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New Enchant Options in
Chaotic Throne 1
New Enchant Options in CT1: The Kamael
Skill Enchants for the Kamael and all the other Skills with additional enchant options
Aggression
+Power
+Cost
+Shield PDEF (6 second buff)
+Decrease Runspeed of Target (6 second debuff)
Elemental Heal
+Power
+Cost
+Cure Poison
+Cure Bleed
Drain Health
+Power
+Cost
+Health Returned
Shield Stun
+Recovery
+Cost
+Chosen Elemental Vulnerability (Duration of Stun)
Stunning Shot
+Chance
+Cost
+PDEF Vulnerability (Duration of Stun)
+MDEF Vulnerability (Duration of Stun)
Entangle
+Chance
+Cost
+Intensity (Increases effect of Runspeed Debuff)
Freezing Strike
+Power
+Cost
+Chance
+Increase spells Water Intensity (Does more damage vs. Water Weak)
Deflect Arrow
+Time
+Cost
+Shield PDEF vs. Archery Attacks
+PATK Increase (Short buff when you get hit by arrows)
Power Break
+Chance
+Cost
+Inflict Physical Nuke
Battle Roar
+Time
+Cost
+Increase PATK (Increases PATK while using Battle Roar)
+Increase PDEF (Increase PDEF while using Battle Roar)
Critical Chance
+Chance (Increase Critical Rate)
+Endurance (Increase Critical Power when attacked for a short time)
Shield Mastery
+Shield Block Rate
+Endurance (Increase Shield PDEF when under attack)
Critical Power
+Power (Increase Critical Damage)
+Chance (Increase Critical Rate when attacked for a short time)
Boost HP
+HP
+CP
+HP Regen Rate
+CP Regen Rate
Sprint
+Time
+Cost
+Evasion
+Resist Slow
Resist Poison/Aqua/Fire/Wind/Shock & Invigor
+Time
+Cost
+Power (Amount Resisted)
Surrender to Fire/Water/Earth/Wind
+Chance
+Cost
+Reduce opposite element defense
Surrender to Poison
+Chance
+Cost
+Intensity
Slow
+Chance
+Cost
+Debuff Evasion
+Debuff PDEF
Curse Weakness
+Chance
+Cost
+Debuff Run speed
+Debuff PDEF
Wind Shackle
+Chance
+Cost
+Weaken wind defense
Greater Heal
+Power
+Cost
+Resist Magic Root Effects (Duration of the HoT)
+Resist Physical Root Effects (Duration of the HoT)
Greater Group Heal
+Power
+Cost
+Resist Paralyze (Duration of the HoT)
+Resist Fear (Duration of the HoT)
Curse Chaos
+Chance
+Cost
+Intensity (Increase amount of accuracy lost)
Cripple
+Chance
+Cost
+Intensity
+Debuff Attack Speed
Bleed
+Chance
+Cost
+Drain Health Nuke
+Debuff Run Speed
Dwarf Blunt Mastery
+Run Speed
+Critical Power
+Attack Speed
Tyrant Fist Mastery
+Run Speed
Sting
+Chance
+Cost
+Health Leech (Drains HP Every time it lands)
+Debuff Run Speed
Seal of Chaos
+Chance
+Cost
+Inflict Magic Damage Nuke
Seal of Slow
+Chance
+Cost
+Inflict Magic Damage
Seal of Binding
+Chance
+Cost
+Inflict Magic Damage
Sweeper
+Corpse Life Drain
+Increase HP Regen and Chance to recharge MP
+Passive resistance to 1 element (Earth/Wind/Fire/Water)
Spoil
+Wind Shackle
+Health DoT
+Weaken resistance to 1 element (Earth/Wind/Fire/Water)
Ultimate Defense
+Time
+Recovery
+Reduce Immobilization and counter hits with Aggression
+Power and while being hit and counter hits with Aggression.
Ultimate Evasion
+Time
+Recovery
+Boost Attack Speed
+Boost PATK
Accuracy
+Cost
+Boost PDEF
Chant of Life
+Power
+Cost
+Resist Shock (While HoT is active)
+Resist Sleep (While HoT is active)
Aura of Hate
+Power
+Cost
+Shield PDEF + AoE Run debuff for a short time
+Shield Defense Rate + AoE Run debuff for a short time
Double Shot
+Power
+Cost
Add 1 elemental type to double shot (Earth/Fire/Wind/Aqua)
Burst Shot
+Power
+Cost
Add 1 elemental type to burst shot (Earth/Fire/Wind/Aqua)
Backstab
+Power
+Cost
Add 1 elemental type to backstab (Earth/Fire/Wind/Aqua)
Holy Strike
+Power
+Cost
+Increase Holy element Intensity
+Stun Target Undead
Lure
+Cost
+Range and Debuff target Runspeed
+Range and Increase PATK
Sacrifice
+Cost
+Power
+Cure Poison
+Cure Bleed
Punch of Doom
+Power
+Cost
Add 1 elemental type to double shot (Earth/Fire/Wind/Aqua)
Reflect Damage
+Time
+Cost
+Increase Shield PDEF
+Increase PDEF while under attack (Short duration buff)
Sanctuary
+Chance
+Inflict Physical Damage nuke.
