | Magical | 33 | 0 | 31,000 | Supplements user's M. Atk. with 70 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 52 | Drain Health | | 31 | Magical | 34 | 0 | 31,000 | Supplements user's M. Atk. with 72 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 52 | Esprit | | 5 | Passive | 0 | 0 | 94,000 | Increases HP recovery bonus by 4.5 and MP recovery bonus by 2.2 when running. |
 | 52 | Freezing Strike | | 11 | Magical | 47 | 0 | 47,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 42.
Range: 600
|
 | 52 | Freezing Strike | | 12 | Magical | 48 | 0 | 47,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 43.
Range: 600
|
 | 52 | Hex | | 5 | Magical | 24 | 0 | 94,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 52 | Light Armor Mastery | | 23 | Passive | 0 | 0 | 31,000 | P.
Def. increases by 29.5, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 52 | Light Armor Mastery | | 24 | Passive | 0 | 0 | 31,000 | P.
Def. increases by 30.8, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 52 | Light Armor Mastery | | 25 | Passive | 0 | 0 | 31,000 | P.
Def. increases by 32.1, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 52 | Lure | | 1 | Physical | 44 | 0 | 88,000 | Quietly lures an enemy.
Range: 400
|
 | 52 | Power Break | | 7 | Magical | 24 | 0 | 94,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 52 | Sting | | 25 | Physical | 50 | 0 | 31,000 | Attacks
the enemy with 481 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 54 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 52 | Sting | | 26 | Physical | 50 | 0 | 31,000 | Attacks
the enemy with 506 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 54 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 52 | Sting | | 27 | Physical | 51 | 0 | 31,000 | Attacks
the enemy with 531 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 54 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 52 | Trick | | 2 | Physical | 24 | 0 | 94,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 52 | Unlock | | 9 | Physical | 47 | 0 | 94,000 | Opens
a door below level 2 with 100% probability, opens a level 3 door with
75% probability, and opens a treasure chest below level 52 with 90%
probability. Requires 8 Thief Keys.
Range: 40
|
 | 52 | Veil | | 4 | Physical | 24 | 0 | 94,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 52 | Vicious Stance | | 10 | Toggle | 10 | 0 | 94,000 | Increases the power of critical attacks by 266. MP is continuously consumed proportionate to user's level. |
1,586,000 skill points (SP) is needed to learn all level 52 skills  |
 | 55 | Acrobatic Move | | 3 | Passive | 0 | 0 | 116,000 | Evasion increases by 6 when running. |
 | 55 | Acrobatics | | 2 | Passive | 0 | 0 | 116,000 | Increases the mamixum height user can fall without taking damage by 100. |
 | 55 | Backstab | | 16 | Physical | 78 | 0 | 39,000 | User's
P. Atk. is supplemented with 2505 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 55 | Backstab | | 17 | Physical | 80 | 0 | 39,000 | User's
P. Atk. is supplemented with 2625 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 55 | Backstab | | 18 | Physical | 82 | 0 | 39,000 | User's
P. Atk. is supplemented with 2748 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 55 | Breath Boost | | 2 | Passive | 0 | 0 | 116,000 | Lung capacity increases by 300. |
 | 55 | Confusion | | 10 | Magical | 25 | 0 | 116,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 55 | Dagger Mastery | | 24 | Passive | 0 | 0 | 39,000 | P.
Atk. increases by 49.9 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 55 | Dagger Mastery | | 25 | Passive | 0 | 0 | 39,000 | P.
Atk. increases by 52.4 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 55 | Dagger Mastery | | 26 | Passive | 0 | 0 | 39,000 | P.
Atk. increases by 55 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 55 | Deadly Blow | | 16 | Physical | 47 | 0 | 39,000 | User's
P. Atk. is supplemented by 2505 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 55 | Deadly Blow | | 17 | Physical | 48 | 0 | 39,000 | User's
P. Atk. is supplemented by 2625 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 55 | Deadly Blow | | 18 | Physical | 49 | 0 | 39,000 | User's
P. Atk. is supplemented by 2748 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 55 | Drain Health | | 32 | Magical | 34 | 0 | 39,000 | Supplements user's M. Atk. with 73 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 55 | Drain Health | | 33 | Magical | 35 | 0 | 39,000 | Supplements user's M. Atk. with 75 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 55 | Drain Health | | 34 | Magical | 35 | 0 | 39,000 | Supplements user's M. Atk. with 77 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 55 | Freezing Strike | | 13 | Magical | 49 | 0 | 58,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 45.
Range: 600
|
 | 55 | Freezing Strike | | 14 | Magical | 50 | 0 | 58,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 46.
Range: 600
|
 | 55 | Hex | | 6 | Magical | 25 | 0 | 116,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 55 | Light Armor Mastery | | 26 | Passive | 0 | 0 | 39,000 | P.
