|
 | 20 | Acrobatics | | 1 | Passive | 0 | 0 | 2,800 | Increases the mamixum height user can fall without taking damage by 60. |
 | 20 | Bow Mastery | | 1 | Passive | 0 | 0 | 950 | P. Atk. increases by 10.3 when using a bow. |
 | 20 | Bow Mastery | | 2 | Passive | 0 | 0 | 950 | P. Atk. increases by 11.4 when using a bow. |
 | 20 | Bow Mastery | | 3 | Passive | 0 | 0 | 950 | P. Atk. increases by 27.6 when using a bow. |
 | 20 | Breath Boost | | 1 | Passive | 0 | 0 | 2,800 | Lung capacity increases by 180. |
 | 20 | Dagger Mastery | | 1 | Passive | 0 | 0 | 2,800 | P. Atk. increases by 3.6 when using a dagger. |
 | 20 | Defense Aura | | 2 | Magical | 10 | 0 | 2,800 | Increases P. Def. by 12% for 20 minutes. |
 | 20 | Drain Health | | 3 | Magical | 13 | 0 | 1,500 | Supplements user's M. Atk. with 24 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 20 | Drain Health | | 4 | Magical | 14 | 0 | 1,500 | Supplements user's M. Atk. with 26 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 20 | Light Armor Mastery | | 1 | Passive | 0 | 0 | 1,400 | P.
Def. increases by 1.3, evasion increases by 4, and the rate of being
targeted for critical damage decreases by 15% when light armor is
equipped. |
 | 20 | Light Armor Mastery | | 2 | Passive | 0 | 0 | 1,400 | P.
Def. increases by 2.2, evasion increases by 4, and the rate of being
targeted for critical damage decreases by 15% when light armor is
equipped. |
 | 20 | Long Shot | | 1 | Passive | 0 | 0 | 2,800 | The bow's range is increased by 200. |
 | 20 | Mortal Blow | | 10 | Physical | 18 | 0 | 1,000 | Strikes
the target in an unprotected area with 268 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 20 | Mortal Blow | | 11 | Physical | 18 | 0 | 1,000 | Strikes
the target in an unprotected area with 291 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 20 | Mortal Blow | | 12 | Physical | 18 | 0 | 1,000 | Strikes
the target in an unprotected area with 314 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 20 | Poison | | 1 | Magical | 10 | 0 | 2,800 | Poisons an enemy, doing 24 HP of damage per second for 30 seconds.
Range: 600
|
 | 20 | Power Shot | | 10 | Physical | 38 | 0 | 1,000 | Supplements user's P. Atk. with 239 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 20 | Power Shot | | 11 | Physical | 39 | 0 | 1,000 | Supplements user's P. Atk. with 258 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 20 | Power Shot | | 12 | Physical | 40 | 0 | 1,000 | Supplements user's P. Atk. with 279 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 20 | Unlock | | 1 | Physical | 19 | 0 | 2,800 | Opens a level 1 door with 30% probability and opens a treasure chest below level 20 with 90% probability. Requires 2 Thief Keys.
Range: 40
|
 | 20 | Vicious Stance | | 1 | Toggle | 4 | 0 | 2,800 | Increases the power of critical attacks by 35. MP is continuously consumed proportionate to user's level. |
37,050 skill points (SP) is needed to learn all level 20 skills  |
 | 24 | Accuracy | | 1 | Toggle | 5 | 0 | 5,000 | Accuracy is increased by 3. MP is continuously consumed proportionate to user's level. |
 | 24 | Bleed | | 1 | Physical | 28 | 0 | 5,000 | Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 25 HP every second.