+Make Targets more likely to get critical hit when debuff lands.
Holy Aura
+Chance
+Cost
+Make targets more likely to get critical hit when debuff lands.
+Inflict Physical Damage nuke.
Howl
+Chance
+Cost
+Reduce the Run Speed of those affected by debuff.
Hex
+Chance
+Cost
+Inflict Physical Attack when debuff lands.
Hamstring
+Chance
+Cost
+Inflict physical attack on cast.
Thrill Fight
+Cost
+Increase PATK but Decrease PDEF
Fatal Strike
+Power
+Cost
+Add 1 elemental type to Fatal Strike (Earth/Fire/Wind/Aqua)
Hammer Crush
+Chance
+Cost
+Add 1 elemental type to Hammer Crush (Earth/Fire/Wind/Aqua)
Holy Blessing
+Power
+Cost
+Cure Poison
+Cure Bleed
Deadly Blow
+Power
+Cost
Add 1 elemental type to Deadly Blow (Earth/Fire/Wind/Aqua)
Burning Fist
+Power
+Cost
+Add Fire element.
Soul Breaker
+Chance
+Cost
+Debuff Target PDEF (Duration of Stun)
+Debuff Target MDEF (Duration of Stun)
Hold Undead
+Chance
+Cost
+Inflict Holy Element Nuke
Silence
+Chance
+Cost
+Debuff Target MDEF (Duration of Silence)
Seal of Winter
+Chance
+Cost
+Inflict Magic Nuke
+Debuff targets PDEF
Death Spike
+Power
+Cost
+Increase Dark Element Intensity
Anchor
+Chance
+Cost
+Inflict Magic Nuke
Blazing Circle
+Power
+Cost
+Increase Fire Element Intensity
Frost Wall
+Power
+Cost
+Decrease Run Speed
Tempest
+Power
+Cost
+Cancel Target
Prominence
+Power
+Cost
+Weaken targets Fire Resistance
+Fire Element DoT
Blazing Skin / Freezing Skin
+Time
+Cost
+PDEF
+Resist Fire / Water Element
Vampiric Claw
+Power
+Cost
+HP recovered
+Intensify Dark Element
Hydro Blast
+Power
+Cost
+Weaken targets Water Defense
+Intensify Water Element
Frost Bolt / Ice Dagger
+Power
+Cost
+Chance
+Intensify Water Element
Hurricane
+Power
+Cost
+Weaken target Wind Resist
+Cancel Target
Steal Essence
+Power
+Cost
+HP recovered
+Add fire element to nuke.
Seal of Silence
+Chance
+Cost
+Debuff MDEF of targets
Seal of Scourge
+Chance
+Cost
+Inflict Magic Nuke on targets
Heart of Pa'agrio
+Power
+Cost
+Resist Magic Root (While hoT is active)
+Resist Physical Root (While HoT is active)
Guardstance
+Power
+Cost
+Counter Hate when Hit
+PDEF when Hit
Life Leech
+Power
+Cost
+HP Recovered
Curse Gloom
+Chance
+Cost
+Power
Solar Flare / Shadow Flare
+Power
+Cost
+Intensify Holy / Dark Attribute
Curse Disease
+Chance
+Cost
+Power
Spoil Festival
+Windshackle
+HP DoT
+Elemental Weakness Earth on targets
+Passive Resist Earth
Skill enchants for the Kamael
Dark Smash Enchant Cost: Speed penalty is decreased
Dark Smash Enchant Power: Power is increased
Sword Shield Enchant Cost: Speed penalty is decreased
Sword Shield Enchant Power: Effect is increased
Disarm Enchant Chance: Success rate is increased
Disarm Enchant Time: Skill duration is increased
Fast Shot Enchant Cost: MP consumption is decreased
Fast Shot Enchant Time: Skill duration is increased
Spread Wing Enchant Cost: MP consumption is decreased
Spread Wing Enchant Power: Power is increased
Storm Assault Enchant Cost: MP consumption is decreased
Storm Assault Enchant Power: Power is increased
Blade Rush Enchant Chance: Success rate is increased
Blade Rush Enchant Cost: MP consumption is decreased
Blade Rush Enchant Power: Effect is increased
Slashing Blade Enchant Cost: MP consumption is decreased
Slashing Blade Enchant Power: Power is increased
Crushing Pain Enchant Cost: MP consumption is decreased
Crushing Pain Enchant Power: Power is increased
Contagion Enchant Cost: MP consumption is decreased
Contagion Enchant Power: Power is increased
True Berserker Enchant Cost: Maintaining MP is decreased
True Berserker Enchant Power: Increases effect
Violent Temper Enchant Chance: Success rate is increased
Violent Temper Enchant Time: Skill duration is increased
Triple Thrust Enchant Cost: MP consumption is decreased
Triple Thrust Enchant Power: Power is increased
Shining Edge Enchant Cost: MP consumption is decreased
Shining Edge Enchant Power: Power is increased
Checkmate Enchant Cost: MP consumption is decreased
Checkmate Enchant Power: Power is increased
Twin Shot Enchant Cost: MP consumption is decreased
Twin Shot Enchant Power: Power is increased
Rising Shot Enchant Cost: MP consumption is decreased
Rising Shot Enchant Power: Power is increased
Bleeding Shot Enchant Cost: MP consumption is decreased
Bleeding Shot Enchant Power: Power is increased
Deadly Roulette Enchant Cost: MP consumption is decreased
Deadly Roulette Enchant Chance: Success rate is increased