Def. increases by 33.5, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 55 | Light Armor Mastery | | 27 | Passive | 0 | 0 | 39,000 | P.
Def. increases by 34.8, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 55 | Light Armor Mastery | | 28 | Passive | 0 | 0 | 39,000 | P.
Def. increases by 36.2, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 55 | Power Break | | 8 | Magical | 25 | 0 | 116,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 55 | Sand Bomb | | 1 | Physical | 25 | 0 | 116,000 | Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
Range: 150
|
 | 55 | Sting | | 28 | Physical | 52 | 0 | 39,000 | Attacks
the enemy with 557 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 54 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 55 | Sting | | 29 | Physical | 53 | 0 | 39,000 | Attacks
the enemy with 584 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 54 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 55 | Sting | | 30 | Physical | 55 | 0 | 39,000 | Attacks
the enemy with 611 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 54 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 55 | Trick | | 3 | Physical | 25 | 0 | 116,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 55 | Ultimate Evasion | | 2 | Physical | 25 | 0 | 116,000 | For
30 seconds, increases user's evasion by 25, physical attack skill
evasion rate by 40%, and resistance to buff-canceling attacks by 80. |
 | 55 | Unlock | | 10 | Physical | 51 | 0 | 116,000 | Opens
a door below level 3 with 100% probability and opens a treasure chest
below level 56 with 90% probability. Requires 10 Thief Keys.
Range: 40
|
 | 55 | Veil | | 5 | Physical | 25 | 0 | 116,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 55 | Vicious Stance | | 11 | Toggle | 10 | 0 | 116,000 | Increases the power of critical attacks by 306. MP is continuously consumed proportionate to user's level. |
2,210,000 skill points (SP) is needed to learn all level 55 skills  |
 | 58 | Backstab | | 19 | Physical | 84 | 0 | 42,000 | User's
P. Atk. is supplemented with 2875 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 58 | Backstab | | 20 | Physical | 86 | 0 | 42,000 | User's
P. Atk. is supplemented with 3004 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 58 | Backstab | | 21 | Physical | 87 | 0 | 42,000 | User's
P. Atk. is supplemented with 3136 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 58 | Bleed | | 4 | Physical | 73 | 0 | 126,000 | Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 54 HP every second.
Range: 40
|
 | 58 | Boost Evasion | | 3 | Passive | 0 | 0 | 126,000 | Evasion increases by 4. |
 | 58 | Confusion | | 11 | Magical | 28 | 0 | 126,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 58 | Dagger Mastery | | 27 | Passive | 0 | 0 | 42,000 | P.
Atk. increases by 57.7 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 58 | Dagger Mastery | | 28 | Passive | 0 | 0 | 42,000 | P.
Atk. increases by 60.4 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 58 | Dagger Mastery | | 29 | Passive | 0 | 0 | 42,000 | P.
Atk. increases by 63.2 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 58 | Deadly Blow | | 19 | Physical | 50 | 0 | 42,000 | User's
P. Atk. is supplemented by 2875 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 58 | Deadly Blow | | 20 | Physical | 52 | 0 | 42,000 | User's
P. Atk. is supplemented by 3004 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 58 | Deadly Blow | | 21 | Physical | 53 | 0 | 42,000 | User's
P. Atk. is supplemented by 3136 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 58 | Drain Health | | 35 | Magical | 37 | 0 | 42,000 | Supplements user's M. Atk. with 78 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 58 | Drain Health | | 36 | Magical | 38 | 0 | 42,000 | Supplements user's M. Atk. with 80 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 58 | Drain Health | | 37 | Magical | 38 | 0 | 42,000 | Supplements user's M. Atk. with 82 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 58 | Freezing Strike | | 15 | Magical | 53 | 0 | 63,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 48.
Range: 600
|
 | 58 | Freezing Strike | | 16 | Magical | 54 | 0 | 63,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 49.
Range: 600
|
 | 58 | Hex | | 7 | Magical | 28 | 0 | 126,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 58 | Light Armor Mastery | | 29 | Passive | 0 | 0 | 42,000 | P.
Def. increases by 37.6, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 58 | Light Armor Mastery | | 30 | Passive | 0 | 0 | 42,000 | P.
Def. increases by 39.1, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 58 | Light Armor Mastery | | 31 | Passive | 0 | 0 | 42,000 | P.
Def. increases by 40.5, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 25% when light armor is
equipped. |
 | 58 | Mortal Strike | | 1 | Physical | 27 | 0 | 126,000 | Increases critical attack rate by 10% for 2 minutes. Requires a dagger. |
 | 58 | Poison | | 3 | Magical | 28 | 0 | 126,000 | Poisons an enemy, doing 50 HP of damage per second for 30 seconds.
