|
 | 40 | Binding Trap | | 1 | Physical | 50 | 0 | 35,000 | Summon a trap to ensnare the enemy. |
 | 40 | Crossbow Mastery | | 9 | Passive | 0 | 0 | 12,000 | P. Atk. increases by 50.56 when using a crossbow. |
 | 40 | Crossbow Mastery | | 10 | Passive | 0 | 0 | 12,000 | P. Atk. increases by 53.92 when using a crossbow. |
 | 40 | Crossbow Mastery | | 11 | Passive | 0 | 0 | 12,000 | P. Atk. increases by 86.72 when using a crossbow. |
 | 40 | Increase Range | | 2 | Passive | 0 | 0 | 35,000 | Increases a crossbow's range by 400. |
 | 40 | Life to Soul | | 1 | Physical | 0 | 193 | 35,000 | Cannibalizes your own life to increase your soul by 1. |
 | 40 | Light Armor Mastery | | 14 | Passive | 0 | 0 | 12,000 | When
light armor is equipped, P. Def. increases by 15.7, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 40 | Light Armor Mastery | | 15 | Passive | 0 | 0 | 12,000 | When
light armor is equipped, P. Def. increases by 16.7, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 40 | Light Armor Mastery | | 16 | Passive | 0 | 0 | 12,000 | When
light armor is equipped, P. Def. increases by 17.8, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 40 | Magic Immunity | | 19 | Passive | 0 | 0 | 12,000 | Increases M. Def. by 40 and resistance to damage magic by 10%. |
 | 40 | Magic Immunity | | 20 | Passive | 0 | 0 | 12,000 | Increases M. Def. by 42 and resistance to damage magic by 10%. |
 | 40 | Magic Immunity | | 21 | Passive | 0 | 0 | 12,000 | Increases M. Def. by 43 and resistance to damage magic by 10%. |
 | 40 | Real Target | | 1 | Physical | 11 | 0 | 35,000 | Decreases resistance to bow attacks by 12% and resistance to crossbow attacks by 16% for 30 seconds.
Range: 600
|
 | 40 | Shift Target | | 1 | Physical | 53 | 0 | 35,000 | Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.
Range: 40
|
 | 40 | Soul Mastery | | 9 | Passive | 0 | 0 | 35,000 | Absorbs
souls. 960 or more Exp. is needed to absorb a soul. There is a 20
percent chance of absorbing an additional soul on a critical hit.
Maximum of 21 souls can be absorbed. |
 | 40 | Soul Shock | | 4 | Physical | 52 | 0 | 12,000 | Attacks
the enemy with 443 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 40 | Soul Shock | | 5 | Physical | 54 | 0 | 12,000 | Attacks
the enemy with 471 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 40 | Soul Shock | | 6 | Physical | 56 | 0 | 12,000 | Attacks
the enemy with 500 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 40 | Twin Shot | | 1 | Physical | 65 | 0 | 12,000 | Supplements user's P. Atk. with 984 Power to fire 2 powerful bolts. Requires a crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 40 | Twin Shot | | 2 | Physical | 67 | 0 | 12,000 | Supplements
user's P. Atk. with 1046 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 40 | Twin Shot | | 3 | Physical | 69 | 0 | 12,000 | Supplements
user's P. Atk. with 1110 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
390,000 skill points (SP) is needed to learn all level 40 skills  |
 | 43 | Bleeding Shot | | 1 | Physical | 56 | 0 | 11,000 | Supplements
user's P. Atk. with 530 Power to fire a a specially crafted bolt at an
enemy, causing 44 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 43 | Bleeding Shot | | 2 | Physical | 58 | 0 | 11,000 | Supplements
user's P. Atk. with 562 Power to fire a a specially crafted bolt at an
enemy, causing 44 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 43 | Bleeding Shot | | 3 | Physical | 59 | 0 | 11,000 | Supplements
user's P. Atk. with 595 Power to fire a a specially crafted bolt at an
enemy, causing 44 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 43 | Critical Sense | | 1 | Passive | 0 | 0 | 33,000 | Increases critical rate by 10% and critical attack power by 111. |
 | 43 | Crossbow Mastery | | 12 | Passive | 0 | 0 | 11,000 | P. Atk. increases by 92.16 when using a crossbow. |
 | 43 | Crossbow Mastery | | 13 | Passive | 0 | 0 | 11,000 | P. Atk. increases by 97.84 when using a crossbow. |
 | 43 | Crossbow Mastery | | 14 | Passive | 0 | 0 | 11,000 | P. Atk. increases by 103.76 when using a crossbow. |
 | 43 | Decoy | | 1 | Magical | 75 | 0 | 33,000 | Summon a mirror image that distracts the enemy. |
 | 43 | Fast Recovery | | 1 | Passive | 0 | 0 | 33,000 | Increases HP/MP/CP regeneration. |
 | 43 | Fire Trap | | 3 | Physical | 50 | 0 | 33,000 | Summon a trap that damages a single target. |
 | 43 | Light Armor Mastery | | 17 | Passive | 0 | 0 | 11,000 | When
light armor is equipped, P. Def. increases by 18.8, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 43 | Light Armor Mastery | | 18 | Passive | 0 | 0 | 11,000 | When
light armor is equipped, P. Def. increases by 19.9, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 43 | Light Armor Mastery | | 19 | Passive | 0 | 0 | 11,000 | When
light armor is equipped, P. Def. increases by 21.1, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 43 | Magic Immunity | | 22 | Passive | 0 | 0 | 11,000 | Increases M. Def. by 44 and resistance to damage magic by 10%. |
 | 43 | Magic Immunity | | 23 | Passive | 0 | 0 | 11,000 | Increases M. Def. by 46 and resistance to damage magic by 10%. |
 | 43 | Magic Immunity | | 24 | Passive | 0 | 0 | 11,000 | Increases M. Def. by 47 and resistance to damage magic by 10%. |
 | 43 | Soul Mastery | | 10 | Passive | 0 | 0 | 33,000 | Absorbs
souls. 1109 or more Exp. is needed to absorb a soul. There is a 20
percent chance of absorbing an additional soul on a critical hit.
Maximum of 22 souls can be absorbed. |
 | 43 | Soul Shock | | 7 | Physical | 56 | 0 | 11,000 | Attacks
the enemy with 530 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 43 | Soul Shock | | 8 | Physical | 58 | 0 | 11,000 | Attacks
the enemy with 562 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 43 | Soul Shock | | 9 | Physical | 59 | 0 | 11,000 | Attacks
the enemy with 595 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 43 | Twin Shot | | 4 | Physical | 69 | 0 | 11,000 | Supplements
user's P. Atk. with 1178 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 43 | Twin Shot | | 5 | Physical | 71 | 0 | 11,000 | Supplements
user's P. Atk. with 1249 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 43 | Twin Shot | | 6 | Physical | 73 | 0 | 11,000 | Supplements
user's P. Atk. with 1322 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
363,000 skill points (SP) is needed to learn all level 43 skills  |
 | 46 | Binding Trap | | 2 | Physical | 50 | 0 | 50,000 | Summon a trap to ensnare the enemy. |
 | 46 | Bleeding Shot | | 4 | Physical | 61 | 0 | 17,000 | Supplements
user's P. Atk. with 630 Power to fire a a specially crafted bolt at an
enemy, causing 44 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 46 | Bleeding Shot | | 5 | Physical | 63 | 0 | 17,000 | Supplements
user's P. Atk. with 666 Power to fire a a specially crafted bolt at an
enemy, causing 44 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 46 | Bleeding Shot | | 6 | Physical | 65 | 0 | 17,000 | Supplements
user's P. Atk. with 703 Power to fire a a specially crafted bolt at an
enemy, causing 44 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 46 | Crossbow Mastery | | 15 | Passive | 0 | 0 | 17,000 | P. Atk. increases by 109.92 when using a crossbow. |
 | 46 | Crossbow Mastery | | 16 | Passive | 0 | 0 | 17,000 | P. Atk. increases by 116.32 when using a crossbow. |
 | 46 | Crossbow Mastery | | 17 | Passive | 0 | 0 | 17,000 | P. Atk. increases by 122.96 when using a crossbow. |
 | 46 | Defuse Trap | | 4 | Physical | 9 | 0 | 50,000 | Disarm traps below Level 48.