Sharpshooting Enchant Power: the power is increased
Sharpshooting Enchant Time: Skill duration is increased
Decoy Enchant Cost: MP consumption is decreased
Decoy Enchant Recovery: The re-use time of skill is decreased
Aura Flash Enchant Add Blind: the target is blinded
Aura Flash Enchant Add Shock: The target is shocked
Aura Flash Enchant Chance: The success rate is increased
Aura Flash Enchant Power: the power is increased
Death Mark Enchant Chance: Success rate is increased
Death Mark Enchant Power: Increases effect
Soul of Pain Enchant Cost: MP consumption is decreased
Soul of Pain Enchant Power: Power is increased
Dark Flame Enchant Cost: MP consumption is decreased
Dark Flame Enchant Power: Power is increased
Annihilation Circle Enchant Cost: MP consumption is decreased
Annihilation Circle Enchant Power: Power is increased
Protection from Darkness Enchant Power: Power is increased
Protection from Darkness Enchant Time: Skill duration is increased
Dark Weapon Enchant Power: Effect is increased
Dark Weapon Enchant Time: Skill duration is increased
Surrender to the Unholy Enchant Chance: The success rate is increased
Surrender to the Unholy Enchant Power: Power is increased
Surrender to the Unholy Enchant Time: Skill duration is increased
Skill enchants that have additional enchant options
Aegis Stance Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked
Aegis Stance Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack
Aegis Stance Enchant Cost: Shield defense penalty is decreased
Aggression Enchant Additional Defense: Your Shield P. Def. is increased
Aggression Enchant Additional Speed: The target's Speed is decreased
Aggression Enchant Cost: MP consumption is decreased
Aggression Enchant Power: The power is increased
Anchor Enchant Add Attack: Magic attack is added
Anchor Enchant Chance: The success rate is increased
Anchor Enchant Cost: MP consumption is decreased
Aqua Splash Enchant Cost: MP consumption is decreased
Aqua Splash Enchant Attack Water: The water element is enchanted
Aqua Splash Enchant Power: the power is increased
Arrest Enchant Add Attack: Physical attack is added
Arrest Enchant Add Defense: P. Def of the target is decreased
Arrest Enchant Chance: The success rate is increased
Arrest Enchant Power: the power is increased
Aura of Hate Enchant Additional Speed: The target's Speed is decreased
Aura of Hate Enchant Additional Defense: Your Shield P. Def. is increased
Aura of Hate Enchant Cost: MP consumption is decreased
Aura of Hate Enchant Power: Power is increased
Backstab Enchant Cost: MP consumption is decreased
Backstab Enchant Attack Earth: The earth elemental is bestowed
Backstab Enchant Attack Fire: The fire elemental is bestowed
Backstab Enchant Attack Water: The water elemental is bestowed
Backstab Enchant Attack Wind: The wind elemental is bestowed
Backstab Enchant Power: the power is increased
Banish Seraph Enchant Add Attack: Physical attack is added
Banish Seraph Enchant Chance: The success rate is increased
Banish Seraph Enchant Cost: MP consumption is decreased
Banish Seraph Enchant Holy Attack: The dark element is enchanted
Banish Undead Enchant Add Attack: Physical attack is added
Banish Undead Enchant Chance: The success rate is increased
Banish Undead Enchant Cost: MP consumption is decreased
Banish Undead Enchant Holy Attack: The holy element is enchanted
Battle Roar Enchant Additional Attack: Increases attack power
Battle Roar Enchant Additional Defense: Increases P. Def
Battle Roar Enchant Recovery: The duration of the skill's re-use time is reduced
Blazing Circle Enchant Cost: MP consumption is decreased
Blazing Circle Enchant Attack Fire: The fire element is enchanted
Blazing Circle Enchant Power: the power is increased
Blazing Skin Enchant Additional Defense: Your Shield P. Def. is increased
Blazing Skin Enchant Cost: MP consumption is decreased
Blazing Skin Enchant Resist Fire: Fire resistance is increased
Blazing Skin Enchant Time: the skill duration is increased
Body of Avatar Enchant Additional Defense: Your Shield P. Def. is increased
Body of Avatar Enchant Add Life: HP recovery rate is increased
Body of Avatar Enchant Add Mind: Magic P. Def is Increased
Body of Avatar Enchant Cost: MP consumption is decreased
Body of Avatar Enchant Time: the skill duration is increased
Boost HP Enchant Add Brave: CP recovery rate is increased
Boost HP Enchant Add Life: HP recovery rate is increased
Boost HP Enchant Power: the power is increased
