Release Date: July 30, 2014

 

Localization of some terms and phrases may change after Ertheia launches. Please post all

 

questions and discussion about the patch notes here.

 

CHARACTER ...........................................................................................................................................................

2

ALCHEMY ..............................................................................................................................................................

6

PATH TO AWAKENING REVAMP ............................................................................................................................

9

NEW CLASS SKILLS ...............................................................................................................................................

10

CHANGES TO EXISTING CLASS SKILLS ...................................................................................................................

31

NEW HUNTING ZONES .........................................................................................................................................

42

CHANGES TO EXISTING HUNTING ZONES .............................................................................................................

44

ITEMS ..................................................................................................................................................................

48

QUESTS................................................................................................................................................................

58

SUB-CLASS ...........................................................................................................................................................

70

DIMENSIONAL CASTLE SIEGE ...............................................................................................................................

71

OLYMPIAD ...........................................................................................................................................................

71

FISHING ...............................................................................................................................................................

72

ABILITY ................................................................................................................................................................

72

USER INTERFACE..................................................................................................................................................

73

OTHER .................................................................................................................................................................

76

1

Character

The new race 'Ertheia' has been added.

o The Ertheia class can only create female characters.

o The Ertheia class character can choose to be either an Ertheia Fighter or an Ertheia Wizard. o Ertheia can finish the 1st, 2nd and 3rd Liberation (Class Transfers) at Lv. 40, Lv. 76, and Lv. 85. o Ertheia Wizards cannot equip shields and sigils.

o The Ertheia classes will not receive chain skill pop-ups when a target is knocked down or airborne.

o Awakened classes nearby will still get chain skill popups, even if Ertheia-specific Classes use Knockdown/Knockback skills.

o The Ertheia class skills cannot be enchanted.

o All Cloaks are displayed as small wings for the Ertheia.

o Two new cloaks have been added for the two Ertheia classes: Eviscerator Cloak and Sayha’s Seer Cloak (available after completion of 3rd Liberation quest).

2

o New hairstyles and faces for the Ertheia race have been added to the Beauty Shop.

o There are only 14 armor set appearances per Ertheia class. Click here to view them.

Metal Suit Outfit, Santa Outfit, and Formal Wear can be used with Armor Appearance Stones on the Ertheia. (Ninja, Swimsuit, Maid, Military, and Tribal Warrior cannot be used at this time).

The following is the information about how to get a sub/dual class for Ertheia. o The Ertheia race cannot create a sub-class.

o The dual class will be available once players reach Level 85, complete the 3rd Liberation and the Winds of Fate: Encroaching Shadows quest, and talk to Raina.

o The Ertheia race's dual class is created at the Level 85 awakened class status. Only one slot is set aside for dual class.

o The dual class can be any class except for the Ertheia race class (Eviscerator/Sayha’s Seer is NOT possible), Tyrr Maestro, and Iss Dominator.

o Ertheia classes cannot learn sub-class skills since they cannot create a sub-class.

Two basic stats, LUC and CHA, have been added.

LUC (LUCK)

o LUC shows your fortune. The main effects are the following:

oItem enchantment, crafting, spoil and sweep will succeed when LUC is triggered. A 4-Leaf Clover Visual Effect appears when LUC triggers on Craft/Enchant (Includes Lady Luck system message).

oWhen using spoil and sweep, or Plunder, if LUC is activated, you'll get double the items. When LUC activates using these skills a chat message appears: "Lady Luck smiles upon you!"

oYou'll be able to dodge lethal blows when LUC is activated. Basically, you have a chance to evade killing blows of any damage inflicted in PvP/PvE. Not related to "Lethal Blow" type attacks.

3

o If LUC is activated when hunting monsters, you'll get a Fortune Pocket (Level 1).

oYou can get XP and SP when using a Fortune Pocket, and the rewards change depending on the level.

The Fortune Pocket can be upgraded up to Level 5 through Grocer Pelu in Faeron Village.

4

Fortune Pocket Rewards:

 

 

 

 

 

 

 

 

 

Fortune Pocket Level

 

Level Use

 

 

L1: 400,000 XP

 

Under Lv.84 only

 

 

L2: 1,600,000 XP

 

Under Lv.85 only

 

 

L3: 6,400,000 XP + (Item)

 

 

 

 

Stage 3 Items: (1 randomly)

 

 

 

 

20,000 Adena

 

 

 

 

200,000 Adena

 

 

 

 

2,000,000 Adena

 

Under Lv.85 only

 

 

Lv.1 Windy LUC Symbol LUC+1

 

 

 

 

 

 

 

Lv.2 Windy LUC Symbol LUC+2

 

 

 

 

Lv.3 Windy LUC Symbol LUC+3

 

 

 

 

Maphr's Luck Potion

 

 

 

 

Fortune Pocket Stage3 x10

 

 

 

 

L4: 80,000 SP

 

Lv. 85+ only

 

 

L5: 256,000 SP + (Item)

 

 

 

 

Stage 5 Items:(1 randomly)

 

 

 

 

100,000 Adena

 

 

 

 

1,000,000 Adena

 

Lv.85+ only

 

 

10,000,000 Adena

 

 

 

 

 

 

 

Maphr's Luck Potion

 

 

 

 

Fortune Pocket Stage5 x10

 

 

 

 

Lv.4 Windy LUC Symbol

 

 

CHA (CHARISMA)

oThis affects your fighting stats, and symbolizes absolute power. The main effects are the following:

oIncreases P. Atk., P. Def., Attack Spd., M. Atk., M. Def., Casting Spd., Max HP, Max MP, and Max CP.

New Race Stats (LUC/CHA):

Race

LUC

CHA

Human

34

41

Elf

34

41

Dark Elf

32

43

Orc

32

43

Dwarf

35

40

Kamael

33

42

Ertheia

34

41

5

The Kamael race can equip heavy armor/robes, no matter the level or class.

o The Guilded Body passive skill does not apply to the Kamael race anymore.

oThey can equip altered heavy armor/robes, no matter the awakening status or item grade.

The wait time to delete characters has been changed to 1 day.

The bonus EXP rates for 2-6 member parties have been increased. Example below:

Number

Valiance

Ertheia

Difference

Bonus

Solo

1349426

1349426

0

-

Party 2

742184

877126

134942

18.18%

Party 3

539770

629732

89962

16.67%

Party 4

438562

506034

67472

15.38%

Party 5

377383

431816

54433

14.42%

Party 6

337356

382336

44980

13.33%

Party 7

385550

385550

0

0.00%

There will be a penalty on the amount of XP earned when there's a level difference of 6 or greater between party members. (When the level difference is 6 or more between the highest level and lowest level party member, the lowest level party member bonus is significantly decreased.)

o If the level difference is greater than 10, no XP will be given.

Alchemy

Ertheia characters can perform Alchemy.

oAlchemy will be available for Ertheia characters that have completed the 1st Liberation and are above Level 40.

o Enchanted and refined items cannot be used in Alchemy combinations.

o If the character is in combat or has the private shop open, the results of Alchemy Combination or Transmutation will not be obtainable.

o You can open the Alchemy menu by clicking on Alchemy in the inventory. There are two kinds of Alchemy: Combination and Transmutation.

Combination

o All items that have value can be combined, but quest items cannot be registered. o In the Combination window, a minimum of 1 item or a max of 3 items may be

registered.

o If you register 3 items in the Combination window, an additional Elcyum Crystal may be added to affect bonus rewards.

oYou can get Air Stones as basic rewards, and there's a chance you may get Tempest Stones.

oAir Stones and Tempest Stones are important ingredients for using Alchemy Transmutation.

oYou can get double the amount of Air Stones at a set rate, apart from the basic and special rewards that you can get from combining.

oWhen double-clicking on a Tempest Stone, you can get either a Lower/Medium/Advanced Dye Box, or a Wind Talisman Pack.

6

Transmutation

o This is a skill that you can use to change an item into another item.

o The various transmutation skills can be learned from the Alchemy NPCs.

o The Alchemy NPCs are Alchemist Zephyra in Faeron Village and Alchemist Veruti in Town of Rune.

o There are 4 levels of Transmutation: Elementary, Intermediate, Advanced, and Master. o Alchemic Tomes are required to become a Master Alchemist. Alchemic Tomes drop

from Epic Raid Bosses (Lindvior, Valakas, Antharas, Istina Extreme, Octavis Extreme, Tauti, and Earth Wyrm Trasken).

o There are four types of items that can be transmuted: potions, scrolls, dyes, and life stones.

o Transmutations might fail, and only a few ingredients will be refunded. o You can get the new dyes (Luck and Charisma) through Transmutation.

o You can get the Major Healing Potions and the Quick Healing Potions for the Alchemy lower conversion from the Grocers in each of the towns.

7

The following are the Alchemy quests:

 

Quest

 

Level

 

 

Description

 

Type

 

Start NPC

 

 

 

 

 

 

 

 

 

 

Ertheia

 

 

 

 

 

 

 

 

 

 

Fighter: Faeron

 

 

 

 

 

 

 

 

 

 

Village Master

 

A New

 

Lv.

 

A tutorial to try out the new Alchemy system

 

One-

 

Katalin

 

Craft

40

 

 

 

time

 

Ertheia Wizard:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Faeron Village

 

 

 

 

 

 

 

 

 

 

Magister

 

 

 

 

 

 

 

 

 

 

Ayanthe

 

A Whole

 

Lv.

 

 

 

One-

 

Town of Rune

 

New Level

 

 

You have to prove your worth to reach the new stage of Alchemy

 

 

Alchemist

 

97

 

 

 

time

 

 

of Alchemy

 

 

 

 

 

Veruti

 

 

 

 

 

 

 

 

 

Enchanted and refined weapons cannot be put on the combination slots.

The duration of the 4 Love Potions (Low~High) has been reduced from 2 minutes to 15 seconds.

The names and effects of ‘Low-Grade Love Potion - Party’ and ‘Love Potion - Party’ have been changed.

When on a dual class for the Ertheia race, the Alchemy button won't show up in the inventory anymore.

The exact amount of items needed for obtaining the Quick Healing Potion transformation skill has been added to the tooltip.

8

Fixed an issue where the 'High-grade Life/Mind/CP (R-Grade)' items weren't used as ingredients when making 'Super Elixirs'.

When using the ‘Low-Grade Love Potion - Party' and ‘Love Potion - Party’, it will only apply to the player.

Path to Awakening Revamp

The Path to Awakening has been revamped:

oNOTE: The Path to Awakening guide map has been delayed by a few weeks.

Free equipment rewards can now be claimed in-game through the Fated Support Box item that is automatically given upon character creation.

Characters that have gone through their 2nd class transfer/1st liberation will be able to open the Fated Support Box at level 40. It will stay in your inventory after use until you reach level 84.

Fated Support Box equipment is time-limited for 60 days and cannot be exchanged.

Reaching the next item grade level will unlock the equipment box:

oLevel 40 – C-Grade Steel Door Equipment Box

o Level 52 – B-Grade Steel Door Equipment Box

o Level 61 – A-Grade Steel Door Equipment Box

o Level 76 – S-Grade Steel Door Equipment Box

oLevel 81 – S-Grade (Dynasty) Steel Door Equipment Box

S80-Grade Equipment will not be provided for free. Loot, craft, or buy from other players.

Mysterious Soulshots/Blessed Spiritshots (C-Grade to A-Grade) will also no longer be provided for free. Craft, purchase them from the Grocer, or buy them from other players.

Improved 90-day Path to Awakening gear can be purchased from the L2 Store for 1 NCoin.

An Adventurer Hat and Rocking Horse Mount have been added to all new characters for free. These items will be automatically equipped upon character creation. Items are dimensional.

9

New Class Skills

Ertheia race and class skills have been added:

Class Path: Ertheia Fighter (Lv. 1) / Marauder (Lv. 40) / Ripper (Lv. 76) / Eviscerator (Lv. 85)

 

Type

 

Skill

Effect

 

 

 

Divine Wind

Lv.1: Wind/Holy Resistance + 10.

 

 

 

Lv.2: Wind/Holy Resistance + 20. (Learned at 3rd Liberation level 85)

 

Race Skill

 

Tenacity

Lv.1: Max. HP + 1%, Speed + 4.

 

 

Lv.2: Max. HP + 2, Speed + 7. (Learned at 3rd Liberation level 85)

 

 

 

Efficacy

Lv.1: MP Consumption - 1%.

 

 

 

Lv.2: MP Consumption - 2%. (Learned at 3rd Liberation level 85)

 

 

 

 

Lv.1: When equipped with light armor, P. Def. + 14.

 

 

 

 

Lv.2: When equipped with light armor, P. Def. + 17, P. Evasion + 2, and Received

 

 

 

 

P./M. Critical Rate - 15%.

 

 

 

 

Lv.3: When equipped with light armor, P. Def. + 34, P. Evasion + 3, and Received

 

 

 

 

P./M. Critical Rate - 20%.

 

 

 

 

Lv.4: When equipped with light armor, P. Def. + 51, P. Evasion + 3, and Received

 

 

 

 

P./M. Critical Rate - 20%.

 

 

 

Eminent

Lv.5: When equipped with light armor, P. Def. + 69, P. Evasion + 3, and Received

 

Ertheia Fighter

 

Light Armor

P./M. Critical Rate - 20%.

 

 

 

Mastery

Lv.6: When equipped with light armor, P. Def. + 91, P. Evasion + 4, and Received

 

 

 

 

P./M. Critical Rate - 25%.

 

 

 

 

Lv.7: When equipped with light armor, P. Def. + 99, P. Evasion + 4, M. Def. + 3%,

 

 

 

 

M. Def. + 276, and Received P./M. Critical Rate - 25%.

 

 

 

 

Lv.8: When equipped with light armor, P. Def. + 1398, P. Evasion + 8, M. Def. +

 

 

 

 

5%, M. Def. + 552, and Received P./M. Critical Rate - 35%.

 

 

 

 

Lv.9: When equipped with light armor, P. Def. + 1520, P. Evasion + 8, M. Def. +

 

 

 

 

5%, M. Def. + 575, and Received P./M. Critical Rate - 35%.

 

 

 

 

10

 

 

Lv.10: When equipped with light armor, P. Def. + 1642, P. Evasion + 8, M. Def. +

 

 

5%, M. Def. + 598, and Received P./M. Critical Rate - 35%.

 

 

Lv.11: When equipped with light armor, P. Def. + 1807, P. Evasion + 8, M. Def. +

 

 

5%, M. Def. + 630, and Received P./M. Critical Rate - 35%.

 

 

Lv.1: When equipped with a fist weapon, P. Atk. + 10% and + 4.

 

 

Lv.2: When equipped with a fist weapon, P. Atk. + 10% and + 13, and P.

 

 

Accuracy + 2.

 

 

Lv.3: When equipped with a fist weapon, P. Atk. + 10% and + 63, P. Accuracy +

 

 

3, Critical Rate + 10.

 

 

Lv.4: When equipped with a fist weapon, P. Atk. + 10% and + 124, P. Accuracy +

 

 

3, Critical Rate + 10.

 

 

Lv.5: When equipped with a fist weapon, P. Atk. + 10% and + 208, P. Accuracy +

 

 

3, Critical Rate + 10.

 

Eminent Fist

Lv.6: When equipped with a fist weapon, P. Atk. + 10% and + 306, P. Accuracy +

 

Weapon

4, Critical Rate + 20, Critical Damage + 10%.

 

Mastery

Lv.7: When equipped with a fist weapon, P. Atk. + 10% and + 471, P. Accuracy +

 

 

4, Critical Rate + 20, Critical Damage + 10%.

 

 

Lv.8: When equipped with a fist weapon, P. Atk. + 45% and + 2156, P. Accuracy

 

 

+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%.

 

 

Lv.9: When equipped with a fist weapon, P. Atk. + 45% and + 2803, P. Accuracy

 

 

+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%.

 

 

Lv.10: When equipped with a fist weapon, P. Atk. + 45% and + 3342, P. Accuracy

 

 

+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%.

 

 

Lv.11: When equipped with a fist weapon, P. Atk. + 45% and + 4060, P. Accuracy

 

 

+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%.

 

 

Lv.1: Max HP + 58, HP Recovery Bonus + 2.5, MP Recovery Bonus + 1.2.

 

 

Lv.2: Max HP + 196, HP Recovery Bonus + 4.5, MP Recovery Bonus + 1.8.

 

 

Lv.3: Max HP + 473, Max CP 231, HP Recovery Bonus + 6.5, MP Recovery Bonus

 

 

+ 2.4, CP Recovery Bonus + 2.4, Speed + 10.

 

 

Lv.4: Max HP + 5961, Max CP 291, HP Recovery Bonus + 9, MP Recovery Bonus +

 

Eminent

3, CP Recovery Bonus + 3, Speed + 14.

 

Stability

Lv.5: Max HP + 6077, Max CP 347, HP Recovery Bonus + 10, MP Recovery Bonus

 

 

+ 4, CP Recovery Bonus + 4, Speed + 14.

 

 

Lv.6: Max HP + 6194, Max CP 404, HP Recovery Bonus + 11, MP Recovery Bonus

 

 

+ 5, CP Recovery Bonus + 5, Speed + 14.

 

 

Lv.7: Max HP + 6349, Max CP 481, HP Recovery Bonus + 12, MP Recovery Bonus

 

 

+ 6, CP Recovery Bonus + 6, Speed + 14.

 

 

Lv.1: Attacks target with 22 Power added to P. Atk., and decreases their P. Def.

 

 

by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist

 

 

weapon.

 

 

Lv.2: Attacks target with 77 Power added to P. Atk., and decreases their P. Def.

 

 

by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist

 

 

weapon.

 

Lateral Hit

Lv.3: Attacks target with 141 Power added to P. Atk., and decreases their P. Def.

 

by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist

 

 

 

 

weapon.

 

 

Lv.4: Attacks target with 221 Power added to P. Atk., and decreases their P. Def.

 

 

by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist

 

 

weapon.

 

 

Lv.5: Attacks target with 669 Power added to P. Atk., and decreases their P. Def.

 

 

by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist

 

 

11

weapon.

Lv.6: Attacks target with 856 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.7: Attacks target with 1073 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.8: Attacks target with 1323 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.9: Attacks target with 1602 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.10: Attacks target with 1913 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.11: Attacks target with 2256 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.12: Attacks target with 2629 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.13: Attacks target with 3034 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.14: Attacks target with 3879 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.15: Attacks target with 4149 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.16: Attacks target with 4434 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.17: Attacks target with 4733 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.18: Attacks target with 18990 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.19: Attacks target with 20811 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.20: Attacks target with 23098 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.21: Attacks target with 25950 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.

Lv.22: Attacks target with 29500 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist

12

 

 

weapon.

 

 

Lv.23: Attacks target with 33928 Power added to P. Atk., and decreases their P.

 

 

Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist

 

 

weapon.

 

 

Lv.24: Attacks target with 39478 Power added to P. Atk., and decreases their P.

 

 

Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist

 

 

weapon.

 

 

Lv.25: Attacks target with 46478 Power added to P. Atk., and decreases their P.

 

 

Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist

 

 

weapon.

 

 

Lv.1 ~ Lv.16: Has a chance to disable targeting and finds weakness to the

 

 

enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires

 

Right

a fist weapon.

 

Sidestep

Lv.17 ~ Lv. 24: Has a chance to disable targeting and finds weakness to the

 

 

enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires

 

 

a fist weapon.

 

 

Lv.1: Attacks target with 129 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.2: Attacks target with 235 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.3: Attacks target with 369 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.4: Attacks target with 1116 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.5: Attacks target with 1428 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.6: Attacks target with 1789 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.7: Attacks target with 2205 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.8: Attacks target with 2671 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.9: Attacks target with 3189 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.10: Attacks target with 3760 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.11: Attacks target with 4383 Power added to P. Atk. Requires a fist weapon.

 

Backspin

Lv.12: Attacks target with 5058 Power added to P. Atk. Requires a fist weapon.

 

Blow

Lv.13: Attacks target with 6466 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.14: Attacks target with 6916 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.15: Attacks target with 7390 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.16: Attacks target with 7888 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.17: Attacks target with 28134 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.18: Attacks target with 30832 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.19: Attacks target with 34221 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.20: Attacks target with 38446 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.21: Attacks target with 43706 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.22: Attacks target with 50268 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.23: Attacks target with 58492 Power added to P. Atk. Requires a fist weapon.

 

 

Lv.24: Attacks target with 68865 Power added to P. Atk. Requires a fist weapon.

 

Eminent

Lv.1: STR + 2.

 

Lv.2: STR + 4. Your STR can reset cooldown or double skill effect duration.

 

Ability

 

Lv.3: STR + 14. Your STR can reset cooldown or double skill effect duration.

 

 

 

Eminent

Lv.1 +10 Speed for 20 seconds.

 

Attack

Lv.2 +20 Speed for 20 seconds.

Marauder

Movement

Lv.3 +50 Speed for 20 seconds.

 

 

Lv.1: For 10 min., P. Atk. + 10%.

 

 

Lv.2: For 10 min., P. Atk. + 15%, Knock Back / Knock Down / Pull / Aerial Yoke

 

Air Light

Resistance + 15.

 

 

Lv.3: For 10 min., P. Atk. + 20%, Knock Back / Knock Down / Pull / Aerial Yoke

 

 

Resistance + 20.

 

 

13

 

 

Lv.1: For 3 sec., P. Skill Evasion + 50%, P. Evasion + 50, M. Evasion + 50. Requires

 

Fluid Weave

a fist weapon.

 

Lv.2: For 3 sec., P. Skill Evasion + 70%, P. Evasion + 70, M. Evasion + 70, and

 

 

 

 

blocks a debuff attack once. Requires a fist weapon.

 

Left Sidestep

Lv.1 ~ Lv.21: Disables targeting and finds weakness to the enemy's left. Enemy is

 

stunned for 5 sec. Requires a fist weapon.

 

 

 

Chin Strike

Lv.1 ~ Lv.21: Knocks down target for 3 sec. Requires a fist weapon.