Range: 600
|
 | 58 | Power Break | | 9 | Magical | 28 | 0 | 126,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 58 | Sand Bomb | | 2 | Physical | 27 | 0 | 126,000 | Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
Range: 150
|
 | 58 | Sting | | 31 | Physical | 56 | 0 | 42,000 | Attacks
the enemy with 639 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 54 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 58 | Sting | | 32 | Physical | 57 | 0 | 42,000 | Attacks
the enemy with 668 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 54 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 58 | Sting | | 33 | Physical | 58 | 0 | 42,000 | Attacks
the enemy with 697 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 54 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 58 | Summon Treasure Key | | 2 | Physical | 159 | 0 | 126,000 | Summons 2-3 treasure chest keys between grades 4-6. Consumes 3 Thief Keys. |
 | 58 | Trick | | 4 | Physical | 27 | 0 | 126,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 58 | Veil | | 6 | Physical | 27 | 0 | 126,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 58 | Vicious Stance | | 12 | Toggle | 11 | 0 | 126,000 | Increases the power of critical attacks by 349. MP is continuously consumed proportionate to user's level. |
2,394,000 skill points (SP) is needed to learn all level 58 skills  |
 | 60 | Backstab | | 22 | Physical | 89 | 0 | 91,000 | User's
P. Atk. is supplemented with 3271 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 60 | Backstab | | 23 | Physical | 91 | 0 | 91,000 | User's
P. Atk. is supplemented with 3408 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 60 | Confusion | | 12 | Magical | 28 | 0 | 181,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 60 | Dagger Mastery | | 30 | Passive | 0 | 0 | 91,000 | P.
Atk. increases by 66.1 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 60 | Dagger Mastery | | 31 | Passive | 0 | 0 | 91,000 | P.
Atk. increases by 69 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 60 | Deadly Blow | | 22 | Physical | 54 | 0 | 91,000 | User's
P. Atk. is supplemented by 3271 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 60 | Deadly Blow | | 23 | Physical | 55 | 0 | 91,000 | User's
P. Atk. is supplemented by 3408 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 60 | Drain Health | | 38 | Magical | 39 | 0 | 91,000 | Supplements user's M. Atk. with 84 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 60 | Drain Health | | 39 | Magical | 39 | 0 | 91,000 | Supplements user's M. Atk. with 85 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 60 | Escape Shackle | | 1 | Physical | 60 | 0 | 181,000 | Allows you to escape from a captured state. |
 | 60 | Freezing Strike | | 17 | Magical | 55 | 0 | 181,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 51.
Range: 600
|
 | 60 | Hex | | 8 | Magical | 28 | 0 | 181,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 60 | Light Armor Mastery | | 32 | Passive | 0 | 0 | 91,000 | P.
Def. increases by 42, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 60 | Light Armor Mastery | | 33 | Passive | 0 | 0 | 91,000 | P.
Def. increases by 43.5, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 60 | Power Break | | 10 | Magical | 28 | 0 | 181,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 60 | Sand Bomb | | 3 | Physical | 28 | 0 | 181,000 | Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
Range: 150
|
 | 60 | Sting | | 34 | Physical | 60 | 0 | 91,000 | Attacks
the enemy with 727 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 54 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 60 | Sting | | 35 | Physical | 61 | 0 | 91,000 | Attacks
the enemy with 758 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 62 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 60 | Trick | | 5 | Physical | 28 | 0 | 181,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 60 | Unlock | | 11 | Physical | 55 | 0 | 181,000 | Opens
a door below level 3 with 100% probability and opens a treasure chest
below level 60 with 90% probability. Requires 11 Thief Keys.
Range: 40
|
 | 60 | Veil | | 7 | Physical | 28 | 0 | 181,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 60 | Vicious Stance | | 13 | Toggle | 11 | 0 | 181,000 | Increases the power of critical attacks by 379. MP is continuously consumed proportionate to user's level. |
2,902,000 skill points (SP) is needed to learn all level 60 skills  |
 | 62 | Backstab | | 24 | Physical | 91 | 0 | 130,000 | User's
P. Atk. is supplemented with 3548 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 62 | Backstab | | 25 | Physical | 93 | 0 | 130,000 | User's
P. Atk. is supplemented with 3690 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 62 | Confusion | | 13 | Magical | 29 | 0 | 270,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 62 | Dagger Mastery | | 32 | Passive | 0 | 0 | 130,000 | P.
Atk. increases by 71.9 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 62 | Dagger Mastery | | 33 | Passive | 0 | 0 | 130,000 | P.