Boost HP Enchant Power: Maximum CP is increased
Burning Fist Enchant Cost: MP consumption is decreased
Burning Fist Enchant Attack Fire: Enchants fire elemental
Burning Fist Enchant Power: the power is increased
Burst Shot Enchant Cost: MP consumption is decreased
Burst Shot Enchant Elemental Attack Fire: The fire elemental is bestowed
Burst Shot Enchant Power: the power is increased
Chant of Life Enchant Add Resist Shock: The resistance to shock is increased
Chant of Life Enchant Add Resist Sleep: The resistance to Sleep is increased
Chant of Life Enchant Cost: MP consumption is decreased
Chant of Life Enchant Power: the power is increased
Concentration Enchant Cost: MP consumption is decreased
Concentration Enchant Time: the skill duration is increased
Cripple Enchant Add Attack: Attack power of the target is decreased
Cripple Enchant Add Rapid: Attack speed of the target is decreased
Cripple Enchant Chance: The success rate is increased
Cripple Enchant Cost: MP consumption is decreased
Critical Chance Enchant Add Endurance: Adds a chance to increase critical power when you are under attack
Critical Chance Enchant Power: Effect is increased
Critical Power Enchant Add Endurance: Critical rate is increased with a certain probability when you are under attack
Critical Power Enchant Power: Power is increased
Crush of Doom Enchant Cost: HP consumption is decreased
Crush of Doom Enchant Attack Fire: The fire elemental is bestowed
Crush of Doom Enchant Power: the power is increased
Curse Gloom Enchant Chance: The success rate is increased
Curse Gloom Enchant Cost: MP consumption is decreased
Curse Gloom Enchant Additional Attack: Target can can be attacked with magic
Curse: Weakness Enchant Add Defense: P. Def of the target is decreased
Curse: Weakness Enchant Add Slow: Speed of the target is decreased
Curse: Weakness Enchant Chance: the skill's success rate is increased
Curse: Weakness Enchant Cost: MP consumption is decreased
Deadly Blow Enchant Cost: MP consumption is decreased
Deadly Blow Enchant Elemental Attack Earth: The earth elemental power is bestowed
Deadly Blow Enchant Attack Fire: The fire elemental is bestowed
Deadly Blow Enchant Attack Water: The water elemental is bestowed
Deadly Blow Enchant Attack Wind: The wind elemental is bestowed
Deadly Blow Enchant Power: the power is increased
Death Spike Enchant Cost: MP consumption is decreased
Death Spike Enchant Dark Attack: The dark element is enchanted
Death Spike Enchant Power: Power is increased
Deflect Arrow Enchant Add Defense: Shield P. Def is increased
Deflect Arrow Enchant Add Endurance: Attack is increased with a certain probability when you are under attack
Deflect Arrow Enchant Cost: MP consumption is decreased
Deflect Arrow Enchant Time: the skill duration is increased
Double Shot Enchant Cost: MP consumption is decreased
Double Shot Enchant Attack Earth: The earth elemental is bestowed
Double Shot Enchant Attack Fire: The fire elemental is bestowed
Double Shot Enchant Attack Water: The water elemental is bestowed
Double Shot Enchant Attack Wind: The wind elemental is bestowed
Double Shot Enchant Power: the power is increased
Elemental Heal Enchant Add Bleeding: Bleeding is stopped
Elemental Heal Enchant Add Poison: Poison is neutralized
Elemental Heal Enchant Cost: MP consumption is decreased
Elemental Heal Enchant Power: the power is increased
Fatal Counter Enchant Cost: MP consumption is decreased
Fatal Counter Enchant Attack Earth: The earth elemental is bestowed
Fatal Counter Enchant Attack Fire: The fire elemental is bestowed
Fatal Counter Enchant Attack Water: The water elemental is bestowed
Fatal Counter Enchant Attack Wind: The wind elemental is bestowed
Fatal Counter Enchant Power: the power is increased
Fatal Strike Enchant Cost: MP consumption is decreased
Fatal Strike Enchant Attack Earth: The earth elemental is bestowed
Fatal Strike Enchant Attack Fire: The fire elemental is bestowed
Fatal Strike Enchant Attack Water: The water elemental is bestowed
Fatal Strike Enchant Attack Wind: The wind elemental is bestowed
Fatal Strike Enchant Power: the power is increased
Fist Mastery Enchant Add Speed: Speed is increased
Freezing Skin Enchant Add Defense: P. Def is increased
Freezing Skin Enchant Cost: MP consumption is decreased
Freezing Skin Enchant Resist Water: Water resistance is increased
Freezing Skin Enchant Time: the skill duration is increased