Range: 40
|
 | 24 | Boost Evasion | | 1 | Passive | 0 | 0 | 5,000 | Evasion increases by 2. |
 | 24 | Bow Mastery | | 4 | Passive | 0 | 0 | 1,700 | P. Atk. increases by 32.8 when using a bow. |
 | 24 | Bow Mastery | | 5 | Passive | 0 | 0 | 1,700 | P. Atk. increases by 35.6 when using a bow. |
 | 24 | Bow Mastery | | 6 | Passive | 0 | 0 | 1,700 | P. Atk. increases by 38.6 when using a bow. |
 | 24 | Confusion | | 1 | Magical | 12 | 0 | 5,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 24 | Critical Power | | 1 | Passive | 0 | 0 | 5,000 | Increases the power of critical attacks with 32 Power. |
 | 24 | Dagger Mastery | | 2 | Passive | 0 | 0 | 5,000 | P. Atk. increases by 6 when using a dagger. |
 | 24 | Drain Health | | 5 | Magical | 14 | 0 | 1,700 | Supplements user's M. Atk. with 28 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 24 | Drain Health | | 6 | Magical | 15 | 0 | 1,700 | Supplements user's M. Atk. with 29 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 24 | Drain Health | | 7 | Magical | 15 | 0 | 1,700 | Supplements user's M. Atk. with 31 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 24 | Light Armor Mastery | | 3 | Passive | 0 | 0 | 2,500 | P.
Def. increases by 3.2, evasion increases by 6, and the rate of being
targeted for critical damage decreases by 15% when light armor is
equipped. |
 | 24 | Light Armor Mastery | | 4 | Passive | 0 | 0 | 2,500 | P.
Def. increases by 4.2, evasion increases by 6, and the rate of being
targeted for critical damage decreases by 15% when light armor is
equipped. |
 | 24 | Mortal Blow | | 13 | Physical | 19 | 0 | 1,700 | Strikes
the target in an unprotected area with 367 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 24 | Mortal Blow | | 14 | Physical | 20 | 0 | 1,700 | Strikes
the target in an unprotected area with 396 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 24 | Mortal Blow | | 15 | Physical | 21 | 0 | 1,700 | Strikes
the target in an unprotected area with 427 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 24 | Power Shot | | 13 | Physical | 42 | 0 | 1,700 | Supplements user's P. Atk. with 326 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 24 | Power Shot | | 14 | Physical | 43 | 0 | 1,700 | Supplements user's P. Atk. with 352 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 24 | Power Shot | | 15 | Physical | 45 | 0 | 1,700 | Supplements user's P. Atk. with 379 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 24 | Sting | | 1 | Physical | 21 | 0 | 1,700 | Attacks
the enemy with 82 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 25 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 24 | Sting | | 2 | Physical | 22 | 0 | 1,700 | Attacks
the enemy with 88 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 25 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 24 | Sting | | 3 | Physical | 23 | 0 | 1,700 | Attacks
the enemy with 95 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 25 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 24 | Unlock | | 2 | Physical | 22 | 0 | 5,000 | Opens a level 1 door with 50% probability and opens a treasure chest below level 24 with 90% probability. Requires 2 Thief Keys.
Range: 40
|
 | 24 | Vicious Stance | | 2 | Toggle | 5 | 0 | 5,000 | Increases the power of critical attacks by 48. MP is continuously consumed proportionate to user's level. |
70,500 skill points (SP) is needed to learn all level 24 skills  |
 | 28 | Acrobatic Move | | 1 | Passive | 0 | 0 | 8,500 | Evasion increases by 4 when running. |
 | 28 | Attack Aura | | 2 | Magical | 13 | 0 | 8,500 | Increases P. Atk. by 12% for 20 minutes. |
 | 28 | Bow Mastery | | 7 | Passive | 0 | 0 | 2,900 | P. Atk. increases by 45.2 when using a bow. |
 | 28 | Bow Mastery | | 8 | Passive | 0 | 0 | 2,900 | P. Atk. increases by 48.9 when using a bow. |
 | 28 | Bow Mastery | | 9 | Passive | 0 | 0 | 2,900 | P. Atk. increases by 52.7 when using a bow. |
 | 28 | Confusion | | 2 | Magical | 13 | 0 | 8,500 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 28 | Dagger Mastery | | 3 | Passive | 0 | 0 | 4,300 | P. Atk. increases by 7.4 when using a dagger. |
 | 28 | Dagger Mastery | | 4 | Passive | 0 | 0 | 4,300 | P. Atk. increases by 9 when using a dagger. |
 | 28 | Drain Health | | 8 | Magical | 17 | 0 | 2,900 | Supplements user's M. Atk. with 33 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 28 | Drain Health | | 9 | Magical | 18 | 0 | 2,900 | Supplements user's M. Atk. with 34 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 28 | Drain Health | | 10 | Magical | 18 | 0 | 2,900 | Supplements user's M. Atk. with 35 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 28 | Light Armor Mastery | | 5 | Passive | 0 | 0 | 4,300 | P.