 

 

 

 

Eminent

Lv.1: Hold/Mental Resistance + 30.

 

Trait

 

Lv.2: Hold/Mental/Pull/Knock Back/Knock Down Resistance + 30.

 

Resistance

 

 

 

 

 

 

Eminent

Lv.1: Wind Resistance + 30.

 

Attribute

 

Lv.2: Wind/Holy Resistance + 30.

 

Resistance

 

 

 

 

 

 

Heavy Punch

Lv.1: Attack power increased x 5 for normal attacks. Requires a Fist Weapon to

 

activate. Asking devs for more clarification.

 

 

 

Crushing Air

Lv.1: Reduces Atk. Speed and Casting Speed by 30%.

 

Drastically reduces Speed to 1. Requires a Fist Weapon.

 

 

 

 

Lv.1: Disables targeting and retreats backwards, recovering 10% HP. Requires a

 

Back Step

Fist Weapon.

 

Lv.2: Disables targeting and retreats backwards, recovering 20% HP. Requires a

 

 

 

 

Fist Weapon.

 

Distortion

Lv.1: For 60 sec., distorts space to attack from behind. Requires a fist weapon.

 

All normal attacks deal backstab damage.

 

 

 

 

Lv.1: Attacks target with 10417 Power added to P. Atk. Ignores 50% of target's

 

 

P. Def. Requires a fist weapon.

Ripper

 

Lv.2: Attacks target with 11147 Power added to P. Atk. Ignores 50% of target's

 

P. Def. Requires a fist weapon.

 

 

 

 

Lv.3: Attacks target with 11917 Power added to P. Atk. Ignores 50% of target's

 

 

P. Def. Requires a fist weapon.

 

 

Lv.4: Attacks target with 12727 Power added to P. Atk. Ignores 50% of target's

 

 

P. Def. Requires a fist weapon.

 

 

Lv.5: Attacks target with 13577 Power added to P. Atk. Ignores 50% of target's

 

 

P. Def. Requires a fist weapon.

 

 

Lv.6: Attacks target with 35167 Power added to P. Atk. Ignores 50% of target's

 

 

P. Def. Requires a fist weapon.

 

Gravity Hit

Lv.7: Attacks target with 38540 Power added to P. Atk. Ignores 50% of target's

 

 

P. Def. Requires a fist weapon.

 

 

Lv.8: Attacks target with 42776 Power added to P. Atk. Ignores 50% of target's

 

 

P. Def. Requires a fist weapon.

 

 

Lv.9: Attacks target with 48058 Power added to P. Atk. Ignores 50% of target's

 

 

P. Def. Requires a fist weapon.

 

 

Lv.10: Attacks target with 54633 Power added to P. Atk. Ignores 50% of target's

 

 

P. Def. Requires a fist weapon.

 

 

Lv.11: Attacks target with 62836 Power added to P. Atk. Ignores 50% of target's

 

 

P. Def. Requires a fist weapon.

 

 

Lv.12: Attacks target with 73116 Power added to P. Atk. Ignores 50% of target's

 

 

P. Def. Requires a fist weapon.

 

 

Lv.13: Attacks target with 86081 Power added to P. Atk. Ignores 50% of target's

 

 

14

 

 

P. Def. Requires a fist weapon.

 

 

 

 

 

Lv.1: Attacks frontal target with 5164 Power added to P. Atk. and knocks them

 

 

back. Requires a fist weapon.

 

 

Lv.2: Attacks frontal target with 5518 Power added to P. Atk. and knocks them

 

 

back. Requires a fist weapon.

 

 

Lv.3: Attacks frontal target with 5890 Power added to P. Atk. and knocks them

 

 

back. Requires a fist weapon.

 

 

Lv.4: Attacks frontal target with 19693 Power added to P. Atk. and knocks them

 

 

back. Requires a fist weapon.

 

 

Lv.5: Attacks frontal target with 21581 Power added to P. Atk. and knocks them

 

 

back. Requires a fist weapon.

 

Distant Kick

Lv.6: Attacks frontal target with 23953 Power added to P. Atk. and knocks them

 

back. Requires a fist weapon.

 

 

 

 

Lv.7: Attacks frontal target with 26909 Power added to P. Atk. and knocks them

 

 

back. Requires a fist weapon.

 

 

Lv.8: Attacks frontal target with 30589 Power added to P. Atk. and knocks them

 

 

back. Requires a fist weapon.

 

 

Lv.9: Attacks frontal target with 35181 Power added to P. Atk. and knocks them

 

 

back. Requires a fist weapon.

 

 

Lv.10: Attacks frontal target with 40936 Power added to P. Atk. and knocks

 

 

them back. Requires a fist weapon.

 

 

Lv.11: Attacks frontal target with 48195 Power added to P. Atk. and knocks

 

 

them back. Requires a fist weapon.

 

 

Lv.1: Attacks nearby enemies with 19693 Power added to P. Atk. and knocks

 

 

them down. Damage increases with the number of enemies affected. Requires a

 

 

fist weapon.

 

 

Lv.2: Attacks nearby enemies with 20582 Power added to P. Atk. and knocks

 

 

them down. Damage increases with the number of enemies affected. Requires a

 

 

fist weapon.

 

 

Lv.3: Attacks nearby enemies with 22701 Power added to P. Atk. and knocks

 

 

them down. Damage increases with the number of enemies affected. Requires a

 

 

fist weapon.

 

 

Lv.4: Attacks nearby enemies with 25350 Power added to P. Atk. and knocks

 

 

them down. Damage increases with the number of enemies affected. Requires a

 

Reverse

fist weapon.

 

Weight

Lv.5: Attacks nearby enemies with 28648 Power added to P. Atk. and knocks

Eviscerator

 

them down. Damage increases with the number of enemies affected. Requires a

 

fist weapon.

 

 

 

 

Lv.6: Attacks nearby enemies with 32757 Power added to P. Atk. and knocks

 

 

them down. Damage increases with the number of enemies affected. Requires a

 

 

fist weapon.

 

 

Lv.7: Attacks nearby enemies with 37894 Power added to P. Atk. and knocks

 

 

them down. Damage increases with the number of enemies affected. Requires a

 

 

fist weapon.

 

 

Lv.8: Attacks nearby enemies with 44352 Power added to P. Atk. and knocks

 

 

them down. Damage increases with the number of enemies affected. Requires a

 

 

fist weapon.

 

 

Lv.1: Increases the effect of gravity on nearby enemies to slow them down and

 

Heavy Hand

block them from teleporting. Requires a fist weapon. Blocks Shadow Flash, but

 

not Shadow Chase (Othell Rogues)

 

 

 

 

Blocks Hurricane Rush, but not Jump Attack (Tyrr Warriors)

 

 

15

 

 

Blocks Magical Evasion/Magical Charge (Feoh Wizards)

 

 

Blocks Quick Charge/Quick Evasion (Yul Archers)

 

 

Blocks Assault Rush (Iss Enchanters)

 

 

Does not block teleporting to town skills.

 

 

Lv.1: For 30 sec., HP stays at 1. Speed + 50, P. Atk. + 15%, P. Critical Damage +

 

 

10%, Skill Critical Damage + 10%, and Knock Back / Knock Down / Pull / Aerial

 

 

Yoke / Aggression Resistance + 90. Attack power increased x 5 for normal

 

Steel Mind

attacks. When duration ends, 30% of HP is restored. Requires a fist weapon.

 

Lv.2: For 30 sec., HP stays at 1. Speed + 70, P. Atk. + 30%, P. Critical Damage +

 

 

 

 

15%, Skill Critical Damage + 15%, and Knock Back / Knock Down / Pull / Aerial

 

 

Yoke / Aggression Resistance + 90. Attack power increased x 5 for normal

 

 

attacks. When duration ends, 30% of HP is restored. Requires a fist weapon.

 

 

Lv.1: Attacks target with 17266 Power added to P. Atk, causing target to tumble

 

 

toward you. Requires a fist weapon.

 

 

Lv.2: Attacks target with 19164 Power added to P. Atk, causing target to tumble

 

 

toward you. Requires a fist weapon.

 

 

Lv.3: Attacks target with 21530 Power added to P. Atk, causing target to tumble

 

 

toward you. Requires a fist weapon.

 

Pressure

Lv.4: Attacks target with 24475 Power added to P. Atk, causing target to tumble

 

Punch

toward you. Requires a fist weapon.

 

 

Lv.5: Attacks target with 28150 Power added to P. Atk, causing target to tumble

 

 

toward you. Requires a fist weapon.

 

 

Lv.6: Attacks target with 32755 Power added to P. Atk, causing target to tumble

 

 

toward you. Requires a fist weapon.

 

 

Lv.7: Attacks target with 38563 Power added to P. Atk, causing target to tumble

 

 

toward you. Requires a fist weapon.

 

Gravity

Lv.8: Cancels all debuffs and becomes invincible against all debuffs and damage

 

Barrier

for 10 seconds.

 

Warped

Lv.1: Creates a warped space where the enemy is trapped and their Atk. Spd.,

 

Space

Casting Spd., and Speed are reduced. Requires a fist weapon.

 

Spallation

Lv.1: Creates a ball that diffuses all ranged attacks for 30 sec. Damaged if

 

attacked within the protective ring. Requires a fist weapon.

 

 

 

 

Lv.1: Attacks target with 35167 Power added to P. Atk. Ignores Shield Defense.

 

 

Requires a fist weapon.

 

 

Lv.2: Attacks target with 36755 Power added to P. Atk. Ignores Shield Defense.

 

 

Requires a fist weapon.

 

 

Lv.3: Attacks target with 40540 Power added to P. Atk. Ignores Shield Defense.

 

 

Requires a fist weapon.

 

 

Lv.4: Attacks target with 45273 Power added to P. Atk. Ignores Shield Defense.

 

Spinning Kick

Requires a fist weapon.

 

Lv.5: Attacks target with 51165 Power added to P. Atk. Ignores Shield Defense.

 

 

 

 

Requires a fist weapon.

 

 

Lv.6: Attacks target with 58506 Power added to P. Atk. Ignores Shield Defense.

 

 

Requires a fist weapon.

 

 

Lv.7: Attacks target with 67683 Power added to P. Atk. Ignores Shield Defense.

 

 

Requires a fist weapon.

 

 

Lv.8: Attacks target with 79217 Power added to P. Atk. Ignores Shield Defense.

 

 

Requires a fist weapon.

 

Summon

 

 

Eviscerator

Mount the Eviscerator's pet fox.

 

Fox

 

 

 

16

Class Path: Ertheia Wizard (Lv. 1) / Cloud Breaker (Lv. 40) / Stratomancer (Lv. 76) / Sahya’s Seer (Lv. 85)

 

Type

 

Skill

 

Effect

 

 

 

 

 

Lv.1: Attacks target with 6 Power added to M. Atk. 10% more damage if target

 

 

 

 

 

is debuffed. Requires a sword or blunt weapon.

 

 

 

 

 

Lv.2: Attacks target with 14 Power added to M. Atk. 10% more damage if

 

 

 

 

 

target is debuffed. Requires a sword or blunt weapon.

 

 

 

 

 

Lv.3: Attacks target with 19 Power added to M. Atk. 10% more damage if

 

 

 

 

 

target is debuffed. Requires a sword or blunt weapon.

 

 

 

 

 

Lv.4: Attacks target with 25 Power added to M. Atk. 10% more damage if

 

 

 

 

 

target is debuffed. Requires a sword or blunt weapon.

 

 

 

 

 

Lv.5: Attacks target with 32 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

 

 

 

 

Lv.6: Attacks target with 36 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

 

 

 

 

Lv.7: Attacks target with 41 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

 

 

 

 

Lv.8: Attacks target with 46 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

 

 

 

 

Lv.9: Attacks target with 50 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

Ertheia

 

Hydro Attack

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

Wizard

 

 

Lv.10: Attacks target with 55 Power added to M. Atk., and brands target with

 

 

 

 

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

 

 

 

 

Lv.11: Attacks target with 60 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

 

 

 

 

Lv.12: Attacks target with 64 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

 

 

 

 

Lv.13: Attacks target with 69 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

 

 

 

 

Lv.14: Attacks target with 72 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

 

 

 

 

Lv.15: Attacks target with 75 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

 

 

 

 

Lv.16: Attacks target with 77 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

 

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

 

 

 

 

 

Lv.17: Attacks target with 79 Power added to M. Atk., and brands target with

 

 

 

 

 

Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt

 

 

 

 

17

weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.18: Attacks target with 171 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.19: Attacks target with 179 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.20: Attacks target with 187 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.21: Attacks target with 195 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.22: Attacks target with 203 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.23: Attacks target with 211 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.24: Attacks target with 219 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.25: Attacks target with 227 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.

Lv.1: Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Lv.2: Eliminates Storm Sign and attacks target with 120 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Lv.3: Eliminates Storm Sign and attacks target with 130 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Lv.4: Eliminates Storm Sign and attacks target with 140 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a

Hydro Flare

sword or blunt weapon.

Lv.5: Eliminates Storm Sign and attacks target with 150 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Lv.6: Eliminates Storm Sign and attacks target with 157 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Lv.7: Eliminates Storm Sign and attacks target with 162 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

Lv.8: Eliminates Storm Sign and attacks target with 167 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.

18

 

 

Lv.9: Eliminates Storm Sign and attacks target with 172 Power added to M. Atk.

 

 

10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a

 

 

sword or blunt weapon.

 

 

Lv.10: Eliminates Storm Sign and attacks target with 501 Power added to M.

 

 

Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a

 

 

chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare.

 

 

Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to

 

 

trigger Storm Sign Lv.4.

 

 

Lv.11: Eliminates Storm Sign and attacks target with 515 Power added to M.

 

 

Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a

 

 

chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare.

 

 

Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to

 

 

trigger Storm Sign Lv.4.

 

 

Lv.12: Eliminates Storm Sign and attacks target with 543 Power added to M.

 

 

Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a

 

 

chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare.

 

 

Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to

 

 

trigger Storm Sign Lv.4.

 

 

Lv.13: Eliminates Storm Sign and attacks target with 571 Power added to M.

 

 

Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a

 

 

chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare.

 

 

Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to

 

 

trigger Storm Sign Lv.4.

 

 

Lv.14: Eliminates Storm Sign and attacks target with 599 Power added to M.

 

 

Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a

 

 

chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare.

 

 

Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to

 

 

trigger Storm Sign Lv.4.

 

 

Lv.15: Eliminates Storm Sign and attacks target with 627 Power added to M.

 

 

Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a

 

 

chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare.

 

 

Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to

 

 

trigger Storm Sign Lv.4.

 

 

Lv.16: Eliminates Storm Sign and attacks target with 655 Power added to M.

 

 

Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a

 

 

chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare.

 

 

Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to

 

 

trigger Storm Sign Lv.4.

 

 

Lv.17: Eliminates Storm Sign and attacks target with 683 Power added to M.

 

 

Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a

 

 

chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare.

 

 

Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to

 

 

trigger Storm Sign Lv.4.

 

 

Lv.1: For 10 sec., blends into the wind and Speed + 70. Canceled when using

 

Wind Blend

normal attacks or attack skills. Requires a sword or blunt weapon.

 

Lv.2: For 10 sec., blends into the wind and Speed + 100. Canceled when using

 

 

 

 

normal attacks or attack skills. Requires a sword or blunt weapon.

 

Eminent Blunt

Lv.1: When equipped with a blunt weapon, M. Atk. +17% and + 10, Casting

 

Weapon

Spd. + 5%.

 

Mastery

Lv.2: When equipped with a blunt weapon, M. Atk. +17% and + 57, Casting

 

 

19

 

 

Spd. + 5%.

 

 

Lv.3: When equipped with a blunt weapon, M. Atk. +17% and + 228, Casting

 

 

Spd. + 10%. and brands target with Storm Sign when using Hydro Attack.

 

 

Lv.4: When equipped with a blunt weapon, M. Atk. +17% and + 436, Casting

 

 

Spd. + 10%. and brands target with Storm Sign when using Hydro Attack.

 

 

Lv.5: When equipped with a blunt weapon, M. Atk. +17% and + 728, Casting

 

 

Spd. + 10%. and brands target with Storm Sign when using Hydro Attack.

 

 

Lv.6: When equipped with a blunt weapon, M. Atk. +17% and + 834, Casting

 

 

Spd. + 15%. and brands target with Storm Sign when using Hydro Attack.

 

 

Lv.7: When equipped with a blunt weapon, M. Atk. +17% and + 942, Casting

 

 

Spd. + 20%. and brands target with Storm Sign when using Hydro Attack.

 

 

Lv.8: When equipped with a blunt weapon, M. Atk. +40% and + 1050, Casting

 

 

Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage + 10%. and brands

 

 

target with Storm Sign when using Hydro Attack. When using Hydro Flare, has

 

 

a 33% chance of branding target with Storm Sign Stage 4. Brands target with

 

 

Storm Sign Lv. 3 when using Sayha's Word.

 

 

Lv.9: When equipped with a blunt weapon, M. Atk. +40% and + 1252, Casting

 

 

Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage + 10%. and brands

 

 

target with Storm Sign when using Hydro Attack. When using Hydro Flare, has

 

 

a 33% chance of branding target with Storm Sign Stage 4. Brands target with

 

 

Storm Sign Lv. 3 when using Sayha's Word.

 

 

Lv.10: When equipped with a blunt weapon, M. Atk. +40% and + 1454, Casting

 

 

Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage + 10%. and brands

 

 

target with Storm Sign when using Hydro Attack. When using Hydro Flare, has

 

 

a 33% chance of branding target with Storm Sign Stage 4. Brands target with

 

 

Storm Sign Lv. 3 when using Sayha's Word.

 

 

Lv.11: When equipped with a blunt weapon, M. Atk. +40% and + 1727, Casting

 

 

Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage + 10%. and brands

 

 

target with Storm Sign when using Hydro Attack. When using Hydro Flare, has

 

 

a 33% chance of branding target with Storm Sign Stage 4. Brands target with

 

 

Storm Sign Lv. 3 when using Sayha's Word.

 

 

Lv.1: When equipped with a robe, P. Def. +7. Shields and Sigils are not worn, as

 

 

you move with the wind.

 

 

Lv.2: When equipped with a robe, P. Def. +12, Magic Resistance + 5%. Shields

 

 

and Sigils are not worn, as you move with the wind.

 

 

Lv.3: When equipped with a robe, P. Def. +27, Magic Resistance + 10%. Shields

 

 

and Sigils are not worn, as you move with the wind.

 

 

Lv.4: When equipped with a robe, P. Def. +39, Magic Resistance + 15%. Shields

 

 

and Sigils are not worn, as you move with the wind.

 

Eminent Robe

Lv.5: When equipped with a robe, P. Def. +55, Magic Resistance + 20%. Shields

 

Mastery

and Sigils are not worn, as you move with the wind.

 

 

Lv.6: When equipped with a robe, P. Def. +69, Magic Resistance + 25%. Shields

 

 

and Sigils are not worn, as you move with the wind.

 

 

Lv.7: When equipped with a robe, P. Def. +77, M. Def. + 533, M. Def. + 3%,

 

 

Magic Resistance + 30%. Shields and Sigils are not worn, as you move with the

 

 

wind.

 

 

Lv.8: When equipped with a robe, P. Def. +1238, M. Def. + 1156, M. Def. + 5%,

 

 

Magic Resistance + 35%. Shields and Sigils are not worn, as you move with the

 

 

wind.

 

 

20

 

 

Lv.9: When equipped with a robe, P. Def. +1347, M. Def. + 1258, M. Def. + 5%,

 

 

Magic Resistance + 35%. Shields and Sigils are not worn, as you move with the

 

 

wind.

 

 

Lv.10: When equipped with a robe, P. Def. +1456, M. Def. + 1360, M. Def. +

 

 

5%, Magic Resistance + 35%. Shields and Sigils are not worn, as you move with

 

 

the wind.

 

 

Lv.11: When equipped with a robe, P. Def. +1601, M. Def. + 1496, M. Def. +

 

 

5%, Magic Resistance + 35%. Shields and Sigils are not worn, as you move with

 

 

the wind.

 

 

Lv.1: Max. MP + 33, MP Recovery Bonus + 1, and M. Skill Cooldown - 10%.

 

 

Lv.2: Max. MP + 77, MP Recovery Bonus + 3, and M. Skill Cooldown - 15%.

 

 

Lv.3: Max. MP + 223, MP Recovery Bonus + 5, and M. Skill Cooldown - 20%, M.

 

 

Skill MP Consumption - 5%.

 

Eminent Quick

Lv.4: Max. HP + 4891, Lv.1: Max. MP + 344, MP Recovery Bonus + 7, and M.

 

Skill Cooldown - 30%, M. Skill MP Consumption - 7%.

 

Recovery

 

Lv.5: Max. HP + 4891, Lv.1: Max. MP + 411, MP Recovery Bonus + 8, and M.

 

 

 

 

Skill Cooldown - 30%, M. Skill MP Consumption - 7%.

 

 

Lv.6: Max. HP + 4891, Lv.1: Max. MP + 478, MP Recovery Bonus + 10, and M.

 

 

Skill Cooldown - 30%, M. Skill MP Consumption - 7%.

 

 

Lv.7: Max. HP + 4891, Lv.1: Max. MP + 568, MP Recovery Bonus + 11, and M.

 

 

Skill Cooldown - 30%, M. Skill MP Consumption - 7%.

 

 

Lv.1: Attacks target with 57 Power added to M. Atk., and knocks out target in a

 

 

windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt

 

 

weapon.

 

 

Lv.2: Attacks target with 66 Power added to M. Atk., and knocks out target in a

 

 

windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt

 

 

weapon.

 

 

Lv.3: Attacks target with 74 Power added to M. Atk., and knocks out target in a

 

 

windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt

 

 

weapon.

 

 

Lv.4: Attacks target with 83 Power added to M. Atk., and knocks out target in a

 

 

windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt

 

 

weapon.

 

 

Lv.5: Attacks target with 92 Power added to M. Atk., and knocks out target in a

Cloud

Hydro Strike

windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt

Breaker

weapon.