Freezing Strike Enchant Chance: The success rate is increased
Freezing Strike Enchant Cost: MP consumption is decreased
Freezing Strike Enchant Attack Water: The water element is enchanted
Freezing Strike Enchant Power: the power is increased
Frost Bolt Enchant Chance: The success rate is increased
Frost Bolt Enchant Cost: MP consumption is decreased
Frost Bolt Enchant Attack Water: The water element is enchanted
Frost Bolt Enchant Power: the power is increased
Frost Wall Enchant Add Freezing: Speed is decreased by freezing the target
Frost Wall Enchant Cost: MP consumption is decreased
Frost Wall Enchant Attack Water: The water element is enchanted
Frost Wall Enchant Power: the power is increased
Greater Battle Heal Enchant Cost: MP consumption is decreased
Greater Battle Heal Enchant Power: the power is increased
Greater Group Heal Enchant Add Fear: The resistance to fear is increased
Greater Group Heal Enchant Add Paralyze: The resistance to paralyze is increased
Greater Group Heal Enchant Cost: MP consumption is decreased
Greater Group Heal Enchant Power: the power is increased
Greater Heal Enchant Add Resist Hold: The resistance to magical hold is increased
Greater Heal Enchant Add Resist Hold: The resistance to hold is increased
Greater Heal Enchant Cost: MP consumption is decreased
Greater Heal Enchant Power: the power is increased
Guard Stance Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked
Guard Stance Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack
Guard Stance Enchant Cost: MP consumption and one's current MP are decreased
Guard Stance Enchant Power: the power is increased
Hammer Crush Enchant Chance: The success rate is increased
Hammer Crush Enchant Cost: Power is increased, MP consumption is decreased
Hammer Crush Enchant Attack Earth: The earth elemental is bestowed
Hammer Crush Enchant Attack Fire: The fire elemental is bestowed
Hammer Crush Enchant Attack Water: The water elemental is bestowed
Hammer Crush Enchant Attack Wind: The wind elemental is bestowed
Hamstring Enchant Add Attack: Physical attack is added
Hamstring Enchant Chance: The success rate is increased
Hamstring Enchant Cost: MP consumption is decreased
Hex Enchant Add Attack: Physical attack is added
Hex Enchant Chance: The success rate is increased
Hex Enchant Cost: MP consumption is decreased
Hold Undead Enchant Add Attack: Sacred elemental magic attack is added
Hold Undead Enchant Chance: The success rate is increased
Hold Undead Enchant Cost: MP consumption is decreased
Holy Aura Enchant Additional Attack: Physical attack is added
Holy Aura Enchant Additional Critical: Critical attack success rate is increased
Holy Aura Enchant Chance: The success rate is increased
Holy Aura Enchant Cost: MP consumption is decreased
Holy Blessing Enchant Add Bleeding: Bleeding is stopped
Holy Blessing Enchant Cost: MP consumption is decreased
Holy Blessing Enchant Add Poison: Poison is neutralized
Holy Blessing Enchant Power: the power is increased
Holy Strike Enchant Add Shock: Has a chance to stun the target
Holy Strike Enchant Cost: MP consumption is decreased
Holy Strike Enchant Holy Attack: The holy element is enchanted
Holy Strike Enchant Power: the power is increased
Howl Enchant Add Speed: Speed of the target is decreased
Howl Enchant Chance: The success rate is increased
Howl Enchant Cost: MP consumption is decreased
Hurricane Enchant Add Storm: The target is released with a certain probability
Hurricane Enchant Cost: MP consumption is decreased
Hurricane Enchant Weaken Wind: Target's wind resistance is weakened
Hurricane Enchant Power: the power is increased
Hydro Blast Enchant Cost: MP consumption is decreased
Hydro Blast Enchant Attack Water: The water element is enchanted
Hydro Blast Enchant Weaken Water: Target's water resistance is weakened
Hydro Blast Enchant Power: the power is increased
Ice Dagger Enchant Chance: The success rate is increased
Ice Dagger Enchant Cost: MP consumption is decreased
Ice Dagger Enchant Attack Water: The water element is enchanted
Ice Dagger Enchant Power: the power is increased
Judgment Enchant Add Critical: Critical attack rate of the target is decreased
Judgment Enchant Cost: MP consumption is decreased
Judgment Enchant Dark Attack: The dark element is enchanted
Judgment Enchant Power: the power is increased
Lightning Strike Enchant Chance: The success rate is increased
Lightning Strike Enchant Cost: MP consumption is decreased
