Release Date: July 30, 2014 |
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Localization of some terms and phrases may change after Ertheia launches. Please post all |
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questions and discussion about the patch notes here. |
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Character
The new race 'Ertheia' has been added.
o The Ertheia class can only create female characters.
o The Ertheia class character can choose to be either an Ertheia Fighter or an Ertheia Wizard. o Ertheia can finish the 1st, 2nd and 3rd Liberation (Class Transfers) at Lv. 40, Lv. 76, and Lv. 85. o Ertheia Wizards cannot equip shields and sigils.
o The Ertheia classes will not receive chain skill
o Awakened classes nearby will still get chain skill popups, even if
o The Ertheia class skills cannot be enchanted.
o All Cloaks are displayed as small wings for the Ertheia.
o Two new cloaks have been added for the two Ertheia classes: Eviscerator Cloak and Sayha’s Seer Cloak (available after completion of 3rd Liberation quest).
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o New hairstyles and faces for the Ertheia race have been added to the Beauty Shop.
o There are only 14 armor set appearances per Ertheia class. Click here to view them.
Metal Suit Outfit, Santa Outfit, and Formal Wear can be used with Armor Appearance Stones on the Ertheia. (Ninja, Swimsuit, Maid, Military, and Tribal Warrior cannot be used at this time).
The following is the information about how to get a sub/dual class for Ertheia. o The Ertheia race cannot create a
o The dual class will be available once players reach Level 85, complete the 3rd Liberation and the Winds of Fate: Encroaching Shadows quest, and talk to Raina.
o The Ertheia race's dual class is created at the Level 85 awakened class status. Only one slot is set aside for dual class.
o The dual class can be any class except for the Ertheia race class (Eviscerator/Sayha’s Seer is NOT possible), Tyrr Maestro, and Iss Dominator.
o Ertheia classes cannot learn
Two basic stats, LUC and CHA, have been added.
LUC (LUCK)
o LUC shows your fortune. The main effects are the following:
oItem enchantment, crafting, spoil and sweep will succeed when LUC is triggered. A
oWhen using spoil and sweep, or Plunder, if LUC is activated, you'll get double the items. When LUC activates using these skills a chat message appears: "Lady Luck smiles upon you!"
oYou'll be able to dodge lethal blows when LUC is activated. Basically, you have a chance to evade killing blows of any damage inflicted in PvP/PvE. Not related to "Lethal Blow" type attacks.
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o If LUC is activated when hunting monsters, you'll get a Fortune Pocket (Level 1).
oYou can get XP and SP when using a Fortune Pocket, and the rewards change depending on the level.
The Fortune Pocket can be upgraded up to Level 5 through Grocer Pelu in Faeron Village.
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Fortune Pocket Rewards: |
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Fortune Pocket Level |
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Level Use |
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L1: 400,000 XP |
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Under Lv.84 only |
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L2: 1,600,000 XP |
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Under Lv.85 only |
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L3: 6,400,000 XP + (Item) |
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Stage 3 Items: (1 randomly) |
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20,000 Adena |
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200,000 Adena |
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2,000,000 Adena |
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Under Lv.85 only |
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Lv.1 Windy LUC Symbol LUC+1 |
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Lv.2 Windy LUC Symbol LUC+2 |
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Lv.3 Windy LUC Symbol LUC+3 |
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Maphr's Luck Potion |
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Fortune Pocket Stage3 x10 |
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L4: 80,000 SP |
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Lv. 85+ only |
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L5: 256,000 SP + (Item) |
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Stage 5 Items:(1 randomly) |
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100,000 Adena |
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1,000,000 Adena |
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Lv.85+ only |
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10,000,000 Adena |
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Maphr's Luck Potion |
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Fortune Pocket Stage5 x10 |
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Lv.4 Windy LUC Symbol |
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CHA (CHARISMA)
oThis affects your fighting stats, and symbolizes absolute power. The main effects are the following:
oIncreases P. Atk., P. Def., Attack Spd., M. Atk., M. Def., Casting Spd., Max HP, Max MP, and Max CP.
New Race Stats (LUC/CHA):
Race |
LUC |
CHA |
Human |
34 |
41 |
Elf |
34 |
41 |
Dark Elf |
32 |
43 |
Orc |
32 |
43 |
Dwarf |
35 |
40 |
Kamael |
33 |
42 |
Ertheia |
34 |
41 |
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The Kamael race can equip heavy armor/robes, no matter the level or class.
o The Guilded Body passive skill does not apply to the Kamael race anymore.
oThey can equip altered heavy armor/robes, no matter the awakening status or item grade.
The wait time to delete characters has been changed to 1 day.
The bonus EXP rates for
Number |
Valiance |
Ertheia |
Difference |
Bonus |
Solo |
1349426 |
1349426 |
0 |
- |
Party 2 |
742184 |
877126 |
134942 |
18.18% |
Party 3 |
539770 |
629732 |
89962 |
16.67% |
Party 4 |
438562 |
506034 |
67472 |
15.38% |
Party 5 |
377383 |
431816 |
54433 |
14.42% |
Party 6 |
337356 |
382336 |
44980 |
13.33% |
Party 7 |
385550 |
385550 |
0 |
0.00% |
There will be a penalty on the amount of XP earned when there's a level difference of 6 or greater between party members. (When the level difference is 6 or more between the highest level and lowest level party member, the lowest level party member bonus is significantly decreased.)
o If the level difference is greater than 10, no XP will be given.
Alchemy
Ertheia characters can perform Alchemy.
oAlchemy will be available for Ertheia characters that have completed the 1st Liberation and are above Level 40.
o Enchanted and refined items cannot be used in Alchemy combinations.
o If the character is in combat or has the private shop open, the results of Alchemy Combination or Transmutation will not be obtainable.
o You can open the Alchemy menu by clicking on Alchemy in the inventory. There are two kinds of Alchemy: Combination and Transmutation.
Combination
o All items that have value can be combined, but quest items cannot be registered. o In the Combination window, a minimum of 1 item or a max of 3 items may be
registered.
o If you register 3 items in the Combination window, an additional Elcyum Crystal may be added to affect bonus rewards.
oYou can get Air Stones as basic rewards, and there's a chance you may get Tempest Stones.
oAir Stones and Tempest Stones are important ingredients for using Alchemy Transmutation.
oYou can get double the amount of Air Stones at a set rate, apart from the basic and special rewards that you can get from combining.
oWhen
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Transmutation
o This is a skill that you can use to change an item into another item.
o The various transmutation skills can be learned from the Alchemy NPCs.
o The Alchemy NPCs are Alchemist Zephyra in Faeron Village and Alchemist Veruti in Town of Rune.
o There are 4 levels of Transmutation: Elementary, Intermediate, Advanced, and Master. o Alchemic Tomes are required to become a Master Alchemist. Alchemic Tomes drop
from Epic Raid Bosses (Lindvior, Valakas, Antharas, Istina Extreme, Octavis Extreme, Tauti, and Earth Wyrm Trasken).
o There are four types of items that can be transmuted: potions, scrolls, dyes, and life stones.
o Transmutations might fail, and only a few ingredients will be refunded. o You can get the new dyes (Luck and Charisma) through Transmutation.
o You can get the Major Healing Potions and the Quick Healing Potions for the Alchemy lower conversion from the Grocers in each of the towns.
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The following are the Alchemy quests:
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Quest |
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Description |
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Start NPC |
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Ertheia |
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Fighter: Faeron |
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Village Master |
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A New |
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Lv. |
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A tutorial to try out the new Alchemy system |
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One- |
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Katalin |
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Craft |
40 |
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time |
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Ertheia Wizard: |
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Faeron Village |
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Magister |
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Ayanthe |
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A Whole |
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Lv. |
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One- |
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Town of Rune |
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New Level |
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You have to prove your worth to reach the new stage of Alchemy |
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Alchemist |
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97 |
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time |
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of Alchemy |
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Veruti |
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Enchanted and refined weapons cannot be put on the combination slots.
The duration of the 4 Love Potions (Low~High) has been reduced from 2 minutes to 15 seconds.
The names and effects of
When on a dual class for the Ertheia race, the Alchemy button won't show up in the inventory anymore.
The exact amount of items needed for obtaining the Quick Healing Potion transformation skill has been added to the tooltip.
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Fixed an issue where the
When using the
Path to Awakening Revamp
The Path to Awakening has been revamped:
oNOTE: The Path to Awakening guide map has been delayed by a few weeks.
Free equipment rewards can now be claimed
Characters that have gone through their 2nd class transfer/1st liberation will be able to open the Fated Support Box at level 40. It will stay in your inventory after use until you reach level 84.
Fated Support Box equipment is
Reaching the next item grade level will unlock the equipment box:
oLevel 40 –
o Level 52 –
o Level 61 –
o Level 76 –
oLevel 81 –
Mysterious Soulshots/Blessed Spiritshots
Improved
An Adventurer Hat and Rocking Horse Mount have been added to all new characters for free. These items will be automatically equipped upon character creation. Items are dimensional.
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New Class Skills
Ertheia race and class skills have been added:
Class Path: Ertheia Fighter (Lv. 1) / Marauder (Lv. 40) / Ripper (Lv. 76) / Eviscerator (Lv. 85)
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Skill |
Effect |
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Divine Wind |
Lv.1: Wind/Holy Resistance + 10. |
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Lv.2: Wind/Holy Resistance + 20. (Learned at 3rd Liberation level 85) |
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Race Skill |
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Tenacity |
Lv.1: Max. HP + 1%, Speed + 4. |
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Lv.2: Max. HP + 2, Speed + 7. (Learned at 3rd Liberation level 85) |
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Efficacy |
Lv.1: MP Consumption - 1%. |
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Lv.2: MP Consumption - 2%. (Learned at 3rd Liberation level 85) |
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Lv.1: When equipped with light armor, P. Def. + 14. |
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Lv.2: When equipped with light armor, P. Def. + 17, P. Evasion + 2, and Received |
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P./M. Critical Rate - 15%. |
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Lv.3: When equipped with light armor, P. Def. + 34, P. Evasion + 3, and Received |
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P./M. Critical Rate - 20%. |
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Lv.4: When equipped with light armor, P. Def. + 51, P. Evasion + 3, and Received |
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P./M. Critical Rate - 20%. |
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Eminent |
Lv.5: When equipped with light armor, P. Def. + 69, P. Evasion + 3, and Received |
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Ertheia Fighter |
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Light Armor |
P./M. Critical Rate - 20%. |
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Mastery |
Lv.6: When equipped with light armor, P. Def. + 91, P. Evasion + 4, and Received |
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P./M. Critical Rate - 25%. |
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Lv.7: When equipped with light armor, P. Def. + 99, P. Evasion + 4, M. Def. + 3%, |
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M. Def. + 276, and Received P./M. Critical Rate - 25%. |
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Lv.8: When equipped with light armor, P. Def. + 1398, P. Evasion + 8, M. Def. + |
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5%, M. Def. + 552, and Received P./M. Critical Rate - 35%. |
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Lv.9: When equipped with light armor, P. Def. + 1520, P. Evasion + 8, M. Def. + |
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5%, M. Def. + 575, and Received P./M. Critical Rate - 35%. |
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10 |
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Lv.10: When equipped with light armor, P. Def. + 1642, P. Evasion + 8, M. Def. + |
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5%, M. Def. + 598, and Received P./M. Critical Rate - 35%. |
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Lv.11: When equipped with light armor, P. Def. + 1807, P. Evasion + 8, M. Def. + |
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5%, M. Def. + 630, and Received P./M. Critical Rate - 35%. |
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Lv.1: When equipped with a fist weapon, P. Atk. + 10% and + 4. |
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Lv.2: When equipped with a fist weapon, P. Atk. + 10% and + 13, and P. |
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Accuracy + 2. |
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Lv.3: When equipped with a fist weapon, P. Atk. + 10% and + 63, P. Accuracy + |
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3, Critical Rate + 10. |
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Lv.4: When equipped with a fist weapon, P. Atk. + 10% and + 124, P. Accuracy + |
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3, Critical Rate + 10. |
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Lv.5: When equipped with a fist weapon, P. Atk. + 10% and + 208, P. Accuracy + |
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3, Critical Rate + 10. |
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Eminent Fist |
Lv.6: When equipped with a fist weapon, P. Atk. + 10% and + 306, P. Accuracy + |
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Weapon |
4, Critical Rate + 20, Critical Damage + 10%. |
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Mastery |
Lv.7: When equipped with a fist weapon, P. Atk. + 10% and + 471, P. Accuracy + |
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4, Critical Rate + 20, Critical Damage + 10%. |
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Lv.8: When equipped with a fist weapon, P. Atk. + 45% and + 2156, P. Accuracy |
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+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%. |
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Lv.9: When equipped with a fist weapon, P. Atk. + 45% and + 2803, P. Accuracy |
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+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%. |
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Lv.10: When equipped with a fist weapon, P. Atk. + 45% and + 3342, P. Accuracy |
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+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%. |
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Lv.11: When equipped with a fist weapon, P. Atk. + 45% and + 4060, P. Accuracy |
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+ 8, Atk. Spd. + 10%, Critical Rate + 60, Critical Damage + 45%. |
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Lv.1: Max HP + 58, HP Recovery Bonus + 2.5, MP Recovery Bonus + 1.2. |
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Lv.2: Max HP + 196, HP Recovery Bonus + 4.5, MP Recovery Bonus + 1.8. |
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Lv.3: Max HP + 473, Max CP 231, HP Recovery Bonus + 6.5, MP Recovery Bonus |
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+ 2.4, CP Recovery Bonus + 2.4, Speed + 10. |
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Lv.4: Max HP + 5961, Max CP 291, HP Recovery Bonus + 9, MP Recovery Bonus + |
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Eminent |
3, CP Recovery Bonus + 3, Speed + 14. |
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Stability |
Lv.5: Max HP + 6077, Max CP 347, HP Recovery Bonus + 10, MP Recovery Bonus |
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+ 4, CP Recovery Bonus + 4, Speed + 14. |
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Lv.6: Max HP + 6194, Max CP 404, HP Recovery Bonus + 11, MP Recovery Bonus |
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+ 5, CP Recovery Bonus + 5, Speed + 14. |
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Lv.7: Max HP + 6349, Max CP 481, HP Recovery Bonus + 12, MP Recovery Bonus |
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+ 6, CP Recovery Bonus + 6, Speed + 14. |
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Lv.1: Attacks target with 22 Power added to P. Atk., and decreases their P. Def. |
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by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist |
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weapon. |
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Lv.2: Attacks target with 77 Power added to P. Atk., and decreases their P. Def. |
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by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist |
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weapon. |
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Lateral Hit |
Lv.3: Attacks target with 141 Power added to P. Atk., and decreases their P. Def. |
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by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist |
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weapon. |
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Lv.4: Attacks target with 221 Power added to P. Atk., and decreases their P. Def. |
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by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist |
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weapon. |
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Lv.5: Attacks target with 669 Power added to P. Atk., and decreases their P. Def. |
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by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist |
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weapon.
Lv.6: Attacks target with 856 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.7: Attacks target with 1073 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.8: Attacks target with 1323 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.9: Attacks target with 1602 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.10: Attacks target with 1913 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.11: Attacks target with 2256 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.12: Attacks target with 2629 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.13: Attacks target with 3034 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.14: Attacks target with 3879 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.15: Attacks target with 4149 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.16: Attacks target with 4434 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.17: Attacks target with 4733 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.18: Attacks target with 18990 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.19: Attacks target with 20811 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.20: Attacks target with 23098 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.21: Attacks target with 25950 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon.