 

 

 

Lv.6: Attacks target with 101 Power added to M. Atk., and knocks out target in

 

 

a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt

 

 

weapon.

 

 

Lv.7: Attacks target with 110 Power added to M. Atk., and knocks out target in

 

 

a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt

 

 

weapon.

 

 

Lv.8: Attacks target with 118 Power added to M. Atk., and knocks out target in

 

 

a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt

 

 

weapon.

 

 

Lv.9: Attacks target with 127 Power added to M. Atk., and knocks out target in

 

 

a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt

 

 

weapon.

 

 

Lv.10: Attacks target with 136 Power added to M. Atk., and knocks out target

 

 

21

in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.11: Attacks target with 140 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.12: Attacks target with 145 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.13: Attacks target with 149 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.14: Attacks target with 154 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.15: Attacks target with 420 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.16: Attacks target with 442 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.17: Attacks target with 464 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.18: Attacks target with 486 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.19: Attacks target with 508 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.20: Attacks target with 530 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.21: Attacks target with 552 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.22: Attacks target with 574 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.

Lv.1: Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.2: Knocks down target and attacks with 66 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and

Air Rush

inflicts additional damage. Requires a sword or blunt weapon.

Lv.3: Knocks down target and attacks with 74 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.4: Knocks down target and attacks with 83 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

22

Lv.5: Knocks down target and attacks with 92 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.6: Knocks down target and attacks with 101 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.7: Knocks down target and attacks with 110 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.8: Knocks down target and attacks with 118 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.9: Knocks down target and attacks with 127 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.10: Knocks down target and attacks with 136 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.11: Knocks down target and attacks with 141 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.12: Knocks down target and attacks with 145 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.13: Knocks down target and attacks with 150 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.14: Knocks down target and attacks with 154 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.15: Knocks down target and attacks with 376 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.16: Knocks down target and attacks with 397 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.17: Knocks down target and attacks with 418 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.18: Knocks down target and attacks with 438 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.19: Knocks down target and attacks with 459 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.20: Knocks down target and attacks with 480 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.

Lv.21: Knocks down target and attacks with 501 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and

23

 

 

inflicts additional damage. Requires a sword or blunt weapon.

 

 

Lv.22: Knocks down target and attacks with 522 Power added to M. Atk. 10%

 

 

more damage if target is debuffed. If target has Storm Sign, eliminates it and

 

 

inflicts additional damage. Requires a sword or blunt weapon.

 

 

Lv.1: For 30 sec., M. Critical Rate + 100, P./M. Def. + 30%.

 

 

Lv.2: For 30 sec., M. Critical Rate + 100, P./M. Def. + 30%, and M. Skill MP

 

Eye of the

Consumption - 50%.

 

Storm

Lv.3: For 30 sec., M. Critical Rate + 100, P./M. Def. + 30%, Knock Back / Knock

 

 

Down / Pull / Aerial Yoke / Aggression Resistance + 90, and M. Skill MP

 

 

Consumption - 50%.

 

 

Lv.1: For 10 min., Received P./M. Critical Damage - 15%, and Has a chance of

 

 

striking target with lightning.

 

Squall

Lv.2: For 10 min., Received P./M. Critical Damage - 15%, and Has a chance of

 

striking target with lightning. Speed + 7.

 

 

 

 

Lv.3: Removes all debuffs, and for 10 min., Received P./M. Critical Damage -

 

 

15%, and Has a chance of striking target with lightning. Speed + 7.

 

 

Lv.1: INT + 2.

 

Eminent Ability

Lv.2: INT + 4. Your INT can reset cooldown or double skill effect duration.

 

 

Lv.3: INT + 16. Your INT can reset cooldown or double skill effect duration.

 

 

 

 

 

Lv.1: Eliminates Storm Sign and attacks target with 123 Power added to M. Atk.

 

 

and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a

 

 

sword or blunt weapon.

 

 

Lv.2: Eliminates Storm Sign and attacks target with 127 Power added to M. Atk.

 

 

and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a

 

 

sword or blunt weapon.

 

 

Lv.3: Eliminates Storm Sign and attacks target with 130 Power added to M. Atk.

 

 

and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a

 

 

sword or blunt weapon.

 

 

Lv.4: Eliminates Storm Sign and attacks target with 134 Power added to M. Atk.

 

 

and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a

 

 

sword or blunt weapon.

 

 

Lv.5: Eliminates Storm Sign and attacks target with 386 Power added to M. Atk.

 

 

and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a

Stratomancer

Hydro Drain

sword or blunt weapon.

 

 

Lv.6: Eliminates Storm Sign and attacks target with 396 Power added to M. Atk.

 

 

and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a

 

 

sword or blunt weapon.

 

 

Lv.7: Eliminates Storm Sign and attacks target with 416 Power added to M. Atk.

 

 

and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a

 

 

sword or blunt weapon.

 

 

Lv.8: Eliminates Storm Sign and attacks target with 436 Power added to M. Atk.

 

 

and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a

 

 

sword or blunt weapon.

 

 

Lv.9: Eliminates Storm Sign and attacks target with 456 Power added to M. Atk.

 

 

and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a

 

 

sword or blunt weapon.

 

 

Lv.10: Eliminates Storm Sign and attacks target with 476 Power added to M.

 

 

Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only.

 

 

24

 

 

Requires a sword or blunt weapon.

 

 

Lv.11: Eliminates Storm Sign and attacks target with 496 Power added to M.

 

 

Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only.

 

 

Requires a sword or blunt weapon.

 

 

Lv.12: Eliminates Storm Sign and attacks target with 516 Power added to M.

 

 

Atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only.

 

 

Requires a sword or blunt weapon.

 

Mass

 

 

Compelling

Lv.1: Sends a breeze that pushes target and nearby enemies toward you.

 

Wind

 

 

Threatening

Lv.1 ~ Lv.12: Sends a slashing wind to brand target with Storm Sign Stage 3.

 

Wind

Requires a sword or blunt Weapon.

 

Deceptive Blink

Lv.1 ~ Lv. 10: For 5 sec., blends into the wind and teleports backward, and

 

Speed + 100. Requires a sword or blunt weapon.

 

 

 

Eminent

Lv.1: Wind Resistance + 30.

 

 

 

Attribute

Lv.2: Wind/Holy Resistance + 30.

 

Resistance

 

 

 

 

 

 

Eminent Trait

Lv.1: Hold/Mental Resistance + 30.

 

 

 

Resistance

Lv.2: Hold/Mental/Pull/Hate Resistance + 30.

 

 

 

 

Sayha's Seer

Lv.1: Casts Sayha's Seer Force on entire party. M. Critical Rate + 1%

 

Aura

 

 

 

Magic

Lv.1: Increases the Max M. Critical Rate cap from 500 to 550.

 

Potential

 

 

 

 

Lv.1: Attacks target with 533 Power added to M. Atk., and decreases their

 

 

Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target

 

 

with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a

 

 

sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm

 

 

Sign Lv.3.

 

 

Lv.2: Attacks target with 561 Power added to M. Atk., and decreases their

 

 

Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target

 

 

with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a

 

 

sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm

 

 

Sign Lv.3.

Sayha's Seer

 

Lv.3: Attacks target with 589 Power added to M. Atk., and decreases their

 

 

Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target

 

Sayha's Word

with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a

 

 

sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm

 

 

Sign Lv.3.

 

 

Lv.4: Attacks target with 617 Power added to M. Atk., and decreases their

 

 

Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target

 

 

with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a

 

 

sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm

 

 

Sign Lv.3.

 

 

Lv.5: Attacks target with 645 Power added to M. Atk., and decreases their

 

 

Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target

 

 

with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a

 

 

sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm

 

 

Sign Lv.3.

 

 

25

 

 

Lv.6: Attacks target with 673 Power added to M. Atk., and decreases their

 

 

Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target

 

 

with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a

 

 

sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm

 

 

Sign Lv.3.

 

 

Lv.7: Attacks target with 701 Power added to M. Atk., and decreases their

 

 

Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target

 

 

with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a

 

 

sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm

 

 

Sign Lv.3.

 

 

Lv.8: Attacks target with 729 Power added to M. Atk., and decreases their

 

 

 

 

Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target

 

 

with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a

 

 

sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm

 

 

Sign Lv.3.

 

 

Lv.1: Attacks nearby target with 448 Power added to M. Atk. and locks them

 

Divine Storm

inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a

 

 

sword or blunt weapon.

 

 

Lv.1: For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a

 

Sayha's Fury

chance of striking an attacker with lightning and branding them with Storm

 

 

Sign Stage 4. Requires a sword or blunt weapon.

 

Sayha's

Lv.1: For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock

 

Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or

 

Blessing

 

blunt weapon.

 

 

 

 

Lv.1: Attacks target with 255 Power added to M. Atk. and knocks them back.

 

 

10% more damage if target is debuffed. Requires a sword or blunt weapon.

 

 

Lv.2: Attacks target with 269 Power added to M. Atk. and knocks them back.

 

 

10% more damage if target is debuffed. Requires a sword or blunt weapon.

 

 

Lv.3: Attacks target with 283 Power added to M. Atk. and knocks them back.

 

 

10% more damage if target is debuffed. Requires a sword or blunt weapon.

 

 

Lv.4: Attacks target with 297 Power added to M. Atk. and knocks them back.

 

Storm Rage

10% more damage if target is debuffed. Requires a sword or blunt weapon.

 

Lv.5: Attacks target with 311 Power added to M. Atk. and knocks them back.

 

 

 

 

10% more damage if target is debuffed. Requires a sword or blunt weapon.

 

 

Lv.6: Attacks target with 325 Power added to M. Atk. and knocks them back.

 

 

10% more damage if target is debuffed. Requires a sword or blunt weapon.

 

 

 

 

 

Lv.7: Attacks target with 339 Power added to M. Atk. and knocks them back.

 

 

10% more damage if target is debuffed. Requires a sword or blunt weapon.

 

 

Lv.8: Attacks target with 353 Power added to M. Atk. and knocks them back.

 

 

10% more damage if target is debuffed. Requires a sword or blunt weapon.

 

Windy Refuge

Lv.1: Cancels all debuffs and recovers HP/MP for 10 sec. inside a refuge of

 

wind. Cannot move.

 

 

 

Switch Places

Lv.1: Trades places with target. Requires a sword or blunt weapon. PC targets

 

only.

 

 

 

Wind Illusion

Lv.1: Removes all debuffs and becomes invincible against targeting for 10 sec.

 

 

 

 

Summon

 

 

Sayha's Seer

Mount the Sayha's Seer's pet fox.

 

Fox

 

26

New revelation skills can be acquired at the Monk of Chaos NPC using ‘Chaos Pomander’:

Skill

Effect

Hurricane Shackle

Prevent the use of Escape items and Return skills on the selected target for 60 seconds.

 

 

Gravity Exile

Blocks target from receiving resurrection from skills or items for 30 seconds.

 

 

New skills have been added for the awakened classes:

 

Class

 

Skill

 

Effect

 

 

 

 

 

Lv.1: Attacks nearby targets with17927 Power added to P. Atk., and

 

 

 

 

 

forces them to target you. Requires a shield. Consumes 6 Soulstones.

 

 

 

 

 

Over-hit. Critical. Requires 4 Rune Stone to Learn.

 

 

 

 

 

Lv.2: Attacks nearby targets with18411 Power added to P. Atk., and

 

Sigel

 

Riot Shield

 

forces them to target you. Requires a shield. Consumes 6 Soulstones.

 

 

 

 

 

Over-hit. Critical. Requires 4 Rune Stone to Learn.

 

 

 

 

 

Lv.3: Attacks nearby targets with18895 Power added to P. Atk., and

 

 

 

 

 

forces them to target you. Requires a shield. Consumes 6 Soulstones.

 

 

 

 

 

Over-hit. Critical. Requires 8 Rune Stone to Learn.

 

 

 

 

 

Lv.1: For 1 min., P./M. Def. +50%, Debuff Resistance + 10%, Speed + 10.

 

 

 

 

 

When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. +

 

 

 

 

 

10%, Critical Rate + 30, Critical Damage + 30%.

 

 

 

 

 

Lv.2: For 1 min., P./M. Def. +70%, Debuff Resistance + 20%, Speed + 20.

 

 

 

 

 

When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. +

 

Phoenix Knight

 

Paladin's Frenzy

 

20%, Critical Rate + 40, Critical Damage + 40%.

 

 

 

Lv.3: For 1 min., P./M. Def. +100%, Debuff Resistance + 25%, Speed + 25.

 

 

 

 

 

 

 

 

 

 

When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. +

 

 

 

 

 

25%, Critical Rate + 50, Critical Damage + 50%.

 

 

 

 

 

Lv.4: For 1 min., P./M. Def. +120%, Debuff Resistance + 30%, Speed + 30.

 

 

 

 

 

When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd.

 

 

 

 

 

+ 30%, Critical Rate + 60, Critical Damage + 60%.

 

 

 

 

 

Lv.1: For 1 min., P. Atk. + 5%, P./M. Def. + 50%, Speed + 10. When

 

 

 

 

 

equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%,

 

 

 

 

 

Critical Rate + 30, Critical Damage + 30%.

 

 

 

 

 

Lv.2: For 1 min., P. Atk. + 7%, P./M. Def. + 65%, Speed + 20. When

 

 

 

 

 

equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 15%,

 

Sigel

 

Avenger's Frenzy

 

Critical Rate + 40, Critical Damage + 40%.

 

 

 

Lv.3: For 1 min., P. Atk. + 10%, P./M. Def. + 80%, Speed + 25. When

 

 

 

 

 

 

 

 

 

 

equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + 20%,

 

 

 

 

 

Critical Rate + 50, Critical Damage + 50%.

 

 

 

 

 

Lv.4: For 1 min., P. Atk. + 15%, P./M. Def. + 100%, Speed + 30. When

 

 

 

 

 

equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. + 25%,

 

 

 

 

 

Critical Rate + 60, Critical Damage + 60%.

 

 

 

 

 

Lv.1: Summons a Dark Panther to attack enemies in front of you with

 

 

 

 

 

33505 Power added to P. Atk. and knocks them down. Requires a shield.

 

Hell Knight

 

Shadow Slash

 

Consumes 6 Soulstones. Over-hit. Requires 4 Rune Stone to Learn.

 

 

 

Lv.2: Summons a Dark Panther to attack enemies in front of you with

 

 

 

 

 

 

 

 

 

 

34353 Power added to P. Atk. and knocks them down. Requires a shield.

 

 

 

 

 

Consumes 6 Soulstones. Over-hit. Requires 4 Rune Stone to Learn.

 

 

 

 

27

 

 

Lv.3: Summons a Dark Panther to attack enemies in front of you with

 

 

35201 Power added to P. Atk. and knocks them down. Requires a shield.

 

 

Consumes 6 Soulstones. Over-hit. Requires 8 Rune Stone to Learn.

 

 

Lv.1: Freezes the air, inflicting 18151 damage to target and nearby

 

 

enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6

 

 

Soulstones. Requires 4 Rune Stone to Learn.

 

Mass Freezing

Lv.2: Freezes the air, inflicting 18641 damage to target and nearby

 

enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6

 

Strike

 

Soulstones. Requires 4 Rune Stone to Learn.

 

 

 

 

Lv.3: Freezes the air, inflicting 19131 damage to target and nearby

 

 

enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6

 

 

Soulstones. Requires 8 Rune Stone to Learn.

Sigel Eva's

 

Lv.1: For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10.

 

When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. +

Templar

 

 

10%, Critical Rate + 30, Critical Damage + 30%.

 

 

 

 

Lv.2: For 1 min., P./M. Def. +70%, Attribute Resistance + 20, Speed + 20.

 

 

When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. +

 

Guardian's Frenzy

20%, Critical Rate + 40, Critical Damage + 40%.

 

Lv.3: For 1 min., P./M. Def. +100%, Attribute Resistance + 25, Speed +

 

 

 

 

25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk.

 

 

Spd. + 25%, Critical Rate + 50, Critical Damage + 50%.

 

 

Lv.4: For 1 min., P./M. Def. +120%, Attribute Resistance + 30, Speed +

 

 

30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk.

 

 

Spd. + 30%, Critical Rate + 60, Critical Damage + 60%.

 

 

Lv.1: For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When

 

 

equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%,

 

 

Critical Rate + 30, Critical Damage + 30%.

 

 

Lv.2: For 1 min., P. Skill Power + 7%, P./M. Def. + 65%, Speed + 20. When

 

 

equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 15%,

Sigel Shillien

Templar's Frenzy

Critical Rate + 40, Critical Damage + 40%.

Templar

Lv.3: For 1 min., P. Skill Power + 10%, P./M. Def. + 80%, Speed + 25.

 

 

 

When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. +

 

 

20%, Critical Rate + 50, Critical Damage + 50%.

 

 

Lv.4: For 1 min., P. Skill Power + 15%, P./M. Def. + 100%, Speed + 30.

 

 

When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd.

 

 

+ 25%, Critical Rate + 60, Critical Damage + 60%.

 

 

Lv.1: Power of skills that consume Momentum increase by 10%.

 

 

Requires 4 Rune Stone to Learn.

Tyrr Duelist

Momentum

Lv.2: Power of skills that consume Momentum increase by 15%.

Master

Requires 4 Rune Stone to Learn.

 

 

 

Lv.3: Power of skills that consume Momentum increase by 20%.

 

 

Requires 8 Rune Stone to Learn.

 

 

Lv.1: Cancels at least one buff of nearby enemies. Consumes 10

 

 

Soulstones. Requires 4 Rune Stone to Learn.

Tyrr

Dreadful Roar

Lv.2: Cancels at least one buff of nearby enemies. Consumes 10

Dreadnought

Soulstones. Requires 4 Rune Stone to Learn.

 

 

 

Lv.3: Cancels at least one buff of nearby enemies. Consumes 10

 

 

Soulstones. Requires 8 Rune Stone to Learn.

Tyrr Grand

Momentum

Lv.1: Power of skills that consume Momentum increase by 10%.

Requires 4 Rune Stone to Learn.

Khavatari

Master

Lv.2: Power of skills that consume Momentum increase by 15%.

 

 

 

 

28

 

 

Requires 4 Rune Stone to Learn.

 

 

Lv.3: Power of skills that consume Momentum increase by 20%.

 

 

Requires 8 Rune Stone to Learn.

 

 

Lv.1: Attacks target with 17348 Power added to P. Atk. Requires a

 

 

sword/dagger/blunt weapon/fist weapon. Damage increases when using

 

 

Momentum, which you can use up to 3. Over-hit. Critical.

 

 

Lv.2: Attacks target with 20033 Power added to P. Atk. Requires a

 

 

sword/dagger/blunt weapon/fist weapon. Damage increases when using

 

Momentum Flash

Momentum, which you can use up to 3. Over-hit. Critical.

 

Lv.3: Attacks target with 22717 Power added to P. Atk. Requires a

 

 

 

 

sword/dagger/blunt weapon/fist weapon. Damage increases when using

 

 

Momentum, which you can use up to 3. Over-hit. Critical.

 

 

Lv.4: Attacks target with 25700 Power added to P. Atk. Requires a

 

 

sword/dagger/blunt weapon/fist weapon. Damage increases when using

 

 

Momentum, which you can use up to 3. Over-hit. Critical.

 

 

Lv.1: When equipped with a sword or blunt weapon, P. Atk. +10%, P.

 

 

Critical Damage + 10%, and P. Skill MP Consumption + 10%.

Tyrr

Soul Berserker

Lv.2: When equipped with a sword or blunt weapon, P. Atk. +12%, P.

Doombringer

Critical Damage + 12%, and P. Skill MP Consumption + 10%.

 

 

 

Lv.3: When equipped with a sword or blunt weapon, P. Atk. +15%, P.

 

 

Critical Damage + 15%, and P. Skill MP Consumption + 10%.

 

Superior Blunt

Lv.1: When equipped with a one-handed blunt weapon, P. Atk. + 21%

 

Weapon Mastery

and P. Critical Rate + 60.

 

 

 

 

 

Lv.1: Attacks target with 18005 Power added to P. Atk. while ignoring

 

 

30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit.

 

 

Critical.

 

 

Lv.2: Attacks target with 22505 Power added to P. Atk. while ignoring

Tyrr Maestro

 

30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit.

Power Hammer

Critical.

 

 

Crush

Lv.3: Attacks target with 27005 Power added to P. Atk. while ignoring

 

 

30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit.

 

 

Critical.

 

 

Lv.4: Attacks target with 30605 Power added to P. Atk. while ignoring

 

 

30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit.

 

 

Critical.

Iss Enchanter

 

Lv.1: For 30 min., selected party member's PvP Damage + 10%, Attribute

Battle Ditty

Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. Ditty

Type

 

Buffs do not stack with each other. Requires 8 Rune Stone to Learn.

 

 

(Except for

 

Lv.1: For 30 min., selected party member's Received PvP Damage - 10%,

Protective Ditty

Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. Ditty

Dominator)

 

Buffs do not stack with each other. Requires 8 Rune Stone to Learn.

 

 

 

Frenzied Battle

Lv.1: For 30 min., selected clan member's PvP Damage + 10%, Attribute

 

Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. Ditty

 

Ditty

 

Buffs do not stack with each other. Requires 8 Rune Stone to Learn.

Iss Dominator

 

Frenzied

Lv.1: For 30 min., selected clan member's Received PvP Damage - 10%,

 

 

Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. Ditty

 

Protective Ditty

 

Buffs do not stack with each other. Requires 8 Rune Stone to Learn.

 

 

Wynn Arcana

Summon

Lv.1: Summons a giant shaman stone to temporarily increase party's

Lord

Protection Stone

abilities. Consumes 15 Spirit Ores. Requires 8 Rune Stone to Learn.

 

 

 

 

 

29

 

 

 

 

Summon Moving

Lv.1: Summons an instant Moving Portal for 30 sec. Consumes 5 Spirit

Wynn Elemental

Portal

Ores. Requires 4Rune Stone to Learn.