Def. increases by 5.3, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 15% when light armor is
equipped. |
 | 28 | Light Armor Mastery | | 6 | Passive | 0 | 0 | 4,300 | P.
Def. increases by 6.8, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 15% when light armor is
equipped. |
 | 28 | Mortal Blow | | 16 | Physical | 22 | 0 | 2,900 | Strikes
the target in an unprotected area with 494 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 28 | Mortal Blow | | 17 | Physical | 23 | 0 | 2,900 | Strikes
the target in an unprotected area with 531 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 28 | Mortal Blow | | 18 | Physical | 24 | 0 | 2,900 | Strikes
the target in an unprotected area with 571 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 28 | Power Shot | | 16 | Physical | 49 | 0 | 2,900 | Supplements user's P. Atk. with 440 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 28 | Power Shot | | 17 | Physical | 51 | 0 | 2,900 | Supplements user's P. Atk. with 472 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 28 | Power Shot | | 18 | Physical | 53 | 0 | 2,900 | Supplements user's P. Atk. with 507 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 28 | Quick Step | | 1 | Passive | 0 | 0 | 8,500 | Movement speed increases by 7. |
 | 28 | Sting | | 4 | Physical | 25 | 0 | 2,900 | Attacks
the enemy with 110 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 25 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 28 | Sting | | 5 | Physical | 26 | 0 | 2,900 | Attacks
the enemy with 118 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 25 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 28 | Sting | | 6 | Physical | 27 | 0 | 2,900 | Attacks
the enemy with 127 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 25 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 28 | Ultimate Evasion | | 1 | Physical | 13 | 0 | 8,500 | For
30 seconds, increases user's evasion by 20, physical attack skill
evasion rate by 25%, and resistance to buff-canceling attacks by 80. |
 | 28 | Unlock | | 3 | Physical | 25 | 0 | 8,500 | Opens a level 1 door with 75% probability and opens a treasure chest below level 28 with 90% probability. Requires 3 Thief Keys.
Range: 40
|
 | 28 | Vicious Stance | | 3 | Toggle | 5 | 0 | 8,500 | Increases the power of critical attacks by 64. MP is continuously consumed proportionate to user's level. |
120,200 skill points (SP) is needed to learn all level 28 skills  |
 | 32 | Bleed | | 2 | Physical | 37 | 0 | 14,000 | Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 34 HP every second.
Range: 40
|
 | 32 | Bow Mastery | | 10 | Passive | 0 | 0 | 4,800 | P. Atk. increases by 61.1 when using a bow. |
 | 32 | Bow Mastery | | 11 | Passive | 0 | 0 | 4,800 | P. Atk. increases by 65.6 when using a bow. |
 | 32 | Bow Mastery | | 12 | Passive | 0 | 0 | 4,800 | P. Atk. increases by 70.4 when using a bow. |
 | 32 | Confusion | | 3 | Magical | 14 | 0 | 14,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 32 | Critical Power | | 2 | Passive | 0 | 0 | 14,000 | Increases the power of critical attacks with 56 Power. |
 | 32 | Dagger Mastery | | 5 | Passive | 0 | 0 | 7,100 | P. Atk. increases by 10.8 when using a dagger. |
 | 32 | Dagger Mastery | | 6 | Passive | 0 | 0 | 7,100 | P. Atk. increases by 12.8 when using a dagger. |
 | 32 | Drain Health | | 11 | Magical | 19 | 0 | 4,800 | Supplements user's M. Atk. with 38 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 32 | Drain Health | | 12 | Magical | 19 | 0 | 4,800 | Supplements user's M. Atk. with 39 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 32 | Drain Health | | 13 | Magical | 20 | 0 | 4,800 | Supplements user's M. Atk. with 40 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 32 | Light Armor Mastery | | 7 | Passive | 0 | 0 | 7,100 | P.