Lv.22: Attacks target with 29500 Power added to P. Atk., and decreases their P. Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist
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weapon. |
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Lv.23: Attacks target with 33928 Power added to P. Atk., and decreases their P. |
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Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist |
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weapon. |
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Lv.24: Attacks target with 39478 Power added to P. Atk., and decreases their P. |
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Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist |
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weapon. |
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Lv.25: Attacks target with 46478 Power added to P. Atk., and decreases their P. |
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Def. by 30% for 10 sec. 20% more damage if target is Stunned. Requires a fist |
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weapon. |
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Lv.1 ~ Lv.16: Has a chance to disable targeting and finds weakness to the |
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enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires |
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a fist weapon. |
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Sidestep |
Lv.17 ~ Lv. 24: Has a chance to disable targeting and finds weakness to the |
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enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires |
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a fist weapon. |
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Lv.1: Attacks target with 129 Power added to P. Atk. Requires a fist weapon. |
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Lv.2: Attacks target with 235 Power added to P. Atk. Requires a fist weapon. |
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Lv.3: Attacks target with 369 Power added to P. Atk. Requires a fist weapon. |
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Lv.4: Attacks target with 1116 Power added to P. Atk. Requires a fist weapon. |
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Lv.5: Attacks target with 1428 Power added to P. Atk. Requires a fist weapon. |
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Lv.6: Attacks target with 1789 Power added to P. Atk. Requires a fist weapon. |
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Lv.7: Attacks target with 2205 Power added to P. Atk. Requires a fist weapon. |
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Lv.8: Attacks target with 2671 Power added to P. Atk. Requires a fist weapon. |
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Lv.9: Attacks target with 3189 Power added to P. Atk. Requires a fist weapon. |
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Lv.10: Attacks target with 3760 Power added to P. Atk. Requires a fist weapon. |
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Lv.11: Attacks target with 4383 Power added to P. Atk. Requires a fist weapon. |
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Backspin |
Lv.12: Attacks target with 5058 Power added to P. Atk. Requires a fist weapon. |
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Blow |
Lv.13: Attacks target with 6466 Power added to P. Atk. Requires a fist weapon. |
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Lv.14: Attacks target with 6916 Power added to P. Atk. Requires a fist weapon. |
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Lv.15: Attacks target with 7390 Power added to P. Atk. Requires a fist weapon. |
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Lv.16: Attacks target with 7888 Power added to P. Atk. Requires a fist weapon. |
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Lv.17: Attacks target with 28134 Power added to P. Atk. Requires a fist weapon. |
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Lv.18: Attacks target with 30832 Power added to P. Atk. Requires a fist weapon. |
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Lv.19: Attacks target with 34221 Power added to P. Atk. Requires a fist weapon. |
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Lv.20: Attacks target with 38446 Power added to P. Atk. Requires a fist weapon. |
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Lv.21: Attacks target with 43706 Power added to P. Atk. Requires a fist weapon. |
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Lv.22: Attacks target with 50268 Power added to P. Atk. Requires a fist weapon. |
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Lv.23: Attacks target with 58492 Power added to P. Atk. Requires a fist weapon. |
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Lv.24: Attacks target with 68865 Power added to P. Atk. Requires a fist weapon. |
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Eminent |
Lv.1: STR + 2. |
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Lv.2: STR + 4. Your STR can reset cooldown or double skill effect duration. |
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Ability |
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Lv.3: STR + 14. Your STR can reset cooldown or double skill effect duration. |
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Eminent |
Lv.1 +10 Speed for 20 seconds. |
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Attack |
Lv.2 +20 Speed for 20 seconds. |
Marauder |
Movement |
Lv.3 +50 Speed for 20 seconds. |
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Lv.1: For 10 min., P. Atk. + 10%. |
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Lv.2: For 10 min., P. Atk. + 15%, Knock Back / Knock Down / Pull / Aerial Yoke |
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Air Light |
Resistance + 15. |
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Lv.3: For 10 min., P. Atk. + 20%, Knock Back / Knock Down / Pull / Aerial Yoke |
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Resistance + 20. |
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13 |
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Lv.1: For 3 sec., P. Skill Evasion + 50%, P. Evasion + 50, M. Evasion + 50. Requires |
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Fluid Weave |
a fist weapon. |
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Lv.2: For 3 sec., P. Skill Evasion + 70%, P. Evasion + 70, M. Evasion + 70, and |
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blocks a debuff attack once. Requires a fist weapon. |
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Left Sidestep |
Lv.1 ~ Lv.21: Disables targeting and finds weakness to the enemy's left. Enemy is |
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stunned for 5 sec. Requires a fist weapon. |
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Chin Strike |
Lv.1 ~ Lv.21: Knocks down target for 3 sec. Requires a fist weapon. |
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Eminent |
Lv.1: Hold/Mental Resistance + 30. |
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Trait |
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Lv.2: Hold/Mental/Pull/Knock Back/Knock Down Resistance + 30. |
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Resistance |
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Eminent |
Lv.1: Wind Resistance + 30. |
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Attribute |
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Lv.2: Wind/Holy Resistance + 30. |
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Resistance |
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Heavy Punch |
Lv.1: Attack power increased x 5 for normal attacks. Requires a Fist Weapon to |
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activate. Asking devs for more clarification. |
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Crushing Air |
Lv.1: Reduces Atk. Speed and Casting Speed by 30%. |
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Drastically reduces Speed to 1. Requires a Fist Weapon. |
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Lv.1: Disables targeting and retreats backwards, recovering 10% HP. Requires a |
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Back Step |
Fist Weapon. |
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Lv.2: Disables targeting and retreats backwards, recovering 20% HP. Requires a |
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Fist Weapon. |
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Distortion |
Lv.1: For 60 sec., distorts space to attack from behind. Requires a fist weapon. |
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All normal attacks deal backstab damage. |
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Lv.1: Attacks target with 10417 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
Ripper |
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Lv.2: Attacks target with 11147 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
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Lv.3: Attacks target with 11917 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
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Lv.4: Attacks target with 12727 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
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Lv.5: Attacks target with 13577 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
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Lv.6: Attacks target with 35167 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
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Gravity Hit |
Lv.7: Attacks target with 38540 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
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Lv.8: Attacks target with 42776 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
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Lv.9: Attacks target with 48058 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
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Lv.10: Attacks target with 54633 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
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Lv.11: Attacks target with 62836 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
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Lv.12: Attacks target with 73116 Power added to P. Atk. Ignores 50% of target's |
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P. Def. Requires a fist weapon. |
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Lv.13: Attacks target with 86081 Power added to P. Atk. Ignores 50% of target's |
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14 |
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P. Def. Requires a fist weapon. |
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Lv.1: Attacks frontal target with 5164 Power added to P. Atk. and knocks them |
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back. Requires a fist weapon. |
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Lv.2: Attacks frontal target with 5518 Power added to P. Atk. and knocks them |
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back. Requires a fist weapon. |
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Lv.3: Attacks frontal target with 5890 Power added to P. Atk. and knocks them |
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back. Requires a fist weapon. |
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Lv.4: Attacks frontal target with 19693 Power added to P. Atk. and knocks them |
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back. Requires a fist weapon. |
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Lv.5: Attacks frontal target with 21581 Power added to P. Atk. and knocks them |
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back. Requires a fist weapon. |
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Distant Kick |
Lv.6: Attacks frontal target with 23953 Power added to P. Atk. and knocks them |
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back. Requires a fist weapon. |
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Lv.7: Attacks frontal target with 26909 Power added to P. Atk. and knocks them |
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back. Requires a fist weapon. |
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Lv.8: Attacks frontal target with 30589 Power added to P. Atk. and knocks them |
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back. Requires a fist weapon. |
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Lv.9: Attacks frontal target with 35181 Power added to P. Atk. and knocks them |
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back. Requires a fist weapon. |
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Lv.10: Attacks frontal target with 40936 Power added to P. Atk. and knocks |
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them back. Requires a fist weapon. |
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Lv.11: Attacks frontal target with 48195 Power added to P. Atk. and knocks |
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them back. Requires a fist weapon. |
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Lv.1: Attacks nearby enemies with 19693 Power added to P. Atk. and knocks |
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them down. Damage increases with the number of enemies affected. Requires a |
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fist weapon. |
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Lv.2: Attacks nearby enemies with 20582 Power added to P. Atk. and knocks |
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them down. Damage increases with the number of enemies affected. Requires a |
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fist weapon. |
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Lv.3: Attacks nearby enemies with 22701 Power added to P. Atk. and knocks |
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them down. Damage increases with the number of enemies affected. Requires a |
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fist weapon. |
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Lv.4: Attacks nearby enemies with 25350 Power added to P. Atk. and knocks |
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them down. Damage increases with the number of enemies affected. Requires a |
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Reverse |
fist weapon. |
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Weight |
Lv.5: Attacks nearby enemies with 28648 Power added to P. Atk. and knocks |
Eviscerator |
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them down. Damage increases with the number of enemies affected. Requires a |
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fist weapon. |
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Lv.6: Attacks nearby enemies with 32757 Power added to P. Atk. and knocks |
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them down. Damage increases with the number of enemies affected. Requires a |
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fist weapon. |
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Lv.7: Attacks nearby enemies with 37894 Power added to P. Atk. and knocks |
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them down. Damage increases with the number of enemies affected. Requires a |
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fist weapon. |
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Lv.8: Attacks nearby enemies with 44352 Power added to P. Atk. and knocks |
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them down. Damage increases with the number of enemies affected. Requires a |
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fist weapon. |
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Lv.1: Increases the effect of gravity on nearby enemies to slow them down and |
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Heavy Hand |
block them from teleporting. Requires a fist weapon. Blocks Shadow Flash, but |
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not Shadow Chase (Othell Rogues) |
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Blocks Hurricane Rush, but not Jump Attack (Tyrr Warriors) |
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15 |
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Blocks Magical Evasion/Magical Charge (Feoh Wizards) |
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Blocks Quick Charge/Quick Evasion (Yul Archers) |
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Blocks Assault Rush (Iss Enchanters) |
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Does not block teleporting to town skills. |
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Lv.1: For 30 sec., HP stays at 1. Speed + 50, P. Atk. + 15%, P. Critical Damage + |
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10%, Skill Critical Damage + 10%, and Knock Back / Knock Down / Pull / Aerial |
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Yoke / Aggression Resistance + 90. Attack power increased x 5 for normal |
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Steel Mind |
attacks. When duration ends, 30% of HP is restored. Requires a fist weapon. |
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Lv.2: For 30 sec., HP stays at 1. Speed + 70, P. Atk. + 30%, P. Critical Damage + |
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15%, Skill Critical Damage + 15%, and Knock Back / Knock Down / Pull / Aerial |
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Yoke / Aggression Resistance + 90. Attack power increased x 5 for normal |
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attacks. When duration ends, 30% of HP is restored. Requires a fist weapon. |
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Lv.1: Attacks target with 17266 Power added to P. Atk, causing target to tumble |
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toward you. Requires a fist weapon. |
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Lv.2: Attacks target with 19164 Power added to P. Atk, causing target to tumble |
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toward you. Requires a fist weapon. |
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Lv.3: Attacks target with 21530 Power added to P. Atk, causing target to tumble |
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toward you. Requires a fist weapon. |
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Pressure |
Lv.4: Attacks target with 24475 Power added to P. Atk, causing target to tumble |
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Punch |
toward you. Requires a fist weapon. |
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Lv.5: Attacks target with 28150 Power added to P. Atk, causing target to tumble |
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toward you. Requires a fist weapon. |
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Lv.6: Attacks target with 32755 Power added to P. Atk, causing target to tumble |
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toward you. Requires a fist weapon. |
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Lv.7: Attacks target with 38563 Power added to P. Atk, causing target to tumble |
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toward you. Requires a fist weapon. |
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Gravity |
Lv.8: Cancels all debuffs and becomes invincible against all debuffs and damage |
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Barrier |
for 10 seconds. |
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Warped |
Lv.1: Creates a warped space where the enemy is trapped and their Atk. Spd., |
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Space |
Casting Spd., and Speed are reduced. Requires a fist weapon. |
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Spallation |
Lv.1: Creates a ball that diffuses all ranged attacks for 30 sec. Damaged if |
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attacked within the protective ring. Requires a fist weapon. |
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Lv.1: Attacks target with 35167 Power added to P. Atk. Ignores Shield Defense. |
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Requires a fist weapon. |
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Lv.2: Attacks target with 36755 Power added to P. Atk. Ignores Shield Defense. |
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Requires a fist weapon. |
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Lv.3: Attacks target with 40540 Power added to P. Atk. Ignores Shield Defense. |
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Requires a fist weapon. |
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Lv.4: Attacks target with 45273 Power added to P. Atk. Ignores Shield Defense. |
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Spinning Kick |
Requires a fist weapon. |
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Lv.5: Attacks target with 51165 Power added to P. Atk. Ignores Shield Defense. |
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Requires a fist weapon. |
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Lv.6: Attacks target with 58506 Power added to P. Atk. Ignores Shield Defense. |
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Requires a fist weapon. |
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Lv.7: Attacks target with 67683 Power added to P. Atk. Ignores Shield Defense. |
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Requires a fist weapon. |
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Lv.8: Attacks target with 79217 Power added to P. Atk. Ignores Shield Defense. |
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Requires a fist weapon. |
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Summon |
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Eviscerator |
Mount the Eviscerator's pet fox. |
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Fox |
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16 |
Class Path: Ertheia Wizard (Lv. 1) / Cloud Breaker (Lv. 40) / Stratomancer (Lv. 76) / Sahya’s Seer (Lv. 85)
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Type |
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Skill |
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Effect |
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Lv.1: Attacks target with 6 Power added to M. Atk. 10% more damage if target |
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is debuffed. Requires a sword or blunt weapon. |
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Lv.2: Attacks target with 14 Power added to M. Atk. 10% more damage if |
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target is debuffed. Requires a sword or blunt weapon. |
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Lv.3: Attacks target with 19 Power added to M. Atk. 10% more damage if |
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target is debuffed. Requires a sword or blunt weapon. |
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Lv.4: Attacks target with 25 Power added to M. Atk. 10% more damage if |
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target is debuffed. Requires a sword or blunt weapon. |
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Lv.5: Attacks target with 32 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
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Lv.6: Attacks target with 36 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
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Lv.7: Attacks target with 41 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
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Lv.8: Attacks target with 46 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
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Lv.9: Attacks target with 50 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
|
Ertheia |
|
Hydro Attack |
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
|
Wizard |
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Lv.10: Attacks target with 55 Power added to M. Atk., and brands target with |
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||
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
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Lv.11: Attacks target with 60 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
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Lv.12: Attacks target with 64 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
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Lv.13: Attacks target with 69 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
|
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
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Lv.14: Attacks target with 72 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
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Lv.15: Attacks target with 75 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
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Lv.16: Attacks target with 77 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
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weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign. |
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Lv.17: Attacks target with 79 Power added to M. Atk., and brands target with |
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Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt |
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|
17 |
weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.
Lv.18: Attacks target with 171 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.
Lv.19: Attacks target with 179 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.
Lv.20: Attacks target with 187 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.
Lv.21: Attacks target with 195 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.
Lv.22: Attacks target with 203 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.
Lv.23: Attacks target with 211 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.
Lv.24: Attacks target with 219 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.
Lv.25: Attacks target with 227 Power added to M. Atk., and brands target with Storm Sign. 10% more damage if target is debuffed. Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.3 to brand Storm Sign.
Lv.1: Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.
Lv.2: Eliminates Storm Sign and attacks target with 120 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.
Lv.3: Eliminates Storm Sign and attacks target with 130 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.
Lv.4: Eliminates Storm Sign and attacks target with 140 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a
Hydro Flare
sword or blunt weapon.
Lv.5: Eliminates Storm Sign and attacks target with 150 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.
Lv.6: Eliminates Storm Sign and attacks target with 157 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.
Lv.7: Eliminates Storm Sign and attacks target with 162 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.
Lv.8: Eliminates Storm Sign and attacks target with 167 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon.
18
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|
Lv.9: Eliminates Storm Sign and attacks target with 172 Power added to M. Atk. |
|
|
10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a |
|
|
sword or blunt weapon. |
|
|
Lv.10: Eliminates Storm Sign and attacks target with 501 Power added to M. |
|
|
Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a |
|
|
chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. |
|
|
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to |
|
|
trigger Storm Sign Lv.4. |
|
|
Lv.11: Eliminates Storm Sign and attacks target with 515 Power added to M. |
|
|
Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a |
|
|
chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. |
|
|
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to |
|
|
trigger Storm Sign Lv.4. |
|
|
Lv.12: Eliminates Storm Sign and attacks target with 543 Power added to M. |
|
|
Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a |
|
|
chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. |
|
|
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to |
|
|
trigger Storm Sign Lv.4. |
|
|
Lv.13: Eliminates Storm Sign and attacks target with 571 Power added to M. |
|
|
Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a |
|
|
chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. |
|
|
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to |
|
|
trigger Storm Sign Lv.4. |
|
|
Lv.14: Eliminates Storm Sign and attacks target with 599 Power added to M. |
|
|
Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a |
|
|
chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. |
|
|
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to |
|
|
trigger Storm Sign Lv.4. |
|
|
Lv.15: Eliminates Storm Sign and attacks target with 627 Power added to M. |
|
|
Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a |
|
|
chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. |
|
|
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to |
|
|
trigger Storm Sign Lv.4. |
|
|
Lv.16: Eliminates Storm Sign and attacks target with 655 Power added to M. |
|
|
Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a |
|
|
chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. |
|
|
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to |
|
|
trigger Storm Sign Lv.4. |
|
|
Lv.17: Eliminates Storm Sign and attacks target with 683 Power added to M. |
|
|
Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Has a |
|
|
chance of branding Storm Sign Stage 4, which allows free use of Hydro Flare. |
|
|
Requires a sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to |
|
|
trigger Storm Sign Lv.4. |
|
|
Lv.1: For 10 sec., blends into the wind and Speed + 70. Canceled when using |
|
Wind Blend |
normal attacks or attack skills. Requires a sword or blunt weapon. |
|
Lv.2: For 10 sec., blends into the wind and Speed + 100. Canceled when using |
|
|
|
|
|
|
normal attacks or attack skills. Requires a sword or blunt weapon. |
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Eminent Blunt |
Lv.1: When equipped with a blunt weapon, M. Atk. +17% and + 10, Casting |
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Weapon |
Spd. + 5%. |
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Mastery |
Lv.2: When equipped with a blunt weapon, M. Atk. +17% and + 57, Casting |
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19 |
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Spd. + 5%. |
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Lv.3: When equipped with a blunt weapon, M. Atk. +17% and + 228, Casting |
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Spd. + 10%. and brands target with Storm Sign when using Hydro Attack. |
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Lv.4: When equipped with a blunt weapon, M. Atk. +17% and + 436, Casting |
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Spd. + 10%. and brands target with Storm Sign when using Hydro Attack. |
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Lv.5: When equipped with a blunt weapon, M. Atk. +17% and + 728, Casting |
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Spd. + 10%. and brands target with Storm Sign when using Hydro Attack. |
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Lv.6: When equipped with a blunt weapon, M. Atk. +17% and + 834, Casting |
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Spd. + 15%. and brands target with Storm Sign when using Hydro Attack. |
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Lv.7: When equipped with a blunt weapon, M. Atk. +17% and + 942, Casting |
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Spd. + 20%. and brands target with Storm Sign when using Hydro Attack. |
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Lv.8: When equipped with a blunt weapon, M. Atk. +40% and + 1050, Casting |
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Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage + 10%. and brands |
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target with Storm Sign when using Hydro Attack. When using Hydro Flare, has |
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a 33% chance of branding target with Storm Sign Stage 4. Brands target with |
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Storm Sign Lv. 3 when using Sayha's Word. |
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Lv.9: When equipped with a blunt weapon, M. Atk. +40% and + 1252, Casting |
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Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage + 10%. and brands |
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target with Storm Sign when using Hydro Attack. When using Hydro Flare, has |
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a 33% chance of branding target with Storm Sign Stage 4. Brands target with |
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Storm Sign Lv. 3 when using Sayha's Word. |
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Lv.10: When equipped with a blunt weapon, M. Atk. +40% and + 1454, Casting |
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Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage + 10%. and brands |
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target with Storm Sign when using Hydro Attack. When using Hydro Flare, has |
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a 33% chance of branding target with Storm Sign Stage 4. Brands target with |
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Storm Sign Lv. 3 when using Sayha's Word. |
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Lv.11: When equipped with a blunt weapon, M. Atk. +40% and + 1727, Casting |
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Spd. + 30%, M. Critical Rate + 10%, M. Critical Damage + 10%. and brands |
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target with Storm Sign when using Hydro Attack. When using Hydro Flare, has |
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a 33% chance of branding target with Storm Sign Stage 4. Brands target with |
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Storm Sign Lv. 3 when using Sayha's Word. |
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Lv.1: When equipped with a robe, P. Def. +7. Shields and Sigils are not worn, as |
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you move with the wind. |
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Lv.2: When equipped with a robe, P. Def. +12, Magic Resistance + 5%. Shields |
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and Sigils are not worn, as you move with the wind. |
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Lv.3: When equipped with a robe, P. Def. +27, Magic Resistance + 10%. Shields |
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and Sigils are not worn, as you move with the wind. |
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Lv.4: When equipped with a robe, P. Def. +39, Magic Resistance + 15%. Shields |
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and Sigils are not worn, as you move with the wind. |
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Eminent Robe |
Lv.5: When equipped with a robe, P. Def. +55, Magic Resistance + 20%. Shields |
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Mastery |
and Sigils are not worn, as you move with the wind. |
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Lv.6: When equipped with a robe, P. Def. +69, Magic Resistance + 25%. Shields |
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and Sigils are not worn, as you move with the wind. |
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Lv.7: When equipped with a robe, P. Def. +77, M. Def. + 533, M. Def. + 3%, |
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Magic Resistance + 30%. Shields and Sigils are not worn, as you move with the |
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wind. |
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Lv.8: When equipped with a robe, P. Def. +1238, M. Def. + 1156, M. Def. + 5%, |
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Magic Resistance + 35%. Shields and Sigils are not worn, as you move with the |
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wind. |
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20 |
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Lv.9: When equipped with a robe, P. Def. +1347, M. Def. + 1258, M. Def. + 5%, |
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Magic Resistance + 35%. Shields and Sigils are not worn, as you move with the |
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wind. |
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Lv.10: When equipped with a robe, P. Def. +1456, M. Def. + 1360, M. Def. + |
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5%, Magic Resistance + 35%. Shields and Sigils are not worn, as you move with |
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the wind. |
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Lv.11: When equipped with a robe, P. Def. +1601, M. Def. + 1496, M. Def. + |
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5%, Magic Resistance + 35%. Shields and Sigils are not worn, as you move with |
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the wind. |
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Lv.1: Max. MP + 33, MP Recovery Bonus + 1, and M. Skill Cooldown - 10%. |
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Lv.2: Max. MP + 77, MP Recovery Bonus + 3, and M. Skill Cooldown - 15%. |
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Lv.3: Max. MP + 223, MP Recovery Bonus + 5, and M. Skill Cooldown - 20%, M. |
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Skill MP Consumption - 5%. |
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Eminent Quick |
Lv.4: Max. HP + 4891, Lv.1: Max. MP + 344, MP Recovery Bonus + 7, and M. |
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Skill Cooldown - 30%, M. Skill MP Consumption - 7%. |
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Recovery |
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Lv.5: Max. HP + 4891, Lv.1: Max. MP + 411, MP Recovery Bonus + 8, and M. |
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Skill Cooldown - 30%, M. Skill MP Consumption - 7%. |
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Lv.6: Max. HP + 4891, Lv.1: Max. MP + 478, MP Recovery Bonus + 10, and M. |
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Skill Cooldown - 30%, M. Skill MP Consumption - 7%. |
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Lv.7: Max. HP + 4891, Lv.1: Max. MP + 568, MP Recovery Bonus + 11, and M. |
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Skill Cooldown - 30%, M. Skill MP Consumption - 7%. |
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Lv.1: Attacks target with 57 Power added to M. Atk., and knocks out target in a |
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windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt |
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weapon. |
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Lv.2: Attacks target with 66 Power added to M. Atk., and knocks out target in a |
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windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt |
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weapon. |
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Lv.3: Attacks target with 74 Power added to M. Atk., and knocks out target in a |
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windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt |
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weapon. |
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Lv.4: Attacks target with 83 Power added to M. Atk., and knocks out target in a |
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windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt |
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weapon. |
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Lv.5: Attacks target with 92 Power added to M. Atk., and knocks out target in a |
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Cloud |
Hydro Strike |
windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt |
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Breaker |
weapon. |
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Lv.6: Attacks target with 101 Power added to M. Atk., and knocks out target in |
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a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt |
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weapon. |
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Lv.7: Attacks target with 110 Power added to M. Atk., and knocks out target in |
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a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt |
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weapon. |
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Lv.8: Attacks target with 118 Power added to M. Atk., and knocks out target in |
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a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt |
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weapon. |
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Lv.9: Attacks target with 127 Power added to M. Atk., and knocks out target in |
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a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt |
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weapon. |
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Lv.10: Attacks target with 136 Power added to M. Atk., and knocks out target |
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21 |
in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.11: Attacks target with 140 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.12: Attacks target with 145 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.13: Attacks target with 149 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.14: Attacks target with 154 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.15: Attacks target with 420 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.16: Attacks target with 442 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.17: Attacks target with 464 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.18: Attacks target with 486 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.19: Attacks target with 508 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.20: Attacks target with 530 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.21: Attacks target with 552 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.22: Attacks target with 574 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon.
Lv.1: Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.2: Knocks down target and attacks with 66 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and
Air Rush
inflicts additional damage. Requires a sword or blunt weapon.
Lv.3: Knocks down target and attacks with 74 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.4: Knocks down target and attacks with 83 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
22
Lv.5: Knocks down target and attacks with 92 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.6: Knocks down target and attacks with 101 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.7: Knocks down target and attacks with 110 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.8: Knocks down target and attacks with 118 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.9: Knocks down target and attacks with 127 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.10: Knocks down target and attacks with 136 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.11: Knocks down target and attacks with 141 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.12: Knocks down target and attacks with 145 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.13: Knocks down target and attacks with 150 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.14: Knocks down target and attacks with 154 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.15: Knocks down target and attacks with 376 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.16: Knocks down target and attacks with 397 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.17: Knocks down target and attacks with 418 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.18: Knocks down target and attacks with 438 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.19: Knocks down target and attacks with 459 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.20: Knocks down target and attacks with 480 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon.