 

 

Summoner

Instant Teleport

Lv.1: Teleports using the Moving Portal summoned. Consumes 1 Spirit

 

 

Ore. Requires 4 Rune Stone to Learn.

 

 

 

 

 

Wynn Spectral

Summon Demonic

Lv.1: Attacks target with 518 Power added to M. Atk. and casts a curse

that decreases target's Atk./Casting Spd. by 30% and Speed by 180.

Summoner

Crucifix

Consumes 3 Spirit Ores.

 

 

Aeore Cardinal

Elemental

Lv.1: For 30 min., increases party member's Elemental Resistance by 30.

Resistance

Consumes 10 Spirit Ores. Requires 8 Rune Stone to Learn.

 

 

 

 

 

Limited Melee

Lv.1: For 30 min., increases party member's resistance to melee

Aeore Eva's Saint

Weapon

weapons by 5%. Consumes 10 Spirit Ores. Requires 8 Rune Stone to

 

Resistance

Learn.

 

Limited Ranged

Lv.1: For 30 min., increases party member's resistance to ranged

 

Weapon

weapons by 5%. Consumes 10 Spirit Ores. Requires 8 Rune Stone to

 

Resistance

Learn.

 

 

Lv.1: Attacks target with 198 Power added to M. Atk. and recovers HP

 

 

equivalent to 50% of damage inflicted. Consumes 1 Spirit Ore. Requires

Aeore Shillien

 

4 Rune Stone to Learn.

Saint

 

Lv.2: Attacks target with 200 Power added to M. Atk. and recovers HP

 

Dark Vampirism

equivalent to 50% of damage inflicted. Consumes 1 Spirit Ore. Requires

 

 

4 Rune Stone to Learn.

 

 

Lv.3: Attacks target with 203 Power added to M. Atk. and recovers HP

 

 

equivalent to 50% of damage inflicted. Consumes 1 Spirit Ore. Requires

 

 

8 Rune Stone to Learn.

Upper levels of Divine Inspiration have been added:

 

Skill Name

Level

 

 

Effect

 

Divine Inspiration

5

 

 

The number of buffs that can be received increases to 5

 

 

 

 

 

 

6

 

 

The number of buffs that can be received increases to 6

 

 

 

 

o Level 6 of Divine Inspiration increases the number of buffs that can be received to 6. o Ancient Book: Divine Inspiration (Beginner/Intermediate) is needed in order to acquire

Levels 5 and 6 of Divine Inspiration.

o These items can be bought from Dimensional Barrier Expeditioner ‘Resed’.

The way some skills can be acquired has been changed, and specific items will be needed to use skills:

Category

Description

 

Riot Shield, Shadow Slash, Mass Freezing Strike, Dreadful Roar, Battle Ditty, Protective

 

Ditty, Frenzied Battle Ditty, Frenzied Protective Ditty, Summon Protection Stone,

List of Skills

Summon Moving Portal, Summon Demonic Crucifix, Elemental Resistance, Limited Melee

 

Weapon Resistance, Limited Ranged Weapon Resistance, Dark Vampirism, Momentum

 

Master, Instant Teleport

30

Acquisition

Rune Stones are needed when learning or when upgrading to the next level. Rune Stones

Method/Distributor

can be acquired from Raid Bosses (Normal Istina/Normal Octavis/Balok/Ekimus/Tiat/Contestable Clan Hall)

Items Needed

Depending on the class, players will need Soulstones or Spirit Ores when using a new skill.

Changes to Existing Class Skills

The effects of some skills of the awakened class have been changed:

Class

 

Skill

 

Effect

 

 

 

 

Increased Skill Power

 

 

 

 

Lv.1: Uses a shield to attack target with 13634 Power added to P. Atk. and

 

 

 

 

also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used

 

 

 

 

while a shield is equipped.

 

 

 

 

Lv.2: Uses a shield to attack target with 14179 Power added to P. Atk. and

 

 

 

 

also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used

 

 

 

 

while a shield is equipped.

 

 

 

 

Lv.3: Uses a shield to attack target with 15269 Power added to P. Atk. and

 

 

 

 

also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used

 

 

 

 

while a shield is equipped.

 

 

 

 

Lv.4: Uses a shield to attack target with 16359 Power added to P. Atk. and

 

 

Shield Charge

 

also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used

 

 

 

while a shield is equipped.

 

 

 

 

 

 

 

 

Lv.5: Uses a shield to attack target with 17449 Power added to P. Atk. and

 

 

 

 

also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used

 

 

 

 

while a shield is equipped.

Sigel Knight (All

 

 

 

Lv.6: Uses a shield to attack target with 18539 Power added to P. Atk. and

types)

 

 

 

also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used

 

 

 

 

while a shield is equipped.

 

 

 

 

Lv.7: Uses a shield to attack target with 19629 Power added to P. Atk. and

 

 

 

 

also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used

 

 

 

 

while a shield is equipped.

 

 

 

 

Lv.8: Uses a shield to attack target with 20719 Power added to P. Atk. and

 

 

 

 

also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used

 

 

 

 

while a shield is equipped.

 

 

 

 

Increased Skill Power

 

 

 

 

Lv.1: Attacks target with 16556 Power added to P. Atk, and Speed - 70. Can

 

 

 

 

be used while a sword or blunt weapon is equipped. Over-hit. Critical.

 

 

Last Judgment

 

Lv.2: Attacks target with 17218 Power added to P. Atk, and Speed - 70. Can

 

 

 

be used while a sword or blunt weapon is equipped. Over-hit. Critical.

 

 

 

 

 

 

 

 

Lv.3: Attacks target with 18542 Power added to P. Atk, and Speed - 70. Can

 

 

 

 

be used while a sword or blunt weapon is equipped. Over-hit. Critical.

 

 

 

 

Lv.4: Attacks target with 19866 Power added to P. Atk, and Speed - 70. Can

 

 

 

 

be used while a sword or blunt weapon is equipped. Over-hit. Critical.

 

 

 

31

 

 

Lv.5: Attacks target with 21190 Power added to P. Atk, and Speed - 70. Can

 

 

be used while a sword or blunt weapon is equipped. Over-hit. Critical.

 

 

Lv.6: Attacks target with 22514 Power added to P. Atk, and Speed - 70. Can

 

 

be used while a sword or blunt weapon is equipped. Over-hit. Critical.

 

 

Lv.7: Attacks target with 23838 Power added to P. Atk, and Speed - 70. Can

 

 

be used while a sword or blunt weapon is equipped. Over-hit. Critical.

 

 

Lv.8: Attacks target with 25162 Power added to P. Atk, and Speed - 70. Can

 

 

be used while a sword or blunt weapon is equipped. Over-hit. Critical.

 

 

Increased Skill Power

 

 

Lv.1: Attacks target with 20451 Power added to P. Atk, and P. Atk./M. Atk. -

 

 

20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be

 

 

equipped. Over-hit. Critical.

 

 

Lv.2: Attacks target with 22087 Power added to P. Atk, and P. Atk./M. Atk. -

 

 

20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be

 

 

equipped. Over-hit. Critical.

 

 

Lv.3: Attacks target with 23723 Power added to P. Atk, and P. Atk./M. Atk. -

 

 

20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be

 

 

equipped. Over-hit. Critical.

 

 

Lv.4: Attacks target with 25359 Power added to P. Atk, and P. Atk./M. Atk. -

 

Justice

20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be

 

Punishment

equipped. Over-hit. Critical.

 

 

Lv.5: Attacks target with 26995 Power added to P. Atk, and P. Atk./M. Atk. -

 

 

20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be

 

 

equipped. Over-hit. Critical.

 

 

Lv.6: Attacks target with 28631 Power added to P. Atk, and P. Atk./M. Atk. -

 

 

20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be

 

 

equipped. Over-hit. Critical.

 

 

Lv.7: Attacks target with 30267 Power added to P. Atk, and P. Atk./M. Atk. -

 

 

20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be

 

 

equipped. Over-hit. Critical.

 

 

Lv.8: Attacks target with 31903 Power added to P. Atk, and P. Atk./M. Atk. -

 

 

20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be

 

 

equipped. Over-hit. Critical.

 

 

Increased Skill Power

 

 

Lv.1: Attacks target with 11253 Power added to P. Atk. and Stuns for 5

 

 

seconds. Can be used while a shield is equipped.

 

 

Lv.2: Attacks target with 12603 Power added to P. Atk. and Stuns for 5

 

Shield Impact

seconds. Can be used while a shield is equipped.

 

Lv.3: Attacks target with 13953 Power added to P. Atk. and Stuns for 5

 

 

 

 

seconds. Can be used while a shield is equipped.

 

 

Lv.4: Attacks target with 15303 Power added to P. Atk. and Stuns for 5

 

 

seconds. Can be used while a shield is equipped.

 

 

Lv.5: Attacks target with 16653 Power added to P. Atk. and Stuns for 5

 

 

seconds. Can be used while a shield is equipped.

 

 

Increased Skill Power

Sigel Shillien

Lightning Strike

Lv.1: Strikes the enemy with a lightning bolt that inflicts non-attribute

Templar

 

damage with 17140 Power. Paralyzes for 5 seconds.

 

 

 

 

Lv.2: Strikes the enemy with a lightning bolt that inflicts non-attribute

 

 

32

 

 

damage with 20255 Power. Paralyzes for 5 seconds.

 

 

Lv.3: Strikes the enemy with a lightning bolt that inflicts non-attribute

 

 

damage with 23370 Power. Paralyzes for 5 seconds.

 

 

Lv.4: Strikes the enemy with a lightning bolt that inflicts non-attribute

 

 

damage with 25862 Power. Paralyzes for 5 seconds.

 

 

Increased Skill Power

 

 

Lv.1: Strikes target and nearby enemies with a lightning bolt that inflicts

 

 

non-attribute damage with 11997 Power. Paralyzes for 5 seconds. 1

 

 

Soulstone Consumed.

 

 

Lv.2: Strikes target and nearby enemies with a lightning bolt that inflicts

 

Mass Lightning

non-attribute damage with 14177 Power. Paralyzes for 5 seconds. 2

 

Strike

Soulstones Consumed.

 

 

Lv.3: Strikes target and nearby enemies with a lightning bolt that inflicts

 

 

non-attribute damage with 16357 Power. Paralyzes for 5 seconds. 4

 

 

Soulstones Consumed.

 

 

Lv.4: Strikes target and nearby enemies with a lightning bolt that inflicts

 

 

non-attribute damage with 18101 Power. Paralyzes for 5 seconds. 6

 

 

Soulstones Consumed.

 

 

Lv.1: For 60 seconds, P. Atk. + 15%, Atk. Spd. + 22%, P. Critical Rate + 15, P.

 

 

Critical Damage + 15%, and Spd. + 15. Additional Accuracy + 8 and P. Atk. +

 

 

10% when using a two-handed sword, two-handed blunt weapon, or spear.

 

 

Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below.

 

 

Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below.

 

 

Available when HP is 90% or below.

 

 

Lv.2: For 60 seconds, P. Atk. + 16%, Atk. Spd. + 25%, P. Critical Rate + 16, P.

 

 

Critical Damage + 16%, and Spd. + 16. Additional Accuracy + 8 and P. Atk. +

 

 

10% when using a two-handed sword, two-handed blunt weapon, or spear.

 

 

Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below.

 

 

Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below.

 

Frenzy

Available when HP is 90% or below.

 

Lv.3: For 60 seconds, P. Atk. + 18%, Atk. Spd. + 27%, P. Critical Rate + 18, P.

 

 

 

 

Critical Damage + 18%, and Spd. + 18. Additional Accuracy + 8 and P. Atk. +

 

 

10% when using a two-handed sword, two-handed blunt weapon, or spear.

Tyrr Titan

 

Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below.

 

Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below.

 

 

 

 

Available when HP is 90% or below.

 

 

Lv.4: For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P.

 

 

Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. +

 

 

10% when using a two-handed sword, two-handed blunt weapon, or spear.

 

 

Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below.

 

 

Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below.

 

 

Available when HP is 90% or below.

 

 

Lv.1: For 60 seconds, P. Def. + 150% and Debuff Resistance + 75%. Available

 

 

when HP is 90% or below.

 

 

Lv.2: For 60 seconds, P. Def. + 160% and Debuff Resistance + 80%. Available

 

Guts

when HP is 90% or below.

 

Lv.3: For 60 seconds, P. Def. + 180% and Debuff Resistance + 85%. Available

 

 

 

 

when HP is 90% or below.

 

 

Lv.4: For 60 seconds, P. Def. + 200% and Debuff Resistance + 90%. Available

 

 

when HP is 90% or below.

 

 

33

 

 

Lv.1: When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical

 

 

Damage + 10%, and P. Skill MP Consumption + 10%. 4 Rune Stones to learn.

Tyrr

Soul Berserker

Lv.2: When equipped with a sword or blunt weapon, P. Atk. +12%, P. Critical

Doombringer

Damage + 12%, and P. Skill MP Consumption + 10%. 4 Rune Stones to learn.

 

 

 

Lv.3: When equipped with a sword or blunt weapon, P. Atk. +15%, P. Critical

 

 

Damage + 15%, and P. Skill MP Consumption + 10%. 8 Rune Stones to learn.

 

 

Skill effect changed from 5 -> 3 seconds of stun. Effect "Weakens the enemy

 

 

against Critical Hits and increases his aggression toward you" removed from

Othell Rogue

Power Bluff

the skill.

(All types)

 

 

 

 

 

Lv.1: For 3 sec., turns the enemy's back to you and Stuns them. Requires a

 

 

dagger or dual dagger.

 

 

Lv.1: For 30 sec., Atk. Spd. + 20% when equipped with a bow/crossbow.

 

Quick Fire

Lv.2: For 30 sec., Atk. Spd. + 30% when equipped with a bow/crossbow.

 

Lv.3: For 30 sec., Atk. Spd. + 40% when equipped with a bow/crossbow.

 

 

 

 

Lv.4: For 30 sec., Atk. Spd. + 50% when equipped with a bow/crossbow.

 

 

Lv.1: Fires an arrow at the enemy with 19867 Power added to P. Atk. Stuns

 

 

the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to be equipped.

 

 

Over-hit.

 

 

Lv.2: Fires an arrow at the enemy with 22249 Power added to P. Atk. Stuns

 

 

the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to be equipped.

 

 

Over-hit.

 

 

Lv.3: Fires an arrow at the enemy with 24631 Power added to P. Atk. Stuns

 

Impact Shot

the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to be equipped.

 

 

Over-hit.

 

 

Lv.4: Fires an arrow at the enemy with 27013 Power added to P. Atk. Stuns

 

 

the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to be equipped.

 

 

Over-hit.

Yul Archer (All

 

Lv.5: Fires an arrow at the enemy with 29395 Power added to P. Atk. Stuns

 

the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to be equipped.

types)

 

 

Over-hit.

 

 

 

 

Lv.1: Attacks target with 19477 Power added to P. Atk. Requires a bow or

 

 

crossbow to be equipped. Over-hit. Critical.

 

 

Lv.2: Attacks target with 21035 Power added to P. Atk. Requires a bow or

 

 

crossbow to be equipped. Over-hit. Critical.

 

 

Lv.3: Attacks target with 22593 Power added to P. Atk. Requires a bow or

 

 

crossbow to be equipped. Over-hit. Critical.

 

 

Lv.4: Attacks target with 24151 Power added to P. Atk. Requires a bow or

 

Quick Shot

crossbow to be equipped. Over-hit. Critical.

 

Lv.5: Attacks target with 25709 Power added to P. Atk. Requires a bow or

 

 

 

 

crossbow to be equipped. Over-hit. Critical.

 

 

Lv.6: Attacks target with 27267 Power added to P. Atk. Requires a bow or

 

 

crossbow to be equipped. Over-hit. Critical.

 

 

Lv.7: Attacks target with 28825 Power added to P. Atk. Requires a bow or

 

 

crossbow to be equipped. Over-hit. Critical.

 

 

Lv.8: Attacks target with 30383 Power added to P. Atk. Requires a bow or

 

 

crossbow to be equipped. Over-hit. Critical.

 

 

Lv.1: PvP damage + 5%, and P. Atk. + 5% when equipped with a crossbow.

Yul Trickster

Superior Instinct

Lv.2: PvP damage + 7%, and P. Atk. + 7% when equipped with a crossbow.

Lv.3: PvP damage + 10%, and P. Atk. + 10% when equipped with a

 

Mastery

 

crossbow.

 

 

 

 

34

Lv.4: PvP damage + 15%, and P. Atk. + 15% when equipped with a crossbow.

Increased Skill Power

Lv.1: Attacks target with 14608 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.2: Attacks target with 15192 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.3: Attacks target with 16360 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.4: Attacks target with 17528 Power added to P. Atk. Lv.1: For 20 seconds,

Crippling Blade

P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.5: Attacks target with 18696 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.6: Attacks target with 19864 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.7: Attacks target with 21032 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Iss Enchanter

Lv.8: Attacks target with 22200 Power added to P. Atk. Lv.1: For 20 seconds,

(All types)

P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Increased Skill Power

Lv.1: Attacks target with 14608 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.2: Attacks target with 15776 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.3: Attacks target with 16944 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Shadow Blade Lv.4: Attacks target with 18112 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.5: Attacks target with 19280 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.6: Attacks target with 20448 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

Lv.7: Attacks target with 21616 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped. Over-hit. Critical.

35

 

 

Lv.8: Attacks target with 22784 Power added to P. Atk. Lv.1: For 20 seconds,

 

 

P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be

 

 

equipped. Over-hit. Critical.

 

 

Increased Skill Power

 

 

Lv.1: Attacks target with 21642 Power added to P. Atk. Requires a sword,

 

 

blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

 

 

Lv.2: Attacks target with 22507 Power added to P. Atk. Requires a sword,

 

 

blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

 

 

Lv.3: Attacks target with 24237 Power added to P. Atk. Requires a sword,

 

 

blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

 

Death Strike

Lv.4: Attacks target with 25967 Power added to P. Atk. Requires a sword,

 

blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

 

 

 

 

Lv.5: Attacks target with 27697 Power added to P. Atk. Requires a sword,

 

 

blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

 

 

Lv.6: Attacks target with 29427 Power added to P. Atk. Requires a sword,

 

 

blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

 

 

Lv.7: Attacks target with 31157 Power added to P. Atk. Requires a sword,

 

 

blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

 

 

Lv.8: Attacks target with 32887 Power added to P. Atk. Requires a sword,

 

 

blunt, dualsword, or dual blunt weapon. Over-hit. Critical.

 

 

Lv.1: When a dualsword/blunt is equipped, P. Atk. + 20%, Atk. Spd. + 20%,

 

Superior Dual

P. Critical Damage + 15%, P. Accuracy + 4, Speed + 13, normal hit damage to

 

Weapon

monsters + 20%. Chance to activate Physical Pose during a normal attack.

 

Mastery

Depending on STR, Your STR can reset cooldown or double skill effect

 

 

duration.

 

 

 

 

Superior

Lv.1: When a sword or blunt weapon is equipped, P. Atk. +20%, Atk. Spd. +

 

20%, P. Critical Damage + 15%, P. Accuracy + 4, Speed + 13, normal hit

 

Sword/Blunt

 

damage to monsters + 20%. Chance to activate Physical Pose during a

 

Weapon

 

normal attack. Depending on STR, Your STR can reset cooldown or double

 

Mastery

 

skill effect duration.

 

 

 

Physical Pose

Increased chance of activation.

 

 

 

Wynn

Superior

When using a rage skill, the summon's rage effect activates at 100% chance,

Summoner (All

Summon

and can be accumulated up to Lv.5.

types)

Mastery

 

 

 

Lv.1: Use Arcana Wrath to inflict severe damage on a target with 188 Power

 

 

added to M. Atk.

 

 

Lv.2: Use Arcana Wrath to inflict severe damage on a target with 202 Power

 

Arcane Rage

added to M. Atk.

 

Lv.3: Use Arcana Wrath to inflict severe damage on a target with 215 Power

 

 

Wynn Arcana

 

added to M. Atk.

 

Lv.4: Use Arcana Wrath to inflict severe damage on a target with 227 Power

Lord

 

 

added to M. Atk.

 

 

 

 

Lv.1: Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage

 

 

+ 1%.

 

Arcane Link

Lv.2: Servitor's wrath. P. Atk. + 3%, Critical Rate + 15%, and Critical Damage

 

 

+ 3%.

 

 

Lv.3: Servitor's wrath. P. Atk. + 5%, Critical Rate + 20%, and Critical Damage

 

 

36

 

 

+ 5%.

 

 

Lv.4: Servitor's wrath. P. Atk. + 10%, Critical Rate + 25%, and Critical

 

 

Damage + 10%.

 

 

Lv.5: Servitor's wrath. P. Atk. + 15%, Critical Rate + 30%, and Critical

 

 

Damage + 15%.

 

 

Lv.1: Use Elemental Wrath to inflict severe damage on a target with 188

 

 

Power added to M. Atk.

 

 

Lv.2: Use Elemental Wrath to inflict severe damage on a target with 202

 

Elemental Rage

Power added to M. Atk.

 

Lv.3: Use Elemental Wrath to inflict severe damage on a target with 215

 

 

 

 

Power added to M. Atk.

 

 

Lv.4: Use Elemental Wrath to inflict severe damage on a target with 227

Wynn

 

Power added to M. Atk.

 

Lv.1: Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage

Elemental

 

 

+ 1%.

Master

 

 

Lv.2: Servitor's wrath. P. Atk. + 3%, Critical Rate + 15%, and Critical Damage

 

 

 

 

+ 3%.

 

Elemental Link

Lv.3: Servitor's wrath. P. Atk. + 5%, Critical Rate + 20%, and Critical Damage

 

+ 5%.

 

 

 

 

Lv.4: Servitor's wrath. P. Atk. + 10%, Critical Rate + 25%, and Critical

 

 

Damage + 10%.

 

 

Lv.5: Servitor's wrath. P. Atk. + 15%, Critical Rate + 30%, and Critical

 

 

Damage + 15%.