Atk. increases by 74.9 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 62 | Deadly Blow | | 24 | Physical | 55 | 0 | 130,000 | User's
P. Atk. is supplemented by 3548 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 62 | Deadly Blow | | 25 | Physical | 56 | 0 | 130,000 | User's
P. Atk. is supplemented by 3690 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 62 | Drain Health | | 40 | Magical | 40 | 0 | 130,000 | Supplements user's M. Atk. with 87 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 62 | Drain Health | | 41 | Magical | 40 | 0 | 130,000 | Supplements user's M. Atk. with 89 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 62 | Esprit | | 6 | Passive | 0 | 0 | 270,000 | Increases HP recovery bonus by 5 and MP recovery bonus by 2.3 when running. |
 | 62 | Freezing Strike | | 18 | Magical | 58 | 0 | 270,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 53.
Range: 600
|
 | 62 | Hex | | 9 | Magical | 29 | 0 | 270,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 62 | Light Armor Mastery | | 34 | Passive | 0 | 0 | 130,000 | P.
Def. increases by 44.9, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 62 | Light Armor Mastery | | 35 | Passive | 0 | 0 | 130,000 | P.
Def. increases by 46.5, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 62 | Power Break | | 11 | Magical | 29 | 0 | 270,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 62 | Sand Bomb | | 4 | Physical | 29 | 0 | 270,000 | Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
Range: 150
|
 | 62 | Sting | | 36 | Physical | 61 | 0 | 130,000 | Attacks
the enemy with 789 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 62 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 62 | Sting | | 37 | Physical | 62 | 0 | 130,000 | Attacks
the enemy with 820 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 62 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 62 | Trick | | 6 | Physical | 29 | 0 | 270,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 62 | Veil | | 8 | Physical | 29 | 0 | 270,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 62 | Vicious Stance | | 14 | Toggle | 12 | 0 | 270,000 | Increases the power of critical attacks by 410. MP is continuously consumed proportionate to user's level. |
3,990,000 skill points (SP) is needed to learn all level 62 skills  |
 | 64 | Backstab | | 26 | Physical | 95 | 0 | 150,000 | User's
P. Atk. is supplemented with 3834 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 64 | Backstab | | 27 | Physical | 97 | 0 | 150,000 | User's
P. Atk. is supplemented with 3980 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 64 | Confusion | | 14 | Magical | 30 | 0 | 300,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 64 | Critical Power | | 5 | Passive | 0 | 0 | 300,000 | Increases the power of critical attacks with 295 Power. |
 | 64 | Dagger Mastery | | 34 | Passive | 0 | 0 | 150,000 | P.
Atk. increases by 78 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 64 | Dagger Mastery | | 35 | Passive | 0 | 0 | 150,000 | P.
Atk. increases by 81.1 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 64 | Deadly Blow | | 26 | Physical | 57 | 0 | 150,000 | User's
P. Atk. is supplemented by 3834 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 64 | Deadly Blow | | 27 | Physical | 58 | 0 | 150,000 | User's
P. Atk. is supplemented by 3980 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 64 | Drain Health | | 42 | Magical | 42 | 0 | 150,000 | Supplements user's M. Atk. with 90 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 64 | Drain Health | | 43 | Magical | 43 | 0 | 150,000 | Supplements user's M. Atk. with 92 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 64 | Freezing Strike | | 19 | Magical | 60 | 0 | 300,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 56.
Range: 600
|
 | 64 | Hex | | 10 | Magical | 30 | 0 | 300,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 64 | Light Armor Mastery | | 36 | Passive | 0 | 0 | 150,000 | P.
Def. increases by 48, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 64 | Light Armor Mastery | | 37 | Passive | 0 | 0 | 150,000 | P.
Def. increases by 49.5, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 64 | Power Break | | 12 | Magical | 30 | 0 | 300,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 64 | Sand Bomb | | 5 | Physical | 30 | 0 | 300,000 | Detonates a sand bomb to decrease the enemy's accuracy by 6 for 30 seconds.
Range: 150
|
 | 64 | Sting | | 38 | Physical | 63 | 0 | 150,000 | Attacks
the enemy with 852 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 62 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 64 | Sting | | 39 | Physical | 65 | 0 | 150,000 | Attacks
the enemy with 885 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 62 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 64 | Trick | | 7 | Physical | 30 | 0 | 300,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 64 | Unlock | | 12 | Physical | 59 | 0 | 300,000 | Opens
a door below level 3 with 100% probability and opens a treasure chest
below level 64 with 90% probability. Requires 13 Thief Keys.