Range: 400
|
 | 46 | Detect Trap | | 4 | Physical | 36 | 0 | 50,000 | Detect traps below Level 48. |
 | 46 | Light Armor Mastery | | 20 | Passive | 0 | 0 | 17,000 | When
light armor is equipped, P. Def. increases by 22.2, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 46 | Light Armor Mastery | | 21 | Passive | 0 | 0 | 17,000 | When
light armor is equipped, P. Def. increases by 23.4, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 46 | Light Armor Mastery | | 22 | Passive | 0 | 0 | 17,000 | When
light armor is equipped, P. Def. increases by 24.5, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 46 | Magic Immunity | | 25 | Passive | 0 | 0 | 17,000 | Increases M. Def. by 49 and resistance to damage magic by 10%. |
 | 46 | Magic Immunity | | 26 | Passive | 0 | 0 | 17,000 | Increases M. Def. by 51 and resistance to damage magic by 10%. |
 | 46 | Magic Immunity | | 27 | Passive | 0 | 0 | 17,000 | Increases M. Def. by 52 and resistance to damage magic by 10%. |
 | 46 | Rising Shot | | 1 | Physical | 112 | 0 | 17,000 | Supplements
user's P. Atk. with 350 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 46 | Rising Shot | | 2 | Physical | 116 | 0 | 17,000 | Supplements
user's P. Atk. with 370 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 46 | Rising Shot | | 3 | Physical | 119 | 0 | 17,000 | Supplements
user's P. Atk. with 391 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 46 | Soul Gathering | | 1 | Physical | 0 | 200 | 50,000 | Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ores. |
 | 46 | Soul Mastery | | 11 | Passive | 0 | 0 | 50,000 | Absorbs
souls. 1269 or more Exp. is needed to absorb a soul. There is a 20
percent chance of absorbing an additional soul on a critical hit.
Maximum of 23 souls can be absorbed. |
 | 46 | Soul Shock | | 10 | Physical | 61 | 0 | 17,000 | Attacks
the enemy with 630 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 46 | Soul Shock | | 11 | Physical | 63 | 0 | 17,000 | Attacks
the enemy with 666 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 46 | Soul Shock | | 12 | Physical | 65 | 0 | 17,000 | Attacks
the enemy with 703 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 46 | Twin Shot | | 7 | Physical | 75 | 0 | 17,000 | Supplements
user's P. Atk. with 1399 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 46 | Twin Shot | | 8 | Physical | 77 | 0 | 17,000 | Supplements
user's P. Atk. with 1479 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 46 | Twin Shot | | 9 | Physical | 80 | 0 | 17,000 | Supplements
user's P. Atk. with 1562 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
607,000 skill points (SP) is needed to learn all level 46 skills  |
 | 49 | Bleeding Shot | | 7 | Physical | 66 | 0 | 27,000 | Supplements
user's P. Atk. with 742 Power to fire a a specially crafted bolt at an
enemy, causing 44 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 49 | Bleeding Shot | | 8 | Physical | 68 | 0 | 27,000 | Supplements
user's P. Atk. with 782 Power to fire a a specially crafted bolt at an
enemy, causing 44 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 49 | Bleeding Shot | | 9 | Physical | 70 | 0 | 27,000 | Supplements
user's P. Atk. with 823 Power to fire a a specially crafted bolt at an
enemy, causing 44 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 49 | Crossbow Mastery | | 18 | Passive | 0 | 0 | 27,000 | P. Atk. increases by 129.84 when using a crossbow. |
 | 49 | Crossbow Mastery | | 19 | Passive | 0 | 0 | 27,000 | P. Atk. increases by 136.96 when using a crossbow. |
 | 49 | Crossbow Mastery | | 20 | Passive | 0 | 0 | 27,000 | P. Atk. increases by 144.4 when using a crossbow. |
 | 49 | Fire Trap | | 4 | Physical | 50 | 0 | 82,000 | Summon a trap that damages a single target. |
 | 49 | Life to Soul | | 2 | Physical | 0 | 237 | 82,000 | Cannibalizes your own life to increase your soul by 2. |
 | 49 | Light Armor Mastery | | 23 | Passive | 0 | 0 | 27,000 | When
light armor is equipped, P. Def. increases by 25.8, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 49 | Light Armor Mastery | | 24 | Passive | 0 | 0 | 27,000 | When
light armor is equipped, P. Def. increases by 27, evasion increases by
6, and received critical attack rate/damage decreases by 5%. |
 | 49 | Light Armor Mastery | | 25 | Passive | 0 | 0 | 27,000 | When
light armor is equipped, P. Def. increases by 28.2, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 49 | Magic Immunity | | 28 | Passive | 0 | 0 | 27,000 | Increases M. Def. by 54 and resistance to damage magic by 10%. |
 | 49 | Magic Immunity | | 29 | Passive | 0 | 0 | 27,000 | Increases M. Def. by 56 and resistance to damage magic by 10%. |
 | 49 | Magic Immunity | | 30 | Passive | 0 | 0 | 27,000 | Increases M. Def. by 57 and resistance to damage magic by 10%. |
 | 49 | Poison Trap | | 1 | Physical | 50 | 0 | 82,000 | Summon a trap that sprays poison around. |
 | 49 | Rising Shot | | 4 | Physical | 123 | 0 | 27,000 | Supplements
user's P. Atk. with 412 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 49 | Rising Shot | | 5 | Physical | 126 | 0 | 27,000 | Supplements
user's P. Atk. with 434 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 49 | Rising Shot | | 6 | Physical | 129 | 0 | 27,000 | Supplements
user's P. Atk. with 457 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 49 | Soul Mastery | | 12 | Passive | 0 | 0 | 82,000 | Absorbs
souls. 1440 or more Exp. is needed to absorb a soul. There is a 20
percent chance of absorbing an additional soul on a critical hit.
Maximum of 24 souls can be absorbed. |
 | 49 | Soul Shock | | 13 | Physical | 66 | 0 | 27,000 | Attacks
the enemy with 742 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 49 | Soul Shock | | 14 | Physical | 68 | 0 | 27,000 | Attacks
the enemy with 782 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 49 | Soul Shock | | 15 | Physical | 70 | 0 | 27,000 | Attacks
the enemy with 823 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 49 | Temptation | | 1 | Physical | 44 | 0 | 82,000 | Quietly lures an enemy.