 

 

Lv.1: Use Spectral Wrath to inflict severe damage on a target with 188

 

 

Power added to M. Atk.

 

 

Lv.2: Use Spectral Wrath to inflict severe damage on a target with 202

 

Spectral Rage

Power added to M. Atk.

 

Lv.3: Use Spectral Wrath to inflict severe damage on a target with 215

 

 

 

 

Power added to M. Atk.

 

 

Lv.4: Use Spectral Wrath to inflict severe damage on a target with 227

 

 

Power added to M. Atk.

Wynn Spectral

 

Lv.1: Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage

Master

 

+ 1%.

 

 

Lv.2: Servitor's wrath. P. Atk. + 3%, Critical Rate + 15%, and Critical Damage

 

 

+ 3%.

 

Spectral Link

Lv.3: Servitor's wrath. P. Atk. + 5%, Critical Rate + 20%, and Critical Damage

 

+ 5%.

 

 

 

 

Lv.4: Servitor's wrath. P. Atk. + 10%, Critical Rate + 25%, and Critical

 

 

Damage + 10%.

 

 

Lv.5: Servitor's wrath. P. Atk. + 15%, Critical Rate + 30%, and Critical

 

 

Damage + 15%.

 

 

Increased Skill Power

 

 

Lv.1: Attacks target with 153 Power added to M. Atk.

 

 

Lv.2: Attacks target with 158 Power added to M. Atk.

Aeore Healer

Dark Blast

Lv.3: Attacks target with 163 Power added to M. Atk.

(All types)

Lv.4: Attacks target with 167 Power added to M. Atk.

 

 

 

Lv.5: Attacks target with 171 Power added to M. Atk.

 

 

Lv.6: Attacks target with 176 Power added to M. Atk.

 

 

Lv.7: Attacks target with 180 Power added to M. Atk.

 

 

Lv.8: Attacks target with 185 Power added to M. Atk.

 

 

37

Increased Skill Power

Lv.1: Inflicts damage on target with 124 Power added to M. Atk. Has a chance of pushing back target.

Lv.2: Inflicts damage on target with 127 Power added to M. Atk. Has a chance of pushing back target.

Lv.3: Inflicts damage on target with 129 Power added to M. Atk. Has a chance of pushing back target.

Dark Force

Lv.4: Inflicts damage on target with 133 Power added to M. Atk. Has a chance of pushing back target.

Lv.5: Inflicts damage on target with 137 Power added to M. Atk. Has a chance of pushing back target.

Lv.6: Inflicts damage on target with 141 Power added to M. Atk. Has a chance of pushing back target.

Lv.7: Inflicts damage on target with 144 Power added to M. Atk. Has a chance of pushing back target.

Lv.8: Inflicts damage on target with 148 Power added to M. Atk. Has a chance of pushing back target.

With the addition of the Sigel Knight class skills, the 'Knight Frenzy' skill has been deleted.

o Immortal Scrolls will be distributed according to the enchantment level achieved with the Knight Frenzy skill. 1 Immortal Scroll is given per enchantment level.

Skill names have been changed:

 

Category

 

Before Changes

 

After Changes

 

Awakening Class

 

Awakened Class Inventory Increase

 

Inventory Increase

 

 

 

 

 

 

 

Awakened Class Weight Increase

 

Weight Increase

 

 

 

 

 

 

 

 

 

 

 

Feoh Archmage

 

Elemental Burst

 

Elemental Mass Burst

 

 

 

 

 

 

 

Feoh Mystic Muse

 

Elemental Burst

 

Elemental Speed Burst

 

 

 

 

 

 

 

Feoh Storm Screamer

 

Elemental Burst

 

Elemental Power Burst

The following are the skills that can now be used when unable to take actions.

o Giant Barrier, Shadow Hide, Strong Will, Crystal Form, Blessed Antharas' Earring, Lindvior's Earring.

Time/decrease penalty enchant root have been added to the Guts skill of the Tyrr Titan.

An NPC who has been affected by the Disarm skill will not lose its weapon.

o The attack power, magic power reduction effects are the same as before.

Some skills that can be obtained by refining a Life Stone Instilled with Giants' Power were adjusted so that they cannot be used on monsters.

o Giant Silence o Giant Sleep

Fixed an issue where the magic evasion didn't increase after having received the Speed of Sayha skill effect.

Fixed an issue where players who had their moving speed reduced because of a skill weren't able to attack their targets.

38

Fixed an issue where the Tyrr Titan class' 3rd skill didn't get deleted when acquiring the similar Frenzy and Gut skills above Level 6.

Fixed an issue where the HP/MP/CP were reduced when a character that had acquired the dual class skills logged back in in the dual class.

o Dual - Max HP Boost, Dual - Max MP Boost, Dual - Max CP Boost

Fixed an issue where the clone didn't appear when using the clone summoning skill in a party match.

Fixed an issue where the Curse Gloom skill couldn't be used.

Some typos in the skill enchantment options have been fixed.

Fixed an issue where the 'Rush' skill couldn't be registered for macro use.

Fixed an issue where the 'Price of Summoning' wasn't applied when summoning 'Golden Lion' or 'Unison of Lights'.

Fixed an issue where some pet-exclusive buff skills could be used on an opponent rather than on your summons.

The icon of the 'Fish Stew' buff has been changed.

‘Summon Moving Portal’ and ‘Instant Teleport’ can be used in the Olympiad now.

Fixed an issue where the characters didn't jump when using the skill 'Jump Attack' when having a fist weapon or a magic two-hand blunt weapon equipped.

Fixed an issue where the 'Air Light' skill motion didn't show up when equipped with a weapon other than a fist weapon.

Fixed an issue where the fear effect didn't show up when receiving the skill effects of 'Unleash Hell' and 'Death Mass Unleash Hell'.

Fixed an issue where the effect of 'Threatening Wind' didn't show up when the effect settings were set low.

The overheating information was added to the 'Hydro Drain' skill tooltip.

The typos of the 'Momentum Flash' and 'Sonic Flash' skills have been fixed.

The following skills have been changed:

 

Class

 

Skill

 

Effect

 

Ertheia Wizard

 

Hydro Attack

 

Increased distance

 

 

Hydro Strike

 

Increased distance

 

 

 

 

 

 

 

 

 

 

 

 

 

Distant Kick

 

Increased use range

 

Eviscerator

 

Reverse Weight

 

Decreased casting time

 

 

 

Battle Dash

 

Skill lasts longer

The icons of 'Left Sidestep' and 'Right Sidestep' have been switched.

Fixed an issue where the sub confirmation skill wasn't distributed when restarting from the sub class.

The descriptions of the following skills have been improved. o Aim

o Divine Wind

Fixed an issue where the 'Air Light' skill's Level 1 tooltip showed that it required a fist weapon.

Fixed an issue where player would knockdown their own character with Earth Tremor skill.

39

Fixed an issue where the skills of the previous class weren't deleted after the re-awakening of a dual class.

A lower boost will be given to the Aggression rate of monsters attacked by the Ertheia class.

While the effects of Ignore Death and Steel Mind are maintained, players will not lose an Olympiad match.

The casting times of the Eviscerator's skills have been reduced. The following skills have been changed.

o Backspin Blow o Spinning Kick o Gravity Hit

o Distant Kick

o Fluid Weave

o Air Light

oSpallation

oSteel Mind

oChin Strike

oHeavy Hand

oReverse Weight

oWarp Space

oCrushed Air

The cooldown of 'Pressure Punch' has been reduced.

The Aggression rates of monsters will not be reset when an Ertheia Fighter uses the Left Sidestep or the Right Sidestep skill.

Fixed an issue where a lower level defense debuff overrode the 'Lateral Hit' skill.

Fixed an issue where the 'Distant Kick' skill affected all the targets within range.

Fixed an issue where the graphic effects of the 'Panic Heal' skill didn't change as the character moved.

Fixed an issue where the Ertheia race transformation skills couldn't be acquired.

oTransform Grail Apostle

o Transform Unicorn

o Transform Lilim

o Transform Golem Guardian

o Transform Inferno Drake

o Transform Dragon Bomber

Fixed an issue where the 'Song of Shield' skill's crossbow durability effect didn't apply to some crossbows.

Fixed the incorrect descriptions of the 'Song of Moving' and 'Dance of Moving' skills.

Fixed an issue where the players couldn't move when teleporting while using the 'Double Casting' skill.

Fixed the incorrect speed reduction value that was shown in the description of 'Summon Demonic Crucifix'.

Fixed an issue where the transformation skill levels registered in the shortcuts window didn't get changed with the character's level.

Fixed an issue where the character didn't attack automatically after using 'Chin Strike'.

Fixed an issue where the Lakcis Disc skill effect didn't show up.

The casting time of 'Pressure Punch' has been reduced.

40

When there's a seal effect in a physical skill, the toggle skill has been set so that it can't be used.

Fixed an issue where the physical skill's seal effect applied to magic skills.

Fixed an issue where the Ertheia characters didn't acquire the 'Divine Inspiration' skill when going through the 1st and 2nd Liberations.

Fixed the incorrect magic skill description in the 'Reverse Weight' skill.

Fixed an issue where the character went back to its previous location after using a skill while moving with the mouse.

o Wind Blend o Windy Refuge o Sayha's Fury

The additional hit icon at the center of the screen will not disappear after it's used.

o The icon will remain there until the opponent is knocked down, or until the aerial yoke is released.

The hotkey information of the additional hit icon is more visible now.

Fixed an issue where the animation and the effect of the Lightning Shock skill didn't show up when using the skill with bare hands.

Fixed an issue where the skill icon of 'Critical Chances' didn't deactivate when the conditions weren't met.

Fixed the description of the 'Dual - MP Drain' tooltip to show the exact condition for activation.

Fixed an issue where the pulling effect of the 'Chain Strike' of the Ertheia class didn't work.

Fixed the tooltip description of the ‘Storm Eye’ skill.

Fixed the incorrect magic resistance decrease rates shown in the skill description of 'Mark of Lumi' (above Lv. 5)

Fixed an issue where some skills couldn't be used while sitting down. o Wind Blend

o Windy Refuge o Sayha's Fury

Changed so that Spiritshots and Blessed Spiritshots are not consumed when using Wind Blend.

Fixed the problem of the Additional Hit icon sometimes disappearing after 1x use.

Fixed the problem of the Additional Hit animation not displaying when a Human female Fighter or Ertheia uses the skill.

Fixed the problem of the requirements for equipping Dance of Medusa being omitted.

Fixed the problem of the Dance of Medusa animation not showing up when a female Kamael character has a special weapon equipped.

Fixed the problem of Lethal Blow's stabbing animation and skill effect sometimes not appearing.

Fixed the issue of unnecessary information displaying with Knight Agathion's unseal skill name.

Fixed an issue of getting stuck on the inside of a door or passing through a door due to the skills Air Rush, Storm Rage, Distant Kick, and Pressure Punch.

41

New Hunting Zones

Faeron Village

The Ertheia race's starting town, Faeron Village, has been added.

o Faeron can be accessed through Talking Island Village, Gludin Village, and Town of Gludio.

Whispering Woods

The Ertheia Hunting Zone, Whispering Woods, has been added.

oPlayers can level up their Ertheia classes in the Whispering Woods hunting zone for Levels 1~20.

42

Dimensional Barrier

The Dimensional Barrier hunting zone has been added.

o Only Level 99 characters can enter through Resed in Faeron Village.

o Instance dungeons do not bind, and 1~4 people can enter simultaneously.

oThe instance dungeon disappears 15 minutes after entering, and the duration increases by 3 minutes as each floor is completed. (Difficulty increases in each floor.)

oThere are a total of 35 floors in the Dimensional Barrier. The raid boss Abyssal Makkum spawns on the final stage (floor 35).

oAbyssal Makkum raid boss drops 1-2 Dimensional Bracelet Enhancement Stones and has a very low chance to drop Divine Inspiration Lv5/Lv6.

oThe chances of having an event are determined by the amount of Warp Crystals (12/240/1,200) given to Einster when starting the instance dungeon.

oWarp Crystals can be purchased from Resed and Einster for 100,000 Adena, and a minimum of 3 Warp Crystals are needed to enter the instance.

oThere can be a total of 5 events, in which Imp monsters will appear, with a chance of dropping high level items.

oUnworldy Imps and Abyssal Imps drop Secret Ancient Tome Fragments, which can be used with Elcyum to purchase Divine Inspiration Lv5/Lv6.

oThe Dimensional Bracelet can be obtained by completing the Dimensional Warp, Part 1 quest. Each time the Dimensional Warp, Part 2-6 quests are completed, the grade can be increased by 1 each time as well.

oTo increase the Dimensional Bracelet stats, you must compound the dimensional bracelet with a Dimensional Bracelet Enhancement Stone. The maximum amount of stat boost on a Dimensional Bracelet is +5.

43

Changes to Existing Hunting Zones

Devil's Isle

The dimensional energy will flow out as a result of the Seal of Punishment being removed and the dimensional rift getting bigger.

This dimensional energy was affected by the dimensional bubbles, and as this affected Devil's Isle, all the pirates and undead in the island disappeared to somewhere unknown.

The following hunting zones have been changed:

 

Hunting Zone

 

 

Recommended Level and

 

 

Changes

 

 

 

 

Type

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lv. 20-29

 

- Adjusted strength of monsters

 

Windy Hill

 

Solo

 

- New Monsters

 

 

 

 

 

- Increased number of monsters

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ruins of Agony

 

No Changes

 

- Increased number of monsters

 

 

 

 

 

 

 

Ruins of Despair

 

No Changes

 

- Increased number of monsters

 

 

 

 

 

 

 

 

Orc Barracks

 

Lv. 30-39

 

- Adjusted strength of monsters

 

 

Solo

 

- New Monsters

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cruma Tower

 

No Changes

 

- Added internal map, adjusted strength of monsters

 

 

 

- Can go above ground through Belkadhi now

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Varka Silenos Barracks

 

No Changes

 

- Adjusted strength of monsters

 

 

 

- Increased amount of EXP and SP given by monsters

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ketra Orc Outpost

 

No Changes

 

- Adjusted strength of monsters

 

 

 

- Increased amount of EXP and SP given by monsters

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Den of Evil

 

No Changes

 

- Adjusted strength of monsters

 

 

 

- Increased amount of EXP and SP given by monsters

 

 

 

 

 

 

 

 

Plains of the Lizardmen

 

No Changes

 

- Adjusted strength of monsters

 

 

 

- Increased amount of EXP and SP given by monsters

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sel Mahum Training

 

No Changes

 

- Adjusted strength of monsters

 

Grounds

 

 

- Increased amount of EXP and SP given by monsters

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Field of Whispers

 

No Changes

 

- Adjusted strength of monsters

 

 

 

- Increased amount of EXP and SP given by monsters

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Field of Silence

 

No Changes

 

- Adjusted strength of monsters

 

 

 

- Increased amount of EXP and SP given by monsters

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lv. 76-84

 

- The monsters during the day and night are different

 

 

 

 

 

- Deleted Vitality Recovery effect and Morale Boost buff

 

 

 

 

 

 

 

 

Dragon Valley

 

 

 

 

- Can go to Town of Giran and then Dragon Valley to go

 

 

 

 

Solo

 

to other places

 

 

 

 

 

 

 

- Deleted the Separated Soul teleport link

 

 

 

 

 

 

 

Altar of Evil

 

No Changes

 

- Adjusted strength of monsters

 

 

 

 

 

 

 

 

 

 

 

 

 

44

 

 

- Increased amount of EXP and SP given by monsters

 

 

 

Bloody Swampland

No Changes

- Adjusted strength of monsters

- Increased amount of EXP and SP given by monsters

 

 

 

 

 

Fairy Settlement

No Changes

- Increased amount of EXP and SP given by monsters

 

 

 

Nornil's Cave

No Changes

- Monsters will drop herbs when killed

Seal of Shilen Fields

No Changes

- Increased amount of EXP and SP given by monsters

- Reduced time for monster to respawn

 

 

 

 

 

 

Lv. 95+

- Adjusted strength of monsters

Orbis Temple

 

- Removed armor destruction effect for small parties

Party

(Changed from full party hunting zone to a small party

 

 

 

zone)

Cemetery

No Changes

- Reduced time for monster to respawn

 

 

 

 

 

- Reduced time for monster to respawn

Pagan Temple

No Changes

- Monsters in the chapel will drop herbs when killed

 

 

- Increased amount of EXP and SP given by monsters

 

 

 

Phantasmal Ridge

No Changes

- Reduced physical defense of monsters

 

 

 

The item drop list, EXP, and SP given by monsters in the Garden of Genesis have been changed.

The Seed of Infinity instance has been changed.

oThe minimum number of members required to enter the instance has been changed to 14.

o Only 3 Evil Tumors will appear, instead of 5.

oThe strength of regular monsters in the instance has been lowered.

The strength of regular monsters in the Seed of Destruction instance has been lowered.

Darion's Minion's HP has been lowered.

Aria's Life Stone has been added to the list of rewards of field raid boss monsters.

The binding that occurs when entering the "Tower of Seal" and the "Great Seal" in the Delusion Chamber will happen after 1 minute of entering.

oThe bind status resets every day at 6:30 am.

When on a raid, the boss monster will drop items even if there's someone in the alliance who is 11 levels lower than the boss monster.

Debuffs can now be applied to Orfen.

The Nerva Orc Merchant will take longer to respawn once it's been killed.

The guards in the Ancient City Arcan will not attack regular characters.

Fixed an issue where the Ancient City Arcan didn't show up as a peace zone.

Fixed an issue where the 'Room of Splendor Key', 'Secret Key', and 'Unlit Torchlight' couldn't be obtained in the Monastery of Silence.

The MP recovery effect in the dimensional barrier's recovery zone has been increased to 30%.

Some monsters in the Dragon Valley will no longer use the fear skill.

The 'Bleeding Fly' that appears in the Dragon Valley will disappear if it's not attacked for more than 1 minute.

Fixed the incorrect amount of Olympiad Tokens that was consumed when using the Noblesse Teleport through Faeron's gatekeeper 'Astiel'.

45

Fixed the 'Danger Zone' skill that showed up incorrectly when being in a zone where players can get a debuff or receive damage.

Fixed an issue where the 'Kartia Watchman's animation didn't show up in the Level 95 party Kartia's Labyrinth.

Fixed an issue where the animation didn't show up for the 'Turek Mercenary Captain' in the Orc Barracks.

Fixed an issue where some places couldn't be accessed in the Altar of Evil.

Fixed an issue where monsters appeared in places where characters couldn't access in the Whispering Woods.

Fixed an issue where the gate didn't open after talking to the Gatekeeper of Fire Dragon in the Hall of Flames.

The location of the Altar of Souls used to summon the raid boss with an Apparition Stone has been moved to the entrance of Faeron Village.

o The Altar of Souls located in the Dark Elf, Elf, and Orc villages have been deleted.

o The function of the Altar of Souls has been unified, so raid bosses for Levels 88/93/98 can be summoned in front of Faeron Village.

o If the raid bosses summoned go out of the range of the altar they will be reset.

The Hellbound Beleth region can no longer be restarted.

oAfter logging out while being in the region, if the player does not log back in within 20 minutes, they will be teleported to a village nearby.

Fixed an issue where the Shadow of the Mother Tree was set as a peace zone.

Fixed an issue where the player got disconnected when trying to teleport away from the Pavel Ruins hunting zone.

The items that the NPCs drop in all hunting zones have been changed.

The items that the raid bosses drop have been changed.

Unbind Scrolls cannot be obtained from raid/boss monsters anymore.

o They can still be obtained from the Aden Reconstruction Society Member NPC (Hero’s Treasure Chests) or Mentor Guide.

Additional rewards cannot be obtained anymore by giving spoils to Hellbound monsters, and 1 spoils monster NPC, Cowing, has been added.

Hellbound monsters now give SP Scrolls as Spoil Rewards.

The distribution rate of Life Stones below Level 76 has been lowered, since it's not as valuable anymore.

Monsters will not appear in the Devil's Isle hunting zone.

The Tar Beetles have been deleted in the Forge of the Gods hunting zone.

Fixed an issue where corroded ingredients were given through treasure boxes in the Delusion Chamber.

The conditions for using the Dimensional Judgment skill of the 'Dimensional Archon' in the dimensional barrier have been made easier.

The revival rates and the first attack ranges for some of the monsters in the Dragon Valley at night have been lowered.

46

The monster settings in the following hunting zones have been changed:

Hunting Zone

Changes

Forsaken Plains

Increased HP of some monsters and EXP rates

 

 

 

Increased HP of all monsters besides the Spiteful Soul Leader and its pawns

Fields of Massacre

 

 

Increased EXP rates

 

 

Swamp of Screams

Increased HP of all monsters and EXP rates

 

 

Forest of the Dead

Increased HP of all monsters and EXP rates

 

 

The monsters in the Forest of the Dead can no longer use the Hold skill.

Fixed an issue where the the 'Pan Direm' in the Fairy Settlement didn't drop the Kimerian instance dungeon entry items.

Fixed an issue where players could get attacked when using the outer Sayune to the left of Raider's Crossroads.

Fixed an issue where the player couldn't talk to 'Tersi's Herald' after the attack in Antharas.

Fixed an issue where the raid boss 'Harp's Clone' appeared in a place where players couldn't access near the Elf Village.

Gainak Village has been changed to 'Unmarkable' in the radar map.

Fixed an issue where players fell into a certain type of terrain in the Ruins of Ye Sagira - 1st Exploration Zone.

Fixed an issue where some monsters didn't attack back when attacked.

o Death Grave Mage

o Neulite Eye

oNebulite Watch

Fixed an issue where the Witch Jonah and the Mysterious Priest didn't appear in the Ancient City Arcan region when it was engulfed in darkness.

Fixed the terrain of the Valakas Raid that appeared abnormally.

Fixed an issue where gatekeeper 'Camille' in Gainak guided characters through the previous teleport settings.

Fixed an issue where 'Chertuba's Mirage' and 'Chertuba's Illusion' didn't use the 'Might' skill on themselves.