Def. increases by 8.4, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 15% when light armor is
equipped. |
 | 32 | Light Armor Mastery | | 8 | Passive | 0 | 0 | 7,100 | P.
Def. increases by 10.1, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 15% when light armor is
equipped. |
 | 32 | Mortal Blow | | 19 | Physical | 26 | 0 | 4,800 | Strikes
the target in an unprotected area with 656 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 32 | Mortal Blow | | 20 | Physical | 26 | 0 | 4,800 | Strikes
the target in an unprotected area with 703 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 32 | Mortal Blow | | 21 | Physical | 26 | 0 | 4,800 | Strikes
the target in an unprotected area with 752 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 32 | Power Break | | 1 | Magical | 14 | 0 | 14,000 | Decreases the enemy's P. Atk. by 20% for 30 seconds.
Range: 600
|
 | 32 | Power Shot | | 19 | Physical | 56 | 0 | 4,800 | Supplements user's P. Atk. with 584 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 32 | Power Shot | | 20 | Physical | 56 | 0 | 4,800 | Supplements user's P. Atk. with 625 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 32 | Power Shot | | 21 | Physical | 58 | 0 | 4,800 | Supplements user's P. Atk. with 669 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 32 | Rapid Shot | | 1 | Physical | 14 | 0 | 14,000 | Increases user's bow Atk. Spd. by 8% for 20 minutes. |
 | 32 | Sting | | 7 | Physical | 28 | 0 | 4,800 | Attacks
the enemy with 146 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 34 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 32 | Sting | | 8 | Physical | 28 | 0 | 4,800 | Attacks
the enemy with 157 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 34 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 32 | Sting | | 9 | Physical | 29 | 0 | 4,800 | Attacks
the enemy with 168 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 34 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 32 | Unlock | | 4 | Physical | 28 | 0 | 14,000 | Opens
a level 1 door with 100% probability, opens a level 2 door with 50%
probability, and opens a treasure chest below level 32 with 90%
probability. Requires 3 Thief Keys.
Range: 40
|
 | 32 | Vicious Stance | | 4 | Toggle | 6 | 0 | 14,000 | Increases the power of critical attacks by 84. MP is continuously consumed proportionate to user's level. |
198,400 skill points (SP) is needed to learn all level 32 skills  |
 | 36 | Bow Mastery | | 13 | Passive | 0 | 0 | 7,400 | P. Atk. increases by 80.9 when using a bow. |
 | 36 | Bow Mastery | | 14 | Passive | 0 | 0 | 7,400 | P. Atk. increases by 86.5 when using a bow. |
 | 36 | Bow Mastery | | 15 | Passive | 0 | 0 | 7,400 | P. Atk. increases by 92.4 when using a bow. |
 | 36 | Confusion | | 4 | Magical | 17 | 0 | 22,000 | Throws the enemy into confusion and gets them to change the target of their attack.
Range: 600
|
 | 36 | Dagger Mastery | | 7 | Passive | 0 | 0 | 11,000 | P. Atk. increases by 15.1 when using a dagger. |
 | 36 | Dagger Mastery | | 8 | Passive | 0 | 0 | 11,000 | P. Atk. increases by 17.6 when using a dagger. |
 | 36 | Drain Health | | 14 | Magical | 22 | 0 | 7,400 | Supplements user's M. Atk. with 43 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 36 | Drain Health | | 15 | Magical | 22 | 0 | 7,400 | Supplements user's M. Atk. with 44 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 36 | Drain Health | | 16 | Magical | 23 | 0 | 7,400 | Supplements user's M. Atk. with 46 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Range: 600
|
 | 36 | Esprit | | 1 | Passive | 0 | 0 | 22,000 | Increases HP recovery bonus by 2.5 and MP recovery bonus by 1.8 when running. |
 | 36 | Freezing Strike | | 1 | Magical | 30 | 0 | 11,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 26.