Lightning Strike Enchant Power: the power is increased
Lure Enchant Additional Attack: Range is increased, Physical attack is added
Lure Enchant Add Speed: Skill's attack range is increased and speed of the target is decreased
Lure Enchant Cost: skill's attack range is increased and MP consumption/re-use time is decreased
Magical Backfire Enchant Add Mana: MP recovery rate is increased
Magical Backfire Enchant Chance: The success rate is increased
Magical Backfire Enchant Cost: MP consumption is decreased
Major Group Heal Enchant Add Bleeding: Bleeding is stopped
Major Group Heal Enchant Add Poison: Poison is neutralized
Major Group Heal Enchant Cost: MP consumption is decreased
Major Group Heal Enchant Power: Power is increased
Mass Fear Enchant Add Attack: Magic attack is added
Mass Fear Enchant Add Defense: P.Def of target is decreased
Mass Fear Enchant Chance: The success rate is increased
Mass Fear Enchant Cost: MP consumption is decreased
Mass Gloom Enchant Add Attack: Magic attack is added
Mass Gloom Enchant Chance: The success rate is increased
Mass Gloom Enchant Cost: MP consumption is decreased
Mass Shackling Enchant Add Attack: Physical attack is added
Mass Shackling Enchant Add Defense: P.Def of target is decreased
Mass Shackling Enchant Chance: The success rate is increased
Mass Shackling Enchant Power: the power is increased
Mass Slow Enchant Add Defense: P.Def of target is decreased
Mass Slow Enchant Chance: The success rate is increased
Mass Slow Enchant Cost: HP consumption is decreased
Might of Heaven Enchant Cost: MP consumption is decreased
Might of Heaven Enchant Holy Attack: The holy element is enchanted
Might of Heaven Enchant Power: the power is increased
Mighty Servitor Enchant Cost: MP consumption is decreased
Mighty Servitor Enchant Time: the skill duration is increased
Mortal Strike Enchant Add Critical: Critical power is increased
Mortal Strike Enchant Add Critical: Critical rate is increased
Mortal Strike Enchant Chance: The success rate is increased
Mortal Strike Enchant Time: Duration is increased
Power Break Enchant Add Attack: Physical attack is added
Power Break Enchant Chance: The success rate is increased
Power Break Enchant Cost: MP consumption is decreased
Prayer Enchant Add Life: HP recovery rate is increased
Prayer Enchant Add Mana: MP recovery rate is increased
Prayer Enchant Cost: MP consumption is decreased
Prayer Enchant Time: the skill duration is increased
Prominence Enchant Add Burning: Temporarily causes the fire elemental damage on the target
Prominence Enchant Cost: MP consumption is decreased
Prominence Enchant Weaken Fire: Target's fire resistance is weakened
Punch of Doom Enchant Cost: HP consumption is decreased
Punch of Doom Enchant Attack Fire: The fire elemental is bestowed
Punch of Doom Enchant Power: the power is increased
Rain of Fire Enchant Add Burning: Temporarily keeps causing the fire elemental damage on the target
Rain of Fire Enchant Cost: MP consumption is decreased
Rain of Fire Enchant Attack Fire: The fire element is enchanted
Rain of Fire Enchant Power: the power is increased
Reflect Damage Enchant Add Defense: Shield P
Reflect Damage Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack
Reflect Damage Enchant Cost: MP consumption is decreased
Reflect Damage Enchant Time: the skill duration is increased
Sacrifice Enchant Add Bleeding: Bleeding is stopped
Sacrifice Enchant Add Poison: Poison is neutralized
Sacrifice Enchant Cost: HP consumption is decreased
Sacrifice Enchant Power: the power is increased
Sanctuary Enchant Add Attack: Physical attack is added
Sanctuary Enchant Add Critical: Critical attack success rate is increased
Sanctuary Enchant Chance: the skill's success rate is increased
Sanctuary Enchant Cost: MP consumption is decreased
Sand Bomb Enchant Add Attack: Physical attack is added
Sand Bomb Enchant Add Blind: The target is blinded
Sand Bomb Enchant Chance: The success rate is increased
Sand Bomb Enchant Cost: MP consumption is decreased
Seal of Binding Enchant Add Attack: Magic attack is added
Seal of Binding Enchant Chance: The success rate is increased
Seal of Binding Enchant Cost: MP consumption is decreased
Seal of Chaos Enchant Add Attack: Magic attack is added
Seal of Chaos Enchant Chance: The success rate is increased
Seal of Chaos Enchant Cost: MP consumption is decreased
Seal of Scourge Enchant Add Attack: Magic attack is added