Fixed an issue where sometimes Jenna wouldn't give the rewards when failing to defeat Lindvior.

Fixed an issue where the portal didn't show up when trying to beat the Crystal Caverns' 'Steam Corridor' instance dungeon.

Fixed the bug where the Return Points for the Erthia class showed up incorrectly in the Seed of Hellfire.

The Gigantic Chaos Golem raid NPC located in the Archair Laboratory has been deleted.

The return instinct range of the field raid boss in the Fairy Settlement has been reduced.

Fixed an issue where characters using the Sayune in the Bloody Swampland region died when attacked by monsters.

47

Fixed the graphics of the ‘Centa the Standing Beast’.

Normal monster SP reward increased for recommended Lv. 97 or above hunting grounds. o Pagan Temple

o Cemetery

o Raider’s Crossroads o Land of Chaos

o Seed of Hellfire (applies to Lv. 99 monsters only)

SP rewards have been increased for Lv. 99 instance dungeons, some raid bosses, and Lv. 95 solo Kartia's Labyrinth.

The "return range" and respawn time of normal monsters in Raider's Crossroads and Phantasmal Ridge have been reduced.

The number of monsters appearing in Land of Chaos has been reduced.

Changed so that the "Nerva Orc Priest" and the "Nerva Orc Ambusher's pulling skill in Raider's Crossroads can be resisted. These two resist your pulling skills.

Fixed problem of character not returning to Sayune's starting point when disconnecting from Sayune teleport route at Raider's Crossroads.

The coordinate of the arrival site when a clan hall's gatekeeper teleports you has been changed to Keucereus Alliance Base 2nd Floor.

Fixed the problem of the raid boss Beacon of Blue Sky sometimes appearing on top of the building.

Items

Item Name

Description

 

Max HP/MP/CP + 800, P./M. Accuracy + 2, P./M. Evasion + 2, Atk./Casting Spd. + 60, P.

 

Critical Rate + 30, M. Critical Rate + 10, P. Atk. + 638, M. Atk. + 742, Skill Power + 5%,

Talisman - Insanity

Damage Reflect Resistance + 30, P. Def. + 563, M. Def. + 368, Fixed Damage Resistance +

 

10%, Vampiric Rage + 5, STR/INT/CON/MEN/DEX/WIT/CHA/LUC + 2. Skill MP Consumption -

 

3%, Skill Cooldown - 3%.

 

48

A new function has been added to upgrade the Talisman - Longing to the Talisman – Insanity: o Talisman – Insanity crafting can be done by compounding a Talisman – Longing with

another Talisman - Longing.

o Only 1 Talisman – Longing will remain if you fail to compound the two into a Talisman - Insanity.

o Talisman – Insanity can also be sealed through the Talisman manager, just like the Talisman - Longing.

o Talisman – Insanity can be traded and exchanged.

The weight of Soulstones has been changed to 0.

The enchantment rates of magic weapons have been dramatically increased.

The S-Grade requirement to equip cloaks has been removed.

oThe requirement of an S-Grade armor set to equip cloaks has been removed. The grade of the cloak still applies, so when equipping a cloak that does not match the PC Level, a grade penalty will be applied.

Items can be sent to characters in the same account through the Alchemy NPC.

Two-hand blunts of D~S grades have been added to the list of weapons that can be exchanged for Steel Door Guild Coins.

The prices of no-grade~B-grade equipment (weapons/armor/accessories) have been lowered.

Items with Dark/Bloody options can be exchanged for the corresponding equipment with Dark/Bloody options applied through the Blacksmith of Mammon.

49

New pendants have been added for the new abilities LUC and CHA.

Pendants attached to hair accessories can be exchanged for Sealed Pendants through the Aden Reconstruction Society Member NPC.

o When exchanged for a Sealed Pendant, the accessory with the attached pendant will disappear.

o The Sealed Pendant is an ingredient for the random pendant crafting.

New recipes have been added to Random Pendant Crafting.

o Only the Tyrr Maestro can register Random Pendant Crafting recipes.

oThe Random Pendant Crafting Recipe can be obtained at a set rate by exchanging the 'Seal of Spirit' with the Adventure Guildsman NPC.

oA pendant with basic stats can be obtained at a 100% chance with Random Pendant Crafting.

R/R95/R99 grade random recipes have been added.

oThe Random Recipes can be used to create Supply Boxes that will give 1 random piece of equipment (weapon/armor/accessory) of the corresponding grade. Supply Boxes do not stack.

o When opening the box, there's a chance of getting a blessed item.

oThe ingredients and the recipe can be obtained as spoils in the hunting zones.

Example Locations: Recipe: R99 - Land of Chaos Recipe: R95 - Seal of Shilen Recipe: R - Fairy Settlement

Three recipes that can be used to dismantle R/R95/R99 grade items have been added.

oDisassembly Recipe Pouches can only be obtained from raid bosses (drops based on LUC stat).

o Only a Tyrr Maestro can register the recipes.

oDisassembly Recipe Pouch: Armor - Istina Epic, Earth Wyrm, Octavis Extreme, and Tauti Extreme

o Disassembly Recipe Pouch: Weapon - Antharas, Valakas, and Lindvior o After registering the ingredients, the item can be dismantled.

oNOTE: If there are multiples of the same item in your inventory, dismantling will take the one with the highest enchant level, regardless of position in your inventory. Otherwise it will take them in order of acquisition, newest first.

o Dismantling will not take an item that's equipped.

oDismantling will never fail, and players will get the ingredients box for crafting the dismantled item.

oItems with Soul Crystals and special abilities cannot be dismantled, and there are no bonus rewards given based on the enchantment rates.

50

Unbind Scrolls cannot be obtained from raid bosses anymore.

The Gem Stone-R-grade needed to seal Longing Talismans has been changed to Giant's Energy.

The number of Crystals that can be obtained when crystalizing D-grade~B-grade items that can be bought in the shop has been lowered.

The number of ingredients needed to craft D-grade~B-grade items that can be bought in the shop has been lowered.

Recipes to disassemble equipment items can be obtained in boss raids, and only the Tyrr Maestro can use those recipes.

o After registering the ingredients, the item can be disassembled.

o Disassembling will never fail, and players will get the ingredients box for crafting the disassembled item.

o Items with Soul Crystals and special abilities cannot be disassembled, and there are no bonus rewards given based on the enchantment rates.

Fixed an issue where the appearances of some hair accessories couldn't be changed.

Fixed an issue where the hair color of some characters didn't change immediately after using a dye.

The Weapon merchants in the Talking Island Village and each race's village will be selling no- grade fist weapons and two-hand staves.

The order of items in the NPC shops have been changed.

51

Accuracy options have been added to Tauti's One-handed Axe, Tauti's Two-handed Axe, Tauti's Dual Axe, and Tauti's Axe.

Fixed an issue where some NPCs still dropped 'Lesser Giant's Codex'.

Fixed an issue where Corroded Asofe was set for the ingredients of the following recipes.

oRecipe: Elixir of Mind (B-grade)

oRecipe: Elixir of Mind (A-grade)

oRecipe: Elixir of Mind (S-grade)

Fixed an issue where the appearances of rare top armor or weapons weren't reset when trading with the Blacksmith of Mammon.

Fixed an issue where Vitality Recovery items without a reuse delay couldn't be used.

Fixed the incorrect classification of the Common Item-Yaksa Mace as a two-hand blunt in the auction house.

Fixed an issue where the Scroll: 1,000,000 SP couldn't be stored in the clan storage.

Fixed an issue where some items that met the conditions couldn't be used.

Fixed an issue where the information of some items showed up incorrectly when creating a private shop.

Fixed an issue where the following hair accessories showed up as a 'Romantic Chapeau' for the Ertheia race characters.

oChic Silver Chapeau

oRefined Romantic Chapeau: Blue

oRefined Romantic Chapeau: Green

oRefined Romantic Chapeau: Red

Fixed an issue where the 'Warrior's Helmet' would show up at the foot of the character when equipped.

Fixed an issue where unnecessary system messages showed up when using the item 'Ancient Book: Divine Inspiration (Lv5, Lv6)'.

Fixed an issue where Kamael/Ertheia characters couldn't equip some armor items.

Fixed the wrong SP values shown in the descriptions of some SP scrolls.

Fixed the drop/exchange/private shop/storage information shown in the tooltip for the Giant and Windy Lucky Enchant Stone - Armor/Weapon (R-grade).

The prices of the B grade equips have been lowered in the Luxury Shop.

Fixed an issue where the UI showed up as +0 after enchantment failed when using Freya's Lucky Enchant Stone.

Fixed an issue where the image of the Ertheia character showed up incorrectly when equipping the following items.

oRomantic Chapeau: Luck

o Romantic Chapeau: Charisma

o Chic Romantic Chapeau

o Gloves of Knowledge

oBoots of Knowledge

The fees for crafting an A-grade dualsword have been increased.

Fixed the prices that showed up incorrectly for some B-grade weapons and the quantity of crystals.

Fixed broken display of waistline when Ertheia is wearing Apprentice’s Tunic and Apprentice’s

Stockings

52

Fixed incorrect display of skill cooldown in item tooltip for Talisman – Wind: Debuff Resistance / P. Def.

Fixed an issue where the clan mark wouldn’t display in the clan cloak when wearing an item modified into Santa Suit.

Fixed darkened display of Ertheia character wearing Romantic Chapeau and Refined Chapeau.

Fixed an issue where some Ribbon Hairbands would take up only 1 hair accessory slot.

oCharacters who are wearing this with another hair accessory would result in only the Ribbon Hairband being displayed in their hair accessory slots.

Fixed an issue where Ertheia couldn’t use the Summon Scroll: Bratty Angma.

Fixed an issue where only the right hand would show the cymbals when the Orc race equipped the 9th anniversary instruments.

The descriptions of item effects that appeared as 'All Skills' and 'All Stats' have been changed to show more detailed values.

The names of 'Wind Talisman -Physical/Magic Critical' have been changed to 'Critical Damage' so that they fit the actual effects.

Fixed an issue where the triangular mark shown when using Appearance Stones for changing the overall appearance showed up in green.

Fixed an issue where the Tallum Gloves/Boots worn by Ertheia characters appeared as Nightmare Gauntlets/Gloves.

Fixed an issue where the system message showed up as 'Use 50,000 SP Scroll' when using a '5,000 SP Scroll.

Fixed an issue where characters moved extremely fast when using a speed boost while on the 'Shiny Platform'.

The icon and skill icon of the 'Maphr's Luck Potion' have been changed.

Fixed the reuse time of the 'Maphr's Luck Potion' in the tooltip description.

Fixed an issue where the warning message didn't show up when enchanting a +3 or greater item with a Giant's Scroll: Armor/Weapon.

Fixed the graphics of the enchant effect of the Dark/Bloody Amaranthine fighter weapons.

Fixed an issue where the cooldown of ‘Fish Stew’ didn't work when using it consecutively.

The appearances of the following hair accessories have been changed and can now be extracted.

oRefined Black Skeleton Circlet

o Refined Orange Skeleton Circlet

o Refined Green Skeleton Circlet

o Refined Brown Skeleton Circlet

o Chick Gold Horn Cap

o Chick Silver Horn Cap

o Refined Brown Turban

o Refined Yellow Turban

o Refined Shark Hat

o Refined Penguin Hat

o Refined Turtle Hat

oRefined Cow Hat

The list of items needed to exchange Agathion Bracelets with Alexandria from the Giran Luxury Shop has changed.

Fixed an issue where the effect of some items disappeared when dying.

53

o Vitality Recovering Potion

oVitality Maintaining Potion (30-minute)

Fixed an issue where the 'Escort's Supply Box' item's icon showed up as unidentified.

Details have been added to the description of 'Expertise Rune'.

Details have been added to the description of the 'Hero Fishing Rod'.

Fixed an issue where the spiritshot effect didn't show up when the ‘Apprentice's Spellbook’ was used.

Fixed an issue where the fist weapon showed in the opposite direction when equipping it while wearing a swimsuit.

The physical attack rate of the Lindvior Dual Dagger has been fixed.

The skill description of the Dragon Claw's (World boss weapon) Breath skill has been fixed.

Fixed an issue where when a Ruby was equipped and the summon attacked with both hands, the effect would only be applied to one hand.

Fixed the damage that showed incorrectly when using a Spiritshot with a Sapphire equipped. Fixed an issue where the character's weapon didn't show up after removing the transformation while having a brooch equipped.

Fixed a bug where the following items' tooltips displayed incorrect [Destroy] settings.

oLucky Enchant Stone: Weapon (D to R-grade) (event)

oLucky Enchant Stone: Armor (D to R-grade) (event)

Fixed incorrect information in the item description for the rare [Helm of Nightmare] item, which possesses the increase Sleep/Hold Resistance effect.

Fixed an issue where only one gem could be removed from the gem box by dragging the mouse.

Fixed the problem of Ertheia characters' Karmian Gloves/Boots equipped appearance not being indicated as Robes.

Fixed the problem of the wrong hairstyle appearing when a female Elf equips the "Dark Assassin Suit" with a cloak.

Fixed the problem of the Orc Mage holding a drum stick in only one hand when the "9th Anniversary Instrument" is equipped.

Fixed the bug of the "Emerald Weapon: Magic Two-handed Blunt Weapon's dark Sword Energy effect not showing in the proper place.

Fixed incorrect critical increase figures for some augment effects' descriptions.

Fixed the problem of being able to use a portion of one's items when there's no more inventory slots/weight.

Fixed the problem of the Majestic Boots (Robe) image not appearing when Ertheia equips the Dark Crystal Boots (Robe).

Fixed an issue of some S-grade items not having the increased effect of Soulshot/Spiritshot indicated.

The graphical color effects for enchant levels of weapons of all grades have been changed:

54

o No graphical effects for Enchant levels +1 to +3.

o Enchant levels +4 to +6 have a sky blue graphical effect/dark energy effect added at +5.

o Enchant levels +7 to +9 have a blue graphical effect.

55

o Enchant levels +10 to +11 have a purple graphical effect.

o Enchant levels +12 to +13 have a reddish purple graphical effect.

o Enchant levels +14 to +16 have a reddish gold graphical effect.

56

o R-grade or above weapons will display a gold/black graphical effect at +17 onward.

oR-grade or below weapons below R-grade will continue to display the same graphical effect after +16.

oAugmented weapons enchanted to +4 or above will display a lightning effect.

oAugmented weapons enchanted to +10 or above will display a spiral effect.

oThe augment graphical effect for a weapon also displaying enchant graphical effect is the same for normal/mid-grade/high-grade/top-grade Life Stones.

Changed so that Soulshot/Spiritshot damage is increased when a weapon is enchanted, based on level (Applies to all Item Grades).

oSoulshot/Spiritshot damage will increase 0.7% for every +1 enchant level.

oInformation on increased stats have been added to the item description to help better understand these increased stats, depending on enchant level.

A separate tooltip has been added at the bottom to display information about item trade/storage.

Items that can be traded/stored will not display their own separate information.

Information regarding warehouse settings that can be used will be displayed separately.

"Orichalcum Arrow" and "Orichalcum Bolt" were added to the "Diploma" item exchange list.

[Tempest Stone], [Talisman - Wind Pack], [High-grade Wind Dye Pack], [Mid-grade Wind Dye Pack], [Low-grade Wind Dye Pack], [High-grade Talisman Ingredient Box], [Low-grade Talisman Ingredient Box]

57

Quests

The quest scroll mark has been changed.

o The mark is larger now, and effects have been added to make it stand out. o The main quests will now be golden scrolls rather than red.

o The repeat quests will now be silver scrolls rather than blue. o Completed scrolls will look like pouches.

Ertheia Liberation (Class Transfer) quests have been added:

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

Winds of Fate:

 

 

 

In order to awaken the power that was sealed as you

 

1st

 

[Faeron

 

Encounters

 

 

 

 

Liberation

 

Village]

 

38

 

 

crossed dimensions, you start investigating the object from

 

 

 

 

 

 

 

 

 

Queen

 

 

 

 

 

the Wind Spirits that was found near the town of Gludio.

 

 

 

 

 

 

 

 

 

 

 

Navari

 

 

 

 

 

 

 

 

 

 

Winds of Fate:

 

 

 

 

 

2nd

 

[Faeron

 

 

 

 

 

 

Liberation

 

Village]

 

 

 

 

 

You start investigating the items and people related to the

 

 

 

 

 

 

 

 

 

 

Magister

 

A Promise

76

 

 

Ancient Ertheia's Prophecy Device in order to awaken the

 

 

 

 

 

 

 

 

 

Ayanthe

 

 

 

 

 

second ability.

 

 

 

 

 

 

 

 

 

 

 

or Master

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Katalin

 

Winds of Fate:

 

 

 

 

 

3rd

 

[Faeron

 

 

 

 

 

 

Liberation

 

Village]

 

 

 

 

 

 

 

 

 

Choices

85

 

 

You have to find people who will help you restore the

 

 

 

Magister

 

 

 

Prophecy Device in order to awaken the third ability.

 

 

 

Ayanthe

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

or Master

 

 

 

 

 

 

 

 

 

Katalin

58

The Ertheia dual class quest has been added:

Quest

Level

 

 

Description

 

Type

Start NPC

Winds of Fate: Encroaching Shadows

85

 

 

Ertheia Dual Class Quest

 

Class transfer

[Faeron Village]

 

 

 

 

 

 

 

 

 

 

 

Queen Navari

 

 

 

 

 

 

 

 

Ertheia quests have been added:

Faeron Village

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

A Foreign

1 ~

 

 

You arrive in an unknown place, and hear from Queen

 

One-

 

[Faeron Village]

 

 

 

Navari what happened. Now it's time to go find High Priest

 

 

 

Land

20

 

 

 

time

 

 

 

 

 

Gereth.

 

 

Queen Navari

 

 

 

 

 

 

 

 

 

 

 

 

 

High Pirest Gereth tells you that you need training in order

 

 

 

[Faeron Village]

 

The Test for

1 ~

 

 

 

One-

 

High Priest

 

 

 

to survive in the physical world and tells you to go talk to

 

 

 

Survival

20

 

 

 

time

 

Gereth

 

 

 

Master Ayanthe or Master Katalin.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Faeron Village]

 

 

 

 

 

 

 

 

 

Magister

 

Do or Die

1 ~

 

 

Get basic training from Magister Ayanthe or Master

 

One-

 

Ayanthe

 

20

 

 

Katalin.

 

time

 

or Master

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Katalin

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Faeron Village]

 

 

 

 

 

 

 

 

 

Magister

 

A Special

4 ~

 

 

Get hands-on training from Magister Ayanthe or Master

 

One-

 

Ayanthe

 

Power

20

 

 

Katalin.

 

time

 

or Master

 

 

 

 

 

 

 

 

 

Katalin

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Faeron Village]

 

Grakon's

5 ~

 

 

At the request of Magister Ayanthe or Master Katalin you

 

One-

 

Magister

 

 

 

 

 

Ayanthe

 

Warehouse

20

 

 

go to the Warehouse Keeper to give them an item.

 

time

 

 

 

 

 

 

or Master

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Katalin

 

An Inner

5 ~

 

 

Give the letter to the girl that the Warehouse Keeper

 

One-

 

[Faeron Village]

 

 

 

 

 

Warehouse

 

Beauty

20

 

 

Grakon likes.

 

time

 

 

 

 

 

 

Keeper Grakon

 

 

 

 

 

 

 

 

 

 

Supply and

6 ~

 

 

Take the supplies to the Forest Patrols at the request of the

 

One-

 

[Faeron Village]

 

 

 

 

 

Weapon

 

Demand

20

 

 

weapon merchant Evna and all the other merchants.

 

time

 

 

 

 

 

 

Merchant Evna

 

 

 

 

 

 

 

 

 

59

Whispering Woods

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

 

 

 

 

At the request of Forest Patrol Sivanthe, defeat monsters

 

 

 

[Whispering

 

 

8 ~

 

 

 

One-

 

Woods]

 

Never Forget

 

 

and find the relics of the Ertheia that were sacrificed and

 

 

 

20

 

 

 

time

 

Forest Patrol

 

 

 

 

mourn them in the monument.

 

 

 

 

 

 

 

 

 

 

Sivanthe

 

 

 

 

 

 

 

 

 

 

 

 

 

 

At the request of Forest Patrol Sivanthe, defeat monsters

 

 

 

[Whispering

 

A Draught for

10 ~

 

 

 

One-

 

Woods]

 

 

 

and find food that is good for colds and take them to Forest

 

 

 

 

 

 

 

 

 

the Cold

20

 

 

 

time

 

Forest Patrol

 

 

 

Patrol Leira.

 

 

 

 

 

 

 

 

 

 

Sivanthe

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Whispering

 

A Furry Friend

11 ~

 

 

At the request of Forest Patrol Leira, find the companion

 

One-

 

Woods]

 

 

 

 

 

 

 

20

 

 

animal Ricky and bring it back to Leira.

 

time

 

Forest Patrol

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Leira

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

At the request of Forest Patrol Leira, defeat monsters and

 

 

 

[Whispering

 

Strange

13 ~

 

 

 

One-

 

Woods]

 

 

 

find mushroom spores to take to Forest Patrol Milone for

 

 

 

Fungus

20

 

 

 

time

 

Forest Patrol

 

 

 

closer inspection.

 

 

 

 

 

 

 

 

 

 

Leira

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Whispering

 

Stronger than

15 ~

 

 

Forest Patrol Milone tells you to go meet Maestro Dolkin.

 

One-

 

Woods]

 

Steel

20

 

 

 

time

 

Forest Patrol

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Milone

 

 

 

 

 

At the request of Maestro Dolkin, go deep into the

 

 

 

[Whispering

 

The Secret

17 ~

 

 

 

One-

 

Woods]

 

 

 

Whispering Woods to defeat monsters and find the final

 

 

 

Ingredient

25

 

 

 

time

 

Maestro

 

 

 

ingredient to bring back to Dolkin.

 

 

 

 

 

 

 

 

 

 

Dolkin

 

 

 

 

 

 

 

 

 

 

 

19 ~

 

 

 

 

One-

 

[Whispering

 

See the World

 

 

Karla tells you to go find High Priest Levian in Gludin.