Range: 40
|
 | 64 | Veil | | 9 | Physical | 30 | 0 | 300,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 64 | Vicious Stance | | 15 | Toggle | 12 | 0 | 300,000 | Increases the power of critical attacks by 443. MP is continuously consumed proportionate to user's level. |
4,800,000 skill points (SP) is needed to learn all level 64 skills  |
 | 66 | Backstab | | 28 | Physical | 98 | 0 | 180,000 | User's
P. Atk. is supplemented with 4127 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 66 | Backstab | | 29 | Physical | 100 | 0 | 180,000 | User's
P. Atk. is supplemented with 4275 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 66 | Bleed | | 5 | Physical | 83 | 0 | 370,000 | Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 62 HP every second.
Range: 40
|
 | 66 | Blinding Blow | | 1 | Physical | 63 | 0 | 180,000 | Supplements
user's P. Atk. with 2751 Power in a deadly backstab attack. Increases
user's movement speed by 40. Requires a dagger. Over-hit and half-kill
are possible.
Range: 40
|
 | 66 | Blinding Blow | | 2 | Physical | 64 | 0 | 180,000 | Supplements
user's P. Atk. with 2850 Power in a deadly backstab attack. Increases
user's movement speed by 40. Requires a dagger. Over-hit and half-kill
are possible.
Range: 40
|
 | 66 | Confusion | | 15 | Magical | 32 | 0 | 370,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 66 | Dagger Mastery | | 36 | Passive | 0 | 0 | 180,000 | P.
Atk. increases by 84.2 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 66 | Dagger Mastery | | 37 | Passive | 0 | 0 | 180,000 | P.
Atk. increases by 87.3 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 66 | Deadly Blow | | 28 | Physical | 59 | 0 | 180,000 | User's
P. Atk. is supplemented by 4127 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 66 | Deadly Blow | | 29 | Physical | 60 | 0 | 180,000 | User's
P. Atk. is supplemented by 4275 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 66 | Drain Health | | 44 | Magical | 43 | 0 | 180,000 | Supplements user's M. Atk. with 94 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 66 | Drain Health | | 45 | Magical | 44 | 0 | 180,000 | Supplements user's M. Atk. with 96 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 66 | Freezing Strike | | 20 | Magical | 62 | 0 | 370,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 58.
Range: 600
|
 | 66 | Hex | | 11 | Magical | 32 | 0 | 370,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 66 | Light Armor Mastery | | 38 | Passive | 0 | 0 | 180,000 | P.
Def. increases by 51.1, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 66 | Light Armor Mastery | | 39 | Passive | 0 | 0 | 180,000 | P.
Def. increases by 52.7, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 66 | Mortal Strike | | 2 | Physical | 31 | 0 | 370,000 | Increases critical attack rate by 15% for 2 minutes. Requires a dagger. |
 | 66 | Poison | | 4 | Magical | 32 | 0 | 370,000 | Poisons an enemy, doing 58 HP of damage per second for 30 seconds.
Range: 600
|
 | 66 | Power Break | | 13 | Magical | 32 | 0 | 370,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 66 | Sand Bomb | | 6 | Physical | 31 | 0 | 370,000 | Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
Range: 150
|
 | 66 | Sting | | 40 | Physical | 66 | 0 | 180,000 | Attacks
the enemy with 917 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 62 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 66 | Sting | | 41 | Physical | 67 | 0 | 180,000 | Attacks
the enemy with 950 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 62 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 66 | Summon Treasure Key | | 3 | Physical | 183 | 0 | 370,000 | Summons 2-3 treasure chest keys between grades 5-7. Consumes 4 Thief Keys. |
 | 66 | Trick | | 8 | Physical | 31 | 0 | 370,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 66 | Veil | | 10 | Physical | 31 | 0 | 370,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 66 | Vicious Stance | | 16 | Toggle | 13 | 0 | 370,000 | Increases the power of critical attacks by 475. MP is continuously consumed proportionate to user's level. |
6,960,000 skill points (SP) is needed to learn all level 66 skills  |
 | 68 | Backstab | | 30 | Physical | 102 | 0 | 230,000 | User's
P. Atk. is supplemented with 4425 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 68 | Backstab | | 31 | Physical | 103 | 0 | 230,000 | User's
P. Atk. is supplemented with 4575 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 68 | Blinding Blow | | 3 | Physical | 65 | 0 | 230,000 | Supplements
user's P. Atk. with 2850 Power in a deadly backstab attack. Increases
user's movement speed by 40. Requires a dagger. Over-hit and half-kill
are possible.
Range: 40
|
 | 68 | Blinding Blow | | 4 | Physical | 66 | 0 | 230,000 | Supplements
user's P. Atk. with 3050 Power in a deadly backstab attack. Increases
user's movement speed by 40. Requires a dagger. Over-hit and half-kill
are possible.
Range: 40
|
 | 68 | Confusion | | 16 | Magical | 33 | 0 | 460,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 68 | Dagger Mastery | | 38 | Passive | 0 | 0 | 230,000 | P.