Lv.21: Knocks down target and attacks with 501 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and
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inflicts additional damage. Requires a sword or blunt weapon. |
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Lv.22: Knocks down target and attacks with 522 Power added to M. Atk. 10% |
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more damage if target is debuffed. If target has Storm Sign, eliminates it and |
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inflicts additional damage. Requires a sword or blunt weapon. |
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Lv.1: For 30 sec., M. Critical Rate + 100, P./M. Def. + 30%. |
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Lv.2: For 30 sec., M. Critical Rate + 100, P./M. Def. + 30%, and M. Skill MP |
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Eye of the |
Consumption - 50%. |
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Storm |
Lv.3: For 30 sec., M. Critical Rate + 100, P./M. Def. + 30%, Knock Back / Knock |
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Down / Pull / Aerial Yoke / Aggression Resistance + 90, and M. Skill MP |
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Consumption - 50%. |
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Lv.1: For 10 min., Received P./M. Critical Damage - 15%, and Has a chance of |
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striking target with lightning. |
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Squall |
Lv.2: For 10 min., Received P./M. Critical Damage - 15%, and Has a chance of |
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striking target with lightning. Speed + 7. |
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Lv.3: Removes all debuffs, and for 10 min., Received P./M. Critical Damage - |
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15%, and Has a chance of striking target with lightning. Speed + 7. |
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Lv.1: INT + 2. |
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Eminent Ability |
Lv.2: INT + 4. Your INT can reset cooldown or double skill effect duration. |
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Lv.3: INT + 16. Your INT can reset cooldown or double skill effect duration. |
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Lv.1: Eliminates Storm Sign and attacks target with 123 Power added to M. Atk. |
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and recovers 10% HP and 5% MP. |
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sword or blunt weapon. |
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Lv.2: Eliminates Storm Sign and attacks target with 127 Power added to M. Atk. |
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and recovers 10% HP and 5% MP. |
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sword or blunt weapon. |
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Lv.3: Eliminates Storm Sign and attacks target with 130 Power added to M. Atk. |
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and recovers 10% HP and 5% MP. |
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sword or blunt weapon. |
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Lv.4: Eliminates Storm Sign and attacks target with 134 Power added to M. Atk. |
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and recovers 10% HP and 5% MP. |
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sword or blunt weapon. |
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Lv.5: Eliminates Storm Sign and attacks target with 386 Power added to M. Atk. |
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and recovers 10% HP and 5% MP. |
Stratomancer |
Hydro Drain |
sword or blunt weapon. |
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Lv.6: Eliminates Storm Sign and attacks target with 396 Power added to M. Atk. |
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and recovers 10% HP and 5% MP. |
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sword or blunt weapon. |
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Lv.7: Eliminates Storm Sign and attacks target with 416 Power added to M. Atk. |
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and recovers 10% HP and 5% MP. |
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sword or blunt weapon. |
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Lv.8: Eliminates Storm Sign and attacks target with 436 Power added to M. Atk. |
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and recovers 10% HP and 5% MP. |
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sword or blunt weapon. |
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Lv.9: Eliminates Storm Sign and attacks target with 456 Power added to M. Atk. |
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and recovers 10% HP and 5% MP. |
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sword or blunt weapon. |
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Lv.10: Eliminates Storm Sign and attacks target with 476 Power added to M. |
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Atk. and recovers 10% HP and 5% MP. |
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24 |
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Requires a sword or blunt weapon. |
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Lv.11: Eliminates Storm Sign and attacks target with 496 Power added to M. |
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Atk. and recovers 10% HP and 5% MP. |
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Requires a sword or blunt weapon. |
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Lv.12: Eliminates Storm Sign and attacks target with 516 Power added to M. |
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Atk. and recovers 10% HP and 5% MP. |
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Requires a sword or blunt weapon. |
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Mass |
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Compelling |
Lv.1: Sends a breeze that pushes target and nearby enemies toward you. |
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Wind |
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Threatening |
Lv.1 ~ Lv.12: Sends a slashing wind to brand target with Storm Sign Stage 3. |
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Wind |
Requires a sword or blunt Weapon. |
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Deceptive Blink |
Lv.1 ~ Lv. 10: For 5 sec., blends into the wind and teleports backward, and |
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Speed + 100. Requires a sword or blunt weapon. |
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Eminent |
Lv.1: Wind Resistance + 30. |
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Attribute |
Lv.2: Wind/Holy Resistance + 30. |
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Resistance |
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Eminent Trait |
Lv.1: Hold/Mental Resistance + 30. |
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Resistance |
Lv.2: Hold/Mental/Pull/Hate Resistance + 30. |
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Sayha's Seer |
Lv.1: Casts Sayha's Seer Force on entire party. M. Critical Rate + 1% |
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Aura |
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Magic |
Lv.1: Increases the Max M. Critical Rate cap from 500 to 550. |
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Potential |
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Lv.1: Attacks target with 533 Power added to M. Atk., and decreases their |
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Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target |
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with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a |
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sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm |
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Sign Lv.3. |
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Lv.2: Attacks target with 561 Power added to M. Atk., and decreases their |
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Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target |
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with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a |
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sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm |
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Sign Lv.3. |
Sayha's Seer |
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Lv.3: Attacks target with 589 Power added to M. Atk., and decreases their |
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Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target |
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Sayha's Word |
with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a |
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sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm |
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Sign Lv.3. |
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Lv.4: Attacks target with 617 Power added to M. Atk., and decreases their |
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Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target |
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with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a |
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sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm |
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Sign Lv.3. |
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Lv.5: Attacks target with 645 Power added to M. Atk., and decreases their |
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Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target |
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with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a |
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sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm |
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Sign Lv.3. |
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25 |
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Lv.6: Attacks target with 673 Power added to M. Atk., and decreases their |
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Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target |
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with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a |
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sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm |
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Sign Lv.3. |
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Lv.7: Attacks target with 701 Power added to M. Atk., and decreases their |
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Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target |
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with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a |
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sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm |
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Sign Lv.3. |
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Lv.8: Attacks target with 729 Power added to M. Atk., and decreases their |
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Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target |
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with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a |
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sword or blunt weapon. Requires Eminent Blunt Mastery Lv.8 to trigger Storm |
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Sign Lv.3. |
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Lv.1: Attacks nearby target with 448 Power added to M. Atk. and locks them |
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Divine Storm |
inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a |
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sword or blunt weapon. |
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Lv.1: For 30 sec., Received P./M. Critical Damage - 50%, and Speed + 70. Has a |
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Sayha's Fury |
chance of striking an attacker with lightning and branding them with Storm |
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Sign Stage 4. Requires a sword or blunt weapon. |
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Sayha's |
Lv.1: For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock |
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Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or |
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Blessing |
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blunt weapon. |
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Lv.1: Attacks target with 255 Power added to M. Atk. and knocks them back. |
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10% more damage if target is debuffed. Requires a sword or blunt weapon. |
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Lv.2: Attacks target with 269 Power added to M. Atk. and knocks them back. |
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10% more damage if target is debuffed. Requires a sword or blunt weapon. |
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Lv.3: Attacks target with 283 Power added to M. Atk. and knocks them back. |
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10% more damage if target is debuffed. Requires a sword or blunt weapon. |
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Lv.4: Attacks target with 297 Power added to M. Atk. and knocks them back. |
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Storm Rage |
10% more damage if target is debuffed. Requires a sword or blunt weapon. |
|
Lv.5: Attacks target with 311 Power added to M. Atk. and knocks them back. |
|
|
|
|
|
|
10% more damage if target is debuffed. Requires a sword or blunt weapon. |
|
|
Lv.6: Attacks target with 325 Power added to M. Atk. and knocks them back. |
|
|
10% more damage if target is debuffed. Requires a sword or blunt weapon. |
|
|
|
|
|
Lv.7: Attacks target with 339 Power added to M. Atk. and knocks them back. |
|
|
10% more damage if target is debuffed. Requires a sword or blunt weapon. |
|
|
Lv.8: Attacks target with 353 Power added to M. Atk. and knocks them back. |
|
|
10% more damage if target is debuffed. Requires a sword or blunt weapon. |
|
Windy Refuge |
Lv.1: Cancels all debuffs and recovers HP/MP for 10 sec. inside a refuge of |
|
wind. Cannot move. |
|
|
|
|
|
Switch Places |
Lv.1: Trades places with target. Requires a sword or blunt weapon. PC targets |
|
only. |
|
|
|
|
|
Wind Illusion |
Lv.1: Removes all debuffs and becomes invincible against targeting for 10 sec. |
|
|
|
|
Summon |
|
|
Sayha's Seer |
Mount the Sayha's Seer's pet fox. |
|
Fox |
|
26
New revelation skills can be acquired at the Monk of Chaos NPC using ‘Chaos Pomander’:
Skill |
Effect |
Hurricane Shackle |
Prevent the use of Escape items and Return skills on the selected target for 60 seconds. |
|
|
Gravity Exile |
Blocks target from receiving resurrection from skills or items for 30 seconds. |
|
|
New skills have been added for the awakened classes:
|
Class |
|
Skill |
|
Effect |
|
|
|
|
|
Lv.1: Attacks nearby targets with17927 Power added to P. Atk., and |
|
|
|
|
|
forces them to target you. Requires a shield. Consumes 6 Soulstones. |
|
|
|
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|
|
|
|
|
|
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Lv.2: Attacks nearby targets with18411 Power added to P. Atk., and |
|
Sigel |
|
Riot Shield |
|
forces them to target you. Requires a shield. Consumes 6 Soulstones. |
|
|
|
|
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|
|
|
|
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Lv.3: Attacks nearby targets with18895 Power added to P. Atk., and |
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|
|
|
|
forces them to target you. Requires a shield. Consumes 6 Soulstones. |
|
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|
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Lv.1: For 1 min., P./M. Def. +50%, Debuff Resistance + 10%, Speed + 10. |
|
|
|
|
|
When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + |
|
|
|
|
|
10%, Critical Rate + 30, Critical Damage + 30%. |
|
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|
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Lv.2: For 1 min., P./M. Def. +70%, Debuff Resistance + 20%, Speed + 20. |
|
|
|
|
|
When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + |
|
Phoenix Knight |
|
Paladin's Frenzy |
|
20%, Critical Rate + 40, Critical Damage + 40%. |
|
|
|
Lv.3: For 1 min., P./M. Def. +100%, Debuff Resistance + 25%, Speed + 25. |
||
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|
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When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + |
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|
|
25%, Critical Rate + 50, Critical Damage + 50%. |
|
|
|
|
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Lv.4: For 1 min., P./M. Def. +120%, Debuff Resistance + 30%, Speed + 30. |
|
|
|
|
|
When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. |
|
|
|
|
|
+ 30%, Critical Rate + 60, Critical Damage + 60%. |
|
|
|
|
|
Lv.1: For 1 min., P. Atk. + 5%, P./M. Def. + 50%, Speed + 10. When |
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|
|
|
|
equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, |
|
|
|
|
|
Critical Rate + 30, Critical Damage + 30%. |
|
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|
|
Lv.2: For 1 min., P. Atk. + 7%, P./M. Def. + 65%, Speed + 20. When |
|
|
|
|
|
equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 15%, |
|
Sigel |
|
Avenger's Frenzy |
|
Critical Rate + 40, Critical Damage + 40%. |
|
|
|
Lv.3: For 1 min., P. Atk. + 10%, P./M. Def. + 80%, Speed + 25. When |
||
|
|
|
|
|
|
|
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|
|
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equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + 20%, |
|
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|
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Critical Rate + 50, Critical Damage + 50%. |
|
|
|
|
|
Lv.4: For 1 min., P. Atk. + 15%, P./M. Def. + 100%, Speed + 30. When |
|
|
|
|
|
equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. + 25%, |
|
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|
|
|
Critical Rate + 60, Critical Damage + 60%. |
|
|
|
|
|
Lv.1: Summons a Dark Panther to attack enemies in front of you with |
|
|
|
|
|
33505 Power added to P. Atk. and knocks them down. Requires a shield. |
|
Hell Knight |
|
Shadow Slash |
|
Consumes 6 Soulstones. |
|
|
|
Lv.2: Summons a Dark Panther to attack enemies in front of you with |
||
|
|
|
|
|
|
|
|
|
|
|
34353 Power added to P. Atk. and knocks them down. Requires a shield. |
|
|
|
|
|
Consumes 6 Soulstones. |
|
|
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27 |
|
|
Lv.3: Summons a Dark Panther to attack enemies in front of you with |
|
|
|
35201 Power added to P. Atk. and knocks them down. Requires a shield. |
|
|
|
Consumes 6 Soulstones. |
|
|
|
Lv.1: Freezes the air, inflicting 18151 damage to target and nearby |
|
|
|
enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 |
|
|
|
Soulstones. Requires 4 Rune Stone to Learn. |
|
|
Mass Freezing |
Lv.2: Freezes the air, inflicting 18641 damage to target and nearby |
|
|
enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 |
||
|
Strike |
||
|
Soulstones. Requires 4 Rune Stone to Learn. |
||
|
|
||
|
|
Lv.3: Freezes the air, inflicting 19131 damage to target and nearby |
|
|
|
enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 |
|
|
|
Soulstones. Requires 8 Rune Stone to Learn. |
|
Sigel Eva's |
|
Lv.1: For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. |
|
|
When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + |
||
Templar |
|
||
|
10%, Critical Rate + 30, Critical Damage + 30%. |
||
|
|
||
|
|
Lv.2: For 1 min., P./M. Def. +70%, Attribute Resistance + 20, Speed + 20. |
|
|
|
When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + |
|
|
Guardian's Frenzy |
20%, Critical Rate + 40, Critical Damage + 40%. |
|
|
Lv.3: For 1 min., P./M. Def. +100%, Attribute Resistance + 25, Speed + |
||
|
|
||
|
|
25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk. |
|
|
|
Spd. + 25%, Critical Rate + 50, Critical Damage + 50%. |
|
|
|
Lv.4: For 1 min., P./M. Def. +120%, Attribute Resistance + 30, Speed + |
|
|
|
30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk. |
|
|
|
Spd. + 30%, Critical Rate + 60, Critical Damage + 60%. |
|
|
|
Lv.1: For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When |
|
|
|
equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, |
|
|
|
Critical Rate + 30, Critical Damage + 30%. |
|
|
|
Lv.2: For 1 min., P. Skill Power + 7%, P./M. Def. + 65%, Speed + 20. When |
|
|
|
equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 15%, |
|
Sigel Shillien |
Templar's Frenzy |
Critical Rate + 40, Critical Damage + 40%. |
|
Templar |
Lv.3: For 1 min., P. Skill Power + 10%, P./M. Def. + 80%, Speed + 25. |
||
|
|||
|
|
When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + |
|
|
|
20%, Critical Rate + 50, Critical Damage + 50%. |
|
|
|
Lv.4: For 1 min., P. Skill Power + 15%, P./M. Def. + 100%, Speed + 30. |
|
|
|
When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. |
|
|
|
+ 25%, Critical Rate + 60, Critical Damage + 60%. |
|
|
|
Lv.1: Power of skills that consume Momentum increase by 10%. |
|
|
|
Requires 4 Rune Stone to Learn. |
|
Tyrr Duelist |
Momentum |
Lv.2: Power of skills that consume Momentum increase by 15%. |
|
Master |
Requires 4 Rune Stone to Learn. |
||
|
|||
|
|
Lv.3: Power of skills that consume Momentum increase by 20%. |
|
|
|
Requires 8 Rune Stone to Learn. |
|
|
|
Lv.1: Cancels at least one buff of nearby enemies. Consumes 10 |
|
|
|
Soulstones. Requires 4 Rune Stone to Learn. |
|
Tyrr |
Dreadful Roar |
Lv.2: Cancels at least one buff of nearby enemies. Consumes 10 |
|
Dreadnought |
Soulstones. Requires 4 Rune Stone to Learn. |
||
|
|||
|
|
Lv.3: Cancels at least one buff of nearby enemies. Consumes 10 |
|
|
|
Soulstones. Requires 8 Rune Stone to Learn. |
|
Tyrr Grand |
Momentum |
Lv.1: Power of skills that consume Momentum increase by 10%. |
|
Requires 4 Rune Stone to Learn. |
|||
Khavatari |
Master |
||
Lv.2: Power of skills that consume Momentum increase by 15%. |
|||
|
|
||
|
|
28 |
|
|
Requires 4 Rune Stone to Learn. |
|
|
|
Lv.3: Power of skills that consume Momentum increase by 20%. |
|
|
|
Requires 8 Rune Stone to Learn. |
|
|
|
Lv.1: Attacks target with 17348 Power added to P. Atk. Requires a |
|
|
|
sword/dagger/blunt weapon/fist weapon. Damage increases when using |
|
|
|
Momentum, which you can use up to 3. |
|
|
|
Lv.2: Attacks target with 20033 Power added to P. Atk. Requires a |
|
|
|
sword/dagger/blunt weapon/fist weapon. Damage increases when using |
|
|
Momentum Flash |
Momentum, which you can use up to 3. |
|
|
Lv.3: Attacks target with 22717 Power added to P. Atk. Requires a |
||
|
|
||
|
|
sword/dagger/blunt weapon/fist weapon. Damage increases when using |
|
|
|
Momentum, which you can use up to 3. |
|
|
|
Lv.4: Attacks target with 25700 Power added to P. Atk. Requires a |
|
|
|
sword/dagger/blunt weapon/fist weapon. Damage increases when using |
|
|
|
Momentum, which you can use up to 3. |
|
|
|
Lv.1: When equipped with a sword or blunt weapon, P. Atk. +10%, P. |
|
|
|
Critical Damage + 10%, and P. Skill MP Consumption + 10%. |
|
Tyrr |
Soul Berserker |
Lv.2: When equipped with a sword or blunt weapon, P. Atk. +12%, P. |
|
Doombringer |
Critical Damage + 12%, and P. Skill MP Consumption + 10%. |
||
|
|||
|
|
Lv.3: When equipped with a sword or blunt weapon, P. Atk. +15%, P. |
|
|
|
Critical Damage + 15%, and P. Skill MP Consumption + 10%. |
|
|
Superior Blunt |
Lv.1: When equipped with a |
|
|
Weapon Mastery |
and P. Critical Rate + 60. |
|
|
|
|
|
|
|
Lv.1: Attacks target with 18005 Power added to P. Atk. while ignoring |
|
|
|
30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. |
|
|
|
Critical. |
|
|
|
Lv.2: Attacks target with 22505 Power added to P. Atk. while ignoring |
|
Tyrr Maestro |
|
30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. |
|
Power Hammer |
Critical. |
||
|
|||
|
Crush |
Lv.3: Attacks target with 27005 Power added to P. Atk. while ignoring |
|
|
|
30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. |
|
|
|
Critical. |
|
|
|
Lv.4: Attacks target with 30605 Power added to P. Atk. while ignoring |
|
|
|
30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. |
|
|
|
Critical. |
|
Iss Enchanter |
|
Lv.1: For 30 min., selected party member's PvP Damage + 10%, Attribute |
|
Battle Ditty |
Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. Ditty |
||
Type |
|||
|
Buffs do not stack with each other. Requires 8 Rune Stone to Learn. |
||
|
|
||
(Except for |
|
Lv.1: For 30 min., selected party member's Received PvP Damage - 10%, |
|
Protective Ditty |
Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. Ditty |
||
Dominator) |
|||
|
Buffs do not stack with each other. Requires 8 Rune Stone to Learn. |
||
|
|
||
|
Frenzied Battle |
Lv.1: For 30 min., selected clan member's PvP Damage + 10%, Attribute |
|
|
Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. Ditty |
||
|
Ditty |
||
|
Buffs do not stack with each other. Requires 8 Rune Stone to Learn. |
||
Iss Dominator |
|
||
Frenzied |
Lv.1: For 30 min., selected clan member's Received PvP Damage - 10%, |
||
|
|||
|
Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. Ditty |
||
|
Protective Ditty |
||
|
Buffs do not stack with each other. Requires 8 Rune Stone to Learn. |
||
|
|
||
Wynn Arcana |
Summon |
Lv.1: Summons a giant shaman stone to temporarily increase party's |
|
Lord |
Protection Stone |
abilities. Consumes 15 Spirit Ores. Requires 8 Rune Stone to Learn. |
|
|
|
|
|
|
|
29 |
|
|
|
|
|
Summon Moving |
Lv.1: Summons an instant Moving Portal for 30 sec. Consumes 5 Spirit |
|
Wynn Elemental |
Portal |
Ores. Requires 4Rune Stone to Learn. |
|
|
|
||
Summoner |
Instant Teleport |
Lv.1: Teleports using the Moving Portal summoned. Consumes 1 Spirit |
|
|
|||
|
Ore. Requires 4 Rune Stone to Learn. |
||
|
|
||
|
|
|
|
Wynn Spectral |
Summon Demonic |
Lv.1: Attacks target with 518 Power added to M. Atk. and casts a curse |
|
that decreases target's Atk./Casting Spd. by 30% and Speed by 180. |
|||
Summoner |
Crucifix |
||
Consumes 3 Spirit Ores. |
|||
|
|
||
Aeore Cardinal |
Elemental |
Lv.1: For 30 min., increases party member's Elemental Resistance by 30. |
|
Resistance |
Consumes 10 Spirit Ores. Requires 8 Rune Stone to Learn. |
||
|
|||
|
|
|
|
|
Limited Melee |
Lv.1: For 30 min., increases party member's resistance to melee |
|
Aeore Eva's Saint |
Weapon |
weapons by 5%. Consumes 10 Spirit Ores. Requires 8 Rune Stone to |
|
|
Resistance |
Learn. |
|
|
Limited Ranged |
Lv.1: For 30 min., increases party member's resistance to ranged |
|
|
Weapon |
weapons by 5%. Consumes 10 Spirit Ores. Requires 8 Rune Stone to |
|
|
Resistance |
Learn. |
|
|
|
Lv.1: Attacks target with 198 Power added to M. Atk. and recovers HP |
|
|
|
equivalent to 50% of damage inflicted. Consumes 1 Spirit Ore. Requires |
|
Aeore Shillien |
|
4 Rune Stone to Learn. |
|
Saint |
|
Lv.2: Attacks target with 200 Power added to M. Atk. and recovers HP |
|
|
Dark Vampirism |
equivalent to 50% of damage inflicted. Consumes 1 Spirit Ore. Requires |
|
|
|
4 Rune Stone to Learn. |
|
|
|
Lv.3: Attacks target with 203 Power added to M. Atk. and recovers HP |
|
|
|
equivalent to 50% of damage inflicted. Consumes 1 Spirit Ore. Requires |
|
|
|
8 Rune Stone to Learn. |
Upper levels of Divine Inspiration have been added:
|
Skill Name |
Level |
|
|
Effect |
|
Divine Inspiration |
5 |
|
|
The number of buffs that can be received increases to 5 |
|
|
|
|
|
|
|
6 |
|
|
The number of buffs that can be received increases to 6 |
|
|
|
|
|
o Level 6 of Divine Inspiration increases the number of buffs that can be received to 6. o Ancient Book: Divine Inspiration (Beginner/Intermediate) is needed in order to acquire
Levels 5 and 6 of Divine Inspiration.
o These items can be bought from Dimensional Barrier Expeditioner ‘Resed’.