 

 

Woods]

 

25

 

 

 

time

 

 

 

 

 

 

 

 

Karla

 

 

 

 

 

 

 

 

 

Windy Hill

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

Letters from the

 

 

 

Just like Queen Navari told you, you find

 

One-

 

Receive automatically

 

20~29

 

 

Levian in Gludin, and then go find

 

 

 

Queen: Windy Hill

 

 

 

time

 

depending on level

 

 

 

 

Researcher Pio in Windy Hill.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

An Interdimensional

20

 

 

Researcher Pio asks you to defeat the Wind

 

One-

 

[Windy Hill]

 

Draft

 

 

Spirits and find clues about their power.

 

time

 

 

 

 

 

 

 

 

Researcher Pio

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Quieting the Storm

24

 

 

Defeat the monsters that appear in Windy

 

One-

 

[Windy Hill]

 

 

 

Hill and go back to Researcher Pio.

 

time

 

Researcher Pio

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Oath of the Wind

28

 

 

Tell Researcher Pio the last words that Pio's

 

One-

 

[Windy Hill]

 

 

 

cloned monster left behind.

 

time

 

Researcher Pio

 

 

 

 

 

 

 

60

Orc Barracks

 

Quest

 

Level

 

 

Description

 

Type

 

 

 

Start NPC

 

Letters from the

 

 

 

 

 

 

 

Just like Queen Navari told you, you find Levian

 

One-

 

Receive automatically

 

Queen: Orc

 

30~39

 

 

in Gludin, and go help Fyodor in the Orc

 

 

 

 

 

 

 

time

 

 

depending on level

 

Barracks

 

 

 

 

 

 

 

Barracks.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

At the request of the Smitten Orc Borbo, you

 

One-

 

 

 

[Orc Barracks]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

An Orc in Love

 

 

30

 

 

 

 

defeat the Turek Orcs that are bothering his

 

 

 

 

 

 

 

 

 

 

 

 

 

time

 

 

 

 

 

 

 

 

 

 

 

 

 

 

beloved.

 

 

 

 

A Smitten Orc

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

At the request of Smitten Orc Borbo, you

 

One-

 

 

 

[Orc Barracks]

 

Marionette Spirit

 

 

34

 

 

 

 

defeat the Marionette Spirits and bring back

 

 

 

 

 

 

 

 

 

 

 

 

 

time

 

 

 

 

 

 

 

 

 

 

 

 

 

 

the key.

 

 

 

 

A Smitten Orc

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Orc Barracks]

 

 

 

 

 

 

 

 

 

 

At the request of Smitten Orc Borbo, you

 

One-

 

 

 

 

 

Terrifying Chertuba

 

34

 

 

 

 

defeat the Chertuba Phantom/Illusions and

 

 

 

 

 

 

 

 

 

 

 

 

time

 

 

 

 

 

 

 

 

 

 

 

 

 

 

bring back the key.

 

 

 

 

A Smitten Orc

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

At the request of Smitten Orc Borbo, you

 

One-

 

 

 

[Orc Barracks]

 

Free Spirit

 

 

38

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

rescue the captured spirits.

 

time

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A Smitten Orc

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cruma Tower

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Quest

 

Level

 

 

 

 

Description

 

 

Type

 

 

Start NPC

 

Letters from the

 

 

 

 

 

 

 

Just like Queen Serena told you, you meet Sylvain

 

 

One-

 

 

Receive

 

Queen: Cruma

 

40~45

from Dion, and then find Researcher Lorraine at the

 

 

 

 

automatically

 

 

 

 

time

 

 

 

Tower, Part 1

 

 

 

 

 

 

 

 

entrance of Cruma Tower.

 

 

 

 

depending on level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

You defeat the monsters in the Cruma Tower

 

 

 

 

 

 

[Cruma Tower

 

In Search of the

 

 

 

 

 

 

 

 

 

 

One-

 

 

Entrance]

 

 

40

 

 

Underground 3rd Floor and collect items, and then go

 

 

 

 

 

Grail

 

 

 

 

 

time

 

 

 

 

 

 

 

 

 

 

 

 

find Ivory Tower Wizard Janssen.

 

 

 

 

Researcher Lorraine

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Cruma Tower

 

 

 

 

 

 

 

 

At the request of Ivory Tower Wizard Janssen, you

 

 

One-

 

 

Underground 3rd

 

Volatile Power

 

44

 

 

destroy the Mysterious Fragments and bring back the

 

 

 

 

Floor]

 

 

 

 

 

 

time

 

 

 

 

 

 

 

 

 

 

 

 

leftover powder.

 

 

 

 

Ivory Tower Wizard

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Janssen

 

Reports from

 

 

 

 

 

 

At the request of Ivory Tower Wizard Janssen, you

 

 

 

 

 

 

[Cruma Tower

 

 

 

 

 

 

 

 

 

One-

 

 

Underground 3rd

 

Cruma Tower,

 

45

 

 

 

 

 

use a Magic Owl to tell Queen Navari what has

 

 

 

 

 

 

 

 

 

 

 

 

 

time

 

 

Floor]

 

Part 1

 

 

 

 

 

 

 

 

happened so far.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ivory Tower Wizard

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

61

 

 

 

 

Janssen

Letters from the

 

Just like Queen Navari told you, you meet Sylvain

One-

Receive

Queen: Cruma

46~51

from Dion, and request help from Ivory Tower Wizard

automatically

time

Tower, Part 2

 

Rombel

depending on level

 

 

 

 

 

 

 

 

 

At the request of Ivory Tower Wizard Rombel, you

 

[Cruma Tower

 

 

 

Underground 3rd

In Search of an

 

defeat the monsters and collect the items, and then

One-

46

Floor]

Ancient Giant

go find Ivory Tower Wizard Belkadhi in Cruma Tower

time

 

Ivory Tower Wizard

 

 

Underground 2nd Floor.

 

 

 

 

Rombel

 

 

 

 

 

 

 

 

 

 

 

 

 

[Cruma Tower

The Wrath of

 

Use the Regeneration Machine's Heart you got from

One-

Underground 2nd

48

Ivory Tower Wizard Belkadhi to talk to the giant, and

Floor]

the Giants

time

 

report the results.

Ivory Tower Wizard

 

 

 

 

 

 

 

Belkadhi

 

 

 

 

[Cruma Tower

Reports from

 

At the request of Ivory Tower Wizard Belkadhi, you

One-

Underground 2nd

Cruma Tower,

45

use a Magic Owl to tell Queen Navari what has

Floor]

time

Part 2

 

happened so far.

Ivory Tower Wizard

 

 

 

 

 

 

Belkadhi

Sea of Spores

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

Letters from the

 

 

 

Just like Queen Navari told you, you find High

 

One-

 

Receive

 

Queen: Sea of

52~57

 

 

Priest Hollint from Oren, and then go find

 

 

automatically

 

 

 

 

time

 

 

Spores

 

 

 

Patrol Andy in Sea of Spores.

 

 

depending on level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

At the request of Patrol Andy, you defeat the

 

One-

 

[Sea of Spores]

 

A Weakened Barrier

 

 

 

monsters in the area and then go find

 

 

Patrol

 

 

 

 

 

time

 

 

 

 

 

 

Paterson's Disciple Bacon.

 

 

Andy

 

 

52~58

 

 

 

 

 

 

Ingredients to

 

 

At the request of Paterson's Disciple Bacon, you

 

One-

 

[Sea of Spores]

 

 

 

 

 

 

 

 

 

 

defeat the monsters in the area and bring back

 

 

Paterson's Disciple

 

Enforcements

 

 

 

 

time

 

 

 

 

 

an item needed to restore the barrier.

 

 

Bacon

 

 

 

 

 

 

 

 

Forsaken Plains

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

Letters from the

 

 

 

Just like Queen Navari told you, you meet High

 

One-

 

Receive automatically

 

Queen: Forsaken

58~60

 

 

Priest Orven in Aden, and then go meet

 

 

 

 

 

 

time

 

depending on level

 

Plains

 

 

 

Geographer Novain in the Forsaken Plains.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Traces of an

 

 

 

At the request of Geographer Novain, you kill the

 

One-

 

[Forsaken Plains]

 

 

 

 

monsters in the area and collect the pieces of

 

 

Geographer

 

Ambush

 

 

 

 

time

 

 

58~61

 

 

the Orders.

 

 

Novain

 

 

 

 

 

 

 

 

The Broken Device

 

 

 

At the request of Geographer Novain, you kill the

 

One-

 

[Forsaken Plains]

 

 

 

 

monsters in the area and take back the pieces of

 

time

 

Geographer

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

62

 

 

the broken Magic Device.

 

Novain

 

 

 

 

 

Fields of Massacre

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

Letters from the

 

 

 

Just like Queen Navari told you, you meet High

 

One-

 

Receive automatically

 

Queen: Fields of

61~64

 

 

Priest Orven in Aden, and then go find Shuvann

 

 

 

 

 

 

time

 

depending on level

 

Massacre

 

 

 

in the Fields of Massacre.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Resident Problem

 

 

 

Defeat the monsters that Shuvann told you to

 

One-

 

[Fields of Massacre]

 

SoLv.er

 

 

 

kill in exchange for information.

 

time

 

Shuvann

 

 

61~65

 

 

Just like Shuvann told you, investigate the

 

One-

 

[Fields of Massacre]

 

A Spy Mission

 

 

 

mysterious boxes in the Devastated Castle and

 

 

 

 

 

 

 

 

time

 

Shuvann

 

 

 

 

 

find the orders to take back.

 

 

 

 

 

 

 

 

 

 

 

Swamp of Screams

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

 

 

 

 

 

 

 

 

Receive

 

Letters from the

 

 

 

Just like Queen Navari told you, you go meet High

 

 

 

automatically

 

 

 

 

 

One-

 

depending on level

 

Queen: Swamp of

65~69

 

 

Priest Innocentin in the Town of Rune, and then go

 

 

 

 

 

 

 

time

 

 

 

Screams

 

 

 

find Tracker Dokara in the Swamp of Screams.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ertheia Fighter-only

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Swamp of

 

A Mercenary

 

 

 

At the request of Tracker Dokara, defeat the

 

One-

 

Screams]

 

Helper

 

 

 

monsters in the area and go report.

 

time

 

Tracker

 

 

 

 

 

 

 

 

 

Dokara

 

 

 

 

 

At the request of Tracker Dokara, you defeat the

 

 

 

[Swamp of

 

The Man of

65~70

 

 

monster that appeared after defeating the

 

One-

 

Screams]

 

Mystery

 

 

Mysterious Cocoon, and tell Dokara about the

 

time

 

Tracker

 

 

 

 

 

 

 

 

 

 

 

Mysterious Man that appeared during the battle.

 

 

 

Dokara

 

 

 

 

 

At the request of Mercenary Kahman, defeat the

 

 

 

[Swamp of

 

 

 

 

 

 

 

 

Screams]

 

The Quiet Killer

 

 

 

monsters in the area and take back the items as

 

Daily

 

 

 

 

 

 

 

Mercenary

 

 

 

 

 

evidence.

 

 

 

 

 

 

 

 

 

 

 

Kahman

 

 

 

 

 

 

 

 

 

Forest of the Dead

 

Quest

 

Level

 

Description

 

Type

 

Start NPC

 

 

 

 

 

 

 

 

 

Receive

 

Letters from the

 

 

 

Just like Queen Navari told you, you meet High

 

One-

 

automatically

 

Queen: Forest of

 

65~69

Priest Innocentin in the Town of Rune, and then

 

 

depending on level

 

 

 

time

 

 

the Dead

 

 

 

go find Tracker Hatuba in the Forest of the Dead.

 

 

 

 

 

 

 

 

 

Ertheia Wizard-only

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

63

 

 

 

 

 

 

 

At the request of Tracker Hatuba, defeat the

One-

[Forest of the Dead]

Save the Souls

 

monsters in the Forest of the Dead and report

Tracker

 

time

 

 

back.

Hatuba

 

 

 

Investigate the

 

At the request of Tracker Hatuba, investigate the

One-

[Forest of the Dead]

65~70

Tracker

Forest

graveyard and defeat the monsters.

time

 

Hatuba

 

 

 

 

A Suspicious

 

At the request of Mysterious Wizard, defeat the

 

[Forest of the Dead]

 

 

 

 

monsters in the area and take back items that

Daily

 

Ingredient

 

Mysterious Wizard

 

could be used as ingredients for the experiment.

 

 

 

 

 

 

 

 

 

 

Wall of Argos

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

Letters from the

 

 

 

Just like Queen Navari told you, you go find High

 

One-

 

Receive automatically

 

Queen: Wall of

 

 

 

Priest Gregory in Goddard, and then go find the

 

 

 

 

 

 

 

time

 

depending on level

 

Argos

 

 

 

Hermit in the Wall of Argos.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Eye that

 

 

 

Just like Hermit told you, go find Eye of Argos.

 

One-

 

[Wall of Argos]

 

Defied the Gods

 

 

 

 

time

 

Hermit

 

70~75

 

 

 

 

 

 

 

 

 

At the request of Eye of Argos, you defeat

 

One-

 

[Wall of Argos]

 

 

 

 

 

 

 

 

Crossing Fate

 

 

 

Daimon the White-eyed, and go back to Eye of

 

 

 

 

 

 

 

 

time

 

Eye of Argos

 

 

 

 

 

Argos.

 

 

 

 

 

 

 

 

 

 

 

 

Awaiting the

 

 

 

At the request of the Hermit, defeat the

 

 

 

[Wall of Argos]

 

 

 

 

monsters in the area and take back the items as

 

Daily

 

 

 

Voice of the Gods

 

 

 

 

 

Hermit

 

 

 

 

evidence.

 

 

 

 

 

 

 

 

 

 

 

 

Dragon Valley

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

Letters from the

 

 

 

Just like Queen Navari told you, you go find

 

One-

 

Receive automatically

 

 

 

 

High Priest Maximilian in Giran, and then go

 

 

 

Queen: Dragon Valley

 

 

 

 

time

 

depending on level

 

 

 

 

find Namo in the Dragon Valley.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Strange Things Afoot

 

 

 

At the request of Namo in the Dragon Valley,

 

One-

 

[Dragon Valley]

 

 

 

 

defeat the dragons and the undead and go

 

 

 

 

in the Valley

76~85

 

 

 

time

 

Namo

 

 

 

back.

 

 

 

 

 

 

 

 

 

 

 

 

Reconnaissance at

 

 

 

At the request of Namo in the Dragon Valley,

 

One-

 

[Dragon Valley]

 

Dragon Valley

 

 

 

defeat the monsters deep inside and go back.

 

time

 

Namo

 

The Role of a Watcher

 

 

 

For Namo's training, defeat the monsters and

 

Daily

 

[Dragon Valley]

 

 

 

 

take back the items as evidence.

 

 

Namo

 

 

 

 

 

 

 

 

The following quests have been added for Lv. 85-99 characters:

Quest

 

Level

 

 

Description

 

Type

 

Quest NPCs

The Minstrel's Song, Part

85

 

 

Minstrel Liberatto's invitation is here. If

 

One-

 

Receive automatically

1

 

 

 

you accept the invitation, go find Minstrel

 

time

 

depending on level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

64

 

 

Liberatto in Talking Island Village.

 

 

 

 

 

 

 

The Hero's Journey –

85

Talk to merchant Vollodos in the Bloody

One-

[Bloody Swampland]

Bloody Swampland

Swampland.

time

 

 

Vollodos

 

 

 

 

 

 

 

 

 

The Hero's Journey –

85

Talk to Officer Klemis in the Seed of

One-

[Seed of Annihilation]

Seed of Annihilation

Annihilation.

time

 

 

Klemis

 

 

 

 

 

 

 

 

 

The Hero's Journey –

 

Talk to the Giant's Minion Hadel in the

One-

[Harnak Underground

Harnak Underground

85

Ruins]

Harnak Underground Ruins.

time

Ruins

 

Hadel

 

 

 

 

 

 

 

 

The Hero's Journey –

85

Talk to Kartia Researcher in Town of Aden.

One-

[Town of Aden]

Kartia's Labyrinth

time

 

 

 

 

 

 

 

 

Kartia Researcher

 

 

 

 

 

The Minstrel's Song, Part

 

Minstrel Miso's invitation is here. If you

One-

Receive automatically

88

accept the invitation, go find Minstrel

2

time

depending on level

 

Miso in Magmeld.

 

 

 

 

 

 

 

 

 

The Hero's Journey –

88

Talk to the Fairy citizen who escaped from

One-

[Fairy Settlement]

Fairy Settlement

the Kimerian in the Fairy Settlement.

time

 

 

Escaped Citizen

 

 

 

 

The Minstrel's Song, Part

 

Minstrel Miso's invitation is here. If you

One-

Receive automatically

90

accept the invitation, go find Minstrel

3

time

depending on level

 

Miso in Magmeld.

 

 

 

 

 

 

 

 

 

The Hero's Journey –

90

Talk to Opera in the Prison of Darkness.

One-

[Prison of Darkness]

Prison of Darkness

time

 

 

 

 

 

 

 

 

Opera

 

 

 

 

 

The Hero's Journey –

90

Talk to Josephina's companion Izael in

One-

[Fortuna]

Fortuna

Fortuna.

time

 

 

Izael

 

 

 

 

 

 

 

 

 

The Minstrel's Song, Part

 

Minstrel Marmie's invitation is here. If you

One-

Receive automatically

92

accept the invitation, go find Minstrel

4

time

depending on level

 

Marmie in the Town of Rune.

 

 

 

 

 

 

 

 

 

 

The Hero's Journey – Isle

92

Talk to Minstrel Tauresia in the Isle of

One-

[Isle of Souls]

of Souls

Souls.

time

 

 

 

 

 

 

 

Tauresia

 

 

 

 

 

The Hero's Journey –

92

Talk to Verna who is near Nornil's Cave.

One-

[Nornil's Cave]

Nornil's Cave

time

 

 

 

 

 

 

 

 

Verna

 

 

 

 

 

The Minstrel's Song, Part

 

Minstrel Tulesir's invitation is here. If you

One-

Receive automatically

95

accept the invitation, go find Minstrel

5

time

depending on level

 

Tulesir in the Town of Aden.

 

 

 

 

 

 

 

 

 

 

 

 

 

65

The Hero's Journey –

 

Talk to Aden Vanguard Member in Seal of

One-

[Seal of Shilen]

95

 

Seal of Shilen

Shilen.

time

 

 

Aden Vanguard

 

 

 

 

 

 

 

 

Member

The Hero's Journey –

95

Talk to Minstrel Mortania in Guillotine

One-

[Guillotine Fortress]

Guillotine Fortress

Fortress.

time

 

 

 

 

 

 

 

Mortania

 

 

 

 

 

The Hero's Journey –

95

Talk to Minstrel Severin in Orbis Temple.

One-

[Orbis Temple]

Orbis Temple

time

 

 

 

Severin

 

 

 

 

 

 

 

 

 

The Minstrel's Song, Part

 

Minstrel Tulesir's invitation is here. If you

One-

Receive automatically

97

accept the invitation, go find Minstrel

6

time

depending on level

 

Tulesir in the Town of Aden.

 

 

 

 

 

 

 

 

 

The Hero's Journey –

97

Talk to Knight Captain Kargos in the Town

One-

[Town of Rune]

Pagan Temple

of Rune.

time

 

 

 

 

 

 

 

Kargos

The Hero's Journey –

 

Talk to Aden Vanguard Member in the

One-

[Cemetery]

97

 

Cemetery

Imperial Tomb.

time

Aden Vanguard

 

 

 

 

 

Member

Dimensional Barrier quests have been added:

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

 

 

 

 

Resed from Faeron Village has requested that you

 

 

 

[Faeron Village]

 

The Dimensional

99

 

 

defeat the monsters that appeared in the

 

One-

 

Dimensional Barrier

 

Warp, Part 1

 

 

Dimensional Barrier.

 

time

 

Expeditioner

 

 

 

 

 

 

 

 

 

 

 

– Monster to hunt: Dimensional Bugbear

 

 

 

Resed

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Resed from Faeron Village has requested that you

 

 

 

[Faeron Village]

 

The Dimensional

99

 

 

defeat the monsters that appeared in the

 

One-

 

Dimensional Barrier

 

Warp, Part 2

 

 

Dimensional Barrier.

 

time

 

Expeditioner

 

 

 

 

 

 

 

 

 

 

 

– Monster to hunt: Dimensional Binder

 

 

 

Resed

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Resed from Faeron Village has requested that you

 

 

 

[Faeron Village]

 

The Dimensional

99

 

 

defeat the monsters that appeared in the

 

One-

 

Dimensional Barrier

 

Warp, Part 3

 

 

Dimensional Barrier.

 

time

 

Expeditioner

 

 

 

 

 

 

 

 

 

 

 

– Monster to hunt: Unworldly Etin

 

 

 

Resed

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Resed from Faeron Village has requested that you

 

 

 

[Faeron Village]

 

The Dimensional

99

 

 

defeat the monsters that appeared in the

 

One-

 

Dimensional Barrier

 

Warp, Part 4

 

 

Dimensional Barrier.

 

time

 

Expeditioner

 

 

 

 

 

 

 

 

 

 

 

– Monster to hunt: Unworldly Golem

 

 

 

Resed

 

 

 

 

 

 

 

 

 

 

 

The Dimensional

99

 

 

Resed from Faeron Village has requested that you

 

One-

 

[Faeron Village]

66

Warp, Part 5

 

defeat the monsters that appeared in the

time

Dimensional Barrier

 

 

Dimensional Barrier.