Atk. increases by 90.5 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 68 | Dagger Mastery | | 39 | Passive | 0 | 0 | 230,000 | P.
Atk. increases by 93.7 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 68 | Deadly Blow | | 30 | Physical | 61 | 0 | 230,000 | User's
P. Atk. is supplemented by 4425 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 68 | Deadly Blow | | 31 | Physical | 62 | 0 | 230,000 | User's
P. Atk. is supplemented by 4575 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 68 | Drain Health | | 46 | Magical | 44 | 0 | 230,000 | Supplements user's M. Atk. with 97 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 68 | Drain Health | | 47 | Magical | 45 | 0 | 230,000 | Supplements user's M. Atk. with 99 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 68 | Esprit | | 7 | Passive | 0 | 0 | 460,000 | Increases HP recovery bonus by 5.5 and MP recovery bonus by 2.4 when running. |
 | 68 | Freezing Strike | | 21 | Magical | 64 | 0 | 460,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 59.
Range: 600
|
 | 68 | Hex | | 12 | Magical | 33 | 0 | 460,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 68 | Light Armor Mastery | | 40 | Passive | 0 | 0 | 230,000 | P.
Def. increases by 54.2, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 68 | Light Armor Mastery | | 41 | Passive | 0 | 0 | 230,000 | P.
Def. increases by 55.8, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 68 | Power Break | | 14 | Magical | 33 | 0 | 460,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 68 | Sand Bomb | | 7 | Physical | 32 | 0 | 460,000 | Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
Range: 150
|
 | 68 | Sting | | 42 | Physical | 68 | 0 | 230,000 | Attacks
the enemy with 984 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 62 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 68 | Sting | | 43 | Physical | 69 | 0 | 230,000 | Attacks
the enemy with 1017 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 62 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 68 | Trick | | 9 | Physical | 32 | 0 | 460,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 68 | Unlock | | 13 | Physical | 63 | 0 | 460,000 | Opens
a door below level 3 with 100% probability and opens a treasure chest
below level 68 with 90% probability. Requires 15 Thief Keys.
Range: 40
|
 | 68 | Veil | | 11 | Physical | 32 | 0 | 460,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 68 | Vicious Stance | | 17 | Toggle | 13 | 0 | 460,000 | Increases the power of critical attacks by 509. MP is continuously consumed proportionate to user's level. |
7,820,000 skill points (SP) is needed to learn all level 68 skills  |
 | 70 | Backstab | | 32 | Physical | 105 | 0 | 290,000 | User's
P. Atk. is supplemented with 4726 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 70 | Backstab | | 33 | Physical | 106 | 0 | 290,000 | User's
P. Atk. is supplemented with 4878 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 70 | Bleed | | 6 | Physical | 89 | 0 | 580,000 | Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 67 HP every second.
Range: 40
|
 | 70 | Blinding Blow | | 5 | Physical | 67 | 0 | 290,000 | Supplements
user's P. Atk. with 3151 Power in a deadly backstab attack. Increases
user's movement speed by 40. Requires a dagger. Over-hit and half-kill
are possible.
Range: 40
|
 | 70 | Blinding Blow | | 6 | Physical | 68 | 0 | 290,000 | Supplements
user's P. Atk. with 3252 Power in a deadly backstab attack. Increases
user's movement speed by 40. Requires a dagger. Over-hit and half-kill
are possible.
Range: 40
|
 | 70 | Confusion | | 17 | Magical | 33 | 0 | 580,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 70 | Dagger Mastery | | 40 | Passive | 0 | 0 | 290,000 | P.
Atk. increases by 96.8 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 70 | Dagger Mastery | | 41 | Passive | 0 | 0 | 290,000 | P.
Atk. increases by 100 when using a dagger. Expertise in using a dagger
increases, making it possible to use the dagger more skillfully. |
 | 70 | Deadly Blow | | 32 | Physical | 63 | 0 | 290,000 | User's
P. Atk. is supplemented by 4726 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 70 | Deadly Blow | | 33 | Physical | 64 | 0 | 290,000 | User's
P. Atk. is supplemented by 4878 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 70 | Drain Health | | 48 | Magical | 45 | 0 | 290,000 | Supplements user's M. Atk. with 100 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 70 | Drain Health | | 49 | Magical | 47 | 0 | 290,000 | Supplements user's M. Atk. with 102 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 70 | Freezing Strike | | 22 | Magical | 65 | 0 | 580,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 61.
Range: 600
|
 | 70 | Hex | | 13 | Magical | 33 | 0 | 580,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 70 | Light Armor Mastery | | 42 | Passive | 0 | 0 | 290,000 | P.
Def. increases by 57.4, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 70 | Light Armor Mastery | | 43 | Passive | 0 | 0 | 290,000 | P.