The way some skills can be acquired has been changed, and specific items will be needed to use skills:
Category |
Description |
|
Riot Shield, Shadow Slash, Mass Freezing Strike, Dreadful Roar, Battle Ditty, Protective |
|
Ditty, Frenzied Battle Ditty, Frenzied Protective Ditty, Summon Protection Stone, |
List of Skills |
Summon Moving Portal, Summon Demonic Crucifix, Elemental Resistance, Limited Melee |
|
Weapon Resistance, Limited Ranged Weapon Resistance, Dark Vampirism, Momentum |
|
Master, Instant Teleport |
30
Acquisition
Rune Stones are needed when learning or when upgrading to the next level. Rune Stones
Method/Distributor
can be acquired from Raid Bosses (Normal Istina/Normal Octavis/Balok/Ekimus/Tiat/Contestable Clan Hall)
Items Needed
Depending on the class, players will need Soulstones or Spirit Ores when using a new skill.
Changes to Existing Class Skills
The effects of some skills of the awakened class have been changed:
Class |
|
Skill |
|
Effect |
|
|
|
|
Increased Skill Power |
|
|
|
|
Lv.1: Uses a shield to attack target with 13634 Power added to P. Atk. and |
|
|
|
|
also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used |
|
|
|
|
while a shield is equipped. |
|
|
|
|
Lv.2: Uses a shield to attack target with 14179 Power added to P. Atk. and |
|
|
|
|
also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used |
|
|
|
|
while a shield is equipped. |
|
|
|
|
Lv.3: Uses a shield to attack target with 15269 Power added to P. Atk. and |
|
|
|
|
also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used |
|
|
|
|
while a shield is equipped. |
|
|
|
|
Lv.4: Uses a shield to attack target with 16359 Power added to P. Atk. and |
|
|
Shield Charge |
|
also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used |
|
|
|
while a shield is equipped. |
|
|
|
|
|
|
|
|
|
|
Lv.5: Uses a shield to attack target with 17449 Power added to P. Atk. and |
|
|
|
|
also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used |
|
|
|
|
while a shield is equipped. |
Sigel Knight (All |
|
|
|
Lv.6: Uses a shield to attack target with 18539 Power added to P. Atk. and |
types) |
|
|
|
also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used |
|
|
|
|
while a shield is equipped. |
|
|
|
|
Lv.7: Uses a shield to attack target with 19629 Power added to P. Atk. and |
|
|
|
|
also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used |
|
|
|
|
while a shield is equipped. |
|
|
|
|
Lv.8: Uses a shield to attack target with 20719 Power added to P. Atk. and |
|
|
|
|
also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used |
|
|
|
|
while a shield is equipped. |
|
|
|
|
Increased Skill Power |
|
|
|
|
Lv.1: Attacks target with 16556 Power added to P. Atk, and Speed - 70. Can |
|
|
|
|
be used while a sword or blunt weapon is equipped. |
|
|
Last Judgment |
|
Lv.2: Attacks target with 17218 Power added to P. Atk, and Speed - 70. Can |
|
|
|
be used while a sword or blunt weapon is equipped. |
|
|
|
|
|
|
|
|
|
|
Lv.3: Attacks target with 18542 Power added to P. Atk, and Speed - 70. Can |
|
|
|
|
be used while a sword or blunt weapon is equipped. |
|
|
|
|
Lv.4: Attacks target with 19866 Power added to P. Atk, and Speed - 70. Can |
|
|
|
|
be used while a sword or blunt weapon is equipped. |
|
|
|
31 |
|
|
Lv.5: Attacks target with 21190 Power added to P. Atk, and Speed - 70. Can |
|
|
|
be used while a sword or blunt weapon is equipped. |
|
|
|
Lv.6: Attacks target with 22514 Power added to P. Atk, and Speed - 70. Can |
|
|
|
be used while a sword or blunt weapon is equipped. |
|
|
|
Lv.7: Attacks target with 23838 Power added to P. Atk, and Speed - 70. Can |
|
|
|
be used while a sword or blunt weapon is equipped. |
|
|
|
Lv.8: Attacks target with 25162 Power added to P. Atk, and Speed - 70. Can |
|
|
|
be used while a sword or blunt weapon is equipped. |
|
|
|
Increased Skill Power |
|
|
|
Lv.1: Attacks target with 20451 Power added to P. Atk, and P. Atk./M. Atk. - |
|
|
|
20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be |
|
|
|
equipped. |
|
|
|
Lv.2: Attacks target with 22087 Power added to P. Atk, and P. Atk./M. Atk. - |
|
|
|
20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be |
|
|
|
equipped. |
|
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|
Lv.3: Attacks target with 23723 Power added to P. Atk, and P. Atk./M. Atk. - |
|
|
|
20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be |
|
|
|
equipped. |
|
|
|
Lv.4: Attacks target with 25359 Power added to P. Atk, and P. Atk./M. Atk. - |
|
|
Justice |
20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be |
|
|
Punishment |
equipped. |
|
|
|
Lv.5: Attacks target with 26995 Power added to P. Atk, and P. Atk./M. Atk. - |
|
|
|
20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be |
|
|
|
equipped. |
|
|
|
Lv.6: Attacks target with 28631 Power added to P. Atk, and P. Atk./M. Atk. - |
|
|
|
20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be |
|
|
|
equipped. |
|
|
|
Lv.7: Attacks target with 30267 Power added to P. Atk, and P. Atk./M. Atk. - |
|
|
|
20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be |
|
|
|
equipped. |
|
|
|
Lv.8: Attacks target with 31903 Power added to P. Atk, and P. Atk./M. Atk. - |
|
|
|
20%. Blocks the use of magic skills. Requires a sword or blunt weapon to be |
|
|
|
equipped. |
|
|
|
Increased Skill Power |
|
|
|
Lv.1: Attacks target with 11253 Power added to P. Atk. and Stuns for 5 |
|
|
|
seconds. Can be used while a shield is equipped. |
|
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|
Lv.2: Attacks target with 12603 Power added to P. Atk. and Stuns for 5 |
|
|
Shield Impact |
seconds. Can be used while a shield is equipped. |
|
|
Lv.3: Attacks target with 13953 Power added to P. Atk. and Stuns for 5 |
||
|
|
||
|
|
seconds. Can be used while a shield is equipped. |
|
|
|
Lv.4: Attacks target with 15303 Power added to P. Atk. and Stuns for 5 |
|
|
|
seconds. Can be used while a shield is equipped. |
|
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|
Lv.5: Attacks target with 16653 Power added to P. Atk. and Stuns for 5 |
|
|
|
seconds. Can be used while a shield is equipped. |
|
|
|
Increased Skill Power |
|
Sigel Shillien |
Lightning Strike |
Lv.1: Strikes the enemy with a lightning bolt that inflicts |
|
Templar |
|||
|
damage with 17140 Power. Paralyzes for 5 seconds. |
||
|
|
||
|
|
Lv.2: Strikes the enemy with a lightning bolt that inflicts |
|
|
|
32 |
|
|
damage with 20255 Power. Paralyzes for 5 seconds. |
|
|
Lv.3: Strikes the enemy with a lightning bolt that inflicts |
|
|
damage with 23370 Power. Paralyzes for 5 seconds. |
|
|
Lv.4: Strikes the enemy with a lightning bolt that inflicts |
|
|
damage with 25862 Power. Paralyzes for 5 seconds. |
|
|
Increased Skill Power |
|
|
Lv.1: Strikes target and nearby enemies with a lightning bolt that inflicts |
|
|
|
|
|
Soulstone Consumed. |
|
|
Lv.2: Strikes target and nearby enemies with a lightning bolt that inflicts |
|
Mass Lightning |
|
|
Strike |
Soulstones Consumed. |
|
|
Lv.3: Strikes target and nearby enemies with a lightning bolt that inflicts |
|
|
|
|
|
Soulstones Consumed. |
|
|
Lv.4: Strikes target and nearby enemies with a lightning bolt that inflicts |
|
|
|
|
|
Soulstones Consumed. |
|
|
Lv.1: For 60 seconds, P. Atk. + 15%, Atk. Spd. + 22%, P. Critical Rate + 15, P. |
|
|
Critical Damage + 15%, and Spd. + 15. Additional Accuracy + 8 and P. Atk. + |
|
|
10% when using a |
|
|
Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. |
|
|
Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. |
|
|
Available when HP is 90% or below. |
|
|
Lv.2: For 60 seconds, P. Atk. + 16%, Atk. Spd. + 25%, P. Critical Rate + 16, P. |
|
|
Critical Damage + 16%, and Spd. + 16. Additional Accuracy + 8 and P. Atk. + |
|
|
10% when using a |
|
|
Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. |
|
|
Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. |
|
Frenzy |
Available when HP is 90% or below. |
|
Lv.3: For 60 seconds, P. Atk. + 18%, Atk. Spd. + 27%, P. Critical Rate + 18, P. |
|
|
|
|
|
|
Critical Damage + 18%, and Spd. + 18. Additional Accuracy + 8 and P. Atk. + |
|
|
10% when using a |
Tyrr Titan |
|
Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. |
|
Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. |
|
|
|
|
|
|
Available when HP is 90% or below. |
|
|
Lv.4: For 60 seconds, P. Atk. + 20%, Atk. Spd. + 30%, P. Critical Rate + 20, P. |
|
|
Critical Damage + 20%, and Spd. + 20. Additional Accuracy + 8 and P. Atk. + |
|
|
10% when using a |
|
|
Additional P. Atk. + 10% and Critical Rate + 100 when HP is 60% or below. |
|
|
Additional P. Atk. + 30% and Critical Rate + 300 when HP is 30% or below. |
|
|
Available when HP is 90% or below. |
|
|
Lv.1: For 60 seconds, P. Def. + 150% and Debuff Resistance + 75%. Available |
|
|
when HP is 90% or below. |
|
|
Lv.2: For 60 seconds, P. Def. + 160% and Debuff Resistance + 80%. Available |
|
Guts |
when HP is 90% or below. |
|
Lv.3: For 60 seconds, P. Def. + 180% and Debuff Resistance + 85%. Available |
|
|
|
|
|
|
when HP is 90% or below. |
|
|
Lv.4: For 60 seconds, P. Def. + 200% and Debuff Resistance + 90%. Available |
|
|
when HP is 90% or below. |
|
|
33 |
|
|
Lv.1: When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical |
|
|
|
Damage + 10%, and P. Skill MP Consumption + 10%. 4 Rune Stones to learn. |
|
Tyrr |
Soul Berserker |
Lv.2: When equipped with a sword or blunt weapon, P. Atk. +12%, P. Critical |
|
Doombringer |
Damage + 12%, and P. Skill MP Consumption + 10%. 4 Rune Stones to learn. |
||
|
|||
|
|
Lv.3: When equipped with a sword or blunt weapon, P. Atk. +15%, P. Critical |
|
|
|
Damage + 15%, and P. Skill MP Consumption + 10%. 8 Rune Stones to learn. |
|
|
|
Skill effect changed from 5 |
|
|
|
against Critical Hits and increases his aggression toward you" removed from |
|
Othell Rogue |
Power Bluff |
the skill. |
|
(All types) |
|
||
|
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||
|
|
Lv.1: For 3 sec., turns the enemy's back to you and Stuns them. Requires a |
|
|
|
dagger or dual dagger. |
|
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|
Lv.1: For 30 sec., Atk. Spd. + 20% when equipped with a bow/crossbow. |
|
|
Quick Fire |
Lv.2: For 30 sec., Atk. Spd. + 30% when equipped with a bow/crossbow. |
|
|
Lv.3: For 30 sec., Atk. Spd. + 40% when equipped with a bow/crossbow. |
||
|
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||
|
|
Lv.4: For 30 sec., Atk. Spd. + 50% when equipped with a bow/crossbow. |
|
|
|
Lv.1: Fires an arrow at the enemy with 19867 Power added to P. Atk. Stuns |
|
|
|
the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to be equipped. |
|
|
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||
|
|
Lv.2: Fires an arrow at the enemy with 22249 Power added to P. Atk. Stuns |
|
|
|
the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to be equipped. |
|
|
|
||
|
|
Lv.3: Fires an arrow at the enemy with 24631 Power added to P. Atk. Stuns |
|
|
Impact Shot |
the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to be equipped. |
|
|
|
||
|
|
Lv.4: Fires an arrow at the enemy with 27013 Power added to P. Atk. Stuns |
|
|
|
the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to be equipped. |
|
|
|
||
Yul Archer (All |
|
Lv.5: Fires an arrow at the enemy with 29395 Power added to P. Atk. Stuns |
|
|
the enemy Lv.1: For 9 seconds. Requires a bow or crossbow to be equipped. |
||
types) |
|
||
|
|||
|
|
||
|
|
Lv.1: Attacks target with 19477 Power added to P. Atk. Requires a bow or |
|
|
|
crossbow to be equipped. |
|
|
|
Lv.2: Attacks target with 21035 Power added to P. Atk. Requires a bow or |
|
|
|
crossbow to be equipped. |
|
|
|
Lv.3: Attacks target with 22593 Power added to P. Atk. Requires a bow or |
|
|
|
crossbow to be equipped. |
|
|
|
Lv.4: Attacks target with 24151 Power added to P. Atk. Requires a bow or |
|
|
Quick Shot |
crossbow to be equipped. |
|
|
Lv.5: Attacks target with 25709 Power added to P. Atk. Requires a bow or |
||
|
|
||
|
|
crossbow to be equipped. |
|
|
|
Lv.6: Attacks target with 27267 Power added to P. Atk. Requires a bow or |
|
|
|
crossbow to be equipped. |
|
|
|
Lv.7: Attacks target with 28825 Power added to P. Atk. Requires a bow or |
|
|
|
crossbow to be equipped. |
|
|
|
Lv.8: Attacks target with 30383 Power added to P. Atk. Requires a bow or |
|
|
|
crossbow to be equipped. |
|
|
|
Lv.1: PvP damage + 5%, and P. Atk. + 5% when equipped with a crossbow. |
|
Yul Trickster |
Superior Instinct |
Lv.2: PvP damage + 7%, and P. Atk. + 7% when equipped with a crossbow. |
|
Lv.3: PvP damage + 10%, and P. Atk. + 10% when equipped with a |
|||
|
Mastery |
||
|
crossbow. |
||
|
|
||
|
|
34 |
Lv.4: PvP damage + 15%, and P. Atk. + 15% when equipped with a crossbow.
Increased Skill Power
Lv.1: Attacks target with 14608 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped.
Lv.2: Attacks target with 15192 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped.
Lv.3: Attacks target with 16360 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped.
Lv.4: Attacks target with 17528 Power added to P. Atk. Lv.1: For 20 seconds,
Crippling Blade
P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped.
Lv.5: Attacks target with 18696 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped.
Lv.6: Attacks target with 19864 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped.
Lv.7: Attacks target with 21032 Power added to P. Atk. Lv.1: For 20 seconds, P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped.
Iss Enchanter
Lv.8: Attacks target with 22200 Power added to P. Atk. Lv.1: For 20 seconds,
(All types)
P. Def. and M. Def. - 40% and P. Evasion - 15. Requires a sword, dualsword or dual blunt to be equipped.
Increased Skill Power
Lv.1: Attacks target with 14608 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped.
Lv.2: Attacks target with 15776 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped.
Lv.3: Attacks target with 16944 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped.
Shadow Blade Lv.4: Attacks target with 18112 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped.
Lv.5: Attacks target with 19280 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped.
Lv.6: Attacks target with 20448 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped.
Lv.7: Attacks target with 21616 Power added to P. Atk. Lv.1: For 20 seconds, P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be equipped.