Range: 400
|
 | 49 | Twin Shot | | 10 | Physical | 82 | 0 | 27,000 | Supplements
user's P. Atk. with 1647 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 49 | Twin Shot | | 11 | Physical | 84 | 0 | 27,000 | Supplements
user's P. Atk. with 1736 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 49 | Twin Shot | | 12 | Physical | 86 | 0 | 27,000 | Supplements
user's P. Atk. with 1828 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
977,000 skill points (SP) is needed to learn all level 49 skills  |
 | 52 | Binding Trap | | 3 | Physical | 50 | 0 | 100,000 | Summon a trap to ensnare the enemy. |
 | 52 | Bleeding Shot | | 10 | Physical | 72 | 0 | 33,000 | Supplements
user's P. Atk. with 866 Power to fire a a specially crafted bolt at an
enemy, causing 54 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 52 | Bleeding Shot | | 11 | Physical | 72 | 0 | 33,000 | Supplements
user's P. Atk. with 910 Power to fire a a specially crafted bolt at an
enemy, causing 54 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 52 | Bleeding Shot | | 12 | Physical | 74 | 0 | 33,000 | Supplements
user's P. Atk. with 955 Power to fire a a specially crafted bolt at an
enemy, causing 54 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 52 | Critical Sense | | 2 | Passive | 0 | 0 | 100,000 | Increases critical rate by 15% and critical attack power by 177. |
 | 52 | Crossbow Mastery | | 21 | Passive | 0 | 0 | 33,000 | P. Atk. increases by 152 when using a crossbow. |
 | 52 | Crossbow Mastery | | 22 | Passive | 0 | 0 | 33,000 | P. Atk. increases by 159.92 when using a crossbow. |
 | 52 | Crossbow Mastery | | 23 | Passive | 0 | 0 | 33,000 | P. Atk. increases by 168 when using a crossbow. |
 | 52 | Decoy | | 2 | Magical | 94 | 0 | 100,000 | Summon a mirror image that distracts the enemy. |
 | 52 | Light Armor Mastery | | 26 | Passive | 0 | 0 | 33,000 | When
light armor is equipped, P. Def. increases by 29.5, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 52 | Light Armor Mastery | | 27 | Passive | 0 | 0 | 33,000 | When
light armor is equipped, P. Def. increases by 30.8, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 52 | Light Armor Mastery | | 28 | Passive | 0 | 0 | 33,000 | When
light armor is equipped, P. Def. increases by 32.1, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 52 | Magic Immunity | | 31 | Passive | 0 | 0 | 33,000 | Increases M. Def. by 59 and resistance to damage magic by 15%. |
 | 52 | Magic Immunity | | 32 | Passive | 0 | 0 | 33,000 | Increases M. Def. by 61 and resistance to damage magic by 15%. |
 | 52 | Magic Immunity | | 33 | Passive | 0 | 0 | 33,000 | Increases M. Def. by 63 and resistance to damage magic by 15%. |
 | 52 | Quiver of Bolts - Grade B | | 1 | Magical | 366 | 0 | 100,000 | Summons between 700 and 2800 silver bolts. Consumes 1 B-Grade Crystal. |
 | 52 | Real Target | | 2 | Physical | 14 | 0 | 100,000 | Decreases resistance to bow attacks by 16% and resistance to crossbow attacks by 24% for 30 seconds.
Range: 700
|
 | 52 | Rising Shot | | 7 | Physical | 133 | 0 | 33,000 | Supplements
user's P. Atk. with 481 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 52 | Rising Shot | | 8 | Physical | 133 | 0 | 33,000 | Supplements
user's P. Atk. with 506 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 52 | Rising Shot | | 9 | Physical | 137 | 0 | 33,000 | Supplements
user's P. Atk. with 531 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 52 | Slow Trap | | 1 | Physical | 50 | 0 | 100,000 | Summons a trap that slows nearby enemies. |
 | 52 | Soul Mastery | | 13 | Passive | 0 | 0 | 100,000 | Absorbs
souls. 1622 or more Exp. is needed to absorb a soul. There is a 20
percent chance of absorbing an additional soul on a critical hit.
Maximum of 25 souls can be absorbed. |
 | 52 | Soul Shock | | 16 | Physical | 72 | 0 | 33,000 | Attacks
the enemy with 866 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 52 | Soul Shock | | 17 | Physical | 72 | 0 | 33,000 | Attacks
the enemy with 910 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 52 | Soul Shock | | 18 | Physical | 74 | 0 | 33,000 | Attacks
the enemy with 955 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 52 | Twin Shot | | 13 | Physical | 89 | 0 | 33,000 | Supplements
user's P. Atk. with 1923 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 52 | Twin Shot | | 14 | Physical | 89 | 0 | 33,000 | Supplements
user's P. Atk. with 2021 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 52 | Twin Shot | | 15 | Physical | 91 | 0 | 33,000 | Supplements
user's P. Atk. with 2123 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 52 | Ultimate Escape | | 2 | Physical | 47 | 0 | 100,000 | Increases user's evasion by 35, movement speed by 66 and P. Atk. skill evasion rate by 25% for 20 seconds. |
1,493,000 skill points (SP) is needed to learn all level 52 skills  |
 | 55 | Bleeding Shot | | 13 | Physical | 76 | 0 | 52,000 | Supplements
user's P. Atk. with 1002 Power to fire a a specially crafted bolt at an
enemy, causing 54 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 55 | Bleeding Shot | | 14 | Physical | 78 | 0 | 52,000 | Supplements
user's P. Atk. with 1050 Power to fire a a specially crafted bolt at an
enemy, causing 54 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 55 | Bleeding Shot | | 15 | Physical | 80 | 0 | 52,000 | Supplements
user's P. Atk. with 1100 Power to fire a a specially crafted bolt at an
enemy, causing 54 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 55 | Crossbow Mastery | | 24 | Passive | 0 | 0 | 52,000 | P. Atk. increases by 176.32 when using a crossbow. |
 | 55 | Crossbow Mastery | | 25 | Passive | 0 | 0 | 52,000 | P. Atk. increases by 184.96 when using a crossbow. |
 | 55 | Crossbow Mastery | | 26 | Passive | 0 | 0 | 52,000 | P. Atk. increases by 193.76 when using a crossbow. |
 | 55 | Defuse Trap | | 5 | Physical | 11 | 0 | 157,000 | Disarm traps below Level 58.
Range: 400
|
 | 55 | Detect Trap | | 5 | Physical | 44 | 0 | 157,000 | Detect traps below Level 58. |
 | 55 | Fast Shot | | 2 | Physical | 25 | 0 | 157,000 | Increases user's crossbow Atk. Spd. by 12% for 20 minutes. |
 | 55 | Fire Trap | | 5 | Physical | 50 | 0 | 157,000 | Summon a trap that damages a single target. |
 | 55 | Flash Trap | | 1 | Physical | 50 | 0 | 157,000 | Summons a trap that stuns nearby targets with a blindingly strong flash of light. |
 | 55 | Light Armor Mastery | | 29 | Passive | 0 | 0 | 52,000 | When
light armor is equipped, P. Def. increases by 33.5, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 55 | Light Armor Mastery | | 30 | Passive | 0 | 0 | 52,000 | When
light armor is equipped, P. Def. increases by 34.8, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 55 | Light Armor Mastery | | 31 | Passive | 0 | 0 | 52,000 | When
light armor is equipped, P. Def. increases by 36.2, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 55 | Magic Immunity | | 34 | Passive | 0 | 0 | 52,000 | Increases M. Def. by 64 and resistance to damage magic by 15%. |
 | 55 | Magic Immunity | | 35 | Passive | 0 | 0 | 52,000 | Increases M. Def. by 66 and resistance to damage magic by 15%. |
 | 55 | Magic Immunity | | 36 | Passive | 0 | 0 | 52,000 | Increases M. Def. by 68 and resistance to damage magic by 15%. |
 | 55 | Poison Trap | | 2 | Physical | 50 | 0 | 157,000 | Summon a trap that sprays poison around. |
 | 55 | Rising Shot | | 10 | Physical | 140 | 0 | 52,000 | Supplements
user's P. Atk. with 557 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 55 | Rising Shot | | 11 | Physical | 143 | 0 | 52,000 | Supplements
user's P. Atk. with 584 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 55 | Rising Shot | | 12 | Physical | 147 | 0 | 52,000 | Supplements
user's P. Atk. with 611 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 55 | Soul Mastery | | 14 | Passive | 0 | 0 | 157,000 | Absorbs
souls. 1815 or more Exp. is needed to absorb a soul. There is a 20
percent chance of absorbing an additional soul on a critical hit.