Range: 600
|
 | 36 | Freezing Strike | | 2 | Magical | 32 | 0 | 11,000 | Temporarily
freezes the surrounding air, inflicting water damage on the enemy and
decreasing their movement speed by 20% for 1 minute. Effect 28.
Range: 600
|
 | 36 | Light Armor Mastery | | 9 | Passive | 0 | 0 | 11,000 | P.
Def. increases by 11.9, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 15% when light armor is
equipped. |
 | 36 | Light Armor Mastery | | 10 | Passive | 0 | 0 | 11,000 | P.
Def. increases by 13.7, evasion increases by 7, and the rate of being
targeted for critical damage decreases by 15% when light armor is
equipped. |
 | 36 | Mortal Blow | | 22 | Physical | 28 | 0 | 7,400 | Strikes
the target in an unprotected area with 859 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 36 | Mortal Blow | | 23 | Physical | 29 | 0 | 7,400 | Strikes
the target in an unprotected area with 916 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 36 | Mortal Blow | | 24 | Physical | 30 | 0 | 7,400 | Strikes
the target in an unprotected area with 977 Power added to P. Atk.
Requires a dagger. Over-hit is possible. Cannot be used with Dual
Daggers.
Range: 40
|
 | 36 | Power Break | | 2 | Magical | 17 | 0 | 22,000 | Decreases the enemy's P. Atk. by 20% for 30 seconds.
Range: 600
|
 | 36 | Power Shot | | 22 | Physical | 63 | 0 | 7,400 | Supplements user's P. Atk. with 763 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 36 | Power Shot | | 23 | Physical | 65 | 0 | 7,400 | Supplements user's P. Atk. with 814 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 36 | Power Shot | | 24 | Physical | 67 | 0 | 7,400 | Supplements user's P. Atk. with 868 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Range: 700
|
 | 36 | Sting | | 10 | Physical | 32 | 0 | 7,400 | Attacks
the enemy with 191 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 34 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 36 | Sting | | 11 | Physical | 33 | 0 | 7,400 | Attacks
the enemy with 204 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 34 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 36 | Sting | | 12 | Physical | 34 | 0 | 7,400 | Attacks
the enemy with 217 Power added to P. Atk., causing bleeding for 20
seconds and doing damage of 34 HP every second. Requires a sword,
dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible.
Range: 40
|
 | 36 | Stunning Shot | | 1 | Physical | 46 | 0 | 7,400 | Supplements
user's P. Atk. with 344 Power to fire an arrow that stuns an enemy for
9 seconds. Requires a bow. Over-hit and target cancel are possible.
Range: 900
|
 | 36 | Stunning Shot | | 2 | Physical | 48 | 0 | 7,400 | Supplements
user's P. Atk. with 367 Power to fire an arrow that stuns an enemy for
9 seconds. Requires a bow. Over-hit and target cancel are possible.
Range: 900
|
 | 36 | Stunning Shot | | 3 | Physical | 49 | 0 | 7,400 | Supplements
user's P. Atk. with 391 Power to fire an arrow that stuns an enemy for
9 seconds. Requires a bow. Over-hit and target cancel are possible.
Range: 900
|
 | 36 | Unlock | | 5 | Physical | 31 | 0 | 22,000 | Opens
a level 1 door with 100% probability, opens a level 2 door with 30%
probability, and opens a treasure chest below level 36 with 90%
probability. Requires 4 Thief Keys.
Range: 40
|
 | 36 | Vicious Stance | | 5 | Toggle | 7 | 0 | 22,000 | Increases the power of critical attacks by 109. MP is continuously consumed proportionate to user's level. |
309,200 skill points (SP) is needed to learn all level 36 skills  |