35
|
|
Lv.8: Attacks target with 22784 Power added to P. Atk. Lv.1: For 20 seconds, |
|
|
|
P. Atk. and M. Atk. - 40%. Requires a sword, dualsword or dual blunt to be |
|
|
|
equipped. |
|
|
|
Increased Skill Power |
|
|
|
Lv.1: Attacks target with 21642 Power added to P. Atk. Requires a sword, |
|
|
|
blunt, dualsword, or dual blunt weapon. |
|
|
|
Lv.2: Attacks target with 22507 Power added to P. Atk. Requires a sword, |
|
|
|
blunt, dualsword, or dual blunt weapon. |
|
|
|
Lv.3: Attacks target with 24237 Power added to P. Atk. Requires a sword, |
|
|
|
blunt, dualsword, or dual blunt weapon. |
|
|
Death Strike |
Lv.4: Attacks target with 25967 Power added to P. Atk. Requires a sword, |
|
|
blunt, dualsword, or dual blunt weapon. |
||
|
|
||
|
|
Lv.5: Attacks target with 27697 Power added to P. Atk. Requires a sword, |
|
|
|
blunt, dualsword, or dual blunt weapon. |
|
|
|
Lv.6: Attacks target with 29427 Power added to P. Atk. Requires a sword, |
|
|
|
blunt, dualsword, or dual blunt weapon. |
|
|
|
Lv.7: Attacks target with 31157 Power added to P. Atk. Requires a sword, |
|
|
|
blunt, dualsword, or dual blunt weapon. |
|
|
|
Lv.8: Attacks target with 32887 Power added to P. Atk. Requires a sword, |
|
|
|
blunt, dualsword, or dual blunt weapon. |
|
|
|
Lv.1: When a dualsword/blunt is equipped, P. Atk. + 20%, Atk. Spd. + 20%, |
|
|
Superior Dual |
P. Critical Damage + 15%, P. Accuracy + 4, Speed + 13, normal hit damage to |
|
|
Weapon |
monsters + 20%. Chance to activate Physical Pose during a normal attack. |
|
|
Mastery |
Depending on STR, Your STR can reset cooldown or double skill effect |
|
|
|
duration. |
|
|
|
|
|
|
Superior |
Lv.1: When a sword or blunt weapon is equipped, P. Atk. +20%, Atk. Spd. + |
|
|
20%, P. Critical Damage + 15%, P. Accuracy + 4, Speed + 13, normal hit |
||
|
Sword/Blunt |
||
|
damage to monsters + 20%. Chance to activate Physical Pose during a |
||
|
Weapon |
||
|
normal attack. Depending on STR, Your STR can reset cooldown or double |
||
|
Mastery |
||
|
skill effect duration. |
||
|
|
||
|
Physical Pose |
Increased chance of activation. |
|
|
|
|
|
Wynn |
Superior |
When using a rage skill, the summon's rage effect activates at 100% chance, |
|
Summoner (All |
Summon |
||
and can be accumulated up to Lv.5. |
|||
types) |
Mastery |
||
|
|||
|
|
Lv.1: Use Arcana Wrath to inflict severe damage on a target with 188 Power |
|
|
|
added to M. Atk. |
|
|
|
Lv.2: Use Arcana Wrath to inflict severe damage on a target with 202 Power |
|
|
Arcane Rage |
added to M. Atk. |
|
|
Lv.3: Use Arcana Wrath to inflict severe damage on a target with 215 Power |
||
|
|
||
Wynn Arcana |
|
added to M. Atk. |
|
|
Lv.4: Use Arcana Wrath to inflict severe damage on a target with 227 Power |
||
Lord |
|
||
|
added to M. Atk. |
||
|
|
||
|
|
Lv.1: Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage |
|
|
|
+ 1%. |
|
|
Arcane Link |
Lv.2: Servitor's wrath. P. Atk. + 3%, Critical Rate + 15%, and Critical Damage |
|
|
|
+ 3%. |
|
|
|
Lv.3: Servitor's wrath. P. Atk. + 5%, Critical Rate + 20%, and Critical Damage |
|
|
|
36 |
|
|
+ 5%. |
|
|
|
Lv.4: Servitor's wrath. P. Atk. + 10%, Critical Rate + 25%, and Critical |
|
|
|
Damage + 10%. |
|
|
|
Lv.5: Servitor's wrath. P. Atk. + 15%, Critical Rate + 30%, and Critical |
|
|
|
Damage + 15%. |
|
|
|
Lv.1: Use Elemental Wrath to inflict severe damage on a target with 188 |
|
|
|
Power added to M. Atk. |
|
|
|
Lv.2: Use Elemental Wrath to inflict severe damage on a target with 202 |
|
|
Elemental Rage |
Power added to M. Atk. |
|
|
Lv.3: Use Elemental Wrath to inflict severe damage on a target with 215 |
||
|
|
||
|
|
Power added to M. Atk. |
|
|
|
Lv.4: Use Elemental Wrath to inflict severe damage on a target with 227 |
|
Wynn |
|
Power added to M. Atk. |
|
|
Lv.1: Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage |
||
Elemental |
|
||
|
+ 1%. |
||
Master |
|
||
|
Lv.2: Servitor's wrath. P. Atk. + 3%, Critical Rate + 15%, and Critical Damage |
||
|
|
||
|
|
+ 3%. |
|
|
Elemental Link |
Lv.3: Servitor's wrath. P. Atk. + 5%, Critical Rate + 20%, and Critical Damage |
|
|
+ 5%. |
||
|
|
||
|
|
Lv.4: Servitor's wrath. P. Atk. + 10%, Critical Rate + 25%, and Critical |
|
|
|
Damage + 10%. |
|
|
|
Lv.5: Servitor's wrath. P. Atk. + 15%, Critical Rate + 30%, and Critical |
|
|
|
Damage + 15%. |
|
|
|
Lv.1: Use Spectral Wrath to inflict severe damage on a target with 188 |
|
|
|
Power added to M. Atk. |
|
|
|
Lv.2: Use Spectral Wrath to inflict severe damage on a target with 202 |
|
|
Spectral Rage |
Power added to M. Atk. |
|
|
Lv.3: Use Spectral Wrath to inflict severe damage on a target with 215 |
||
|
|
||
|
|
Power added to M. Atk. |
|
|
|
Lv.4: Use Spectral Wrath to inflict severe damage on a target with 227 |
|
|
|
Power added to M. Atk. |
|
Wynn Spectral |
|
Lv.1: Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage |
|
Master |
|
+ 1%. |
|
|
|
Lv.2: Servitor's wrath. P. Atk. + 3%, Critical Rate + 15%, and Critical Damage |
|
|
|
+ 3%. |
|
|
Spectral Link |
Lv.3: Servitor's wrath. P. Atk. + 5%, Critical Rate + 20%, and Critical Damage |
|
|
+ 5%. |
||
|
|
||
|
|
Lv.4: Servitor's wrath. P. Atk. + 10%, Critical Rate + 25%, and Critical |
|
|
|
Damage + 10%. |
|
|
|
Lv.5: Servitor's wrath. P. Atk. + 15%, Critical Rate + 30%, and Critical |
|
|
|
Damage + 15%. |
|
|
|
Increased Skill Power |
|
|
|
Lv.1: Attacks target with 153 Power added to M. Atk. |
|
|
|
Lv.2: Attacks target with 158 Power added to M. Atk. |
|
Aeore Healer |
Dark Blast |
Lv.3: Attacks target with 163 Power added to M. Atk. |
|
(All types) |
Lv.4: Attacks target with 167 Power added to M. Atk. |
||
|
|||
|
|
Lv.5: Attacks target with 171 Power added to M. Atk. |
|
|
|
Lv.6: Attacks target with 176 Power added to M. Atk. |
|
|
|
Lv.7: Attacks target with 180 Power added to M. Atk. |
|
|
|
Lv.8: Attacks target with 185 Power added to M. Atk. |
|
|
|
37 |
Increased Skill Power
Lv.1: Inflicts damage on target with 124 Power added to M. Atk. Has a chance of pushing back target.
Lv.2: Inflicts damage on target with 127 Power added to M. Atk. Has a chance of pushing back target.
Lv.3: Inflicts damage on target with 129 Power added to M. Atk. Has a chance of pushing back target.
Dark Force
Lv.4: Inflicts damage on target with 133 Power added to M. Atk. Has a chance of pushing back target.
Lv.5: Inflicts damage on target with 137 Power added to M. Atk. Has a chance of pushing back target.
Lv.6: Inflicts damage on target with 141 Power added to M. Atk. Has a chance of pushing back target.
Lv.7: Inflicts damage on target with 144 Power added to M. Atk. Has a chance of pushing back target.
Lv.8: Inflicts damage on target with 148 Power added to M. Atk. Has a chance of pushing back target.
With the addition of the Sigel Knight class skills, the 'Knight Frenzy' skill has been deleted.
o Immortal Scrolls will be distributed according to the enchantment level achieved with the Knight Frenzy skill. 1 Immortal Scroll is given per enchantment level.
Skill names have been changed:
|
Category |
|
Before Changes |
|
After Changes |
|
Awakening Class |
|
Awakened Class Inventory Increase |
|
Inventory Increase |
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|
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Awakened Class Weight Increase |
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Weight Increase |
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Feoh Archmage |
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Elemental Burst |
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Elemental Mass Burst |
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Feoh Mystic Muse |
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Elemental Burst |
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Elemental Speed Burst |
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Feoh Storm Screamer |
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Elemental Burst |
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Elemental Power Burst |
The following are the skills that can now be used when unable to take actions.
o Giant Barrier, Shadow Hide, Strong Will, Crystal Form, Blessed Antharas' Earring, Lindvior's Earring.
Time/decrease penalty enchant root have been added to the Guts skill of the Tyrr Titan.
An NPC who has been affected by the Disarm skill will not lose its weapon.
o The attack power, magic power reduction effects are the same as before.
Some skills that can be obtained by refining a Life Stone Instilled with Giants' Power were adjusted so that they cannot be used on monsters.
o Giant Silence o Giant Sleep
Fixed an issue where the magic evasion didn't increase after having received the Speed of Sayha skill effect.
Fixed an issue where players who had their moving speed reduced because of a skill weren't able to attack their targets.
38
Fixed an issue where the Tyrr Titan class' 3rd skill didn't get deleted when acquiring the similar Frenzy and Gut skills above Level 6.
Fixed an issue where the HP/MP/CP were reduced when a character that had acquired the dual class skills logged back in in the dual class.
o Dual - Max HP Boost, Dual - Max MP Boost, Dual - Max CP Boost
Fixed an issue where the clone didn't appear when using the clone summoning skill in a party match.
Fixed an issue where the Curse Gloom skill couldn't be used.
Some typos in the skill enchantment options have been fixed.
Fixed an issue where the 'Rush' skill couldn't be registered for macro use.
Fixed an issue where the 'Price of Summoning' wasn't applied when summoning 'Golden Lion' or 'Unison of Lights'.
Fixed an issue where some
The icon of the 'Fish Stew' buff has been changed.
‘Summon Moving Portal’ and ‘Instant Teleport’ can be used in the Olympiad now.
Fixed an issue where the characters didn't jump when using the skill 'Jump Attack' when having a fist weapon or a magic
Fixed an issue where the 'Air Light' skill motion didn't show up when equipped with a weapon other than a fist weapon.
Fixed an issue where the fear effect didn't show up when receiving the skill effects of 'Unleash Hell' and 'Death Mass Unleash Hell'.
Fixed an issue where the effect of 'Threatening Wind' didn't show up when the effect settings were set low.
The overheating information was added to the 'Hydro Drain' skill tooltip.
The typos of the 'Momentum Flash' and 'Sonic Flash' skills have been fixed.
The following skills have been changed:
|
Class |
|
Skill |
|
Effect |
|
Ertheia Wizard |
|
Hydro Attack |
|
Increased distance |
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Hydro Strike |
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Increased distance |
|
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Distant Kick |
|
Increased use range |
|
Eviscerator |
|
Reverse Weight |
|
Decreased casting time |
|
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Battle Dash |
|
Skill lasts longer |
The icons of 'Left Sidestep' and 'Right Sidestep' have been switched.
Fixed an issue where the sub confirmation skill wasn't distributed when restarting from the sub class.
The descriptions of the following skills have been improved. o Aim
o Divine Wind
Fixed an issue where the 'Air Light' skill's Level 1 tooltip showed that it required a fist weapon.
Fixed an issue where player would knockdown their own character with Earth Tremor skill.
39
Fixed an issue where the skills of the previous class weren't deleted after the
A lower boost will be given to the Aggression rate of monsters attacked by the Ertheia class.
While the effects of Ignore Death and Steel Mind are maintained, players will not lose an Olympiad match.
The casting times of the Eviscerator's skills have been reduced. The following skills have been changed.
o Backspin Blow o Spinning Kick o Gravity Hit
o Distant Kick
o Fluid Weave
o Air Light
oSpallation
oSteel Mind
oChin Strike
oHeavy Hand
oReverse Weight
oWarp Space
oCrushed Air
The cooldown of 'Pressure Punch' has been reduced.
The Aggression rates of monsters will not be reset when an Ertheia Fighter uses the Left Sidestep or the Right Sidestep skill.
Fixed an issue where a lower level defense debuff overrode the 'Lateral Hit' skill.
Fixed an issue where the 'Distant Kick' skill affected all the targets within range.
Fixed an issue where the graphic effects of the 'Panic Heal' skill didn't change as the character moved.
Fixed an issue where the Ertheia race transformation skills couldn't be acquired.
oTransform Grail Apostle
o Transform Unicorn
o Transform Lilim
o Transform Golem Guardian
o Transform Inferno Drake
o Transform Dragon Bomber
Fixed an issue where the 'Song of Shield' skill's crossbow durability effect didn't apply to some crossbows.
Fixed the incorrect descriptions of the 'Song of Moving' and 'Dance of Moving' skills.
Fixed an issue where the players couldn't move when teleporting while using the 'Double Casting' skill.
Fixed the incorrect speed reduction value that was shown in the description of 'Summon Demonic Crucifix'.
Fixed an issue where the transformation skill levels registered in the shortcuts window didn't get changed with the character's level.
Fixed an issue where the character didn't attack automatically after using 'Chin Strike'.
Fixed an issue where the Lakcis Disc skill effect didn't show up.
The casting time of 'Pressure Punch' has been reduced.
40
When there's a seal effect in a physical skill, the toggle skill has been set so that it can't be used.
Fixed an issue where the physical skill's seal effect applied to magic skills.
Fixed an issue where the Ertheia characters didn't acquire the 'Divine Inspiration' skill when going through the 1st and 2nd Liberations.
Fixed the incorrect magic skill description in the 'Reverse Weight' skill.
Fixed an issue where the character went back to its previous location after using a skill while moving with the mouse.
o Wind Blend o Windy Refuge o Sayha's Fury
The additional hit icon at the center of the screen will not disappear after it's used.
o The icon will remain there until the opponent is knocked down, or until the aerial yoke is released.
The hotkey information of the additional hit icon is more visible now.
Fixed an issue where the animation and the effect of the Lightning Shock skill didn't show up when using the skill with bare hands.
Fixed an issue where the skill icon of 'Critical Chances' didn't deactivate when the conditions weren't met.
Fixed the description of the 'Dual - MP Drain' tooltip to show the exact condition for activation.
Fixed an issue where the pulling effect of the 'Chain Strike' of the Ertheia class didn't work.
Fixed the tooltip description of the ‘Storm Eye’ skill.
Fixed the incorrect magic resistance decrease rates shown in the skill description of 'Mark of Lumi' (above Lv. 5)
Fixed an issue where some skills couldn't be used while sitting down. o Wind Blend
o Windy Refuge o Sayha's Fury
Changed so that Spiritshots and Blessed Spiritshots are not consumed when using Wind Blend.
Fixed the problem of the Additional Hit icon sometimes disappearing after 1x use.
Fixed the problem of the Additional Hit animation not displaying when a Human female Fighter or Ertheia uses the skill.
Fixed the problem of the requirements for equipping Dance of Medusa being omitted.
Fixed the problem of the Dance of Medusa animation not showing up when a female Kamael character has a special weapon equipped.
Fixed the problem of Lethal Blow's stabbing animation and skill effect sometimes not appearing.
Fixed the issue of unnecessary information displaying with Knight Agathion's unseal skill name.
Fixed an issue of getting stuck on the inside of a door or passing through a door due to the skills Air Rush, Storm Rage, Distant Kick, and Pressure Punch.
41
New Hunting Zones
Faeron Village
The Ertheia race's starting town, Faeron Village, has been added.
o Faeron can be accessed through Talking Island Village, Gludin Village, and Town of Gludio.
Whispering Woods
The Ertheia Hunting Zone, Whispering Woods, has been added.
oPlayers can level up their Ertheia classes in the Whispering Woods hunting zone for Levels 1~20.
42
Dimensional Barrier
The Dimensional Barrier hunting zone has been added.
o Only Level 99 characters can enter through Resed in Faeron Village.
o Instance dungeons do not bind, and 1~4 people can enter simultaneously.
oThe instance dungeon disappears 15 minutes after entering, and the duration increases by 3 minutes as each floor is completed. (Difficulty increases in each floor.)
oThere are a total of 35 floors in the Dimensional Barrier. The raid boss Abyssal Makkum spawns on the final stage (floor 35).
oAbyssal Makkum raid boss drops
oThe chances of having an event are determined by the amount of Warp Crystals (12/240/1,200) given to Einster when starting the instance dungeon.
oWarp Crystals can be purchased from Resed and Einster for 100,000 Adena, and a minimum of 3 Warp Crystals are needed to enter the instance.
oThere can be a total of 5 events, in which Imp monsters will appear, with a chance of dropping high level items.
oUnworldy Imps and Abyssal Imps drop Secret Ancient Tome Fragments, which can be used with Elcyum to purchase Divine Inspiration Lv5/Lv6.
oThe Dimensional Bracelet can be obtained by completing the Dimensional Warp, Part 1 quest. Each time the Dimensional Warp, Part
oTo increase the Dimensional Bracelet stats, you must compound the dimensional bracelet with a Dimensional Bracelet Enhancement Stone. The maximum amount of stat boost on a Dimensional Bracelet is +5.
43
Changes to Existing Hunting Zones
Devil's Isle
The dimensional energy will flow out as a result of the Seal of Punishment being removed and the dimensional rift getting bigger.
This dimensional energy was affected by the dimensional bubbles, and as this affected Devil's Isle, all the pirates and undead in the island disappeared to somewhere unknown.
The following hunting zones have been changed:
|
Hunting Zone |
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Recommended Level and |
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|
Changes |
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Type |
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Lv. |
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- Adjusted strength of monsters |
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Windy Hill |
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Solo |
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- New Monsters |
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- Increased number of monsters |
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Ruins of Agony |
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No Changes |
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- Increased number of monsters |
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Ruins of Despair |
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No Changes |
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- Increased number of monsters |
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Orc Barracks |
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Lv. |
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- Adjusted strength of monsters |
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Solo |
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- New Monsters |
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Cruma Tower |
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No Changes |
|
- Added internal map, adjusted strength of monsters |
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- Can go above ground through Belkadhi now |
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Varka Silenos Barracks |
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No Changes |
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- Adjusted strength of monsters |
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- Increased amount of EXP and SP given by monsters |
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Ketra Orc Outpost |
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No Changes |
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- Adjusted strength of monsters |
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- Increased amount of EXP and SP given by monsters |
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Den of Evil |
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No Changes |
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- Adjusted strength of monsters |
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- Increased amount of EXP and SP given by monsters |
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Plains of the Lizardmen |
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No Changes |
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- Adjusted strength of monsters |
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- Increased amount of EXP and SP given by monsters |
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Sel Mahum Training |
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No Changes |
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- Adjusted strength of monsters |
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Grounds |
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- Increased amount of EXP and SP given by monsters |
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Field of Whispers |
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No Changes |
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- Adjusted strength of monsters |
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- Increased amount of EXP and SP given by monsters |
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Field of Silence |
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No Changes |
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- Adjusted strength of monsters |
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- Increased amount of EXP and SP given by monsters |
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Lv. |
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- The monsters during the day and night are different |
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- Deleted Vitality Recovery effect and Morale Boost buff |
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Dragon Valley |
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- Can go to Town of Giran and then Dragon Valley to go |
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Solo |
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to other places |
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- Deleted the Separated Soul teleport link |
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Altar of Evil |
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No Changes |
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- Adjusted strength of monsters |
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44 |
|
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- Increased amount of EXP and SP given by monsters |
|
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Bloody Swampland |
No Changes |
- Adjusted strength of monsters |
|
- Increased amount of EXP and SP given by monsters |
|||
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Fairy Settlement |
No Changes |
- Increased amount of EXP and SP given by monsters |
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Nornil's Cave |
No Changes |
- Monsters will drop herbs when killed |
|
Seal of Shilen Fields |
No Changes |
- Increased amount of EXP and SP given by monsters |
|
- Reduced time for monster to respawn |
|||
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Lv. 95+ |
- Adjusted strength of monsters |
|
Orbis Temple |
|
- Removed armor destruction effect for small parties |
|
Party |
(Changed from full party hunting zone to a small party |
||
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|||
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zone) |
|
Cemetery |
No Changes |
- Reduced time for monster to respawn |
|
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- Reduced time for monster to respawn |
|
Pagan Temple |
No Changes |
- Monsters in the chapel will drop herbs when killed |
|
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- Increased amount of EXP and SP given by monsters |
|
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Phantasmal Ridge |
No Changes |
- Reduced physical defense of monsters |
|
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|
The item drop list, EXP, and SP given by monsters in the Garden of Genesis have been changed.
The Seed of Infinity instance has been changed.
oThe minimum number of members required to enter the instance has been changed to 14.
o Only 3 Evil Tumors will appear, instead of 5.
oThe strength of regular monsters in the instance has been lowered.
The strength of regular monsters in the Seed of Destruction instance has been lowered.
Darion's Minion's HP has been lowered.
Aria's Life Stone has been added to the list of rewards of field raid boss monsters.
The binding that occurs when entering the "Tower of Seal" and the "Great Seal" in the Delusion Chamber will happen after 1 minute of entering.
oThe bind status resets every day at 6:30 am.
When on a raid, the boss monster will drop items even if there's someone in the alliance who is 11 levels lower than the boss monster.
Debuffs can now be applied to Orfen.
The Nerva Orc Merchant will take longer to respawn once it's been killed.
The guards in the Ancient City Arcan will not attack regular characters.
Fixed an issue where the Ancient City Arcan didn't show up as a peace zone.
Fixed an issue where the 'Room of Splendor Key', 'Secret Key', and 'Unlit Torchlight' couldn't be obtained in the Monastery of Silence.
The MP recovery effect in the dimensional barrier's recovery zone has been increased to 30%.
Some monsters in the Dragon Valley will no longer use the fear skill.
The 'Bleeding Fly' that appears in the Dragon Valley will disappear if it's not attacked for more than 1 minute.
Fixed the incorrect amount of Olympiad Tokens that was consumed when using the Noblesse Teleport through Faeron's gatekeeper 'Astiel'.
45
Fixed the 'Danger Zone' skill that showed up incorrectly when being in a zone where players can get a debuff or receive damage.
Fixed an issue where the 'Kartia Watchman's animation didn't show up in the Level 95 party Kartia's Labyrinth.
Fixed an issue where the animation didn't show up for the 'Turek Mercenary Captain' in the Orc Barracks.
Fixed an issue where some places couldn't be accessed in the Altar of Evil.
Fixed an issue where monsters appeared in places where characters couldn't access in the Whispering Woods.
Fixed an issue where the gate didn't open after talking to the Gatekeeper of Fire Dragon in the Hall of Flames.
The location of the Altar of Souls used to summon the raid boss with an Apparition Stone has been moved to the entrance of Faeron Village.
o The Altar of Souls located in the Dark Elf, Elf, and Orc villages have been deleted.
o The function of the Altar of Souls has been unified, so raid bosses for Levels 88/93/98 can be summoned in front of Faeron Village.
o If the raid bosses summoned go out of the range of the altar they will be reset.
The Hellbound Beleth region can no longer be restarted.
oAfter logging out while being in the region, if the player does not log back in within 20 minutes, they will be teleported to a village nearby.
Fixed an issue where the Shadow of the Mother Tree was set as a peace zone.
Fixed an issue where the player got disconnected when trying to teleport away from the Pavel Ruins hunting zone.
The items that the NPCs drop in all hunting zones have been changed.