Maximum of 26 souls can be absorbed. |
 | 55 | Soul Shock | | 19 | Physical | 76 | 0 | 52,000 | Attacks
the enemy with 1002 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 55 | Soul Shock | | 20 | Physical | 78 | 0 | 52,000 | Attacks
the enemy with 1050 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 55 | Soul Shock | | 21 | Physical | 80 | 0 | 52,000 | Attacks
the enemy with 1100 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 55 | Twin Shot | | 16 | Physical | 93 | 0 | 52,000 | Supplements
user's P. Atk. with 2227 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 55 | Twin Shot | | 17 | Physical | 96 | 0 | 52,000 | Supplements
user's P. Atk. with 2333 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 55 | Twin Shot | | 18 | Physical | 98 | 0 | 52,000 | Supplements
user's P. Atk. with 2443 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
2,191,000 skill points (SP) is needed to learn all level 55 skills  |
 | 58 | Binding Trap | | 4 | Physical | 50 | 0 | 185,000 | Summon a trap to ensnare the enemy. |
 | 58 | Bleeding Shot | | 16 | Physical | 81 | 0 | 62,000 | Supplements
user's P. Atk. with 1150 Power to fire a a specially crafted bolt at an
enemy, causing 54 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 58 | Bleeding Shot | | 17 | Physical | 83 | 0 | 62,000 | Supplements
user's P. Atk. with 1202 Power to fire a a specially crafted bolt at an
enemy, causing 54 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 58 | Bleeding Shot | | 18 | Physical | 85 | 0 | 62,000 | Supplements
user's P. Atk. with 1255 Power to fire a a specially crafted bolt at an
enemy, causing 54 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 58 | Crossbow Mastery | | 27 | Passive | 0 | 0 | 62,000 | P. Atk. increases by 202.8 when using a crossbow. |
 | 58 | Crossbow Mastery | | 28 | Passive | 0 | 0 | 62,000 | P. Atk. increases by 212 when using a crossbow. |
 | 58 | Crossbow Mastery | | 29 | Passive | 0 | 0 | 62,000 | P. Atk. increases by 221.44 when using a crossbow. |
 | 58 | Life to Soul | | 3 | Physical | 0 | 279 | 185,000 | Cannibalizes your own life to increase your soul by 3. |
 | 58 | Light Armor Mastery | | 32 | Passive | 0 | 0 | 62,000 | When
light armor is equipped, P. Def. increases by 37.6, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 58 | Light Armor Mastery | | 33 | Passive | 0 | 0 | 62,000 | When
light armor is equipped, P. Def. increases by 39.1, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 58 | Light Armor Mastery | | 34 | Passive | 0 | 0 | 62,000 | When
light armor is equipped, P. Def. increases by 40.5, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 58 | Magic Immunity | | 37 | Passive | 0 | 0 | 62,000 | Increases M. Def. by 70 and resistance to damage magic by 15%. |
 | 58 | Magic Immunity | | 38 | Passive | 0 | 0 | 62,000 | Increases M. Def. by 72 and resistance to damage magic by 15%. |
 | 58 | Magic Immunity | | 39 | Passive | 0 | 0 | 62,000 | Increases M. Def. by 74 and resistance to damage magic by 15%. |
 | 58 | Rising Shot | | 13 | Physical | 150 | 0 | 62,000 | Supplements
user's P. Atk. with 639 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 58 | Rising Shot | | 14 | Physical | 154 | 0 | 62,000 | Supplements
user's P. Atk. with 668 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 58 | Rising Shot | | 15 | Physical | 157 | 0 | 62,000 | Supplements
user's P. Atk. with 697 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 58 | Slow Trap | | 2 | Physical | 50 | 0 | 185,000 | Summons a trap that slows nearby enemies. |
 | 58 | Soul Barrier | | 1 | Magical | 28 | 0 | 185,000 | Spreads the soul's defensive barrier to increase your resistance to arrows by 60 and M. Def. by 100% for 10 seconds. |
 | 58 | Soul Mastery | | 15 | Passive | 0 | 0 | 185,000 | Absorbs
souls. 2018 or more Exp. is needed to absorb a soul. There is a 25
percent chance of absorbing an additional soul on a critical hit.
Maximum of 27 souls can be absorbed. |
 | 58 | Soul Shock | | 22 | Physical | 81 | 0 | 62,000 | Attacks
the enemy with 1150 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 58 | Soul Shock | | 23 | Physical | 83 | 0 | 62,000 | Attacks
the enemy with 1202 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 58 | Soul Shock | | 24 | Physical | 85 | 0 | 62,000 | Attacks
the enemy with 1255 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 58 | Twin Shot | | 19 | Physical | 100 | 0 | 62,000 | Supplements
user's P. Atk. with 2555 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 58 | Twin Shot | | 20 | Physical | 103 | 0 | 62,000 | Supplements
user's P. Atk. with 2670 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 58 | Twin Shot | | 21 | Physical | 105 | 0 | 62,000 | Supplements
user's P. Atk. with 2788 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
2,227,000 skill points (SP) is needed to learn all level 58 skills  |
 | 60 | Bleeding Shot | | 19 | Physical | 87 | 0 | 97,000 | Supplements
user's P. Atk. with 1309 Power to fire a a specially crafted bolt at an
enemy, causing 54 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 60 | Bleeding Shot | | 20 | Physical | 88 | 0 | 97,000 | Supplements
user's P. Atk. with 1364 Power to fire a a specially crafted bolt at an
enemy, causing 62 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 60 | Critical Sense | | 3 | Passive | 0 | 0 | 193,000 | Increases critical rate by 20% and critical attack power by 253. |
 | 60 | Crossbow Mastery | | 30 | Passive | 0 | 0 | 97,000 | P. Atk. increases by 231.04 when using a crossbow. |
 | 60 | Crossbow Mastery | | 31 | Passive | 0 | 0 | 97,000 | P. Atk. increases by 240.88 when using a crossbow. |
 | 60 | Decoy | | 3 | Magical | 110 | 0 | 193,000 | Summon a mirror image that distracts the enemy. |
 | 60 | Fire Trap | | 6 | Physical | 50 | 0 | 193,000 | Summon a trap that damages a single target. |
 | 60 | Flash Trap | | 2 | Physical | 50 | 0 | 193,000 | Summons a trap that stuns nearby targets with a blindingly strong flash of light. |
 | 60 | Light Armor Mastery | | 35 | Passive | 0 | 0 | 97,000 | When
light armor is equipped, P. Def. increases by 42, evasion increases by
6, and received critical attack rate/damage decreases by 5%. |
 | 60 | Light Armor Mastery | | 36 | Passive | 0 | 0 | 97,000 | When
light armor is equipped, P. Def. increases by 43.5, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 60 | Magic Immunity | | 40 | Passive | 0 | 0 | 97,000 | Increases M. Def. by 76 and resistance to damage magic by 15%. |
 | 60 | Magic Immunity | | 41 | Passive | 0 | 0 | 97,000 | Increases M. Def. by 78 and resistance to damage magic by 15%. |
 | 60 | Poison Trap | | 3 | Physical | 50 | 0 | 193,000 | Summon a trap that sprays poison around. |
 | 60 | Quiver of Bolts: A-Grade | | 1 | Magical | 366 | 0 | 193,000 | Summons between 700 and 2800 mithril bolts. Consumes 1 A-Grade Crystal. |
 | 60 | Rising Shot | | 16 | Physical | 160 | 0 | 97,000 | Supplements
user's P. Atk. with 727 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 60 | Rising Shot | | 17 | Physical | 164 | 0 | 97,000 | Supplements
user's P. Atk. with 758 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 60 | Sharpshooting | | 1 | Physical | 28 | 0 | 193,000 | For
2 minutes, increases user's P. Atk. by 124, critical attack rate by
20%, accuracy by 3, and range by 50. User cannot move while skill is in
effect. Requires a crossbow. |
 | 60 | Soul Mastery | | 16 | Passive | 0 | 0 | 193,000 | Absorbs
souls. 2160 or more Exp. is needed to absorb a soul. There is a 25
percent chance of absorbing an additional soul on a critical hit.