Def. increases by 59.1, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 70 | Power Break | | 15 | Magical | 33 | 0 | 580,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 70 | Sand Bomb | | 8 | Physical | 33 | 0 | 580,000 | Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
Range: 150
|
 | 70 | Sting | | 44 | Physical | 70 | 0 | 290,000 | Attacks
the enemy with 1051 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 62 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 70 | Sting | | 45 | Physical | 71 | 0 | 290,000 | Attacks
the enemy with 1084 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 67 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 70 | Trick | | 10 | Physical | 33 | 0 | 580,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 70 | Veil | | 12 | Physical | 33 | 0 | 580,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 70 | Vicious Stance | | 18 | Toggle | 13 | 0 | 580,000 | Increases the power of critical attacks by 542. MP is continuously consumed proportionate to user's level. |
9,280,000 skill points (SP) is needed to learn all level 70 skills  |
 | 72 | Backstab | | 34 | Physical | 108 | 0 | 350,000 | User's
P. Atk. is supplemented with 5029 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 72 | Backstab | | 35 | Physical | 109 | 0 | 350,000 | User's
P. Atk. is supplemented with 5180 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 72 | Blinding Blow | | 7 | Physical | 69 | 0 | 350,000 | Supplements
user's P. Atk. with 3353 Power in a deadly backstab attack. Increases
user's movement speed by 40. Requires a dagger. Over-hit and half-kill
are possible.
Range: 40
|
 | 72 | Blinding Blow | | 8 | Physical | 70 | 0 | 350,000 | Supplements
user's P. Atk. with 3453 Power in a deadly backstab attack. Increases
user's movement speed by 40. Requires a dagger. Over-hit and half-kill
are possible.
Range: 40
|
 | 72 | Confusion | | 18 | Magical | 34 | 0 | 710,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 72 | Critical Power | | 6 | Passive | 0 | 0 | 710,000 | Increases the power of critical attacks with 384 Power. |
 | 72 | Dagger Mastery | | 42 | Passive | 0 | 0 | 350,000 | P.
Atk. increases by 103.2 when using a dagger. Expertise in using a
dagger increases, making it possible to use the dagger more skillfully. |
 | 72 | Dagger Mastery | | 43 | Passive | 0 | 0 | 350,000 | P.
Atk. increases by 106.4 when using a dagger. Expertise in using a
dagger increases, making it possible to use the dagger more skillfully. |
 | 72 | Deadly Blow | | 34 | Physical | 65 | 0 | 350,000 | User's
P. Atk. is supplemented by 5029 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 72 | Deadly Blow | | 35 | Physical | 66 | 0 | 350,000 | User's
P. Atk. is supplemented by 5180 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 72 | Drain Health | | 50 | Magical | 47 | 0 | 350,000 | Supplements user's M. Atk. with 104 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 72 | Drain Health | | 51 | Magical | 48 | 0 | 350,000 | Supplements user's M. Atk. with 105 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 72 | Freezing Strike | | 23 | Magical | 67 | 0 | 710,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 63.
Range: 600
|
 | 72 | Hex | | 14 | Magical | 34 | 0 | 710,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 72 | Light Armor Mastery | | 44 | Passive | 0 | 0 | 350,000 | P.
Def. increases by 60.7, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 72 | Light Armor Mastery | | 45 | Passive | 0 | 0 | 350,000 | P.
Def. increases by 62.3, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 72 | Power Break | | 16 | Magical | 34 | 0 | 710,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 72 | Sand Bomb | | 9 | Physical | 34 | 0 | 710,000 | Detonates a sand bomb to decrease the enemy's accuracy by 9 for 30 seconds.
Range: 150
|
 | 72 | Shadow Step |  | 1 | Physical | 50 | 0 | 0 | Allows user to steathily approach an enemy from behind. Target cancel is possible.
Range: 600
|
 | 72 | Sting | | 46 | Physical | 72 | 0 | 350,000 | Attacks
the enemy with 1118 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 67 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 72 | Sting | | 47 | Physical | 73 | 0 | 350,000 | Attacks
the enemy with 1151 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 67 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 72 | Trick | | 11 | Physical | 34 | 0 | 710,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 72 | Unlock | | 14 | Physical | 67 | 0 | 710,000 | Opens
a door below level 3 with 100% probability and opens a treasure chest
below level 72 with 90% probability. Requires 17 Thief Keys.
Range: 40
|
 | 72 | Veil | | 13 | Physical | 34 | 0 | 710,000 | Creates an illusion of nearby monsters for 2 minutes.