The items that the raid bosses drop have been changed.
Unbind Scrolls cannot be obtained from raid/boss monsters anymore.
o They can still be obtained from the Aden Reconstruction Society Member NPC (Hero’s Treasure Chests) or Mentor Guide.
Additional rewards cannot be obtained anymore by giving spoils to Hellbound monsters, and 1 spoils monster NPC, Cowing, has been added.
Hellbound monsters now give SP Scrolls as Spoil Rewards.
The distribution rate of Life Stones below Level 76 has been lowered, since it's not as valuable anymore.
Monsters will not appear in the Devil's Isle hunting zone.
The Tar Beetles have been deleted in the Forge of the Gods hunting zone.
Fixed an issue where corroded ingredients were given through treasure boxes in the Delusion Chamber.
The conditions for using the Dimensional Judgment skill of the 'Dimensional Archon' in the dimensional barrier have been made easier.
The revival rates and the first attack ranges for some of the monsters in the Dragon Valley at night have been lowered.
46
The monster settings in the following hunting zones have been changed:
Hunting Zone |
Changes |
Forsaken Plains |
Increased HP of some monsters and EXP rates |
|
|
|
Increased HP of all monsters besides the Spiteful Soul Leader and its pawns |
Fields of Massacre |
|
|
Increased EXP rates |
|
|
Swamp of Screams |
Increased HP of all monsters and EXP rates |
|
|
Forest of the Dead |
Increased HP of all monsters and EXP rates |
|
|
The monsters in the Forest of the Dead can no longer use the Hold skill.
Fixed an issue where the the 'Pan Direm' in the Fairy Settlement didn't drop the Kimerian instance dungeon entry items.
Fixed an issue where players could get attacked when using the outer Sayune to the left of Raider's Crossroads.
Fixed an issue where the player couldn't talk to 'Tersi's Herald' after the attack in Antharas.
Fixed an issue where the raid boss 'Harp's Clone' appeared in a place where players couldn't access near the Elf Village.
Gainak Village has been changed to 'Unmarkable' in the radar map.
Fixed an issue where players fell into a certain type of terrain in the Ruins of Ye Sagira - 1st Exploration Zone.
Fixed an issue where some monsters didn't attack back when attacked.
o Death Grave Mage
o Neulite Eye
oNebulite Watch
Fixed an issue where the Witch Jonah and the Mysterious Priest didn't appear in the Ancient City Arcan region when it was engulfed in darkness.
Fixed the terrain of the Valakas Raid that appeared abnormally.
Fixed an issue where gatekeeper 'Camille' in Gainak guided characters through the previous teleport settings.
Fixed an issue where 'Chertuba's Mirage' and 'Chertuba's Illusion' didn't use the 'Might' skill on themselves.
Fixed an issue where sometimes Jenna wouldn't give the rewards when failing to defeat Lindvior.
Fixed an issue where the portal didn't show up when trying to beat the Crystal Caverns' 'Steam Corridor' instance dungeon.
Fixed the bug where the Return Points for the Erthia class showed up incorrectly in the Seed of Hellfire.
The Gigantic Chaos Golem raid NPC located in the Archair Laboratory has been deleted.
The return instinct range of the field raid boss in the Fairy Settlement has been reduced.
Fixed an issue where characters using the Sayune in the Bloody Swampland region died when attacked by monsters.
47
Fixed the graphics of the ‘Centa the Standing Beast’.
Normal monster SP reward increased for recommended Lv. 97 or above hunting grounds. o Pagan Temple
o Cemetery
o Raider’s Crossroads o Land of Chaos
o Seed of Hellfire (applies to Lv. 99 monsters only)
SP rewards have been increased for Lv. 99 instance dungeons, some raid bosses, and Lv. 95 solo Kartia's Labyrinth.
The "return range" and respawn time of normal monsters in Raider's Crossroads and Phantasmal Ridge have been reduced.
The number of monsters appearing in Land of Chaos has been reduced.
Changed so that the "Nerva Orc Priest" and the "Nerva Orc Ambusher's pulling skill in Raider's Crossroads can be resisted. These two resist your pulling skills.
Fixed problem of character not returning to Sayune's starting point when disconnecting from Sayune teleport route at Raider's Crossroads.
The coordinate of the arrival site when a clan hall's gatekeeper teleports you has been changed to Keucereus Alliance Base 2nd Floor.
Fixed the problem of the raid boss Beacon of Blue Sky sometimes appearing on top of the building.
Items
Item Name |
Description |
|
Max HP/MP/CP + 800, P./M. Accuracy + 2, P./M. Evasion + 2, Atk./Casting Spd. + 60, P. |
|
Critical Rate + 30, M. Critical Rate + 10, P. Atk. + 638, M. Atk. + 742, Skill Power + 5%, |
Talisman - Insanity |
Damage Reflect Resistance + 30, P. Def. + 563, M. Def. + 368, Fixed Damage Resistance + |
|
10%, Vampiric Rage + 5, STR/INT/CON/MEN/DEX/WIT/CHA/LUC + 2. Skill MP Consumption - |
|
3%, Skill Cooldown - 3%. |
|
48 |
A new function has been added to upgrade the Talisman - Longing to the Talisman – Insanity: o Talisman – Insanity crafting can be done by compounding a Talisman – Longing with
another Talisman - Longing.
o Only 1 Talisman – Longing will remain if you fail to compound the two into a Talisman - Insanity.
o Talisman – Insanity can also be sealed through the Talisman manager, just like the Talisman - Longing.
o Talisman – Insanity can be traded and exchanged.
The weight of Soulstones has been changed to 0.
The enchantment rates of magic weapons have been dramatically increased.
The
oThe requirement of an
Items can be sent to characters in the same account through the Alchemy NPC.
The prices of
Items with Dark/Bloody options can be exchanged for the corresponding equipment with Dark/Bloody options applied through the Blacksmith of Mammon.
49
New pendants have been added for the new abilities LUC and CHA.
Pendants attached to hair accessories can be exchanged for Sealed Pendants through the Aden Reconstruction Society Member NPC.
o When exchanged for a Sealed Pendant, the accessory with the attached pendant will disappear.
o The Sealed Pendant is an ingredient for the random pendant crafting.
New recipes have been added to Random Pendant Crafting.
o Only the Tyrr Maestro can register Random Pendant Crafting recipes.
oThe Random Pendant Crafting Recipe can be obtained at a set rate by exchanging the 'Seal of Spirit' with the Adventure Guildsman NPC.
oA pendant with basic stats can be obtained at a 100% chance with Random Pendant Crafting.
R/R95/R99 grade random recipes have been added.
oThe Random Recipes can be used to create Supply Boxes that will give 1 random piece of equipment (weapon/armor/accessory) of the corresponding grade. Supply Boxes do not stack.
o When opening the box, there's a chance of getting a blessed item.
oThe ingredients and the recipe can be obtained as spoils in the hunting zones.
Example Locations: Recipe: R99 - Land of Chaos Recipe: R95 - Seal of Shilen Recipe: R - Fairy Settlement
Three recipes that can be used to dismantle R/R95/R99 grade items have been added.
oDisassembly Recipe Pouches can only be obtained from raid bosses (drops based on LUC stat).
o Only a Tyrr Maestro can register the recipes.
oDisassembly Recipe Pouch: Armor - Istina Epic, Earth Wyrm, Octavis Extreme, and Tauti Extreme
o Disassembly Recipe Pouch: Weapon - Antharas, Valakas, and Lindvior o After registering the ingredients, the item can be dismantled.
oNOTE: If there are multiples of the same item in your inventory, dismantling will take the one with the highest enchant level, regardless of position in your inventory. Otherwise it will take them in order of acquisition, newest first.
o Dismantling will not take an item that's equipped.
oDismantling will never fail, and players will get the ingredients box for crafting the dismantled item.
oItems with Soul Crystals and special abilities cannot be dismantled, and there are no bonus rewards given based on the enchantment rates.
50
Unbind Scrolls cannot be obtained from raid bosses anymore.
The Gem
The number of Crystals that can be obtained when crystalizing
The number of ingredients needed to craft
Recipes to disassemble equipment items can be obtained in boss raids, and only the Tyrr Maestro can use those recipes.
o After registering the ingredients, the item can be disassembled.
o Disassembling will never fail, and players will get the ingredients box for crafting the disassembled item.
o Items with Soul Crystals and special abilities cannot be disassembled, and there are no bonus rewards given based on the enchantment rates.
Fixed an issue where the appearances of some hair accessories couldn't be changed.
Fixed an issue where the hair color of some characters didn't change immediately after using a dye.
The Weapon merchants in the Talking Island Village and each race's village will be selling no- grade fist weapons and
The order of items in the NPC shops have been changed.
51
Accuracy options have been added to Tauti's
Fixed an issue where some NPCs still dropped 'Lesser Giant's Codex'.
Fixed an issue where Corroded Asofe was set for the ingredients of the following recipes.
oRecipe: Elixir of Mind
oRecipe: Elixir of Mind
oRecipe: Elixir of Mind
Fixed an issue where the appearances of rare top armor or weapons weren't reset when trading with the Blacksmith of Mammon.
Fixed an issue where Vitality Recovery items without a reuse delay couldn't be used.
Fixed the incorrect classification of the Common
Fixed an issue where the Scroll: 1,000,000 SP couldn't be stored in the clan storage.
Fixed an issue where some items that met the conditions couldn't be used.
Fixed an issue where the information of some items showed up incorrectly when creating a private shop.
Fixed an issue where the following hair accessories showed up as a 'Romantic Chapeau' for the Ertheia race characters.
oChic Silver Chapeau
oRefined Romantic Chapeau: Blue
oRefined Romantic Chapeau: Green
oRefined Romantic Chapeau: Red
Fixed an issue where the 'Warrior's Helmet' would show up at the foot of the character when equipped.
Fixed an issue where unnecessary system messages showed up when using the item 'Ancient Book: Divine Inspiration (Lv5, Lv6)'.
Fixed an issue where Kamael/Ertheia characters couldn't equip some armor items.
Fixed the wrong SP values shown in the descriptions of some SP scrolls.
Fixed the drop/exchange/private shop/storage information shown in the tooltip for the Giant and Windy Lucky Enchant Stone - Armor/Weapon
The prices of the B grade equips have been lowered in the Luxury Shop.
Fixed an issue where the UI showed up as +0 after enchantment failed when using Freya's Lucky Enchant Stone.
Fixed an issue where the image of the Ertheia character showed up incorrectly when equipping the following items.
oRomantic Chapeau: Luck
o Romantic Chapeau: Charisma
o Chic Romantic Chapeau
o Gloves of Knowledge
oBoots of Knowledge
The fees for crafting an
Fixed the prices that showed up incorrectly for some
Fixed broken display of waistline when Ertheia is wearing Apprentice’s Tunic and Apprentice’s
Stockings
52
Fixed incorrect display of skill cooldown in item tooltip for Talisman – Wind: Debuff Resistance / P. Def.
Fixed an issue where the clan mark wouldn’t display in the clan cloak when wearing an item modified into Santa Suit.
Fixed darkened display of Ertheia character wearing Romantic Chapeau and Refined Chapeau.
Fixed an issue where some Ribbon Hairbands would take up only 1 hair accessory slot.
oCharacters who are wearing this with another hair accessory would result in only the Ribbon Hairband being displayed in their hair accessory slots.
Fixed an issue where Ertheia couldn’t use the Summon Scroll: Bratty Angma.
Fixed an issue where only the right hand would show the cymbals when the Orc race equipped the 9th anniversary instruments.
The descriptions of item effects that appeared as 'All Skills' and 'All Stats' have been changed to show more detailed values.
The names of 'Wind Talisman
Fixed an issue where the triangular mark shown when using Appearance Stones for changing the overall appearance showed up in green.
Fixed an issue where the Tallum Gloves/Boots worn by Ertheia characters appeared as Nightmare Gauntlets/Gloves.
Fixed an issue where the system message showed up as 'Use 50,000 SP Scroll' when using a '5,000 SP Scroll.
Fixed an issue where characters moved extremely fast when using a speed boost while on the 'Shiny Platform'.
The icon and skill icon of the 'Maphr's Luck Potion' have been changed.
Fixed the reuse time of the 'Maphr's Luck Potion' in the tooltip description.
Fixed an issue where the warning message didn't show up when enchanting a +3 or greater item with a Giant's Scroll: Armor/Weapon.
Fixed the graphics of the enchant effect of the Dark/Bloody Amaranthine fighter weapons.
Fixed an issue where the cooldown of ‘Fish Stew’ didn't work when using it consecutively.
The appearances of the following hair accessories have been changed and can now be extracted.
oRefined Black Skeleton Circlet
o Refined Orange Skeleton Circlet
o Refined Green Skeleton Circlet
o Refined Brown Skeleton Circlet
o Chick Gold Horn Cap
o Chick Silver Horn Cap
o Refined Brown Turban
o Refined Yellow Turban
o Refined Shark Hat
o Refined Penguin Hat
o Refined Turtle Hat
oRefined Cow Hat
The list of items needed to exchange Agathion Bracelets with Alexandria from the Giran Luxury Shop has changed.
Fixed an issue where the effect of some items disappeared when dying.
53
o Vitality Recovering Potion
oVitality Maintaining Potion
Fixed an issue where the 'Escort's Supply Box' item's icon showed up as unidentified.
Details have been added to the description of 'Expertise Rune'.
Details have been added to the description of the 'Hero Fishing Rod'.
Fixed an issue where the spiritshot effect didn't show up when the ‘Apprentice's Spellbook’ was used.
Fixed an issue where the fist weapon showed in the opposite direction when equipping it while wearing a swimsuit.
The physical attack rate of the Lindvior Dual Dagger has been fixed.
The skill description of the Dragon Claw's (World boss weapon) Breath skill has been fixed.
Fixed an issue where when a Ruby was equipped and the summon attacked with both hands, the effect would only be applied to one hand.
Fixed the damage that showed incorrectly when using a Spiritshot with a Sapphire equipped. Fixed an issue where the character's weapon didn't show up after removing the transformation while having a brooch equipped.
Fixed a bug where the following items' tooltips displayed incorrect [Destroy] settings.
oLucky Enchant Stone: Weapon (D to
oLucky Enchant Stone: Armor (D to
Fixed incorrect information in the item description for the rare [Helm of Nightmare] item, which possesses the increase Sleep/Hold Resistance effect.
Fixed an issue where only one gem could be removed from the gem box by dragging the mouse.
Fixed the problem of Ertheia characters' Karmian Gloves/Boots equipped appearance not being indicated as Robes.
Fixed the problem of the wrong hairstyle appearing when a female Elf equips the "Dark Assassin Suit" with a cloak.
Fixed the problem of the Orc Mage holding a drum stick in only one hand when the "9th Anniversary Instrument" is equipped.
Fixed the bug of the "Emerald Weapon: Magic
Fixed incorrect critical increase figures for some augment effects' descriptions.
Fixed the problem of being able to use a portion of one's items when there's no more inventory slots/weight.
Fixed the problem of the Majestic Boots (Robe) image not appearing when Ertheia equips the Dark Crystal Boots (Robe).
Fixed an issue of some
The graphical color effects for enchant levels of weapons of all grades have been changed:
54
o No graphical effects for Enchant levels +1 to +3.
o Enchant levels +4 to +6 have a sky blue graphical effect/dark energy effect added at +5.
o Enchant levels +7 to +9 have a blue graphical effect.
55
o Enchant levels +10 to +11 have a purple graphical effect.
o Enchant levels +12 to +13 have a reddish purple graphical effect.
o Enchant levels +14 to +16 have a reddish gold graphical effect.
56
o
o
oAugmented weapons enchanted to +4 or above will display a lightning effect.
oAugmented weapons enchanted to +10 or above will display a spiral effect.
oThe augment graphical effect for a weapon also displaying enchant graphical effect is the same for
Changed so that Soulshot/Spiritshot damage is increased when a weapon is enchanted, based on level (Applies to all Item Grades).
oSoulshot/Spiritshot damage will increase 0.7% for every +1 enchant level.
oInformation on increased stats have been added to the item description to help better understand these increased stats, depending on enchant level.
A separate tooltip has been added at the bottom to display information about item trade/storage.
Items that can be traded/stored will not display their own separate information.
Information regarding warehouse settings that can be used will be displayed separately.
"Orichalcum Arrow" and "Orichalcum Bolt" were added to the "Diploma" item exchange list.
[Tempest Stone], [Talisman - Wind Pack],
57
Quests
The quest scroll mark has been changed.
o The mark is larger now, and effects have been added to make it stand out. o The main quests will now be golden scrolls rather than red.
o The repeat quests will now be silver scrolls rather than blue. o Completed scrolls will look like pouches.