Maximum of 28 souls can be absorbed. |
 | 60 | Soul Shock | | 25 | Physical | 87 | 0 | 97,000 | Attacks
the enemy with 1309 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 60 | Soul Shock | | 26 | Physical | 88 | 0 | 97,000 | Attacks
the enemy with 1364 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 60 | Twin Shot | | 22 | Physical | 107 | 0 | 97,000 | Supplements
user's P. Atk. with 2908 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 60 | Twin Shot | | 23 | Physical | 109 | 0 | 97,000 | Supplements
user's P. Atk. with 3030 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
2,902,000 skill points (SP) is needed to learn all level 60 skills  |
 | 62 | Binding Trap | | 5 | Physical | 50 | 0 | 290,000 | Summon a trap to ensnare the enemy. |
 | 62 | Bleeding Shot | | 21 | Physical | 89 | 0 | 140,000 | Supplements
user's P. Atk. with 1420 Power to fire a a specially crafted bolt at an
enemy, causing 62 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 62 | Bleeding Shot | | 22 | Physical | 91 | 0 | 140,000 | Supplements
user's P. Atk. with 1476 Power to fire a a specially crafted bolt at an
enemy, causing 62 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 62 | Create Dark Seed | | 1 | Magical | 58 | 0 | 290,000 | Transform a soul into a seed of darkness. Consumes 1 Soul. |
 | 62 | Crossbow Mastery | | 32 | Passive | 0 | 0 | 140,000 | P. Atk. increases by 250.8 when using a crossbow. |
 | 62 | Crossbow Mastery | | 33 | Passive | 0 | 0 | 140,000 | P. Atk. increases by 260.96 when using a crossbow. |
 | 62 | Fire Trap | | 7 | Physical | 50 | 0 | 290,000 | Summon a trap that damages a single target. |
 | 62 | Imbue Dark Seed | | 1 | Physical | 30 | 0 | 290,000 | Plants
a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is
consumed per second. Once fully grown, the seed paralyzes the host body.
Range: 40
|
 | 62 | Light Armor Mastery | | 37 | Passive | 0 | 0 | 140,000 | When
light armor is equipped, P. Def. increases by 44.9, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 62 | Light Armor Mastery | | 38 | Passive | 0 | 0 | 140,000 | When
light armor is equipped, P. Def. increases by 46.5, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 62 | Magic Immunity | | 42 | Passive | 0 | 0 | 140,000 | Increases M. Def. by 80 and resistance to damage magic by 15%. |
 | 62 | Magic Immunity | | 43 | Passive | 0 | 0 | 140,000 | Increases M. Def. by 82 and resistance to damage magic by 15%. |
 | 62 | Real Target | | 3 | Physical | 19 | 0 | 290,000 | Decreases resistance to bow attacks by 20% and resistance to crossbow attacks by 32% for 30 seconds.
Range: 800
|
 | 62 | Rising Shot | | 18 | Physical | 164 | 0 | 140,000 | Supplements
user's P. Atk. with 789 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 62 | Rising Shot | | 19 | Physical | 167 | 0 | 140,000 | Supplements
user's P. Atk. with 820 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 62 | Sharpshooting | | 2 | Physical | 29 | 0 | 290,000 | For
2 minutes, increases user's P. Atk. by 134, critical attack rate by
20%, accuracy by 3, and range by 50. User cannot move while skill is in
effect. Requires a crossbow. |
 | 62 | Slow Trap | | 3 | Physical | 50 | 0 | 290,000 | Summons a trap that slows nearby enemies. |
 | 62 | Soul Mastery | | 17 | Passive | 0 | 0 | 290,000 | Absorbs
souls. 2306 or more Exp. is needed to absorb a soul. There is a 25
percent chance of absorbing an additional soul on a critical hit.
Maximum of 29 souls can be absorbed. |
 | 62 | Soul Shock | | 27 | Physical | 89 | 0 | 140,000 | Attacks
the enemy with 1420 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 62 | Soul Shock | | 28 | Physical | 91 | 0 | 140,000 | Attacks
the enemy with 1476 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 62 | Twin Shot | | 24 | Physical | 109 | 0 | 140,000 | Supplements
user's P. Atk. with 3154 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 62 | Twin Shot | | 25 | Physical | 112 | 0 | 140,000 | Supplements
user's P. Atk. with 3280 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
4,280,000 skill points (SP) is needed to learn all level 62 skills  |
 | 64 | Bleeding Shot | | 23 | Physical | 92 | 0 | 160,000 | Supplements
user's P. Atk. with 1534 Power to fire a a specially crafted bolt at an
enemy, causing 62 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 64 | Bleeding Shot | | 24 | Physical | 94 | 0 | 160,000 | Supplements
user's P. Atk. with 1592 Power to fire a a specially crafted bolt at an
enemy, causing 62 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 64 | Crossbow Mastery | | 34 | Passive | 0 | 0 | 160,000 | P. Atk. increases by 271.2 when using a crossbow. |
 | 64 | Crossbow Mastery | | 35 | Passive | 0 | 0 | 160,000 | P. Atk. increases by 281.6 when using a crossbow. |
 | 64 | Cure Dark Seed | | 1 | Physical | 59 | 0 | 320,000 | Eliminates the affliction caused by a dark seed. |
 | 64 | Flash Trap | | 3 | Physical | 50 | 0 | 320,000 | Summons a trap that stuns nearby targets with a blindingly strong flash of light. |
 | 64 | Imbue Dark Seed | | 2 | Physical | 30 | 0 | 320,000 | Plants
a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is
consumed per second. Once fully grown, the seed paralyzes the host body.
Range: 40
|
 | 64 | Light Armor Mastery | | 39 | Passive | 0 | 0 | 160,000 | When
light armor is equipped, P. Def. increases by 48, evasion increases by
6, and received critical attack rate/damage decreases by 5%. |
 | 64 | Light Armor Mastery | | 40 | Passive | 0 | 0 | 160,000 | When
light armor is equipped, P. Def. increases by 49.5, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 64 | Magic Immunity | | 44 | Passive | 0 | 0 | 160,000 | Increases M. Def. by 84 and resistance to damage magic by 20%. |
 | 64 | Magic Immunity | | 45 | Passive | 0 | 0 | 160,000 | Increases M. Def. by 86 and resistance to damage magic by 20%. |
 | 64 | Oblivion Trap | | 1 | Physical | 50 | 0 | 160,000 | Creates a trap that when triggered makes an enemy lose focus, potentially causing them to lose their target when attacking. |
 | 64 | Poison Trap | | 4 | Physical | 50 | 0 | 320,000 | Summon a trap that sprays poison around. |
 | 64 | Rising Shot | | 20 | Physical | 170 | 0 | 160,000 | Supplements
user's P. Atk. with 852 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 64 | Rising Shot | | 21 | Physical | 173 | 0 | 160,000 | Supplements
user's P. Atk. with 885 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 64 | Sharpshooting | | 3 | Physical | 30 | 0 | 320,000 | For
2 minutes, increases user's P. Atk. by 145, critical attack rate by
20%, accuracy by 4, and range by 100. User cannot move while skill is
in effect. Requires a crossbow. |
 | 64 | Soul Mastery | | 18 | Passive | 0 | 0 | 320,000 | Absorbs
souls. 2457 or more Exp. is needed to absorb a soul. There is a 25
percent chance of absorbing an additional soul on a critical hit.