Range: 500
|
 | 72 | Vicious Stance | | 19 | Toggle | 14 | 0 | 710,000 | Increases the power of critical attacks by 576. MP is continuously consumed proportionate to user's level. |
12,000,000 skill points (SP) is needed to learn all level 72 skills  |
 | 74 | Backstab | | 36 | Physical | 111 | 0 | 680,000 | User's
P. Atk. is supplemented with 5330 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 74 | Backstab | | 37 | Physical | 112 | 0 | 680,000 | User's
P. Atk. is supplemented with 5479 Power to strike an enemy's
unprotected back. Over-hit, critical hit and half-kill are possible.
Range: 40
|
 | 74 | Blinding Blow | | 9 | Physical | 71 | 0 | 680,000 | Supplements
user's P. Atk. with 3553 Power in a deadly backstab attack. Increases
user's movement speed by 40. Requires a dagger. Over-hit and half-kill
are possible.
Range: 40
|
 | 74 | Blinding Blow | | 10 | Physical | 72 | 0 | 680,000 | Supplements
user's P. Atk. with 3653 Power in a deadly backstab attack. Increases
user's movement speed by 40. Requires a dagger. Over-hit and half-kill
are possible.
Range: 40
|
 | 74 | Confusion | | 19 | Magical | 35 | 0 | 1,370,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 74 | Dagger Mastery | | 44 | Passive | 0 | 0 | 680,000 | P.
Atk. increases by 109.6 when using a dagger. Expertise in using a
dagger increases, making it possible to use the dagger more skillfully. |
 | 74 | Dagger Mastery | | 45 | Passive | 0 | 0 | 680,000 | P.
Atk. increases by 112.8 when using a dagger. Expertise in using a
dagger increases, making it possible to use the dagger more skillfully. |
 | 74 | Deadly Blow | | 36 | Physical | 67 | 0 | 680,000 | User's
P. Atk. is supplemented by 5330 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 74 | Deadly Blow | | 37 | Physical | 68 | 0 | 680,000 | User's
P. Atk. is supplemented by 5479 Power to strike a powerful attack.
Requires a dagger. Over-hit and half-kill are possible.
Range: 40
|
 | 74 | Defuse Trap | | 1 | Physical | 4 | 0 | 1,180,000 | Disarm traps below Level 18.
Range: 400
|
 | 74 | Detect Trap | | 1 | Physical | 14 | 0 | 1,180,000 | Detect traps below Level 18. |
 | 74 | Drain Health | | 52 | Magical | 48 | 0 | 680,000 | Supplements user's M. Atk. with 107 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 74 | Drain Health | | 53 | Magical | 48 | 0 | 680,000 | Supplements user's M. Atk. with 108 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 74 | Esprit | | 8 | Passive | 0 | 0 | 1,370,000 | Increases HP recovery bonus by 6 and MP recovery bonus by 2.5 when running. |
 | 74 | Evasion Counter |  | 1 | Passive | 0 | 0 | 0 | During Evasion, counters by stunning the enemy and renders him senseless. |
 | 74 | Freezing Strike | | 24 | Magical | 69 | 0 | 1,370,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 65.
Range: 600
|
 | 74 | Hex | | 15 | Magical | 35 | 0 | 1,370,000 | Decreases the enemy's P. Def. by 23% for 30 seconds.
Range: 600
|
 | 74 | Light Armor Mastery | | 46 | Passive | 0 | 0 | 680,000 | P.
Def. increases by 63.9, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 74 | Light Armor Mastery | | 47 | Passive | 0 | 0 | 680,000 | P.
Def. increases by 65.6, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 35% when light armor is
equipped. |
 | 74 | Mortal Strike | | 3 | Physical | 34 | 0 | 1,370,000 | Increases critical attack rate by 20% for 2 minutes. Requires a dagger. |
 | 74 | Poison | | 5 | Magical | 35 | 0 | 1,370,000 | Poisons an enemy, doing 63 HP of damage per second for 30 seconds.
Range: 600
|
 | 74 | Power Break | | 17 | Magical | 35 | 0 | 1,370,000 | Decreases the enemy's P. Atk. by 23% for 30 seconds.
Range: 600
|
 | 74 | Sand Bomb | | 10 | Physical | 34 | 0 | 1,370,000 | Detonates a sand bomb to decrease the enemy's accuracy by 12 for 30 seconds.
Range: 150
|
 | 74 | Sting | | 48 | Physical | 74 | 0 | 680,000 | Attacks
the enemy with 1185 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 67 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 74 | Sting | | 49 | Physical | 75 | 0 | 680,000 | Attacks
the enemy with 1218 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 67 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 74 | Summon Treasure Key | | 4 | Physical | 204 | 0 | 1,370,000 | Summons 2-3 treasure chest keys between grades 6-8. Consumes 6 Thief Keys. |
 | 74 | Trick | | 12 | Physical | 34 | 0 | 1,370,000 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Range: 400
|
 | 74 | Veil | | 14 | Physical | 34 | 0 | |