Ertheia Liberation (Class Transfer) quests have been added:
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Quest |
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Description |
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Start NPC |
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Winds of Fate: |
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In order to awaken the power that was sealed as you |
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1st |
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[Faeron |
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Encounters |
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Liberation |
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Village] |
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38 |
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crossed dimensions, you start investigating the object from |
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Queen |
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the Wind Spirits that was found near the town of Gludio. |
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Navari |
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Winds of Fate: |
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2nd |
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[Faeron |
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Liberation |
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Village] |
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You start investigating the items and people related to the |
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Magister |
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A Promise |
76 |
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Ancient Ertheia's Prophecy Device in order to awaken the |
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Ayanthe |
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second ability. |
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or Master |
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Katalin |
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Winds of Fate: |
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3rd |
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[Faeron |
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Liberation |
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Village] |
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Choices |
85 |
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You have to find people who will help you restore the |
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Magister |
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Prophecy Device in order to awaken the third ability. |
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Ayanthe |
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or Master |
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Katalin |
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The Ertheia dual class quest has been added:
Quest |
Level |
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Description |
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Type |
Start NPC |
Winds of Fate: Encroaching Shadows |
85 |
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Ertheia Dual Class Quest |
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Class transfer |
[Faeron Village] |
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Queen Navari |
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Ertheia quests have been added:
Faeron Village
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Quest |
Level |
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Description |
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Type |
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Start NPC |
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A Foreign |
1 ~ |
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You arrive in an unknown place, and hear from Queen |
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One- |
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[Faeron Village] |
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Navari what happened. Now it's time to go find High Priest |
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Land |
20 |
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time |
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Gereth. |
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Queen Navari |
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High Pirest Gereth tells you that you need training in order |
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[Faeron Village] |
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The Test for |
1 ~ |
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One- |
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High Priest |
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to survive in the physical world and tells you to go talk to |
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Survival |
20 |
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time |
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Gereth |
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Master Ayanthe or Master Katalin. |
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[Faeron Village] |
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Magister |
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Do or Die |
1 ~ |
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Get basic training from Magister Ayanthe or Master |
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One- |
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Ayanthe |
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20 |
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Katalin. |
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time |
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or Master |
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Katalin |
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[Faeron Village] |
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Magister |
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A Special |
4 ~ |
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Get |
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One- |
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Ayanthe |
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Power |
20 |
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Katalin. |
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time |
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or Master |
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Katalin |
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[Faeron Village] |
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Grakon's |
5 ~ |
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At the request of Magister Ayanthe or Master Katalin you |
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One- |
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Magister |
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Ayanthe |
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Warehouse |
20 |
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go to the Warehouse Keeper to give them an item. |
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time |
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or Master |
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Katalin |
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An Inner |
5 ~ |
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Give the letter to the girl that the Warehouse Keeper |
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One- |
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[Faeron Village] |
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Warehouse |
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Beauty |
20 |
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Grakon likes. |
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time |
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Keeper Grakon |
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Supply and |
6 ~ |
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Take the supplies to the Forest Patrols at the request of the |
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One- |
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[Faeron Village] |
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Weapon |
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Demand |
20 |
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weapon merchant Evna and all the other merchants. |
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time |
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Merchant Evna |
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59
Whispering Woods
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Quest |
Level |
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Description |
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Type |
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Start NPC |
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At the request of Forest Patrol Sivanthe, defeat monsters |
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[Whispering |
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8 ~ |
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One- |
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Woods] |
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Never Forget |
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and find the relics of the Ertheia that were sacrificed and |
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time |
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Forest Patrol |
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mourn them in the monument. |
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Sivanthe |
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At the request of Forest Patrol Sivanthe, defeat monsters |
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[Whispering |
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A Draught for |
10 ~ |
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One- |
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Woods] |
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and find food that is good for colds and take them to Forest |
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the Cold |
20 |
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time |
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Forest Patrol |
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Patrol Leira. |
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Sivanthe |
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[Whispering |
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A Furry Friend |
11 ~ |
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At the request of Forest Patrol Leira, find the companion |
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One- |
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Woods] |
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20 |
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animal Ricky and bring it back to Leira. |
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time |
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Forest Patrol |
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Leira |
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At the request of Forest Patrol Leira, defeat monsters and |
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[Whispering |
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Strange |
13 ~ |
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One- |
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Woods] |
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find mushroom spores to take to Forest Patrol Milone for |
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Fungus |
20 |
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time |
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Forest Patrol |
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closer inspection. |
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Leira |
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[Whispering |
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Stronger than |
15 ~ |
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Forest Patrol Milone tells you to go meet Maestro Dolkin. |
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One- |
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Woods] |
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Steel |
20 |
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time |
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Forest Patrol |
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Milone |
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At the request of Maestro Dolkin, go deep into the |
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[Whispering |
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The Secret |
17 ~ |
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One- |
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Woods] |
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Whispering Woods to defeat monsters and find the final |
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Ingredient |
25 |
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time |
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Maestro |
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ingredient to bring back to Dolkin. |
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Dolkin |
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19 ~ |
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One- |
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[Whispering |
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See the World |
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Karla tells you to go find High Priest Levian in Gludin. |
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Woods] |
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25 |
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time |
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Karla |
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Windy Hill
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Quest |
Level |
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Description |
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Type |
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Start NPC |
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Letters from the |
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Just like Queen Navari told you, you find |
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One- |
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Receive automatically |
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20~29 |
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Levian in Gludin, and then go find |
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Queen: Windy Hill |
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time |
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depending on level |
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Researcher Pio in Windy Hill. |
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An Interdimensional |
20 |
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Researcher Pio asks you to defeat the Wind |
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One- |
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[Windy Hill] |
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Draft |
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Spirits and find clues about their power. |
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time |
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Researcher Pio |
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Quieting the Storm |
24 |
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Defeat the monsters that appear in Windy |
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One- |
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[Windy Hill] |
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Hill and go back to Researcher Pio. |
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time |
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Researcher Pio |
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The Oath of the Wind |
28 |
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Tell Researcher Pio the last words that Pio's |
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One- |
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[Windy Hill] |
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cloned monster left behind. |
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time |
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Researcher Pio |
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60
Orc Barracks
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Quest |
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Level |
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Description |
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Type |
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Start NPC |
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Letters from the |
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Just like Queen Navari told you, you find Levian |
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One- |
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Receive automatically |
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Queen: Orc |
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30~39 |
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in Gludin, and go help Fyodor in the Orc |
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time |
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depending on level |
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Barracks |
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Barracks. |
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At the request of the Smitten Orc Borbo, you |
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One- |
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[Orc Barracks] |
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An Orc in Love |
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30 |
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defeat the Turek Orcs that are bothering his |
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time |
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beloved. |
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A Smitten Orc |
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At the request of Smitten Orc Borbo, you |
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One- |
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[Orc Barracks] |
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Marionette Spirit |
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34 |
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defeat the Marionette Spirits and bring back |
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time |
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the key. |
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A Smitten Orc |
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[Orc Barracks] |
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At the request of Smitten Orc Borbo, you |
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One- |
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Terrifying Chertuba |
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34 |
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defeat the Chertuba Phantom/Illusions and |
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time |
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bring back the key. |
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A Smitten Orc |
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At the request of Smitten Orc Borbo, you |
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One- |
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[Orc Barracks] |
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Free Spirit |
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38 |
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rescue the captured spirits. |
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time |
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A Smitten Orc |
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Cruma Tower |
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Quest |
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Level |
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Description |
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Type |
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Start NPC |
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Letters from the |
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Just like Queen Serena told you, you meet Sylvain |
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One- |
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Receive |
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Queen: Cruma |
|
40~45 |
from Dion, and then find Researcher Lorraine at the |
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automatically |
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time |
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Tower, Part 1 |
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entrance of Cruma Tower. |
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depending on level |
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You defeat the monsters in the Cruma Tower |
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[Cruma Tower |
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In Search of the |
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One- |
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Entrance] |
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40 |
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Underground 3rd Floor and collect items, and then go |
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Grail |
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time |
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find Ivory Tower Wizard Janssen. |
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Researcher Lorraine |
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[Cruma Tower |
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At the request of Ivory Tower Wizard Janssen, you |
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One- |
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Underground 3rd |
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Volatile Power |
|
44 |
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destroy the Mysterious Fragments and bring back the |
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Floor] |
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time |
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leftover powder. |
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Ivory Tower Wizard |
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Janssen |
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Reports from |
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At the request of Ivory Tower Wizard Janssen, you |
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[Cruma Tower |
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One- |
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Underground 3rd |
||||||
|
Cruma Tower, |
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45 |
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use a Magic Owl to tell Queen Navari what has |
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time |
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Floor] |
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|
Part 1 |
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happened so far. |
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Ivory Tower Wizard |
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61 |
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Janssen |
|
Letters from the |
|
Just like Queen Navari told you, you meet Sylvain |
One- |
Receive |
|
Queen: Cruma |
46~51 |
from Dion, and request help from Ivory Tower Wizard |
automatically |
||
time |
|||||
Tower, Part 2 |
|
Rombel |
depending on level |
||
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At the request of Ivory Tower Wizard Rombel, you |
|
[Cruma Tower |
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|
Underground 3rd |
||
In Search of an |
|
defeat the monsters and collect the items, and then |
One- |
||
46 |
Floor] |
||||
Ancient Giant |
go find Ivory Tower Wizard Belkadhi in Cruma Tower |
time |
|||
|
Ivory Tower Wizard |
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|
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Underground 2nd Floor. |
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Rombel |
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[Cruma Tower |
|
The Wrath of |
|
Use the Regeneration Machine's Heart you got from |
One- |
Underground 2nd |
|
48 |
Ivory Tower Wizard Belkadhi to talk to the giant, and |
Floor] |
|||
the Giants |
time |
||||
|
report the results. |
Ivory Tower Wizard |
|||
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|
Belkadhi |
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|
[Cruma Tower |
|
Reports from |
|
At the request of Ivory Tower Wizard Belkadhi, you |
One- |
Underground 2nd |
|
Cruma Tower, |
45 |
use a Magic Owl to tell Queen Navari what has |
Floor] |
||
time |
|||||
Part 2 |
|
happened so far. |
Ivory Tower Wizard |
||
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|
Belkadhi |
Sea of Spores
|
Quest |
Level |
|
|
Description |
|
Type |
|
Start NPC |
|
Letters from the |
|
|
|
Just like Queen Navari told you, you find High |
|
One- |
|
Receive |
|
Queen: Sea of |
52~57 |
|
|
Priest Hollint from Oren, and then go find |
|
|
automatically |
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|
time |
|
||||
|
Spores |
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|
Patrol Andy in Sea of Spores. |
|
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depending on level |
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At the request of Patrol Andy, you defeat the |
|
One- |
|
[Sea of Spores] |
|
A Weakened Barrier |
|
|
|
monsters in the area and then go find |
|
|
Patrol |
|
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time |
|
|||
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|
Paterson's Disciple Bacon. |
|
|
Andy |
|
|
|
52~58 |
|
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||
|
Ingredients to |
|
|
At the request of Paterson's Disciple Bacon, you |
|
One- |
|
[Sea of Spores] |
|
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|
||||
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|
defeat the monsters in the area and bring back |
|
|
Paterson's Disciple |
||
|
Enforcements |
|
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|
time |
|
||
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|
an item needed to restore the barrier. |
|
|
Bacon |
||
|
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|
Forsaken Plains
|
Quest |
Level |
|
|
Description |
|
Type |
|
Start NPC |
|
Letters from the |
|
|
|
Just like Queen Navari told you, you meet High |
|
One- |
|
Receive automatically |
|
Queen: Forsaken |
58~60 |
|
|
Priest Orven in Aden, and then go meet |
|
|
||
|
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|
time |
|
depending on level |
|||
|
Plains |
|
|
|
Geographer Novain in the Forsaken Plains. |
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Traces of an |
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|
At the request of Geographer Novain, you kill the |
|
One- |
|
[Forsaken Plains] |
|
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|
|
monsters in the area and collect the pieces of |
|
|
Geographer |
||
|
Ambush |
|
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|
time |
|
||
|
58~61 |
|
|
the Orders. |
|
|
Novain |
||
|
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|||
|
The Broken Device |
|
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|
At the request of Geographer Novain, you kill the |
|
One- |
|
[Forsaken Plains] |
|
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|
|
monsters in the area and take back the pieces of |
|
time |
|
Geographer |
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|
62 |
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|
the broken Magic Device. |
|
Novain |
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|
Fields of Massacre
|
Quest |
Level |
|
|
Description |
|
Type |
|
Start NPC |
|
Letters from the |
|
|
|
Just like Queen Navari told you, you meet High |
|
One- |
|
Receive automatically |
|
Queen: Fields of |
61~64 |
|
|
Priest Orven in Aden, and then go find Shuvann |
|
|
||
|
|
|
|
time |
|
depending on level |
|||
|
Massacre |
|
|
|
in the Fields of Massacre. |
|
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||
|
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||
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|
|
Resident Problem |
|
|
|
Defeat the monsters that Shuvann told you to |
|
One- |
|
[Fields of Massacre] |
|
SoLv.er |
|
|
|
kill in exchange for information. |
|
time |
|
Shuvann |
|
|
61~65 |
|
|
Just like Shuvann told you, investigate the |
|
One- |
|
[Fields of Massacre] |
|
A Spy Mission |
|
|
|
mysterious boxes in the Devastated Castle and |
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|
time |
|
Shuvann |
||
|
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|
find the orders to take back. |
|
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||
|
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Swamp of Screams
|
Quest |
Level |
|
|
Description |
|
Type |
|
Start NPC |
|
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|
|
Receive |
|
Letters from the |
|
|
|
Just like Queen Navari told you, you go meet High |
|
|
|
automatically |
|
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|
|
|
One- |
|
depending on level |
||
|
Queen: Swamp of |
65~69 |
|
|
Priest Innocentin in the Town of Rune, and then go |
|
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|
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|
|
time |
|
|
|||
|
Screams |
|
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|
find Tracker Dokara in the Swamp of Screams. |
|
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Ertheia |
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|
|
[Swamp of |
|
A Mercenary |
|
|
|
At the request of Tracker Dokara, defeat the |
|
One- |
|
Screams] |
|
Helper |
|
|
|
monsters in the area and go report. |
|
time |
|
Tracker |
|
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|
|
Dokara |
|
|
|
|
|
At the request of Tracker Dokara, you defeat the |
|
|
|
[Swamp of |
|
The Man of |
65~70 |
|
|
monster that appeared after defeating the |
|
One- |
|
Screams] |
|
Mystery |
|
|
Mysterious Cocoon, and tell Dokara about the |
|
time |
|
Tracker |
|
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|
||||
|
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|
|
Mysterious Man that appeared during the battle. |
|
|
|
Dokara |
|
|
|
|
|
At the request of Mercenary Kahman, defeat the |
|
|
|
[Swamp of |
|
|
|
|
|
|
|
|
Screams] |
|
|
The Quiet Killer |
|
|
|
monsters in the area and take back the items as |
|
Daily |
|
|
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|
|
|
|
|
Mercenary |
|||
|
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|
|
evidence. |
|
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|
|
Kahman |
|
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|
|
Forest of the Dead
|
Quest |
|
Level |
|
Description |
|
Type |
|
Start NPC |
|
|
|
|
|
|
|
|
|
Receive |
|
Letters from the |
|
|
|
Just like Queen Navari told you, you meet High |
|
One- |
|
automatically |
|
Queen: Forest of |
|
65~69 |
Priest Innocentin in the Town of Rune, and then |
|
|
depending on level |
||
|
|
|
time |
|
|||||
|
the Dead |
|
|
|
go find Tracker Hatuba in the Forest of the Dead. |
|
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|
|
|
Ertheia |
|||
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|
63 |
|
|
|
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|
|
|
|
At the request of Tracker Hatuba, defeat the |
One- |
[Forest of the Dead] |
|
Save the Souls |
|
monsters in the Forest of the Dead and report |
Tracker |
||
|
time |
||||
|
|
back. |
Hatuba |
||
|
|
|
|||
Investigate the |
|
At the request of Tracker Hatuba, investigate the |
One- |
[Forest of the Dead] |
|
65~70 |
Tracker |
||||
Forest |
graveyard and defeat the monsters. |
time |
|||
|
Hatuba |
||||
|
|
|
|
||
A Suspicious |
|
At the request of Mysterious Wizard, defeat the |
|
[Forest of the Dead] |
|
|
|
|
|||
|
monsters in the area and take back items that |
Daily |
|
||
Ingredient |
|
Mysterious Wizard |
|||
|
could be used as ingredients for the experiment. |
|
|||
|
|
|
|
||
|
|
|
|
|
Wall of Argos
|
Quest |
Level |
|
|
Description |
|
Type |
|
Start NPC |
|
Letters from the |
|
|
|
Just like Queen Navari told you, you go find High |
|
One- |
|
Receive automatically |
|
Queen: Wall of |
|
|
|
Priest Gregory in Goddard, and then go find the |
|
|
||
|
|
|
|
|
time |
|
depending on level |
||
|
Argos |
|
|
|
Hermit in the Wall of Argos. |
|
|
||
|
|
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|
||
|
|
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|
|
|
The Eye that |
|
|
|
Just like Hermit told you, go find Eye of Argos. |
|
One- |
|
[Wall of Argos] |
|
Defied the Gods |
|
|
|
|
time |
|
Hermit |
|
|
70~75 |
|
|
|
|
|
|||
|
|
|
|
At the request of Eye of Argos, you defeat |
|
One- |
|
[Wall of Argos] |
|
|
|
|
|
|
|
|
|||
|
Crossing Fate |
|
|
|
Daimon the |
|
|
|
|
|
|
|
|
|
time |
|
Eye of Argos |
||
|
|
|
|
|
Argos. |
|
|
||
|
|
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|
|
|
|
|
|
|
|
Awaiting the |
|
|
|
At the request of the Hermit, defeat the |
|
|
|
[Wall of Argos] |
|
|
|
|
monsters in the area and take back the items as |
|
Daily |
|
|
|
|
Voice of the Gods |
|
|
|
|
|
Hermit |
||
|
|
|
|
evidence. |
|
|
|
||
|
|
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|
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|
|
|
|
Dragon Valley
|
Quest |
Level |
|
|
Description |
|
Type |
|
Start NPC |
|
Letters from the |
|
|
|
Just like Queen Navari told you, you go find |
|
One- |
|
Receive automatically |
|
|
|
|
High Priest Maximilian in Giran, and then go |
|
|
|||
|
Queen: Dragon Valley |
|
|
|
|
time |
|
depending on level |
|
|
|
|
|
find Namo in the Dragon Valley. |
|
|
|||
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
Strange Things Afoot |
|
|
|
At the request of Namo in the Dragon Valley, |
|
One- |
|
[Dragon Valley] |
|
|
|
|
defeat the dragons and the undead and go |
|
|
|
||
|
in the Valley |
76~85 |
|
|
|
time |
|
Namo |
|
|
|
|
back. |
|
|
||||
|
|
|
|
|
|
|
|
|
|
|
Reconnaissance at |
|
|
|
At the request of Namo in the Dragon Valley, |
|
One- |
|
[Dragon Valley] |
|
Dragon Valley |
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defeat the monsters deep inside and go back. |
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time |
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Namo |
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The Role of a Watcher |
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For Namo's training, defeat the monsters and |
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Daily |
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[Dragon Valley] |
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take back the items as evidence. |
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Namo |
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The following quests have been added for Lv.
Quest |
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Level |
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Description |
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Type |
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Quest NPCs |
The Minstrel's Song, Part |
85 |
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Minstrel Liberatto's invitation is here. If |
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One- |
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Receive automatically |
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1 |
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you accept the invitation, go find Minstrel |
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time |
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depending on level |
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64 |
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Liberatto in Talking Island Village. |
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The Hero's Journey – |
85 |
Talk to merchant Vollodos in the Bloody |
One- |
[Bloody Swampland] |
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Bloody Swampland |
Swampland. |
time |
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Vollodos |
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The Hero's Journey – |
85 |
Talk to Officer Klemis in the Seed of |
One- |
[Seed of Annihilation] |
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Seed of Annihilation |
Annihilation. |
time |
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Klemis |
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The Hero's Journey – |
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Talk to the Giant's Minion Hadel in the |
One- |
[Harnak Underground |
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Harnak Underground |
85 |
Ruins] |
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Harnak Underground Ruins. |
time |
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Ruins |
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Hadel |
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The Hero's Journey – |
85 |
Talk to Kartia Researcher in Town of Aden. |
One- |
[Town of Aden] |
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Kartia's Labyrinth |
time |
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Kartia Researcher |
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The Minstrel's Song, Part |
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Minstrel Miso's invitation is here. If you |
One- |
Receive automatically |
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88 |
accept the invitation, go find Minstrel |
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2 |
time |
depending on level |
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Miso in Magmeld. |
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The Hero's Journey – |
88 |
Talk to the Fairy citizen who escaped from |
One- |
[Fairy Settlement] |
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Fairy Settlement |
the Kimerian in the Fairy Settlement. |
time |
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Escaped Citizen |
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The Minstrel's Song, Part |
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Minstrel Miso's invitation is here. If you |
One- |
Receive automatically |
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90 |
accept the invitation, go find Minstrel |
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3 |
time |
depending on level |
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Miso in Magmeld. |
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The Hero's Journey – |
90 |
Talk to Opera in the Prison of Darkness. |
One- |
[Prison of Darkness] |
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Prison of Darkness |
time |
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Opera |
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The Hero's Journey – |
90 |
Talk to Josephina's companion Izael in |
One- |
[Fortuna] |
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Fortuna |
Fortuna. |
time |
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Izael |
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The Minstrel's Song, Part |
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Minstrel Marmie's invitation is here. If you |
One- |
Receive automatically |
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92 |
accept the invitation, go find Minstrel |
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4 |
time |
depending on level |
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Marmie in the Town of Rune. |
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The Hero's Journey – Isle |
92 |
Talk to Minstrel Tauresia in the Isle of |
One- |
[Isle of Souls] |
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of Souls |
Souls. |
time |
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Tauresia |
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The Hero's Journey – |
92 |
Talk to Verna who is near Nornil's Cave. |
One- |
[Nornil's Cave] |
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Nornil's Cave |
time |
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Verna |
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The Minstrel's Song, Part |
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Minstrel Tulesir's invitation is here. If you |
One- |
Receive automatically |
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95 |
accept the invitation, go find Minstrel |
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5 |
time |
depending on level |
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Tulesir in the Town of Aden. |
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65 |
The Hero's Journey – |
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Talk to Aden Vanguard Member in Seal of |
One- |
[Seal of Shilen] |
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95 |
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Seal of Shilen |
Shilen. |
time |
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Aden Vanguard |
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Member |
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The Hero's Journey – |
95 |
Talk to Minstrel Mortania in Guillotine |
One- |
[Guillotine Fortress] |
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Guillotine Fortress |
Fortress. |
time |
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Mortania |
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The Hero's Journey – |
95 |
Talk to Minstrel Severin in Orbis Temple. |
One- |
[Orbis Temple] |
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Orbis Temple |
time |
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Severin |
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The Minstrel's Song, Part |
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Minstrel Tulesir's invitation is here. If you |
One- |
Receive automatically |
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97 |
accept the invitation, go find Minstrel |
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6 |
time |
depending on level |
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Tulesir in the Town of Aden. |
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The Hero's Journey – |
97 |
Talk to Knight Captain Kargos in the Town |
One- |
[Town of Rune] |
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Pagan Temple |
of Rune. |
time |
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Kargos |
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The Hero's Journey – |
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Talk to Aden Vanguard Member in the |
One- |
[Cemetery] |
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97 |
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Cemetery |
Imperial Tomb. |
time |
Aden Vanguard |
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Member |
Dimensional Barrier quests have been added:
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Quest |
Level |
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Description |
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Type |
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Start NPC |
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Resed from Faeron Village has requested that you |
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[Faeron Village] |
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The Dimensional |
99 |
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defeat the monsters that appeared in the |
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One- |
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Dimensional Barrier |
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Warp, Part 1 |
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Dimensional Barrier. |
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time |
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Expeditioner |
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– Monster to hunt: Dimensional Bugbear |
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Resed |
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Resed from Faeron Village has requested that you |
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[Faeron Village] |
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The Dimensional |
99 |
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defeat the monsters that appeared in the |
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One- |
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Dimensional Barrier |
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Warp, Part 2 |
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Dimensional Barrier. |
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time |
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Expeditioner |
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– Monster to hunt: Dimensional Binder |
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Resed |
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Resed from Faeron Village has requested that you |
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[Faeron Village] |
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The Dimensional |
99 |
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defeat the monsters that appeared in the |
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One- |
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Dimensional Barrier |
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Warp, Part 3 |
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Dimensional Barrier. |
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time |
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Expeditioner |
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– Monster to hunt: Unworldly Etin |
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Resed |
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Resed from Faeron Village has requested that you |
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[Faeron Village] |
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The Dimensional |
99 |
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defeat the monsters that appeared in the |
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One- |
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Dimensional Barrier |
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Warp, Part 4 |
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Dimensional Barrier. |
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time |
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Expeditioner |
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– Monster to hunt: Unworldly Golem |
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Resed |
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The Dimensional |
99 |
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Resed from Faeron Village has requested that you |
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One- |
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[Faeron Village] |
66
Warp, Part 5 |
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defeat the monsters that appeared in the |
time |
Dimensional Barrier |
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Dimensional Barrier. |
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Expeditioner |
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– Monster to hunt: Abyssal Golem |
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Resed |
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Resed from Faeron Village has requested that you |
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[Faeron Village] |
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The Dimensional |
99 |
defeat the monsters that appeared in the |
One- |
Dimensional Barrier |
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Warp, Part 6 |
Dimensional Barrier. |
time |
Expeditioner |
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– Monster to hunt: Abyssal Berserker |
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Resed |
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Resed from Faeron Village has requested that you |
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[Faeron Village] |
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The Dimensional |
99 |
defeat the monsters that appeared in the |
One- |
Dimensional Barrier |
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Warp, Part 7 |
Dimensional Barrier. |
time |
Expeditioner |
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– Monster to hunt: Abyssal Binder |
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Resed |
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The following quests have been added for Lv.