Maximum of 30 souls can be absorbed. |
 | 64 | Soul Shock | | 29 | Physical | 92 | 0 | 160,000 | Attacks
the enemy with 1534 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 64 | Soul Shock | | 30 | Physical | 94 | 0 | 160,000 | Attacks
the enemy with 1592 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 64 | Twin Shot | | 26 | Physical | 114 | 0 | 160,000 | Supplements
user's P. Atk. with 3408 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 64 | Twin Shot | | 27 | Physical | 116 | 0 | 160,000 | Supplements
user's P. Atk. with 3537 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
4,320,000 skill points (SP) is needed to learn all level 64 skills  |
 | 66 | Binding Trap | | 6 | Physical | 50 | 0 | 350,000 | Summon a trap to ensnare the enemy. |
 | 66 | Bleeding Shot | | 25 | Physical | 96 | 0 | 180,000 | Supplements
user's P. Atk. with 1651 Power to fire a a specially crafted bolt at an
enemy, causing 62 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 66 | Bleeding Shot | | 26 | Physical | 97 | 0 | 180,000 | Supplements
user's P. Atk. with 1710 Power to fire a a specially crafted bolt at an
enemy, causing 62 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 66 | Critical Sense | | 4 | Passive | 0 | 0 | 350,000 | Increases critical rate by 25% and critical attack power by 317. |
 | 66 | Crossbow Mastery | | 36 | Passive | 0 | 0 | 180,000 | P. Atk. increases by 292.16 when using a crossbow. |
 | 66 | Crossbow Mastery | | 37 | Passive | 0 | 0 | 180,000 | P. Atk. increases by 302.72 when using a crossbow. |
 | 66 | Deadly Roulette | | 1 | Physical | 100 | 0 | 350,000 | Initiates
a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt.
Can be used when HP is under 10%. Lethal Strike is possible.
Range: 900
|
 | 66 | Decoy | | 4 | Magical | 123 | 0 | 350,000 | Summon a mirror image that distracts the enemy. |
 | 66 | Defuse Trap | | 6 | Physical | 14 | 0 | 350,000 | Disarm traps below Level 68.
Range: 400
|
 | 66 | Detect Trap | | 6 | Physical | 54 | 0 | 350,000 | Detect traps below Level 68. |
 | 66 | Imbue Dark Seed | | 3 | Physical | 30 | 0 | 350,000 | Plants
a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is
consumed per second. Once fully grown, the seed paralyzes the host body.
Range: 40
|
 | 66 | Life to Soul | | 4 | Physical | 0 | 311 | 350,000 | Cannibalizes your own life to increase your soul by 4. |
 | 66 | Light Armor Mastery | | 41 | Passive | 0 | 0 | 180,000 | When
light armor is equipped, P. Def. increases by 51.1, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 66 | Light Armor Mastery | | 42 | Passive | 0 | 0 | 180,000 | When
light armor is equipped, P. Def. increases by 52.7, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 66 | Magic Immunity | | 46 | Passive | 0 | 0 | 180,000 | Increases M. Def. by 88 and resistance to damage magic by 20%. |
 | 66 | Magic Immunity | | 47 | Passive | 0 | 0 | 180,000 | Increases M. Def. by 91 and resistance to damage magic by 20%. |
 | 66 | Rising Shot | | 22 | Physical | 177 | 0 | 180,000 | Supplements
user's P. Atk. with 917 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 66 | Rising Shot | | 23 | Physical | 180 | 0 | 180,000 | Supplements
user's P. Atk. with 950 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 66 | Sharpshooting | | 4 | Physical | 31 | 0 | 350,000 | For
2 minutes, increases user's P. Atk. by 155, critical attack rate by
20%, accuracy by 4, and range by 100. User cannot move while skill is
in effect. Requires a crossbow. |
 | 66 | Slow Trap | | 4 | Physical | 50 | 0 | 350,000 | Summons a trap that slows nearby enemies. |
 | 66 | Soul Cleanse | | 1 | Magical | 32 | 0 | 350,000 | Cancel up to 3 de-buffs. Can only be used within the same race.
Range: 600
|
 | 66 | Soul Mastery | | 19 | Passive | 0 | 0 | 350,000 | Absorbs
souls. 2613 or more Exp. is needed to absorb a soul. There is a 25
percent chance of absorbing an additional soul on a critical hit.
Maximum of 32 souls can be absorbed. |
 | 66 | Soul Shock | | 31 | Physical | 96 | 0 | 180,000 | Attacks
the enemy with 1651 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 66 | Soul Shock | | 32 | Physical | 97 | 0 | 180,000 | Attacks
the enemy with 1710 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 66 | Twin Shot | | 28 | Physical | 118 | 0 | 180,000 | Supplements
user's P. Atk. with 3668 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 66 | Twin Shot | | 29 | Physical | 120 | 0 | 180,000 | Supplements
user's P. Atk. with 3800 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
6,720,000 skill points (SP) is needed to learn all level 66 skills  |
 | 68 | Bleeding Shot | | 27 | Physical | 99 | 0 | 240,000 | Supplements
user's P. Atk. with 1770 Power to fire a a specially crafted bolt at an
enemy, causing 62 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 68 | Bleeding Shot | | 28 | Physical | 100 | 0 | 240,000 | Supplements
user's P. Atk. with 1830 Power to fire a a specially crafted bolt at an
enemy, causing 62 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 68 | Crossbow Mastery | | 38 | Passive | 0 | 0 | 240,000 | P. Atk. increases by 313.44 when using a crossbow. |
 | 68 | Crossbow Mastery | | 39 | Passive | 0 | 0 | 240,000 | P. Atk. increases by 324.16 when using a crossbow. |
 | 68 | Deadly Roulette | | 2 | Physical | 103 | 0 | 490,000 | Initiates
a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt.
Can be used when HP is under 10%. Lethal Strike is possible.
Range: 900
|
 | 68 | Fire Trap | | 8 | Physical | 50 | 0 | 490,000 | Summon a trap that damages a single target. |
 | 68 | Flash Trap | | 4 | Physical | 50 | 0 | 490,000 | Summons a trap that stuns nearby targets with a blindingly strong flash of light. |
 | 68 | Imbue Dark Seed | | 4 | Physical | 30 | 0 | 490,000 | Plants
a Seed of Darkness in the enemy's body. For 20 seconds, 76 HP is
consumed per second. Once fully grown, the seed paralyzes the host body.
Range: 40
|
 | 68 | Imbue Seed of Destruction | | 1 | Physical | 30 | 0 | 490,000 | Plants
a Seed of Destruction in the enemy's body. The seed grows inside the
body, sucking up the enemy's mana, and blocks the enemy's skill use
when it becomes fully grown. Consumes 1 Dark Seed.