 

Expeditioner

 

 

– Monster to hunt: Abyssal Golem

 

Resed

 

 

 

 

 

 

 

Resed from Faeron Village has requested that you

 

[Faeron Village]

The Dimensional

99

defeat the monsters that appeared in the

One-

Dimensional Barrier

Warp, Part 6

Dimensional Barrier.

time

Expeditioner

 

 

 

– Monster to hunt: Abyssal Berserker

 

Resed

 

 

Resed from Faeron Village has requested that you

 

[Faeron Village]

The Dimensional

99

defeat the monsters that appeared in the

One-

Dimensional Barrier

Warp, Part 7

Dimensional Barrier.

time

Expeditioner

 

 

 

– Monster to hunt: Abyssal Binder

 

Resed

 

 

 

 

 

The following quests have been added for Lv. 40-85 characters:

 

Quest

Level

 

 

Description

 

Type

 

Start NPC

 

Flames of

46 ~

 

 

Refugee Leo in the Outlaw Forest asked you to mark the

 

One-

 

[Outlaw

 

 

 

 

 

Forest]

 

Sorrow

51

 

 

flames of lamentation around the forest.

 

time

 

 

 

 

 

 

Leo

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[Sea of

 

Strengthen the

52 ~

 

 

Paterson's Disciple Bacon tells you that there's been a

 

One-

 

Spores]

 

 

 

disruption in the barrier around the Sea of Spores because of

 

 

Paterson's

 

Barrier

57

 

 

 

time

 

 

 

 

the monsters that have gone berserk.

 

 

Disciple

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Bacon

 

 

 

 

 

 

 

 

 

[Forsaken

 

The Stolen

58 ~

 

 

Geographer Novain says he found a fragment that can get

 

One-

 

Plains]

 

 

 

 

 

 

 

Seed

60

 

 

into part of Guardian Giant Akum's memory.

 

time

 

Geographer

 

 

 

 

 

 

 

 

 

Novain

 

Life Energy

61 ~

 

 

Shuvann tells you that there must be a place in the

 

One-

 

[Fields of

 

 

 

Devastated Castle where energy from the Kartia's Seed is

 

 

Massacre]

 

Repository

65

 

 

 

time

 

 

 

 

stored.

 

 

Shuvann

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Some quests and all the related quest items have been deleted.

Quests that have been deleted will not be calculated through the notification system.

The following are the quests that have been deleted:

o Berserk Outlaws

o Not To Be Forgotten

o The Oppressor and The Oppressed o Mysterious Letter

o Blood from the Wall o Be Well

o Open Secret

o Mutated Kaneus - Gludio

o Mutated Kaneus - Dion

o Mutated Kaneus - Heine

o Mutated Kaneus - Oren

o Mutated Kaneus - Schuttgart

67

oMutated Kaneus - Rune

oSilver Haired Shaman

The quest 3D arrows have been improved.

oThe 3D arrow looks more intuitive now.

oWhen the PC is on the field, and the quest location is far, the 3D arrow will be gray, and a system message suggesting using a Scroll of Escape will pop up.

oWhen the PC is in the village and the quest location is far, the 3D arrow will lead the character to the gatekeeper.

oWhen clicking on the gatekeeper, the teleport location for the quest will be shown at the top.

Fixed an issue where the Request to Find Sakum quest was completed before the correct amount of monsters had been killed.

The list of obtainable items in the 'Find Glittering Jewelry!' quest has been updated.

Fixed an issue where the ‘Embryo in the Swamp of Screams’ didn't appear when hunting some monsters in the Swamp of Screams.

Fixed an issue where the 'Freed Soul Crystal' and 'Tiat's Charm' obtained from the ‘Utilize the Darkness’ quest couldn't be saved in the storage.

The level requirement to accept the quest 'Fighting the Forgotten' has been changed to Level 85.

Fixed an issue where the next stage of the 'Titan's Anger' couldn't be accessed from the broken device.

The appearance rates of Chertuba's Mirage and Chertuba Illusion Monsters have been increased when hunting monsters in the Orc Barracks.

Fixed an issue where the Titan's Anger quest could not be completed.

Fixed an issue where the quest was stopped for about 10 minutes when the player got disconnected while the Mysterious Wizard was going away in the Winds of Fate: A Promise quest.

Fixed an issue where the class transfer effect for the 2nd Liberation of the Ertheia race didn't show.

68

The effect will now show up when changing from a sub class to a dual class after completing the Split Destiny quest.

Fixed an issue where the screen message didn't show up even when having met the starting conditions for the 'Shadow of Terror: Blackish Red Fog' quest.

Fixed an issue where the icon of the ‘Crude Philosopher’s Stone’ didn't show up.

The screen message after completing Queen Navari's Letter quests will show the level required to accept the next Queen Navari's Letter quest.

When doing the Fallen Angel - Request of Dawn quest, if the player could not receive the quest item from the Fallen Angel, they can call the Fallen Angel again after 20 seconds through the Weathered Rock.

Fixed an issue where the PK rate didn't go down even after finishing a quest to reduce the PK rate.

o Brothers Bound in Chains

o Hope in the Darkness, Light in the Darkness

Fixed the bug where when doing the Purifying Souls quest, players could get more than 50 'Soul of Darkness' items.

Fixed an issue where the quest could not be completed when trying to enter the ancient language in the The Name of Evil - 1 quest.

Fixed the level requirements that showed up incorrectly in 2 of the quests for the Seed of Destruction.

o Dark Lord, Defeat Tiat / Utilize the Darkness - Seed of Destruction

Fixed an issue where the sound was too low when the Marshall appeared in the Wind of Fate: Choices quest.

The level requirements of Chasing Loygen, Chasing Keltron, The Seal of Punishment: Sel Mahum Training Grounds, The Seal of Punishment: Plains of Lizardmen have been fixed.

Fixed an issue where the monster count didn't go up when instantly killing the Windima Clone in the Oath of the Wind quest.

Fixed an issue where the 'Scroll of Escape: Town of Oren' received after accepting the quest Letters from the Queen: Sea of Spores took players to the blacksmith of the Town of Oren.

Fixed the location of the target of the quest Tired of Waiting.

Fixed the lines of Jonah and the Mysterious Priest in the Crossroads between Light and Darkness quest.

The 'Scroll of Escape: Town of Aden' given after completing Letters from the Queen: Fields of Massacre quest will take players to High Priest Orven.

The transformation settings of the Seven Signs, Mammon's Contract quest have been changed. o Deleted the setting for canceling the moving speed buff

o The Frog Jump, Race Running, and Swift Dash skills will be casted right away.

The Evolved Growler NPC that appears in the Strange Fungus quest will load faster.

Fixed an issue where the next level requirement for Serena's Letter didn't show up when completing the Letters from the Queen: Orc Barracks quest.

Fixed an issue where the Chasing Loygen quest couldn't be accepted.

Fixed an issue where the Ertheia class could accept the Sakum's Trace quest.

Fixed the EXP amount given by the quests preceding ‘Intruder Who Wants the Book of Giants’ so that players can reach Level 7.

Fixed an issue where the reward items of the quest ‘The Hero's Journey- Prison of Darkness’ showed up incorrectly.

69

Fixed the typos in the journal, conversation, and condition descriptions of the following quests. o Into the Flames

o Strange Fungus

o Winds of Fate: A Promise

o The Minstrel's Song, Part - 6

o Letters from the Queen, Cruma Tower – 2 o Make Formal Wear

o The Man of Mystery

The NPC settings of the Daimon the White-eyed quest have been changed.

o Respawning time has been greatly decreased.

oAdded return instinct – resets HP and back to original location if led too far away

Fixed an issue where the character could move the NPC 'Helping Tree Summon DEVICE ' of the Noblesse, Soul Testing quest.

Fixed the incorrect level restriction of The Stolen Seed quest.

Fixed an issue where The Zero Hour quest couldn't be accepted.

Fixed the incorrect reward information of the following quests.

oA Furry Friend

o The Hero's Journey– Nornil's Cave

Fixed types in the following quests. o A Mercenary Helper

o Winds of Fate: Encounters

o Winds of Fate: Encroaching Shadows

Fixed an issue where only the subtitles were shown in the cutscenes of the storyline of quests.

Fixed the incorrect quest monster information in the In Search of Cloth quest.

Fixed the problem of the Pailaka - Injured Dragon mission not completing when Latana is slain during the quest.

Fixed the problem of being able pause the cut scene video featuring Nemertess during the Start of Fate quest.

Fixed the problem of Delicious Top Choice Meat being flagged in quest information as a 1 time quest.

Fixed the problem of a missing quest level from The Varka Silenos Supporters quest link.

Fixed the problem of a missing quest level when starting the Purgatory Volvere quest.

Fixed bug where the quest item from “Core of Twisted Magic” wasn’t disappearing when completing and receiving the reward for the “Filling the Energy of Destruction” quest.

Sub-Class

The sub-class selection will not be limited by the race or the diversified classes.

oExcept for the 2nd and 3rd classes of the ones players are already in possession of, they will be free to select any sub-class.

o Does not apply to Maestro, Dominator, or Ertheia classes.

o Elves and Dark Elves will be able to select the classes of other races as their sub-class. o The Kamael race can now select the classes of other races as their sub-class.

70

Dimensional Castle Siege

Players can now exchange 'Dimensional Energy' and 'Faint Dimensional Energy' through Mermoden NPC on their home server.

Mermoden will explain that the Dimensional Castle Siege cannot be entered if a lost castle is not recaptured within 2 sieges on the same server.

The Dimensional Castle Siege entry requirements have changed:

oClans that do not have a castle can also participate. The clan head can teleport to the dimension through Mermoden in each of the villages, and apply to participate in the siege.

oPlayers at Level 99 who are not clan heads can teleport to the siege server on Sundays when the siege will be available between 16~20, through Mermoden.

oThe limit of participants will be lifted, and more than 70 members will be able to participate.

Fixed an issue where some skill effects didn't work in the Dimensional server.

oDecoy

o Poison Zone

o Confusion Decoy

o Shadow Snare

o Summon Death Gate

o Summon Protection Stone

o Warp Space

oClan Copy

Changed so that the “Dimensional Wizard” appears next to the “Adventure Guildsman” when appearing in Heine.

Olympiad

The Ertheia race Olympiad classes have been added.

oThe Eviscerator and Sayha's Seer classes of the Ertheia race will have different class matches from the awakened class matches.

oAll classes including the Ertheia class can participate in the all class matches.

R95-Grade Equipment has been removed from the Olympiad Rewards.

New class cloaks and a new Potion of Protection (High-grade) have been added to the list of Olympiad rewards.

o The Potion of Protection (High-grade) has a received PvP Damage -3% effect. o There are 9 types of Potion of Protection (High-grade),

Stun/Hold/Bleed/Paralyze/Mental/Sleep/Poison/KnockBack&Knockdown/Aerial Yoke, and they can be exchanged for 220 Olympiad Tokens and 50,000 Adena.

71

oThe following 20-day cloaks have been added with Str +1, Int +1, Con +1, Men +1. They can be exchanged for 20,000 Olympiad Tokens:

Class

Cloak Name

Sigel Knight Types

High Grade Abelius Cloak (20-days)

 

 

Tyrr Warrior Types

High Grade Sapyros Cloak (20-days)

 

 

Othell Rogue Types

High Grade Ashagen Cloak (20-days)

 

 

Yul Archer Types

High Grade Cranigg Cloak (20-days)

 

 

Feoh Wizard Types

High Grade Soltkreig Cloak (20-days)

 

 

Wynn Summoner Types

High Grade Naviarope Cloak (20-days)

 

 

Iss Enchanter Types

High Grade Leister Cloak (20-days)

 

 

Aeore Healer Types

High Grade Lakcis Cloak (20-days)

 

 

Eviscerator

High Grade Sayha Cloak (20-days)

 

 

Sayha's Seer

High Grade Sayha Cloak (20-days)

 

 

Fixed an issue where the Olympiad Hero candidate showed up as the new class after having used a Chaos Essence.

o Please keep in mind that hero candidates can only use the Chaos Essence 5 minutes before the Olympiad ends.

o The Olympiad points will be reset to 10 when a character changes classes by using a Chaos Essence.

o The records and the number of matches allowed will not be reset, so please keep that in mind when changing classes.

Fishing

The amount of ingredients needed to make some hair accessories through the Fishing Guild Member have been changed.

Fixed an issue were irrelevant system messages showed up when doing things not related to fishing.

Fixed an issue where the Fantasy Fishing Dock could be accessed while requesting an Olympiad match.

Fixed the incorrect information about night fishing shown in the Fishing Manual.

Fixed the incorrect 'Goldeen' information shown in the 'Fantastical Energy' skill description.

Fixed an issue where the character faced a different direction from the float when fishing.

The rate at which 'Whale Blubber' can be obtained from whales has been decreased. The acquisition rates of the other fishes have been increased accordingly.

The sale prices of rewards obtained through fishing have been lowered.

o The sale prices of ‘Whale' and ‘Whale Blubber’ have been changed to 0 Adena.

72

Ability

When participating in the Ceremony of Chaos and in the Olympiad, abilities cannot be reset or changed anymore.

o During the Olympiad, abilities cannot be reset or changed once a matching opponent is confirmed and until the player leaves the arena.

o During the Ceremony of Chaos, abilities cannot be reset or changed once the player enters the arena and until they leave the arena.

New wing icons appear around your character’s name according to the levels of the abilities acquired.

o 1 ~ 7 points: Not Available o 8 ~ 11 points: Bronze Wings o 12 ~ 14 points: Silver Wings o 15 ~ 16 points: Gold Wings

User Interface

A world chat function has been added:

o The ‘&’ can be used to show the entire world. o The world chat menu can be set in the Settings.

o The conditions for using the world chat are as follow:

World Chat Restrictions

World Chat Points

1 per day

 

 

Point Consumption

1

 

 

Level

Level 95+

Requirements

 

Reset Time

6:30

The Radar map has been updated:

o Hovering over the radar map will bring out the related menus.

o The lower left corner of the radar map can be dragged to adjust the size. o The opacity of the radar map can be changed.

o The top bar of the radar map can be dragged to move it around.

73

oThe icons of the village's main NPCs will be shown, and the location of the NPCs will be shown in dots.

oThe quest's location and range will be shown on the radar map, and the quest NPC will be shown as a quest icon depending on the status of the quest.

oWhen clicking on the pin icon on the radar map (showing the quest's location), the world map will pop up.

Fixed an issue where when logging in, the robe, talisman, and brooch slots were deactivated.

Finally fixed the issue where the texture on the Boz Core NPC was missing.

The ability to use the ESC key to skip a cutscene has been removed due to client performance issues.

Context menus have been added so that menus that are frequently used can be accessed more easily.

oCharacter/summon/pet menus can be accessed by <Alt>+<Clicking> or doing the same on the target's status window.

o Players can <Right-click> on the character status window to use the context menu.

74

Fixed an issue where the system message and the damage text of fixed damage rates were different.

Fixed an issue where the camera was reset when using Sayune.

The information shown by the NPC ‘High Prefect Drikus’ for the Orc Shaman class transfer has been fixed.

Fixed an issue where the symbol info didn't show up correctly in the character inventory.

Fixed an issue where the area showed up as an abnormal area, even if it wasn't.

Fixed an issue where the Show/Hide Radar functions didn't work.

Fixed an issue where the head, color, and face images covered the other icons when selecting back and forth with the Ertheia class and the others from the character creation page.

Fixed an issue where the party member information didn't show up in the party window.

Fixed an issue where the Show/Hide Radar functions didn't work.

Fixed an issue where the question mark icons didn't show any information.

Fixed an issue where the system message didn't show up when clicking on Create Character when the players could not create characters under certain circumstances.

Fixed an issue where the location of the raid monster 'Embryo Nigel' didn't show up in the World info.

Fixed an issue where the Invite to Party menu didn't show up in the context menu when right- clicking on another character while being in a party.

o If the character that has been right-clicked on is in a party already, the Invite to Party menu does not show up.

Fixed an issue where the scrolling bar in the Alchemy Conversion window showed up in a lower quality if it had disappeared beforehand.

The name options in the settings have been changed so that players can select whether to show their pet/summons' names or not.

o Player

o Player and pet/mount o Regular Player

o Clan Members

o Party Members

o Pets/Mounts of other PCs

oMonster

Fixed bug where the selection button froze when closing the character password input window.

Fixed the description of the [del] hot key.

Fixed an issue where the name of the empty slots weren't shown when unequipping an item that uses more than two slots.

Fixed an issue where when the flight transformation's hotkey was reset, the shortcut window's key was set as 'regular'.

Fixed an issue where the character wouldn't stop when the hotkeys for ascending/descending while in the flight transformation status were changed.

Fixed a bug where an unused menu would appear under All Menu > Service.

Fixed the problem of the party leader's name turning red when double clicked within the alliance's information box.

Changed so that location information does not appear in the party matching list and inside the party matching room.

75

Fixed the issue of the Gigantic Chaos Golem's information remaining in the raid tab of world info.

Fixed the problem of the pet UI not being indicated after the instructional CGI video ends.

Other

Fixed the description of the 'Goddess Cometh B’ in the Beauty Shop.

Fixed an issue where the zone didn't change to peace zone when entering from an abnormal zone.

Fixed an issue where the summon's UI from the replay appeared when the character logged in after going through the replay.

In the list of messages received in the mailbox, 7 messages will be shown per page.

The order of the items listed in the armor shop has been changed.

The function to preview items through the item merchant NPCs has been removed.

The free teleport condition has been changed from below Level 40 to below Level 76.

Fixed an issue where the selection to go to the Land of Chaos in the Sayune in front of Gainak.

Fixed an issue where characters that were moved with the keyboard stopped while facing backwards.

Fixed an issue where the size of the weapons changed depending on the status of the character.

Fixed an issue where the character's name appeared incorrectly after removing the Cursed Sword transformation.

Fixed an issue where the character's hair color appeared differently after restoring the image in the Beauty Shop.

The default value of the system sounds has been changed to 100%.

Fixed an issue where the Mentee's Appreciation buff wasn't applied automatically after exiting the Ceremony of Chaos.

Fixed an issue where the Auto Party Matching icon showed up on the character status window.

Fixed an issue where the match started from outside of the 4th tournament stage in the Ceremony of Chaos.

Fixed an issue where the weapon augment effects didn't show up when entering or leaving the Ceremony of Chaos.

Fixed an issue where Level 99 clan members (except for the clan head) would get a wrong message saying that it wasn't time for a siege.

Fixed an issue where players couldn't join/leave clans, or were shown the incorrect battle and hideout info.

Fixed an issue where the Giran and Goddard castle merchants showed up in the wrong locations.

Fixed an issue where if a character who received a party invitation had to log out without accepting it, the player wouldn't be able to accept the invitation after logging in once again.

Fixed an issue where Ertheia characters couldn't receive the arena buff from the ‘Arena Manager’ NPC.

When using skills where a location has to be set such as 'Shadow Snare’ and ‘Poison Zone’, it has been set so that the skill is used automatically on the location that is set.

76

Fixed an issue where certain human races and hairstyles could not be selected when creating characters with an 800*600 resolution.

Fixed an issue where the hot key didn't work for when setting the minimum frames.

Fixed an issue where newly created characters couldn't teleport with the keyboard commands when the chat window was open.

Fixed an issue where the 'Tree of Life' summons icon didn't show up in the summons window.

Fixed an issue where the Clan invitation button was deactivated when trying to add friends from the corresponding menu.

Fixed an issue where the [Add Recipient] button was activated in automatic game system messages.

Fixed an issue where the related tooltips didn't show up when using the arrow keys in the Beauty Shop for selecting styles.

Fixed an issue where the characters that had been set to be deleted didn't get deleted even after the wait time was over.

Fixed an issue where the roles of the Ertheia characters didn't show up correctly in the waitlist for party matching.

o The Ertheia class characters can be found with the newly added 'Melee Maneuver-type

Warrior’ and ‘Melee Attack-type Mage’ options.

Fixed an issue where the invitation sound didn't work when being invited to an academy.

The Gracia continent’s seed teleport device cannot be used while being transformed anymore.

Fixed the wrong prices of some items sold by the Hideout Manager.

The button 'Finish Creating' has been changed to 'Create’.

The way fish are measured in the tournament for Fishing Championship Tournaments has been changed.

The bug where players couldn't talk to 'Carsus' in Cruma Tower has been fixed.

Removed the 'Show System Tutorial' option from the settings menu.

Fixed an issue where Ertheia characters overlapped with the Sayune arrow when using Sayune.

Fixed an issue where the pet UI appeared for characters that logged in after having the pet summoned with another character.

Fixed an issue where the speech bubble appeared differently when using the chat in a sitting position after having searched through the Shop.

Fixed an issue where the XP info in the pet management info wasn't refreshed right away when a pet died.

Fixed an issue where pets were summoned in their dead states.

Fixed an issue where the minimap wasn't refreshed in the Reliquary of the Giants.

Fixed an issue where the connection was ended if the player didn't have enough Adena when making a purchase from the Merchant of Mammon.

The prices of items in the Auction House cannot be set lower than the fee.

Equipment that can be purchased with Steel Door Guild Coins are now subject to the "PK item destruction penalty."

Attributes can now be added to S-grade equips, which can be purchased with Steel Door Guild Coins.

Fixed the issue of female Human Mage and male Orc Mage related characters looking awkward when they sit on the Throne.

Fixed the issue of characters incurring fall damage while moving while mounted on Sayune.

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Fixed an issue of players being detected as being in an Abnormal State Zone instead of a Peace Zone when moving towards the interior of Talking Island Village.

Fixed the issue of some objects floating in mid-air in the area of the Town of Dion.

Fixed the issue of the client sometimes crashing when using the Manor management menu.

Fixed the issue of female Kamael characters displaying a walking in place animation when moving while attacking.

Fixed the issue of attribute info displaying when moving an item into the pet inventory.

Fixed the issue of the Improved Baby Buffalo not giving out [Pet Focus] and [Pet Death Whisper] buffs.

Fixed issues where the join/leave functions didn't work, or the wrong information was shown about war and base occupation status.

Fixed an issue where the old character names showed up on the clan community's clan link. Clan.

Fixed an issue where the PK rate could not be lowered through the Reputation Manager

‘Rapidus’.

Fixed an issue where pets and summons would be summoned without their full HP/MP.

Fixed an issue where buffs could be given more than once to pets and summons.

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