Seal of Scourge Enchant Chance: The success rate is increased
Seal of Scourge Enchant Cost: MP consumption is decreased
Seal of Silence Enchant Add Mind: Magic P. Def of the target is decreased
Seal of Silence Enchant Chance: The success rate is increased
Seal of Silence Enchant Cost: MP consumption is decreased
Seal of Slow Enchant Add Attack: Magic attack is added
Seal of Slow Enchant Chance: The success rate is increased
Seal of Slow Enchant Cost: MP consumption is decreased
Seal of Suspension Enchant Add Attack: Magic attack is added
Seal of Suspension Enchant Chance: The success rate is increased
Seal of Suspension Enchant Cost: MP consumption is decreased
Seal of Winter Enchant Add Attack: Magic attack is added
Seal of Winter Enchant Add Defense: P. Def of the target is decreased
Seal of Winter Enchant Chance: The success rate is increased
Seal of Winter Enchant Cost: MP consumption is decreased
Shackle Enchant Add Attack: Physical attack is added
Shackle Enchant Add Defense: P
Shackle Enchant Chance: The success rate is increased
Shackle Enchant Power: the power is increased
Shadow Flare Enchant Cost: MP consumption is decreased
Shadow Flare Enchant Dark Attack: The dark element is enchanted
Shadow Flare Enchant Power: the power is increased
Shield Enchant Cost: MP consumption is decreased
Shield Enchant Time: the skill duration is increased
Shield Fortress Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked
Shield Fortress Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack
Shield Fortress Enchant Cost: MP consumption and one's current MP are decreased
Shield Fortress Enchant Power: the power is increased
Shield Mastery Enchant Additional Defense: Shield P. Def is increased
Shield Mastery Enchant Additional Endurance: Defense power is occasionally increased when you are under attack
Shield Stun Enchant Cost: MP consumption is decreased
Shield Stun Enchant Weaken Earth: Target's earth resistance is weakened
Shield Stun Enchant Weaken Fire: Target's fire resistance is weakened
Shield Stun Enchant Weaken Water: Target's water resistance is weakened
Shield Stun Enchant Weaken Wind: Target's wind resistance is weakened
Shield Stun Enchant Recovery: The duration of the skill's re-use time is reduced
Silence Enchant Add Mind: Magic P. Def of the target is decreased
Silence Enchant Chance: The success rate is increased
Silence Enchant Cost: MP consumption is decreased
Slow Enchant Additional Avoid Knockdown: Target's evasion rate is decreased
Slow Enchant Chance: The success rate is increased
Slow Enchant Cost: MP consumption is decreased
Snipe Enchant Add Counter: The urge to fight of the target that inflicts damage on you with a certain probability is decreased
Snipe Enchant Cost: MP consumption/duration is decreased
Snipe Enchant Power: the power is increased
Solar Flare Enchant Cost: MP consumption is decreased
Solar Flare Enchant Holy Attack: The holy element is enchanted
Solar Flare Enchant Power: the power is increased
Soul Breaker Enchant Add Defense: P.Def of target is decreased
Soul Breaker Enchant Add Mind: Magic P. Def of the target is decreased
Soul Breaker Enchant Chance: The success rate is increased
Soul Breaker Enchant Cost: Power is increased, MP consumption is decreased
Soul of Sagittarius Enchant Add Defense: P. Def is increased
Soul of Sagittarius Enchant Add Endurance: Attack power is increased with a certain probability when you are under attack
Soul of Sagittarius Enchant Cost: the HP consumption of one's skill is decreased
Spoil Enchant Attack Earth: Earth element is enchanted
Spoil Enchant Resist Earth: Earth resistance is increased
Spoil Enchant Weaken Earth: Target's earth resistance is weakened
Spoil Enchant Power: Atk. Spd is decreased
Spoil Enchant Power: Possible to use debuff to reduce current HP and the success rate of debuff is increased
Spoil Festival Enchant Attack Earth: Earth element is enchanted
Spoil Festival Enchant Resist Earth: Earth resistance is increased
Spoil Festival Enchant Weaken Earth: Target's earth resistance is weakened
Spoil Festival Enchant Power: Atk. Spd is decreased
Spoil Festival Enchant Power: Possible to use debuff to reduce current HP and the success rate of debuff is increased
Sprint Enchant Add Dodge: Evasion rate is increased
Sprint Enchant Add Freedom: The resistance to speed decreasing is increased
Sprint Enchant Cost: MP consumption is decreased
Sprint Enchant Time: the skill duration is increased