Range: 40
|
 | 68 | Light Armor Mastery | | 43 | Passive | 0 | 0 | 240,000 | When
light armor is equipped, P. Def. increases by 54.2, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 68 | Light Armor Mastery | | 44 | Passive | 0 | 0 | 240,000 | When
light armor is equipped, P. Def. increases by 55.8, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 68 | Magic Immunity | | 48 | Passive | 0 | 0 | 240,000 | Increases M. Def. by 93 and resistance to damage magic by 20%. |
 | 68 | Magic Immunity | | 49 | Passive | 0 | 0 | 240,000 | Increases M. Def. by 95 and resistance to damage magic by 20%. |
 | 68 | Oblivion Trap | | 2 | Physical | 50 | 0 | 490,000 | Creates a trap that when triggered makes an enemy lose focus, potentially causing them to lose their target when attacking. |
 | 68 | Poison Trap | | 5 | Physical | 50 | 0 | 490,000 | Summon a trap that sprays poison around. |
 | 68 | Rising Shot | | 24 | Physical | 183 | 0 | 240,000 | Supplements
user's P. Atk. with 984 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 68 | Rising Shot | | 25 | Physical | 186 | 0 | 240,000 | Supplements
user's P. Atk. with 1017 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 68 | Sharpshooting | | 5 | Physical | 32 | 0 | 490,000 | For
2 minutes, increases user's P. Atk. by 166, critical attack rate by
20%, accuracy by 5, and range by 150. User cannot move while skill is
in effect. Requires a crossbow. |
 | 68 | Soul Mastery | | 20 | Passive | 0 | 0 | 490,000 | Absorbs
souls. 2774 or more Exp. is needed to absorb a soul. There is a 25
percent chance of absorbing an additional soul on a critical hit.
Maximum of 34 souls can be absorbed. |
 | 68 | Soul Shock | | 33 | Physical | 99 | 0 | 240,000 | Attacks
the enemy with 1770 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 68 | Soul Shock | | 34 | Physical | 100 | 0 | 240,000 | Attacks
the enemy with 1830 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 68 | Twin Shot | | 30 | Physical | 122 | 0 | 240,000 | Supplements
user's P. Atk. with 3933 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 68 | Twin Shot | | 31 | Physical | 124 | 0 | 240,000 | Supplements
user's P. Atk. with 4067 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
7,770,000 skill points (SP) is needed to learn all level 68 skills  |
 | 70 | Binding Trap | | 7 | Physical | 50 | 0 | 580,000 | Summon a trap to ensnare the enemy. |
 | 70 | Bleeding Shot | | 29 | Physical | 102 | 0 | 290,000 | Supplements
user's P. Atk. with 1891 Power to fire a a specially crafted bolt at an
enemy, causing 62 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 70 | Bleeding Shot | | 30 | Physical | 103 | 0 | 290,000 | Supplements
user's P. Atk. with 1951 Power to fire a a specially crafted bolt at an
enemy, causing 67 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 70 | Crossbow Mastery | | 40 | Passive | 0 | 0 | 290,000 | P. Atk. increases by 334.96 when using a crossbow. |
 | 70 | Crossbow Mastery | | 41 | Passive | 0 | 0 | 290,000 | P. Atk. increases by 345.76 when using a crossbow. |
 | 70 | Deadly Roulette | | 3 | Physical | 106 | 0 | 580,000 | Initiates
a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt.
Can be used when HP is under 10%. Lethal Strike is possible.
Range: 900
|
 | 70 | Decoy | | 5 | Magical | 130 | 0 | 580,000 | Summon a mirror image that distracts the enemy. |
 | 70 | Imbue Dark Seed | | 5 | Physical | 30 | 0 | 580,000 | Plants
a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is
consumed per second. Once fully grown, the seed paralyzes the host body.
Range: 40
|
 | 70 | Imbue Seed of Destruction | | 2 | Physical | 30 | 0 | 580,000 | Plants
a Seed of Destruction in the enemy's body. The seed grows inside the
body, sucking up the enemy's mana, and blocks the enemy's skill use
when it becomes fully grown. Consumes 1 Dark Seed.
Range: 40
|
 | 70 | Light Armor Mastery | | 45 | Passive | 0 | 0 | 290,000 | When
light armor is equipped, P. Def. increases by 57.4, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 70 | Light Armor Mastery | | 46 | Passive | 0 | 0 | 290,000 | When
light armor is equipped, P. Def. increases by 59.1, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 70 | Magic Immunity | | 50 | Passive | 0 | 0 | 290,000 | Increases M. Def. by 97 and resistance to damage magic by 25%. |
 | 70 | Magic Immunity | | 51 | Passive | 0 | 0 | 290,000 | Increases M. Def. by 99 and resistance to damage magic by 25%. |
 | 70 | Real Target | | 4 | Physical | 22 | 0 | 580,000 | Decreases resistance to bow attacks by 24% and resistance to crossbow attacks by 40% for 30 seconds.
Range: 900
|
 | 70 | Rising Shot | | 26 | Physical | 188 | 0 | 290,000 | Supplements
user's P. Atk. with 1051 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 70 | Rising Shot | | 27 | Physical | 191 | 0 | 290,000 | Supplements
user's P. Atk. with 1084 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 70 | Sharpshooting | | 6 | Physical | 33 | 0 | 580,000 | For
2 minutes, increases user's P. Atk. by 177, critical attack rate by
20%, accuracy by 5, and range by 150. User cannot move while skill is
in effect. Requires a crossbow. |
 | 70 | Slow Trap | | 5 | Physical | 50 | 0 | 580,000 | Summons a trap that slows nearby enemies. |
 | 70 | Soul Mastery | | 21 | Passive | 0 | 0 | 580,000 | Absorbs
souls. 2940 or more Exp. is needed to absorb a soul. There is a 30
percent chance of absorbing an additional soul on a critical hit.
Maximum of 36 souls can be absorbed. |
 | 70 | Soul Shock | | 35 | Physical | 102 | 0 | 290,000 | Attacks
the enemy with 1891 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 70 | Soul Shock | | 36 | Physical | 103 | 0 | 290,000 | Attacks
the enemy with 1951 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 70 | Twin Shot | | 32 | Physical | 126 | 0 | 290,000 | Supplements
user's P. Atk. with 4201 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 70 | Twin Shot | | 33 | Physical | 128 | 0 | 290,000 | Supplements
user's P. Atk. with 4336 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
9,280,000 skill points (SP) is needed to learn all level 70 skills  |
 | 72 | Bleeding Shot | | 31 | Physical | 105 | 0 | 350,000 | Supplements
user's P. Atk. with 2012 Power to fire a a specially crafted bolt at an
enemy, causing 67 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 72 | Bleeding Shot | | 32 | Physical | 106 | 0 | 350,000 | Supplements
user's P. Atk. with 2072 Power to fire a a specially crafted bolt at an
enemy, causing 67 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 72 | Crossbow Mastery | | 42 | Passive | 0 | 0 | 350,000 | P. Atk. increases by 356.56 when using a crossbow. |
 | 72 | Crossbow Mastery | | 43 | Passive | 0 | 0 | 350,000 | P. Atk. increases by 367.28 when using a crossbow. |
 | 72 | Deadly Roulette | | 4 | Physical | 109 | 0 | 710,000 | Initiates
a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt.
Can be used when HP is under 10%. Lethal Strike is possible.
Range: 900
|
 | 72 | Fire Trap | | 9 | Physical | 50 | 0 | 710,000 | Summon a trap that damages a single target. |
 | 72 | Flash Trap | | 5 | Physical | 50 | 0 | 710,000 | Summons a trap that stuns nearby targets with a blindingly strong flash of light. |
 | 72 | Imbue Dark Seed | | 6 | Physical | 30 | 0 | 710,000 | Plants
a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is
consumed per second. Once fully grown, the seed paralyzes the host body.
Range: 40
|
 | 72 | Imbue Seed of Destruction | | 3 | Physical | 30 | 0 | 710,000 | Plants
a Seed of Destruction in the enemy's body. The seed grows inside the
body, sucking up the enemy's mana, and blocks the enemy's skill use
when it becomes fully grown. Consumes 1 Dark Seed.