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Quest |
Level |
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Description |
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Type |
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Start NPC |
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Flames of |
46 ~ |
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Refugee Leo in the Outlaw Forest asked you to mark the |
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One- |
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[Outlaw |
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Forest] |
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Sorrow |
51 |
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flames of lamentation around the forest. |
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time |
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Leo |
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[Sea of |
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Strengthen the |
52 ~ |
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Paterson's Disciple Bacon tells you that there's been a |
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One- |
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Spores] |
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disruption in the barrier around the Sea of Spores because of |
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Paterson's |
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Barrier |
57 |
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time |
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the monsters that have gone berserk. |
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Disciple |
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Bacon |
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[Forsaken |
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The Stolen |
58 ~ |
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Geographer Novain says he found a fragment that can get |
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One- |
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Plains] |
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Seed |
60 |
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into part of Guardian Giant Akum's memory. |
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time |
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Geographer |
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Novain |
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Life Energy |
61 ~ |
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Shuvann tells you that there must be a place in the |
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One- |
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[Fields of |
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Devastated Castle where energy from the Kartia's Seed is |
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Massacre] |
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Repository |
65 |
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time |
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stored. |
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Shuvann |
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Some quests and all the related quest items have been deleted.
Quests that have been deleted will not be calculated through the notification system.
The following are the quests that have been deleted:
o Berserk Outlaws
o Not To Be Forgotten
o The Oppressor and The Oppressed o Mysterious Letter
o Blood from the Wall o Be Well
o Open Secret
o Mutated Kaneus - Gludio
o Mutated Kaneus - Dion
o Mutated Kaneus - Heine
o Mutated Kaneus - Oren
o Mutated Kaneus - Schuttgart
67
oMutated Kaneus - Rune
oSilver Haired Shaman
The quest 3D arrows have been improved.
oThe 3D arrow looks more intuitive now.
oWhen the PC is on the field, and the quest location is far, the 3D arrow will be gray, and a system message suggesting using a Scroll of Escape will pop up.
oWhen the PC is in the village and the quest location is far, the 3D arrow will lead the character to the gatekeeper.
oWhen clicking on the gatekeeper, the teleport location for the quest will be shown at the top.
Fixed an issue where the Request to Find Sakum quest was completed before the correct amount of monsters had been killed.
The list of obtainable items in the 'Find Glittering Jewelry!' quest has been updated.
Fixed an issue where the ‘Embryo in the Swamp of Screams’ didn't appear when hunting some monsters in the Swamp of Screams.
Fixed an issue where the 'Freed Soul Crystal' and 'Tiat's Charm' obtained from the ‘Utilize the Darkness’ quest couldn't be saved in the storage.
The level requirement to accept the quest 'Fighting the Forgotten' has been changed to Level 85.
Fixed an issue where the next stage of the 'Titan's Anger' couldn't be accessed from the broken device.
The appearance rates of Chertuba's Mirage and Chertuba Illusion Monsters have been increased when hunting monsters in the Orc Barracks.
Fixed an issue where the Titan's Anger quest could not be completed.
Fixed an issue where the quest was stopped for about 10 minutes when the player got disconnected while the Mysterious Wizard was going away in the Winds of Fate: A Promise quest.
Fixed an issue where the class transfer effect for the 2nd Liberation of the Ertheia race didn't show.
68
The effect will now show up when changing from a sub class to a dual class after completing the Split Destiny quest.
Fixed an issue where the screen message didn't show up even when having met the starting conditions for the 'Shadow of Terror: Blackish Red Fog' quest.
Fixed an issue where the icon of the ‘Crude Philosopher’s Stone’ didn't show up.
The screen message after completing Queen Navari's Letter quests will show the level required to accept the next Queen Navari's Letter quest.
When doing the Fallen Angel - Request of Dawn quest, if the player could not receive the quest item from the Fallen Angel, they can call the Fallen Angel again after 20 seconds through the Weathered Rock.
Fixed an issue where the PK rate didn't go down even after finishing a quest to reduce the PK rate.
o Brothers Bound in Chains
o Hope in the Darkness, Light in the Darkness
Fixed the bug where when doing the Purifying Souls quest, players could get more than 50 'Soul of Darkness' items.
Fixed an issue where the quest could not be completed when trying to enter the ancient language in the The Name of Evil - 1 quest.
Fixed the level requirements that showed up incorrectly in 2 of the quests for the Seed of Destruction.
o Dark Lord, Defeat Tiat / Utilize the Darkness - Seed of Destruction
Fixed an issue where the sound was too low when the Marshall appeared in the Wind of Fate: Choices quest.
The level requirements of Chasing Loygen, Chasing Keltron, The Seal of Punishment: Sel Mahum Training Grounds, The Seal of Punishment: Plains of Lizardmen have been fixed.
Fixed an issue where the monster count didn't go up when instantly killing the Windima Clone in the Oath of the Wind quest.
Fixed an issue where the 'Scroll of Escape: Town of Oren' received after accepting the quest Letters from the Queen: Sea of Spores took players to the blacksmith of the Town of Oren.
Fixed the location of the target of the quest Tired of Waiting.
Fixed the lines of Jonah and the Mysterious Priest in the Crossroads between Light and Darkness quest.
The 'Scroll of Escape: Town of Aden' given after completing Letters from the Queen: Fields of Massacre quest will take players to High Priest Orven.
The transformation settings of the Seven Signs, Mammon's Contract quest have been changed. o Deleted the setting for canceling the moving speed buff
o The Frog Jump, Race Running, and Swift Dash skills will be casted right away.
The Evolved Growler NPC that appears in the Strange Fungus quest will load faster.
Fixed an issue where the next level requirement for Serena's Letter didn't show up when completing the Letters from the Queen: Orc Barracks quest.
Fixed an issue where the Chasing Loygen quest couldn't be accepted.
Fixed an issue where the Ertheia class could accept the Sakum's Trace quest.
Fixed the EXP amount given by the quests preceding ‘Intruder Who Wants the Book of Giants’ so that players can reach Level 7.
Fixed an issue where the reward items of the quest ‘The Hero's Journey- Prison of Darkness’ showed up incorrectly.
69
Fixed the typos in the journal, conversation, and condition descriptions of the following quests. o Into the Flames
o Strange Fungus
o Winds of Fate: A Promise
o The Minstrel's Song, Part - 6
o Letters from the Queen, Cruma Tower – 2 o Make Formal Wear
o The Man of Mystery
The NPC settings of the Daimon the
o Respawning time has been greatly decreased.
oAdded return instinct – resets HP and back to original location if led too far away
Fixed an issue where the character could move the NPC 'Helping Tree Summon DEVICE ' of the Noblesse, Soul Testing quest.
Fixed the incorrect level restriction of The Stolen Seed quest.
Fixed an issue where The Zero Hour quest couldn't be accepted.
Fixed the incorrect reward information of the following quests.
oA Furry Friend
o The Hero's Journey– Nornil's Cave
Fixed types in the following quests. o A Mercenary Helper
o Winds of Fate: Encounters
o Winds of Fate: Encroaching Shadows
Fixed an issue where only the subtitles were shown in the cutscenes of the storyline of quests.
Fixed the incorrect quest monster information in the In Search of Cloth quest.
Fixed the problem of the Pailaka - Injured Dragon mission not completing when Latana is slain during the quest.
Fixed the problem of being able pause the cut scene video featuring Nemertess during the Start of Fate quest.
Fixed the problem of Delicious Top Choice Meat being flagged in quest information as a 1 time quest.
Fixed the problem of a missing quest level from The Varka Silenos Supporters quest link.
Fixed the problem of a missing quest level when starting the Purgatory Volvere quest.
Fixed bug where the quest item from “Core of Twisted Magic” wasn’t disappearing when completing and receiving the reward for the “Filling the Energy of Destruction” quest.
The
oExcept for the 2nd and 3rd classes of the ones players are already in possession of, they will be free to select any
o Does not apply to Maestro, Dominator, or Ertheia classes.
o Elves and Dark Elves will be able to select the classes of other races as their
70
Dimensional Castle Siege
Players can now exchange 'Dimensional Energy' and 'Faint Dimensional Energy' through Mermoden NPC on their home server.
Mermoden will explain that the Dimensional Castle Siege cannot be entered if a lost castle is not recaptured within 2 sieges on the same server.
The Dimensional Castle Siege entry requirements have changed:
oClans that do not have a castle can also participate. The clan head can teleport to the dimension through Mermoden in each of the villages, and apply to participate in the siege.
oPlayers at Level 99 who are not clan heads can teleport to the siege server on Sundays when the siege will be available between 16~20, through Mermoden.
oThe limit of participants will be lifted, and more than 70 members will be able to participate.
Fixed an issue where some skill effects didn't work in the Dimensional server.
oDecoy
o Poison Zone
o Confusion Decoy
o Shadow Snare
o Summon Death Gate
o Summon Protection Stone
o Warp Space
oClan Copy
Changed so that the “Dimensional Wizard” appears next to the “Adventure Guildsman” when appearing in Heine.
Olympiad
The Ertheia race Olympiad classes have been added.
oThe Eviscerator and Sayha's Seer classes of the Ertheia race will have different class matches from the awakened class matches.
oAll classes including the Ertheia class can participate in the all class matches.
New class cloaks and a new Potion of Protection
o The Potion of Protection
Stun/Hold/Bleed/Paralyze/Mental/Sleep/Poison/KnockBack&Knockdown/Aerial Yoke, and they can be exchanged for 220 Olympiad Tokens and 50,000 Adena.
71
oThe following
Class |
Cloak Name |
Sigel Knight Types |
High Grade Abelius Cloak |
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Tyrr Warrior Types |
High Grade Sapyros Cloak |
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Othell Rogue Types |
High Grade Ashagen Cloak |
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Yul Archer Types |
High Grade Cranigg Cloak |
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Feoh Wizard Types |
High Grade Soltkreig Cloak |
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Wynn Summoner Types |
High Grade Naviarope Cloak |
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Iss Enchanter Types |
High Grade Leister Cloak |
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Aeore Healer Types |
High Grade Lakcis Cloak |
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Eviscerator |
High Grade Sayha Cloak |
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Sayha's Seer |
High Grade Sayha Cloak |
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Fixed an issue where the Olympiad Hero candidate showed up as the new class after having used a Chaos Essence.
o Please keep in mind that hero candidates can only use the Chaos Essence 5 minutes before the Olympiad ends.
o The Olympiad points will be reset to 10 when a character changes classes by using a Chaos Essence.
o The records and the number of matches allowed will not be reset, so please keep that in mind when changing classes.
Fishing
The amount of ingredients needed to make some hair accessories through the Fishing Guild Member have been changed.
Fixed an issue were irrelevant system messages showed up when doing things not related to fishing.
Fixed an issue where the Fantasy Fishing Dock could be accessed while requesting an Olympiad match.
Fixed the incorrect information about night fishing shown in the Fishing Manual.
Fixed the incorrect 'Goldeen' information shown in the 'Fantastical Energy' skill description.
Fixed an issue where the character faced a different direction from the float when fishing.
The rate at which 'Whale Blubber' can be obtained from whales has been decreased. The acquisition rates of the other fishes have been increased accordingly.
The sale prices of rewards obtained through fishing have been lowered.
o The sale prices of ‘Whale' and ‘Whale Blubber’ have been changed to 0 Adena.
72
Ability
When participating in the Ceremony of Chaos and in the Olympiad, abilities cannot be reset or changed anymore.
o During the Olympiad, abilities cannot be reset or changed once a matching opponent is confirmed and until the player leaves the arena.
o During the Ceremony of Chaos, abilities cannot be reset or changed once the player enters the arena and until they leave the arena.
New wing icons appear around your character’s name according to the levels of the abilities acquired.
o 1 ~ 7 points: Not Available o 8 ~ 11 points: Bronze Wings o 12 ~ 14 points: Silver Wings o 15 ~ 16 points: Gold Wings
User Interface
A world chat function has been added:
o The ‘&’ can be used to show the entire world. o The world chat menu can be set in the Settings.
o The conditions for using the world chat are as follow:
World Chat Restrictions
World Chat Points |
1 per day |
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Point Consumption |
1 |
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Level |
Level 95+ |
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Requirements |
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Reset Time |
6:30 |
The Radar map has been updated:
o Hovering over the radar map will bring out the related menus.
o The lower left corner of the radar map can be dragged to adjust the size. o The opacity of the radar map can be changed.
o The top bar of the radar map can be dragged to move it around.
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oThe icons of the village's main NPCs will be shown, and the location of the NPCs will be shown in dots.
oThe quest's location and range will be shown on the radar map, and the quest NPC will be shown as a quest icon depending on the status of the quest.
oWhen clicking on the pin icon on the radar map (showing the quest's location), the world map will pop up.
Fixed an issue where when logging in, the robe, talisman, and brooch slots were deactivated.
Finally fixed the issue where the texture on the Boz Core NPC was missing.
The ability to use the ESC key to skip a cutscene has been removed due to client performance issues.
Context menus have been added so that menus that are frequently used can be accessed more easily.
oCharacter/summon/pet menus can be accessed by <Alt>+<Clicking> or doing the same on the target's status window.
o Players can
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Fixed an issue where the system message and the damage text of fixed damage rates were different.
Fixed an issue where the camera was reset when using Sayune.
The information shown by the NPC ‘High Prefect Drikus’ for the Orc Shaman class transfer has been fixed.
Fixed an issue where the symbol info didn't show up correctly in the character inventory.
Fixed an issue where the area showed up as an abnormal area, even if it wasn't.
Fixed an issue where the Show/Hide Radar functions didn't work.
Fixed an issue where the head, color, and face images covered the other icons when selecting back and forth with the Ertheia class and the others from the character creation page.
Fixed an issue where the party member information didn't show up in the party window.
Fixed an issue where the Show/Hide Radar functions didn't work.
Fixed an issue where the question mark icons didn't show any information.
Fixed an issue where the system message didn't show up when clicking on Create Character when the players could not create characters under certain circumstances.
Fixed an issue where the location of the raid monster 'Embryo Nigel' didn't show up in the World info.
Fixed an issue where the Invite to Party menu didn't show up in the context menu when right- clicking on another character while being in a party.
o If the character that has been
Fixed an issue where the scrolling bar in the Alchemy Conversion window showed up in a lower quality if it had disappeared beforehand.
The name options in the settings have been changed so that players can select whether to show their pet/summons' names or not.
o Player
o Player and pet/mount o Regular Player
o Clan Members
o Party Members
o Pets/Mounts of other PCs
oMonster
Fixed bug where the selection button froze when closing the character password input window.
Fixed the description of the [del] hot key.
Fixed an issue where the name of the empty slots weren't shown when unequipping an item that uses more than two slots.
Fixed an issue where when the flight transformation's hotkey was reset, the shortcut window's key was set as 'regular'.
Fixed an issue where the character wouldn't stop when the hotkeys for ascending/descending while in the flight transformation status were changed.
Fixed a bug where an unused menu would appear under All Menu > Service.
Fixed the problem of the party leader's name turning red when double clicked within the alliance's information box.
Changed so that location information does not appear in the party matching list and inside the party matching room.
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Fixed the issue of the Gigantic Chaos Golem's information remaining in the raid tab of world info.
Fixed the problem of the pet UI not being indicated after the instructional CGI video ends.
Other
Fixed the description of the 'Goddess Cometh B’ in the Beauty Shop.
Fixed an issue where the zone didn't change to peace zone when entering from an abnormal zone.
Fixed an issue where the summon's UI from the replay appeared when the character logged in after going through the replay.
In the list of messages received in the mailbox, 7 messages will be shown per page.
The order of the items listed in the armor shop has been changed.
The function to preview items through the item merchant NPCs has been removed.
The free teleport condition has been changed from below Level 40 to below Level 76.
Fixed an issue where the selection to go to the Land of Chaos in the Sayune in front of Gainak.
Fixed an issue where characters that were moved with the keyboard stopped while facing backwards.
Fixed an issue where the size of the weapons changed depending on the status of the character.
Fixed an issue where the character's name appeared incorrectly after removing the Cursed Sword transformation.
Fixed an issue where the character's hair color appeared differently after restoring the image in the Beauty Shop.
The default value of the system sounds has been changed to 100%.
Fixed an issue where the Mentee's Appreciation buff wasn't applied automatically after exiting the Ceremony of Chaos.
Fixed an issue where the Auto Party Matching icon showed up on the character status window.
Fixed an issue where the match started from outside of the 4th tournament stage in the Ceremony of Chaos.
Fixed an issue where the weapon augment effects didn't show up when entering or leaving the Ceremony of Chaos.
Fixed an issue where Level 99 clan members (except for the clan head) would get a wrong message saying that it wasn't time for a siege.
Fixed an issue where players couldn't join/leave clans, or were shown the incorrect battle and hideout info.
Fixed an issue where the Giran and Goddard castle merchants showed up in the wrong locations.
Fixed an issue where if a character who received a party invitation had to log out without accepting it, the player wouldn't be able to accept the invitation after logging in once again.
Fixed an issue where Ertheia characters couldn't receive the arena buff from the ‘Arena Manager’ NPC.
When using skills where a location has to be set such as 'Shadow Snare’ and ‘Poison Zone’, it has been set so that the skill is used automatically on the location that is set.
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Fixed an issue where certain human races and hairstyles could not be selected when creating characters with an 800*600 resolution.
Fixed an issue where the hot key didn't work for when setting the minimum frames.
Fixed an issue where newly created characters couldn't teleport with the keyboard commands when the chat window was open.
Fixed an issue where the 'Tree of Life' summons icon didn't show up in the summons window.
Fixed an issue where the Clan invitation button was deactivated when trying to add friends from the corresponding menu.
Fixed an issue where the [Add Recipient] button was activated in automatic game system messages.
Fixed an issue where the related tooltips didn't show up when using the arrow keys in the Beauty Shop for selecting styles.
Fixed an issue where the characters that had been set to be deleted didn't get deleted even after the wait time was over.
Fixed an issue where the roles of the Ertheia characters didn't show up correctly in the waitlist for party matching.
o The Ertheia class characters can be found with the newly added 'Melee
Warrior’ and ‘Melee
Fixed an issue where the invitation sound didn't work when being invited to an academy.
The Gracia continent’s seed teleport device cannot be used while being transformed anymore.
Fixed the wrong prices of some items sold by the Hideout Manager.
The button 'Finish Creating' has been changed to 'Create’.
The way fish are measured in the tournament for Fishing Championship Tournaments has been changed.
The bug where players couldn't talk to 'Carsus' in Cruma Tower has been fixed.
Removed the 'Show System Tutorial' option from the settings menu.
Fixed an issue where Ertheia characters overlapped with the Sayune arrow when using Sayune.
Fixed an issue where the pet UI appeared for characters that logged in after having the pet summoned with another character.
Fixed an issue where the speech bubble appeared differently when using the chat in a sitting position after having searched through the Shop.
Fixed an issue where the XP info in the pet management info wasn't refreshed right away when a pet died.
Fixed an issue where pets were summoned in their dead states.
Fixed an issue where the minimap wasn't refreshed in the Reliquary of the Giants.
Fixed an issue where the connection was ended if the player didn't have enough Adena when making a purchase from the Merchant of Mammon.
The prices of items in the Auction House cannot be set lower than the fee.
Equipment that can be purchased with Steel Door Guild Coins are now subject to the "PK item destruction penalty."
Attributes can now be added to
Fixed the issue of female Human Mage and male Orc Mage related characters looking awkward when they sit on the Throne.
Fixed the issue of characters incurring fall damage while moving while mounted on Sayune.
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Fixed an issue of players being detected as being in an Abnormal State Zone instead of a Peace Zone when moving towards the interior of Talking Island Village.
Fixed the issue of some objects floating in
Fixed the issue of the client sometimes crashing when using the Manor management menu.
Fixed the issue of female Kamael characters displaying a walking in place animation when moving while attacking.
Fixed the issue of attribute info displaying when moving an item into the pet inventory.
Fixed the issue of the Improved Baby Buffalo not giving out [Pet Focus] and [Pet Death Whisper] buffs.
Fixed issues where the join/leave functions didn't work, or the wrong information was shown about war and base occupation status.
Fixed an issue where the old character names showed up on the clan community's clan link. Clan.
Fixed an issue where the PK rate could not be lowered through the Reputation Manager
‘Rapidus’.
Fixed an issue where pets and summons would be summoned without their full HP/MP.
Fixed an issue where buffs could be given more than once to pets and summons.
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