Steal Essence Enchant Drain: The HP absorb rate is increased
Steal Essence Enchant Cost: MP consumption is decreased
Steal Essence Enchant Elemental Attack Fire: Enchants fire attack of oneself
Steal Essence Enchant Power: the power is increased
Sting Enchant Add Life: HP of the target is absorbed
Sting Enchant Add Speed: Speed of the target is decreased
Sting Enchant Chance: the skill's success rate is increased
Sting Enchant Cost: MP consumption is decreased
Stunning Shot Enchant Add Defense: P. Def of the target is decreased
Stunning Shot Enchant Add Mind: Magic P. Def of the target is decreased
Stunning Shot Enchant Chance: The success rate is increased
Stunning Shot Enchant Cost: Power is increased, MP consumption is decreased
Surrender To Earth Enchant Chance: Success rate is increased
Surrender To Earth Enchant Cost: MP consumption is decreased
Surrender To Earth Enchant Elemental Break Earth: Weakens target's earth resistance
Surrender To Fire Enchant Chance: The success rate is increased
Surrender To Fire Enchant Cost: MP consumption is decreased
Surrender To Fire Enchant Elemental Break Fire: Weakens target's fire resistance
Surrender To Poison Enchant Chance: The success rate is increased
Surrender To Poison Enchant Cost: MP consumption is decreased
Surrender To Poison Enchant Power: The effect is increased
Surrender To Water Enchant Chance: The success rate is increased
Surrender To Water Enchant Cost: MP consumption is decreased
Surrender To Water Enchant Elemental Break Water: Weakens target's water resistance
Surrender To Wind Enchant Chance: Success rate is increased
Surrender To Wind Enchant Chance: Success rate is increased
Surrender To Wind Enchant Elemental Weaken Wind: Decreases wind attack of the opponent
Sweeper Enchant Resist Earth: Earth resistance is increased
Sweeper Enchant Resist Fire: Fire resistance is increased
Sweeper Enchant Resist Water: Water resistance is increased
Sweeper Enchant Resist Wind: Wind resistance is increased
Sweeper Enchant Power: Increased regeneration and a chance to absorb HP from a corpse
Sweeper Enchant Power: Increased regeneration and a chance to absorb MP from a corpse
Tempest Enchant Add Storm: The target is released with a certain probability
Tempest Enchant Cost: MP consumption is decreased
Tempest Enchant Attack Wind: The wind element is enchanted
Tempest Enchant Power: the power is increased
Tribunal Enchant Add Critical: Critical Attack power of the target is decreased
Tribunal Enchant Cost: MP consumption is decreased
Tribunal Enchant Holy Attack: The holy element is enchanted
Tribunal Enchant Power: the power is increased
Turn Undead Enchant Add Attack: Magic attack is added
Turn Undead Enchant Cost: MP consumption is decreased
Turn Undead Enchant Holy Attack: The holy element is enchanted
Turn Undead Enchant Power: The effect is increased
Ultimate Defense Enchant Decrease Penalty: Limited condition of skill is lessened
Ultimate Defense Enchant Additional Counter: Adds a chance to cast Aggression on an enemy when attacked. The effect is increased
Ultimate Defense Enchant Additional Endurance: Your defense power is increased with a certain probability when you are under attack/the effect is increased
Ultimate Defense Enchant Recovery: The duration of the skill's re-use time is reduced but its effect is increased
Ultimate Defense Enchant Time: skill usage duration/effect is increased
Ultimate Evasion Enchant Add Attack: Atk Power is Increased
Ultimate Evasion Enchant Add Rapid: Attack speed is increased
Ultimate Evasion Enchant Recovery: The re-use time is decreased
Ultimate Evasion Enchant Time: skill usage duration is increased
Vampiric Claw Enchant Drain: The HP absorb rate is increased
Vampiric Claw Enchant Cost: MP consumption is decreased
Vampiric Claw Enchant Dark Attack: dark element is enchanted
Vampiric Claw Enchant Power: the power is increased
Vicious Stance Enchant Add Counter: Adds a chance to cast Aggression on an enemy when attacked
Vicious Stance Enchant Add Endurance: Defense power is increased with a certain probability when you are under attack
Vicious Stance Enchant Cost: MP consumption and one's current MP are decreased
Vicious Stance Enchant Power: one's power is enhanced
Wind Shackle Enchant Chance: The success rate is increased
Wind Shackle Enchant Cost: MP consumption is decreased
Wind Shackle Enchant Weaken Wind: Target's wind resistance is weakened |