Range: 40
|
 | 72 | Life to Soul | | 5 | Physical | 0 | 328 | 710,000 | Cannibalizes your own life to increase your soul by 5. |
 | 72 | Light Armor Mastery | | 47 | Passive | 0 | 0 | 350,000 | When
light armor is equipped, P. Def. increases by 60.7, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 72 | Light Armor Mastery | | 48 | Passive | 0 | 0 | 350,000 | When
light armor is equipped, P. Def. increases by 62.3, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 72 | Magic Immunity | | 52 | Passive | 0 | 0 | 350,000 | Increases M. Def. by 102 and resistance to damage magic by 25%. |
 | 72 | Magic Immunity | | 53 | Passive | 0 | 0 | 350,000 | Increases M. Def. by 104 and resistance to damage magic by 25%. |
 | 72 | Oblivion Trap | | 3 | Physical | 50 | 0 | 710,000 | Creates a trap that when triggered makes an enemy lose focus, potentially causing them to lose their target when attacking. |
 | 72 | Poison Trap | | 6 | Physical | 50 | 0 | 710,000 | Summon a trap that sprays poison around. |
 | 72 | Rising Shot | | 28 | Physical | 194 | 0 | 350,000 | Supplements
user's P. Atk. with 1118 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 72 | Rising Shot | | 29 | Physical | 197 | 0 | 350,000 | Supplements
user's P. Atk. with 1151 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 72 | Sharpshooting | | 7 | Physical | 34 | 0 | 710,000 | For
2 minutes, increases user's P. Atk. by 188, critical attack rate by
20%, accuracy by 6, and range by 200. User cannot move while skill is
in effect. Requires a crossbow. |
 | 72 | Soul Mastery | | 22 | Passive | 0 | 0 | 710,000 | Absorbs
souls. 3110 or more Exp. is needed to absorb a soul. There is a 30
percent chance of absorbing an additional soul on a critical hit.
Maximum of 38 souls can be absorbed. |
 | 72 | Soul Shock | | 37 | Physical | 105 | 0 | 350,000 | Attacks
the enemy with 2012 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 72 | Soul Shock | | 38 | Physical | 106 | 0 | 350,000 | Attacks
the enemy with 2072 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 72 | Twin Shot | | 34 | Physical | 129 | 0 | 350,000 | Supplements
user's P. Atk. with 4470 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 72 | Twin Shot | | 35 | Physical | 131 | 0 | 350,000 | Supplements
user's P. Atk. with 4604 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
12,000,000 skill points (SP) is needed to learn all level 72 skills  |
 | 74 | Binding Trap | | 8 | Physical | 50 | 0 | 1,400,000 | Summon a trap to ensnare the enemy. |
 | 74 | Bleeding Shot | | 33 | Physical | 108 | 0 | 720,000 | Supplements
user's P. Atk. with 2132 Power to fire a a specially crafted bolt at an
enemy, causing 67 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 74 | Bleeding Shot | | 34 | Physical | 109 | 0 | 720,000 | Supplements
user's P. Atk. with 2192 Power to fire a a specially crafted bolt at an
enemy, causing 67 HP of bleeding damage per second for up to 20
seconds. Power is increased upon consumption of up to 5 souls. Requires
a crossbow. Consumes 1 Special Bolt. Over-hit is possible.
Range: 900
|
 | 74 | Crossbow Mastery | | 44 | Passive | 0 | 0 | 720,000 | P. Atk. increases by 378 when using a crossbow. |
 | 74 | Crossbow Mastery | | 45 | Passive | 0 | 0 | 720,000 | P. Atk. increases by 388.72 when using a crossbow. |
 | 74 | Deadly Roulette | | 5 | Physical | 112 | 0 | 1,400,000 | Initiates
a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt.
Can be used when HP is under 10%. Lethal Strike is possible.
Range: 900
|
 | 74 | Decoy | | 6 | Magical | 137 | 0 | 1,400,000 | Summon a mirror image that distracts the enemy. |
 | 74 | Defuse Trap | | 7 | Physical | 15 | 0 | 1,400,000 | Disarm traps below Level 78.
Range: 400
|
 | 74 | Detect Trap | | 7 | Physical | 60 | 0 | 1,400,000 | Detect traps below Level 78. |
 | 74 | Imbue Dark Seed | | 7 | Physical | 30 | 0 | 1,400,000 | Plants
a Seed of Darkness in the enemy's body. For 20 seconds, 83 HP is
consumed per second. Once fully grown, the seed paralyzes the host body.
Range: 40
|
 | 74 | Imbue Seed of Destruction | | 4 | Physical | 30 | 0 | 1,400,000 | Plants
a Seed of Destruction in the enemy's body. The seed grows inside the
body, sucking up the enemy's mana, and blocks the enemy's skill use
when it becomes fully grown. Consumes 1 Dark Seed.
Range: 40
|
 | 74 | Light Armor Mastery | | 49 | Passive | 0 | 0 | 720,000 | When
light armor is equipped, P. Def. increases by 63.9, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 74 | Light Armor Mastery | | 50 | Passive | 0 | 0 | 720,000 | When
light armor is equipped, P. Def. increases by 65.6, evasion increases
by 6, and received critical attack rate/damage decreases by 5%. |
 | 74 | Magic Immunity | | 54 | Passive | 0 | 0 | 720,000 | Increases M. Def. by 106 and resistance to damage magic by 25%. |
 | 74 | Magic Immunity | | 55 | Passive | 0 | 0 | 720,000 | Increases M. Def. by 108 and resistance to damage magic by 25%. |
 | 74 | Quiver of Bolts: S-Grade | | 1 | Magical | 398 | 0 | 720,000 | Summons between 900 and 3600 bolts of light. Consumes 1 S-Grade Crystal. |
 | 74 | Rising Shot | | 30 | Physical | 199 | 0 | 720,000 | Supplements
user's P. Atk. with 1185 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 74 | Rising Shot | | 31 | Physical | 202 | 0 | 720,000 | Supplements
user's P. Atk. with 1218 Power to fire a soaring bolt at an enemy's
position. Requires a crossbow. Over-hit is possible.
Range: 500
|
 | 74 | Sharpshooting | | 8 | Physical | 34 | 0 | 1,400,000 | For
2 minutes, increases user's P. Atk. by 199, critical attack rate by
20%, accuracy by 6, and range by 200. User cannot move while skill is
in effect. Requires a crossbow. |
 | 74 | Slow Trap | | 6 | Physical | 50 | 0 | 1,400,000 | Summons a trap that slows nearby enemies. |
 | 74 | Soul Mastery | | 23 | Passive | 0 | 0 | 1,400,000 | Absorbs
souls. 3285 or more Exp. is needed to absorb a soul. There is a 30
percent chance of absorbing an additional soul on a critical hit.
Maximum of 40 souls can be absorbed. |
 | 74 | Soul Shock | | 39 | Physical | 108 | 0 | 720,000 | Attacks
the enemy with 2132 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 74 | Soul Shock | | 40 | Physical | 109 | 0 | 720,000 | Attacks
the enemy with 2192 power added to P. Atk. and causes fear for 3
seconds. Requires a crossbow to be equipped. Over-hit. Consumes 5 Souls.
Range: 200
|
 | 74 | Twin Shot | | 36 | Physical | 133 | 0 | 720,000 | Supplements
user's P. Atk. with 4738 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
 | 74 | Twin Shot | | 37 | Physical | 135 | 0 | 720,000 | Supplements
user's P. Atk. with 4870 Power to fire 2 powerful bolts. Requires a
crossbow. Over-hit and critical hit are possible.
Range: 900
|
24,800,000 skill points (SP) is needed to learn all level 74 skills  |